Files
fs2open.github.com/code/parse/scripting.cpp
T

814 lines
17 KiB
C++

#include <stdio.h>
#include <stdarg.h>
#include "parse/scripting.h"
#include "parse/lua.h"
#include "parse/parselo.h"
#include "globalincs/version.h"
#include "gamesequence/gamesequence.h"
#include "bmpman/bmpman.h"
#include "globalincs/systemvars.h"
#include "hud/hud.h"
#include "ship/ship.h"
//tehe. Declare the main event
script_state Script_system("FS2_Open Scripting");
bool Output_scripting_meta = false;
//*************************Scripting hook globals*************************
script_hook Script_splashhook;
script_hook Script_simulationhook;
script_hook Script_hudhook;
script_hook Script_globalhook;
script_hook Script_gameinithook;
//*************************Scripting init and handling*************************
void script_parse_table(char *filename)
{
script_state *st = &Script_system;
int rval;
if ((rval = setjmp(parse_abort)) != 0)
{
mprintf(("Unable to parse %s! Code = %i.\n", filename, rval));
return;
}
else
{
read_file_text(filename);
reset_parse();
}
if(optional_string("#Global Hooks"))
{
if(optional_string("$Global:")) {
Script_globalhook = st->ParseChunk("Global");
}
if(optional_string("$Splash:")) {
Script_splashhook = st->ParseChunk("Splash");
}
if(optional_string("$GameInit:")) {
Script_gameinithook = st->ParseChunk("GameInit");
}
if(optional_string("$Simulation:")) {
Script_simulationhook = st->ParseChunk("Simulation");
}
if(optional_string("$HUD:")) {
Script_hudhook = st->ParseChunk("HUD");
}
required_string("#End");
}
if(optional_string("#State Hooks"))
{
while(optional_string("$State:")) {
char buf[NAME_LENGTH];
int idx;
stuff_string(buf, F_NAME, sizeof(buf));
idx = gameseq_get_state_idx(buf);
if(optional_string("$Hook:"))
{
if(idx > -1) {
GS_state_hooks[idx] = st->ParseChunk(buf);
} else {
st->ParseChunk(buf);
}
}
}
required_string("#End");
}
if(optional_string("#Conditional Hooks"))
{
while(st->ParseCondition());
required_string("#End");
}
}
//Initializes the (global) scripting system, as well as any subsystems.
//script_close is handled by destructors
void script_init (void)
{
mprintf(("SCRIPTING: Beginning initialization sequence...\n"));
mprintf(("SCRIPTING: Beginning Lua initialization...\n"));
Script_system.CreateLuaState();
if(Output_scripting_meta)
{
mprintf(("SCRIPTING: Outputting scripting metadata...\n"));
Script_system.OutputMeta("scripting.html");
}
mprintf(("SCRIPTING: Beginning main hook parse sequence....\n"));
script_parse_table("scripting.tbl");
parse_modular_table(NOX("*-sct.tbm"), script_parse_table);
mprintf(("SCRIPTING: Inititialization complete.\n"));
}
//*************************CLASS: ConditionedScript*************************
extern char Game_current_mission_filename[];
bool ConditionedHook::AddCondition(script_condition sc)
{
for(int i = 0; i < MAX_HOOK_CONDITIONS; i++)
{
if(Conditions[i].condition_type == CHC_NONE)
{
Conditions[i] = sc;
return true;
}
}
return false;
}
bool ConditionedHook::AddAction(script_action sa)
{
if(!sa.hook.IsValid())
return false;
Actions.push_back(sa);
return true;
}
bool ConditionedHook::MaybeRun(script_state *sys, int action, char format, void *data, object *objp)
{
Assert(sys != NULL);
uint i;
//Return false if any conditions are not met
script_condition *scp;
ship_info *sip;
for(i = 0; i < MAX_HOOK_CONDITIONS; i++)
{
scp = &Conditions[i];
switch(scp->condition_type)
{
case CHC_STATE:
if(gameseq_get_depth() < 0)
return false;
if(stricmp(GS_state_text[gameseq_get_state(0)], scp->data.name))
return false;
break;
case CHC_SHIPTYPE:
if(objp == NULL || objp->type != OBJ_SHIP)
return false;
sip = &Ship_info[Ships[objp->instance].ship_info_index];
if(sip->class_type < 0)
return false;
if(stricmp(Ship_types[sip->class_type].name, scp->data.name))
return false;
case CHC_SHIPCLASS:
if(objp == NULL || objp->type != OBJ_SHIP)
return false;
if(stricmp(Ship_info[Ships[objp->instance].ship_info_index].name, scp->data.name))
return false;
break;
case CHC_SHIP:
if(objp == NULL || objp->type != OBJ_SHIP)
return false;
if(stricmp(Ships[objp->instance].ship_name, scp->data.name))
return false;
break;
case CHC_MISSION:
if(stricmp(scp->data.name, Game_current_mission_filename))
return false;
break;
default:
break;
}
}
//Do the actions
script_action *sap;
for(i = 0; i < Actions.size(); i++)
{
sap = &Actions[i];
if(sap->action_type == action)
sys->RunBytecode(sap->hook, format, data);
}
return true;
}
//*************************CLASS: script_state*************************
//Most of the icky stuff is here. Lots of #ifdefs
#ifndef USE_PYTHON
#pragma message("NOTE: Python is not compiled in")
#endif
void script_state::SetGlobal(char *name, char format, void *data)
{
Assert(data != NULL);
if(LuaState != NULL)
{
char fmt[2] = {format, '\0'};
//ERRORS? LOOK HERE!!!
//--------------------
//WMC - Now THIS has to be the nastiest hack I've made
//Basically, I tell it to copy over enough stack
//for a script_lua_odata object. If you pass
//_anything_ larger as a stack object, this will not work.
//You'll get memory corruption
lua_set_args(LuaState, fmt, *(script_lua_odata*)data);
//--------------------
//WMC - This was a separate function
//lua_set_arg(LuaState, format, data);
lua_setglobal(LuaState, name);
}
}
//WMC - data can be NULL, if we just want to know if it exists
bool script_state::GetGlobal(char *name, char format, void *data)
{
bool got_global = false;
if(LuaState != NULL)
{
//Construct format string
char fmt[3] = {'|', format, '\0'};
lua_getglobal(LuaState, name);
//Does global exist?
if(!lua_isnil(LuaState, -1))
{
if(data != NULL) {
lua_get_args(LuaState, fmt, data);
}
got_global = true;
}
}
return got_global;
}
void script_state::RemGlobal(char *name)
{
if(LuaState != NULL)
{
//WMC - Quick and clean. :)
lua_pushnil(LuaState);
lua_setglobal(LuaState, name);
}
}
int script_state::LoadBm(char *name)
{
for(int i = 0; i < (int)ScriptImages.size(); i++)
{
if(!stricmp(name, ScriptImages[i].fname))
return ScriptImages[i].handle;
}
image_desc id;
int idx = bm_load(name);
if(idx > -1) {
id.handle = idx;
strcpy(id.fname, name);
ScriptImages.push_back(id);
}
return idx;
}
void script_state::UnloadImages()
{
for(int i = 0; i < (int)ScriptImages.size(); i++)
{
bm_unload(ScriptImages[i].handle);
}
ScriptImages.clear();
}
int script_state::RunBytecodeSub(int in_lang, int in_idx, char format, void *data)
{
if(in_idx >= 0)
{
// if this is the hook for the hud, and the hud is disabled or we are in freelook mode, then don't run the script
// (admittedly this is wrong, but I'm not sure where else to put this check and have it work properly. hopefully
// WMCoolmon can get some time to come back over this and fix the issues, or just make it better period. - taylor)
//WMC - Barf barf icky hack. Maybe later.
if (in_idx == Script_hudhook.h_index) {
if ( (Viewer_mode & VM_FREECAMERA) || hud_disabled() ) {
return 1;
}
}
if(in_lang == SC_LUA)
{
int args_start=0;
if(data != NULL) {
args_start = lua_gettop(LuaState);
}
lua_pushcfunction(GetLuaSession(), lua_friendly_error);
lua_getref(GetLuaSession(), in_idx);
if(lua_pcall(GetLuaSession(), 0, format!='\0' ? 1 : 0, -2) != 0)
{
return 0;
}
//WMC - Just allow one argument for now.
if(data != NULL)
{
char fmt[2] = {format, '\0'};
Lua_get_args_skip = args_start;
lua_get_args(LuaState, fmt, data);
Lua_get_args_skip = 0;
}
//WMC - Pop anything leftover from the function from the stack
args_start = lua_gettop(LuaState) - args_start;
for(; args_start > 0; args_start--) lua_pop(LuaState, 1);
}
else if(in_lang == SC_PYTHON)
{
#ifdef USE_PYTHON
PyObject *chk = PyBytecodeLib.Get(in_idx);
if(chk != NULL)
{
PyEval_EvalCode(PyBytecodeLib.Get(in_idx), GetPyGlobals(), GetPyLocals());
return 1;
}
#endif
}
}
return 1;
}
//returns 0 on failure (Parse error), 1 on success
int script_state::RunBytecode(script_hook &hd, char format, void *data)
{
RunBytecodeSub(hd.h_language, hd.h_index, format, data);
return 1;
}
int script_state::RunCondition(int action, char format, void *data, object *objp)
{
ConditionedHook *chp = NULL;
int num = 0;
for(uint i= 0; i < ConditionalHooks.size(); i++)
{
chp = &ConditionalHooks[i];
if(chp->MaybeRun(this, action, format, data, objp))
num++;
}
return num;
}
void script_state::Clear()
{
StateName[0] = '\0';
Langs = 0;
//Don't close this yet
LuaState = NULL;
LuaLibs = NULL;
#ifdef USE_PYTHON
Py_XDECREF(PyGlb);
PyGlb = NULL;
Py_XDECREF(PyLoc);
PyLoc = NULL;
#endif
}
script_state::script_state(char *name)
{
strncpy(StateName, name, sizeof(StateName)-1);
Langs = 0;
LuaState = NULL;
LuaLibs = NULL;
PyGlb = NULL;
PyLoc = NULL;
}
script_state& script_state::operator=(script_state &in)
{
Error(LOCATION, "SESSION COPY ATTEMPTED");
return *this;
}
script_state::~script_state()
{
if(LuaState != NULL) {
lua_close(LuaState);
}
Clear();
}
void script_state::SetLuaSession(lua_State *L)
{
if(LuaState != NULL)
{
lua_close(LuaState);
}
LuaState = L;
if(LuaState != NULL) {
Langs |= SC_LUA;
}
else if(Langs & SC_LUA) {
Langs &= ~SC_LUA;
}
}
void script_state::SetPySession(PyObject *loc, PyObject *glb)
{
#ifdef USE_PYTHON
//set variables
if(PyGlb != NULL)
{
Py_XDECREF(PyGlb);
PyGlb = glb;
}
if(PyLoc != NULL)
{
Py_XDECREF(PyLoc);
PyLoc = loc;
}
//Add or remove python note
if(PyGlb != NULL || PyLoc != NULL)
{
Langs |= SC_PYTHON;
}
else if(Langs & SC_PYTHON)
{
Langs &= ~SC_PYTHON;
}
#endif
}
int script_state::OutputMeta(char *filename)
{
FILE *fp = fopen(filename,"w");
if(fp == NULL)
{
return 0;
}
fprintf(fp, "<html>\n<head>\n\t<title>Script output: %d.%d.%d (%s)</title>\n</head>\n", FS_VERSION_MAJOR, FS_VERSION_MINOR, FS_VERSION_BUILD, StateName);
fputs("<body>", fp);
fprintf(fp,"\t<h1>Script Output - Build %d.%d.%d (%s)</h1>\n", FS_VERSION_MAJOR, FS_VERSION_MINOR, FS_VERSION_BUILD, StateName);
//Scripting languages links
fputs("<dl>", fp);
fputs("<dt><b>Scripting languages</b></dt>", fp);
if(Langs & SC_PYTHON) {
fputs("<dd><a href=\"#Python\">Python</a></dd>", fp);
}
if(Langs & SC_LUA) {
fputs("<dd><a href=\"#Lua\">Lua</a></dd>", fp);
}
fputs("</dl>", fp);
//Languages
fputs("<dl>", fp);
if(Langs & SC_LUA) {
fputs("<dt><H2><a name=\"#Lua\">Lua</a></H2></dt>", fp);
fputs("<dd>", fp);
OutputLuaMeta(fp);
fputs("</dd>", fp);
}
/*
if(Langs & SC_PYTHON) {
OutputPyMeta(fp);
}*/
fputs("</dl></body></html>", fp);
fclose(fp);
return 1;
}
bool script_state::EvalString(char* string, char *format, void *rtn, char *debug_str)
{
char *lcp = &string[strlen(string)-1];
char lastchar = *lcp;
if(string[0] == '{')
{
#ifdef USE_PYTHON
if(lastchar == '}')
{
*lcp = '\0';
}
else
{
return false;
}
//WMC - Whoever comes next to Python...needs to fix this.
Py_RunString(string, Py_file_input, PyGlb, PyLoc);
*lcp = lastchar;
return true;
#else
return false;
#endif
}
char *s = string;
if(string[0] != '[' && rtn != NULL)
{
s = new char[strlen(string) + 8];
strcpy(s, "return ");
strcpy(s, string);
}
else if(string[0] == ']' && lastchar != ']')
{
return false;
}
else if(string[0] == ']')
{
s++;
*lcp = '\0';
}
//WMC - So we can pop extra return values
int args_start = lua_gettop(LuaState);
//WMC - Push error handling function
lua_pushcfunction(LuaState, lua_friendly_error);
//Parse string
luaL_loadbuffer(LuaState, s, strlen(s), debug_str);
//Call function
if(lua_pcall(LuaState, 0, LUA_MULTRET, -2))
{
return false;
}
//Only get args if we can put them someplace
if(rtn != NULL)
{
lua_get_args(LuaState, format, *(script_lua_odata*)rtn);
}
//WMC - Pop anything leftover from the function from the stack
args_start = lua_gettop(LuaState) - args_start;
for(; args_start > 0; args_start--) lua_pop(LuaState, 1);
if(lastchar == ']')
*lcp = lastchar;
return true;
}
void script_state::ParseChunkSub(int *out_lang, int *out_index, char* debug_str)
{
Assert(out_lang != NULL);
Assert(out_index != NULL);
Assert(debug_str != NULL);
char buf[PARSE_BUF_SIZE];
if(check_for_string("[["))
{
//Lua from file
//Lua
*out_lang = SC_LUA;
char *filename = alloc_block("[[", "]]");
//Load from file
CFILE *cfp = cfopen(filename, "rb", CFILE_NORMAL, CF_TYPE_SCRIPTS );
if(cfp == NULL)
{
Warning(LOCATION, "Could not load lua script file '%s'", filename);
}
else
{
int len = cfilelength(cfp);
char *raw_lua = (char*)vm_malloc(len+1);
raw_lua[len] = '\0';
cfread(raw_lua, len, 1, cfp);
cfclose(cfp);
luaL_loadbuffer(GetLuaSession(), raw_lua, len, debug_str);
*out_index = luaL_ref(GetLuaSession(), LUA_REGISTRYINDEX);
vm_free(raw_lua);
}
//dealloc
//WMC - For some reason these cause crashes
//vm_free(filename);
}
else if(check_for_string("["))
{
//Lua string
//Assume Lua
*out_lang = SC_LUA;
//Allocate raw script
char* raw_lua = alloc_block("[", "]");
//Load it into a buffer & parse it
//WMC - This is causing an access violation error. Sigh.
luaL_loadbuffer(GetLuaSession(), raw_lua, strlen(raw_lua), debug_str);
//Stick it in the registry
*out_index = luaL_ref(GetLuaSession(), LUA_REGISTRYINDEX);
//free the mem
//vm_free(raw_lua);
}
else if(check_for_string("{"))
{
//Python string
//Assume python
*out_lang = SC_PYTHON;
//Get the block
char* raw_python = alloc_block("{","}");
#ifdef USE_PYTHON
//Add it to the lib
*out_index = PyBytecodeLib.Add(PyBytecode(Py_CompileString(raw_python, debug_str, Py_file_input)));
#endif
vm_free(raw_python);
}
else
{
//Assume lua
*out_lang = SC_LUA;
strcpy(buf, "return ");
//Stuff it
stuff_string(buf+strlen(buf), F_RAW, sizeof(buf));
//Load it into a buffer & parse it
luaL_loadbuffer(GetLuaSession(), buf, strlen(buf), debug_str);
//Stick it in the registry
*out_index = luaL_ref(GetLuaSession(), LUA_REGISTRYINDEX);
}
}
script_hook script_state::ParseChunk(char* debug_str)
{
static int total_parse_calls = 0;
char debug_buf[128];
script_hook rval;
total_parse_calls++;
//DANGER! This code means the debug_str must be used only before parsing
if(debug_str == NULL)
{
debug_str = debug_buf;
sprintf(debug_str, "script_parse() count %d", total_parse_calls);
}
ParseChunkSub(&rval.h_language, &rval.h_index, debug_str);
if(optional_string("+Override:"))
{
char *debug_str_over = new char[strlen(debug_str) + 10];
strcpy(debug_str_over, debug_str);
strcat(debug_str_over, " override");
ParseChunkSub(&rval.o_language, &rval.o_index, debug_str_over);
}
return rval;
}
flag_def_list Script_conditions[] =
{
{"Mission", CHC_MISSION},
{"Ship", CHC_SHIP},
{"Ship class", CHC_SHIPCLASS},
{"Ship type", CHC_SHIPTYPE},
{"State", CHC_STATE},
};
int Num_script_conditions = sizeof(Script_conditions)/sizeof(flag_def_list);
flag_def_list Script_actions[] =
{
{"On Warpout", CHA_WARPOUT},
{"On Warpin", CHA_WARPIN},
{"On Death", CHA_DEATH},
{"Hook", CHA_HOOK},
};
int Num_script_actions = sizeof(Script_actions)/sizeof(flag_def_list);
int script_parse_condition()
{
char buf[NAME_LENGTH];
for(int i = 0; i < Num_script_conditions; i++)
{
sprintf(buf, "$%s:", Script_conditions[i].name);
if(optional_string(buf))
return i;
}
return CHC_NONE;
}
int script_parse_action()
{
char buf[NAME_LENGTH];
for(int i = 0; i < Num_script_actions; i++)
{
sprintf(buf, "$%s:", Script_actions[i].name);
if(optional_string(buf))
return i;
}
return CHA_NONE;
}
bool script_state::ParseCondition(char *debug_str)
{
ConditionedHook *chp = NULL;
script_condition sct;
int condition;
for(condition = script_parse_condition(); condition != CHC_NONE; condition = script_parse_condition())
{
//Clear it
sct = script_condition();
sct.condition_type = condition;
switch(condition)
{
case CHC_STATE:
case CHC_SHIPCLASS:
case CHC_SHIPTYPE:
case CHC_SHIP:
case CHC_MISSION:
default:
stuff_string(sct.data.name, F_NAME);
break;
}
if(chp == NULL)
{
ConditionalHooks.push_back(ConditionedHook());
chp = &ConditionalHooks[ConditionalHooks.size()-1];
}
if(!chp->AddCondition(sct))
{
Warning(LOCATION, "Could not add condition to conditional hook; you may have more than %d", MAX_HOOK_CONDITIONS);
}
}
if(chp == NULL)
{
return false;
}
script_action sat;
int action;
bool actions_added = false;
for(action = script_parse_action(); action != CHA_NONE; action = script_parse_action())
{
sat = script_action();
sat.action_type = action;
sat.hook = ParseChunk(debug_str);
if(chp->AddAction(sat))
actions_added = true;
}
if(!actions_added)
{
Warning(LOCATION, "No actions specified for conditional hook");
ConditionalHooks.pop_back();
return false;
}
return true;
}
//*************************CLASS: script_hook*************************
bool script_state::IsOverride(script_hook &hd)
{
if(hd.h_index < 0)
return false;
bool b=false;
RunBytecodeSub(hd.o_language, hd.o_index, 'b', &b);
return b;
}