mirror of
https://github.com/scp-fs2open/fs2open.github.com.git
synced 2026-11-09 17:52:08 -10:00
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10198 387891d4-d844-0410-90c0-e4c51a9137d3
2394 lines
61 KiB
C++
2394 lines
61 KiB
C++
/*
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* Copyright (C) Volition, Inc. 1999. All rights reserved.
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*
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* All source code herein is the property of Volition, Inc. You may not sell
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* or otherwise commercially exploit the source or things you created based on the
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* source.
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*
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*/
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#include "stdafx.h"
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#include "FRED.h"
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#include "FREDDoc.h"
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#include "FREDView.h"
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#include "MainFrm.h"
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#include "render/3d.h"
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#include "physics/physics.h"
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#include "editor.h"
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#include "ai/ailocal.h"
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#include "ai/aigoals.h"
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#include "parse/parselo.h"
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#include "Management.h"
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#include "globalincs/linklist.h"
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#include "InitialStatus.h"
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#include "WeaponEditorDlg.h"
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#include "ship/ship.h"
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#include "TextViewDlg.h"
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#include "playerman/player.h" // used for the max_keyed_target stuff
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#include "IgnoreOrdersDlg.h"
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#include "mission/missionparse.h"
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#include "model/model.h"
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#include "starfield/starfield.h"
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#include "jumpnode/jumpnode.h"
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#include "ShipFlagsDlg.h"
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#include "mission/missionmessage.h"
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#include "ShipSpecialDamage.h"
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#include "ShipTexturesDlg.h"
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#include "ShipSpecialHitpoints.h"
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#include "altshipclassdlg.h"
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#include "species_defs/species_defs.h"
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#include "iff_defs/iff_defs.h"
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#include "restrictpaths.h"
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#define ID_SHIP_MENU 9000
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#define NO_PERSONA_INDEX 999
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#ifdef _DEBUG
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#undef THIS_FILE
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static char THIS_FILE[] = __FILE__;
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#endif
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void numeric_edit_control::setup(int id, CWnd *wnd)
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{
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control_id = id;
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dlg = wnd;
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}
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void numeric_edit_control::init(int n)
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{
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value = n;
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unique = 1;
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}
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void numeric_edit_control::set(int n)
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{
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if (n != value){
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unique = 0;
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}
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}
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void numeric_edit_control::display()
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{
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CString str;
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if (unique){
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str.Format("%d", value);
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}
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dlg->GetDlgItem(control_id)->SetWindowText(str);
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}
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void numeric_edit_control::save(int *n)
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{
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CString str;
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if (control_id) {
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dlg->GetDlgItem(control_id)->GetWindowText(str);
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if (!str.IsEmpty()){
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MODIFY(*n, atoi(str));
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}
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}
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}
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void numeric_edit_control::fix(int n)
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{
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if (unique) {
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CString str;
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CWnd *w;
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value = n;
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str.Format("%d", n);
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w = dlg->GetDlgItem(control_id);
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dlg->GetDlgItem(control_id)->SetWindowText(str);
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}
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}
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/////////////////////////////////////////////////////////////////////////////
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// CShipEditorDlg dialog
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CShipEditorDlg::CShipEditorDlg(CWnd* pParent /*=NULL*/)
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: CDialog(CShipEditorDlg::IDD, pParent)
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{
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//{{AFX_DATA_INIT(CShipEditorDlg)
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m_ship_name = _T("");
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m_cargo1 = _T("");
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m_ship_class = -1;
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m_team = -1;
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m_arrival_location = -1;
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m_departure_location = -1;
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m_ai_class = -1;
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m_hotkey = -1;
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m_update_arrival = FALSE;
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m_update_departure = FALSE;
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m_arrival_target = -1;
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m_departure_target = -1;
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m_persona = -1;
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//}}AFX_DATA_INIT
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m_pSEView = NULL;
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initialized = editing = multi_edit = 0;
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select_sexp_node = -1;
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bypass_errors = 0;
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}
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// Modeless constructor, MK
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CShipEditorDlg::CShipEditorDlg(CView* pView)
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{
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m_pSEView = pView;
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initialized = editing = 0;
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select_sexp_node = -1;
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}
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void CShipEditorDlg::DoDataExchange(CDataExchange* pDX)
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{
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int n;
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CString str;
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CDialog::DoDataExchange(pDX);
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//{{AFX_DATA_MAP(CShipEditorDlg)
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DDX_Control(pDX, IDC_NO_DEPARTURE_WARP, m_no_departure_warp);
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DDX_Control(pDX, IDC_NO_ARRIVAL_WARP, m_no_arrival_warp);
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DDX_Control(pDX, IDC_PLAYER_SHIP, m_player_ship);
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DDX_Control(pDX, IDC_DEPARTURE_DELAY_SPIN, m_departure_delay_spin);
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DDX_Control(pDX, IDC_ARRIVAL_DELAY_SPIN, m_arrival_delay_spin);
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DDX_Control(pDX, IDC_DEPARTURE_TREE, m_departure_tree);
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DDX_Control(pDX, IDC_ARRIVAL_TREE, m_arrival_tree);
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DDX_Text(pDX, IDC_SHIP_NAME, m_ship_name);
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DDX_CBString(pDX, IDC_SHIP_CARGO1, m_cargo1);
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DDX_CBIndex(pDX, IDC_SHIP_CLASS, m_ship_class);
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DDX_CBIndex(pDX, IDC_SHIP_TEAM, m_team);
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DDX_CBIndex(pDX, IDC_ARRIVAL_LOCATION, m_arrival_location);
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DDX_CBIndex(pDX, IDC_DEPARTURE_LOCATION, m_departure_location);
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DDX_CBIndex(pDX, IDC_AI_CLASS, m_ai_class);
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DDX_CBIndex(pDX, IDC_HOTKEY, m_hotkey);
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DDX_Check(pDX, IDC_UPDATE_ARRIVAL, m_update_arrival);
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DDX_Check(pDX, IDC_UPDATE_DEPARTURE, m_update_departure);
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DDX_CBIndex(pDX, IDC_ARRIVAL_TARGET, m_arrival_target);
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DDX_CBIndex(pDX, IDC_DEPARTURE_TARGET, m_departure_target);
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DDX_CBIndex(pDX, IDC_SHIP_PERSONA, m_persona);
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//}}AFX_DATA_MAP
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DDV_MaxChars(pDX, m_ship_name, NAME_LENGTH - 1);
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DDV_MaxChars(pDX, m_cargo1, NAME_LENGTH - 1);
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if (pDX->m_bSaveAndValidate) { // get dialog control values
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GetDlgItem(IDC_ARRIVAL_DELAY)->GetWindowText(str);
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n = atoi(str);
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if (n < 0){
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n = 0;
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}
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m_arrival_delay.init(n);
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GetDlgItem(IDC_ARRIVAL_DISTANCE)->GetWindowText(str);
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m_arrival_dist.init(atoi(str));
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GetDlgItem(IDC_DEPARTURE_DELAY)->GetWindowText(str);
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n = atoi(str);
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if (n < 0)
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n = 0;
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m_departure_delay.init(n);
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GetDlgItem(IDC_SCORE)->GetWindowText(str);
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m_score.init(atoi(str));
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GetDlgItem(IDC_ASSIST_SCORE)->GetWindowText(str);
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m_assist_score.init(atoi(str));
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}
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}
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BEGIN_MESSAGE_MAP(CShipEditorDlg, CDialog)
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//{{AFX_MSG_MAP(CShipEditorDlg)
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ON_WM_CLOSE()
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ON_NOTIFY(NM_RCLICK, IDC_ARRIVAL_TREE, OnRclickArrivalTree)
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ON_NOTIFY(NM_RCLICK, IDC_DEPARTURE_TREE, OnRclickDepartureTree)
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ON_NOTIFY(TVN_BEGINLABELEDIT, IDC_ARRIVAL_TREE, OnBeginlabeleditArrivalTree)
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ON_NOTIFY(TVN_BEGINLABELEDIT, IDC_DEPARTURE_TREE, OnBeginlabeleditDepartureTree)
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ON_NOTIFY(TVN_ENDLABELEDIT, IDC_ARRIVAL_TREE, OnEndlabeleditArrivalTree)
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ON_NOTIFY(TVN_ENDLABELEDIT, IDC_DEPARTURE_TREE, OnEndlabeleditDepartureTree)
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ON_BN_CLICKED(IDC_GOALS, OnGoals)
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ON_CBN_SELCHANGE(IDC_SHIP_CLASS, OnSelchangeShipClass)
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ON_BN_CLICKED(IDC_INITIAL_STATUS, OnInitialStatus)
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ON_BN_CLICKED(IDC_WEAPONS, OnWeapons)
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ON_BN_CLICKED(IDC_SHIP_RESET, OnShipReset)
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ON_BN_CLICKED(IDC_DELETE_SHIP, OnDeleteShip)
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ON_BN_CLICKED(IDC_SHIP_TBL, OnShipTbl)
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ON_BN_CLICKED(IDC_NEXT, OnNext)
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ON_NOTIFY(TVN_SELCHANGED, IDC_ARRIVAL_TREE, OnSelchangedArrivalTree)
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ON_NOTIFY(TVN_SELCHANGED, IDC_DEPARTURE_TREE, OnSelchangedDepartureTree)
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ON_BN_CLICKED(IDC_HIDE_CUES, OnHideCues)
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ON_BN_CLICKED(IDC_PREV, OnPrev)
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ON_CBN_SELCHANGE(IDC_ARRIVAL_LOCATION, OnSelchangeArrivalLocation)
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ON_BN_CLICKED(IDC_PLAYER_SHIP, OnPlayerShip)
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ON_BN_CLICKED(IDC_NO_ARRIVAL_WARP, OnNoArrivalWarp)
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ON_BN_CLICKED(IDC_NO_DEPARTURE_WARP, OnNoDepartureWarp)
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ON_CBN_SELCHANGE(IDC_DEPARTURE_LOCATION, OnSelchangeDepartureLocation)
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ON_CBN_SELCHANGE(IDC_HOTKEY, OnSelchangeHotkey)
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ON_BN_CLICKED(IDC_FLAGS, OnFlags)
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ON_BN_CLICKED(IDC_IGNORE_ORDERS, OnIgnoreOrders)
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ON_BN_CLICKED(IDC_SPECIAL_EXP, OnSpecialExp)
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ON_BN_CLICKED(IDC_TEXTURES, OnTextures)
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ON_BN_CLICKED(IDC_SPECIAL_HITPOINTS, OnSpecialHitpoints)
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ON_BN_CLICKED(IDC_ALT_SHIP_CLASS, OnAltShipClass)
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ON_BN_CLICKED(IDC_RESTRICT_ARRIVAL, OnRestrictArrival)
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ON_BN_CLICKED(IDC_RESTRICT_DEPARTURE, OnRestrictDeparture)
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ON_WM_INITMENU()
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ON_BN_CLICKED(IDC_SET_AS_PLAYER_SHIP, OnSetAsPlayerShip)
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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// CShipEditorDlg message handlers
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BOOL CShipEditorDlg::Create()
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{
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int i, index;
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BOOL r;
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CComboBox *ptr;
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r = CDialog::Create(IDD, Fred_main_wnd);
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ptr = (CComboBox *) GetDlgItem(IDC_ARRIVAL_LOCATION);
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ptr->ResetContent();
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for (i=0; i<MAX_ARRIVAL_NAMES; i++){
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ptr->AddString(Arrival_location_names[i]);
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}
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ptr = (CComboBox *) GetDlgItem(IDC_DEPARTURE_LOCATION);
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ptr->ResetContent();
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for (i=0; i<MAX_DEPARTURE_NAMES; i++){
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ptr->AddString(Departure_location_names[i]);
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}
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ptr = (CComboBox *) GetDlgItem(IDC_SHIP_CLASS);
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ptr->ResetContent();
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for (i=0; i<Num_ship_classes; i++){
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ptr->AddString(Ship_info[i].name);
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}
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ptr = (CComboBox *) GetDlgItem(IDC_AI_CLASS);
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ptr->ResetContent();
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for (i=0; i<Num_ai_classes; i++){
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ptr->AddString(Ai_class_names[i]);
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}
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// alternate ship name combobox
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ptr = (CComboBox *)GetDlgItem(IDC_SHIP_ALT);
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ptr->ResetContent();
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ptr->AddString("<none>");
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ptr->SetCurSel(0);
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// deal with the persona dialog
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ptr = (CComboBox *)GetDlgItem(IDC_SHIP_PERSONA);
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ptr->ResetContent();
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index = ptr->AddString("<None>");
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if ( index >= 0 ){
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ptr->SetItemData(index, NO_PERSONA_INDEX);
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}
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for ( i = 0; i < Num_personas; i++ ) {
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if ( Personas[i].flags & PERSONA_FLAG_WINGMAN ) {
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int index;
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// don't bother putting any vasudan personas on the list -- done automatically by code
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// if ( Personas[i].flags & PERSONA_FLAG_VASUDAN ){
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// continue;
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// }
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CString persona_name = Personas[i].name;
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if ( Personas[i].flags & PERSONA_FLAG_VASUDAN ){
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persona_name += " -Vas";
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}
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index = ptr->AddString(persona_name);
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if ( index >= 0 ){
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ptr->SetItemData(index, i);
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}
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}
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}
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m_score.setup(IDC_SCORE, this);
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m_assist_score.setup(IDC_ASSIST_SCORE, this);
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m_arrival_dist.setup(IDC_ARRIVAL_DISTANCE, this);
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m_arrival_delay.setup(IDC_ARRIVAL_DELAY, this);
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m_departure_delay.setup(IDC_DEPARTURE_DELAY, this);
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m_hotkey = 0;
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m_arrival_tree.link_modified(&modified); // provide way to indicate trees are modified in dialog
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m_arrival_tree.setup((CEdit *) GetDlgItem(IDC_HELP_BOX));
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m_departure_tree.link_modified(&modified);
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m_departure_tree.setup();
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m_arrival_delay_spin.SetRange(0, 999);
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m_departure_delay_spin.SetRange(0, 999);
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initialize_data(1);
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return r;
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}
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// This gets called when you click on the "X" button. Note that OnClose
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// does not destroy the window. It only hides it.
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void CShipEditorDlg::OnClose()
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{
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if (verify() && (!bypass_errors)) {
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SetWindowPos(&wndTop, 0, 0, 0, 0, SWP_SHOWWINDOW | SWP_NOMOVE | SWP_NOSIZE);
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bypass_errors = 0;
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return;
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}
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if (update_data()) {
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SetWindowPos(&wndTop, 0, 0, 0, 0, SWP_SHOWWINDOW | SWP_NOMOVE | SWP_NOSIZE);
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bypass_errors = 0;
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return;
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}
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SetWindowPos(Fred_main_wnd, 0, 0, 0, 0, SWP_NOACTIVATE | SWP_NOMOVE | SWP_NOSIZE | SWP_HIDEWINDOW);
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Fred_main_wnd->SetWindowPos(&wndTop, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE);
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}
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BOOL CShipEditorDlg::Create(LPCTSTR lpszClassName, LPCTSTR lpszWindowName, DWORD dwStyle, const RECT& rect, CWnd* pParentWnd, UINT nID, CCreateContext* pContext)
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{
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BOOL r;
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r = CDialog::Create(IDD, pParentWnd);
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return r;
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}
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int CShipEditorDlg::tristate_set(int val, int cur_state)
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{
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if (val) {
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if (!cur_state){
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return 2;
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}
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} else {
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if (cur_state){
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return 2;
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}
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}
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return cur_state;
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}
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// called to initialize the dialog box to reflect what ships we currently have marked. Any
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// time what we have marked changes, this should get called again.
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//
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// Notes: player_count is the number of player starts marked, when we are in a non-multiplayer
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// mission (NMM). In a multiplayer mission (MM), player_count will always be zero.
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// ship_count in NMM is the number of ships (i.e. not player starts) that are marked. In MM,
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// ship_count is the number of ships and player starts. Total_count is the sum of ship_count
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// and player_count in all cases. The reason player_count isn't used in MM, and ship_count
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// is used instead to track player starts is because in MM, player starts can be edited as
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// freely as AI ships, and are very likely to be AI ships sometimes. Thus, treating them like
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// AI ships instead of player starts simplifies processing.
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//
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void CShipEditorDlg::initialize_data(int full_update)
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{
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int i, type, ship_count, player_count, total_count, wing = -1, pvalid_count;
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int a_cue, d_cue, cue_init = 0, cargo = 0, base_ship, base_player, pship = -1;
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int no_arrival_warp = 0, no_departure_warp = 0, escort_count, ship_orders, current_orders;
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int pship_count; // a total count of the player ships not marked
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object *objp;
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CWnd *w = NULL;
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CString str;
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CComboBox *box;
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CSingleLock sync(&CS_update);
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nprintf(("Fred routing", "Ship dialog load\n"));
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if (!GetSafeHwnd() || bypass_all)
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return;
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sync.Lock(); // don't initialize if we are still updating. Wait until update is done.
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box = (CComboBox *) GetDlgItem(IDC_ARRIVAL_TARGET);
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management_add_ships_to_combo( box, SHIPS_2_COMBO_SPECIAL | SHIPS_2_COMBO_ALL_SHIPS );
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box = (CComboBox *)GetDlgItem(IDC_DEPARTURE_TARGET);
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management_add_ships_to_combo( box, SHIPS_2_COMBO_DOCKING_BAY_ONLY );
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if (The_mission.game_type & MISSION_TYPE_MULTI){
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mission_type = 0; // multi player mission
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} else {
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mission_type = 1; // non-multiplayer mission (implies single player mission I guess)
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}
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// figure out what all we are editing.
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ship_count = player_count = escort_count = pship_count = pvalid_count = 0;
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base_ship = base_player = -1;
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enable = p_enable = 1;
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objp = GET_FIRST(&obj_used_list);
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while (objp != END_OF_LIST(&obj_used_list)) {
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if ((objp->type == OBJ_SHIP) && (Ships[objp->instance].flags & SF_ESCORT)){
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escort_count++; // get a total count of escort ships
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}
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if (objp->type == OBJ_START){
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pship_count++; // count all player starts in mission
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}
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if (objp->flags & OF_MARKED) {
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type = objp->type;
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if ((type == OBJ_START) && !mission_type){ // in multiplayer missions, starts act like ships
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type = OBJ_SHIP;
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}
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i = -1;
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if (type == OBJ_START) {
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player_count++;
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// if player_count is 1, base_player will be the one and only player
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i = base_player = objp->instance;
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|
|
} else if (type == OBJ_SHIP) {
|
|
ship_count++;
|
|
// if ship_count is 1, base_ship will be the one and only ship
|
|
i = base_ship = objp->instance;
|
|
}
|
|
|
|
if (i >= 0){
|
|
if (Ship_info[Ships[i].ship_info_index].flags & SIF_PLAYER_SHIP){
|
|
pvalid_count++;
|
|
}
|
|
}
|
|
}
|
|
|
|
objp = GET_NEXT(objp);
|
|
}
|
|
|
|
total_count = ship_count + player_count; // get total number of objects being edited.
|
|
if (total_count > 1){
|
|
multi_edit = 1;
|
|
} else {
|
|
multi_edit = 0;
|
|
}
|
|
|
|
a_cue = d_cue = -1;
|
|
m_arrival_location = -1;
|
|
m_arrival_dist.blank();
|
|
m_arrival_target = -1;
|
|
m_arrival_delay.blank();
|
|
m_departure_location = -1;
|
|
m_departure_target = -1;
|
|
m_departure_delay.blank();
|
|
|
|
player_ship = single_ship = -1;
|
|
m_arrival_tree.select_sexp_node = m_departure_tree.select_sexp_node = select_sexp_node;
|
|
select_sexp_node = -1;
|
|
ship_orders = 0; // assume they are all the same type
|
|
if (ship_count) {
|
|
box = (CComboBox *) GetDlgItem(IDC_SHIP_CARGO1);
|
|
box->ResetContent();
|
|
for (i=0; i<Num_cargo; i++){
|
|
box->AddString(Cargo_names[i]);
|
|
}
|
|
|
|
if (!multi_edit) {
|
|
Assert((ship_count == 1) && (base_ship >= 0));
|
|
m_ship_name = Ships[base_ship].ship_name;
|
|
} else {
|
|
m_ship_name = _T("");
|
|
}
|
|
|
|
m_update_arrival = m_update_departure = 1;
|
|
base_player = 0;
|
|
objp = GET_FIRST(&obj_used_list);
|
|
while (objp != END_OF_LIST(&obj_used_list)) {
|
|
if ((objp->type == OBJ_START) || (objp->type == OBJ_SHIP)) {
|
|
if (objp->flags & OF_MARKED) {
|
|
// do processing for both ships and players
|
|
i = get_ship_from_obj(objp);
|
|
if (base_player >= 0) {
|
|
m_ship_class = Ships[i].ship_info_index;
|
|
m_team = Ships[i].team;
|
|
pship = (objp->type == OBJ_START) ? 1 : 0;
|
|
base_player = -1;
|
|
|
|
} else {
|
|
if (Ships[i].ship_info_index != m_ship_class)
|
|
m_ship_class = -1;
|
|
if (Ships[i].team != m_team)
|
|
m_team = -1;
|
|
|
|
pship = tristate_set(Objects[Ships[i].objnum].type == OBJ_START, pship);
|
|
}
|
|
|
|
// 'and' in the ship type of this ship to our running bitfield
|
|
current_orders = ship_get_default_orders_accepted( &Ship_info[Ships[i].ship_info_index] );
|
|
if (!ship_orders){
|
|
ship_orders = current_orders;
|
|
} else if (ship_orders != current_orders){
|
|
ship_orders = -1;
|
|
}
|
|
|
|
if (Ships[i].flags & SF_ESCORT){
|
|
escort_count--; // remove marked escorts from count
|
|
}
|
|
|
|
if (Objects[Ships[i].objnum].type == OBJ_START){
|
|
pship_count--; // removed marked starts from count
|
|
}
|
|
|
|
// do processing only for ships (plus players if in a multiplayer mission
|
|
if ((objp->type == OBJ_SHIP) || ((objp->type == OBJ_START) && !mission_type)) {
|
|
// process this if ship not in a wing
|
|
if (Ships[i].wingnum < 0) {
|
|
if (!cue_init) {
|
|
cue_init = 1;
|
|
a_cue = Ships[i].arrival_cue;
|
|
d_cue = Ships[i].departure_cue;
|
|
m_arrival_location = Ships[i].arrival_location;
|
|
m_arrival_dist.init(Ships[i].arrival_distance);
|
|
m_arrival_target = Ships[i].arrival_anchor;
|
|
m_arrival_delay.init(Ships[i].arrival_delay);
|
|
m_departure_location = Ships[i].departure_location;
|
|
m_departure_delay.init(Ships[i].departure_delay);
|
|
m_departure_target = Ships[i].departure_anchor;
|
|
|
|
} else {
|
|
cue_init++;
|
|
if (Ships[i].arrival_location != m_arrival_location){
|
|
m_arrival_location = -1;
|
|
}
|
|
|
|
if (Ships[i].departure_location != m_departure_location){
|
|
m_departure_location = -1;
|
|
}
|
|
|
|
m_arrival_dist.set(Ships[i].arrival_distance);
|
|
m_arrival_delay.set(Ships[i].arrival_delay);
|
|
m_departure_delay.set(Ships[i].departure_delay);
|
|
|
|
if (Ships[i].arrival_anchor != m_arrival_target){
|
|
m_arrival_target = -1;
|
|
}
|
|
|
|
if (!cmp_sexp_chains(a_cue, Ships[i].arrival_cue)) {
|
|
a_cue = -1;
|
|
m_update_arrival = 0;
|
|
}
|
|
|
|
if (!cmp_sexp_chains(d_cue, Ships[i].departure_cue)) {
|
|
d_cue = -1;
|
|
m_update_departure = 0;
|
|
}
|
|
|
|
if ( Ships[i].departure_anchor != m_departure_target ){
|
|
m_departure_target = -1;
|
|
}
|
|
}
|
|
}
|
|
|
|
// process the first ship in group, else process the rest
|
|
if (base_ship >= 0) {
|
|
m_ai_class = Ships[i].weapons.ai_class;
|
|
cargo = Ships[i].cargo1;
|
|
m_cargo1 = Cargo_names[cargo];
|
|
m_hotkey = Ships[i].hotkey + 1;
|
|
m_score.init(Ships[i].score);
|
|
m_assist_score.init((int)(Ships[i].assist_score_pct*100));
|
|
|
|
m_persona = Ships[i].persona_index + 1;
|
|
|
|
// we use final_death_time member of ship structure for holding the amount of time before a mission
|
|
// to destroy this ship
|
|
wing = Ships[i].wingnum;
|
|
if (wing < 0) {
|
|
GetDlgItem(IDC_WING) -> SetWindowText("None");
|
|
|
|
} else {
|
|
GetDlgItem(IDC_WING) -> SetWindowText(Wings[wing].name);
|
|
if (!query_whole_wing_marked(wing))
|
|
m_update_arrival = m_update_departure = 0;
|
|
}
|
|
|
|
// set routine local varaiables for ship/object flags
|
|
no_arrival_warp = (Ships[i].flags & SF_NO_ARRIVAL_WARP) ? 1 : 0;
|
|
no_departure_warp = (Ships[i].flags & SF_NO_DEPARTURE_WARP) ? 1 : 0;
|
|
|
|
base_ship = -1;
|
|
if (!multi_edit)
|
|
single_ship = i;
|
|
|
|
} else {
|
|
if (Ships[i].weapons.ai_class != m_ai_class){
|
|
m_ai_class = -1;
|
|
}
|
|
|
|
if (Ships[i].cargo1 != cargo){
|
|
m_cargo1 = _T("");
|
|
}
|
|
|
|
m_score.set(Ships[i].score);
|
|
m_assist_score.set((int)(Ships[i].assist_score_pct*100));
|
|
|
|
if (Ships[i].hotkey != m_hotkey - 1){
|
|
m_hotkey = -1;
|
|
}
|
|
|
|
if ( Ships[i].persona_index != (m_persona-1) ){
|
|
m_persona = -1;
|
|
}
|
|
|
|
if (Ships[i].wingnum != wing){
|
|
GetDlgItem(IDC_WING) -> SetWindowText("");
|
|
}
|
|
|
|
no_arrival_warp = tristate_set(Ships[i].flags & SF_NO_ARRIVAL_WARP, no_arrival_warp);
|
|
no_departure_warp = tristate_set(Ships[i].flags & SF_NO_DEPARTURE_WARP, no_departure_warp);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
objp = GET_NEXT(objp);
|
|
}
|
|
|
|
if (multi_edit) {
|
|
m_arrival_tree.clear_tree("");
|
|
m_departure_tree.clear_tree("");
|
|
}
|
|
|
|
if (cue_init) {
|
|
m_arrival_tree.load_tree(a_cue);
|
|
m_departure_tree.load_tree(d_cue, "false");
|
|
|
|
} else {
|
|
m_arrival_tree.clear_tree();
|
|
m_arrival_tree.DeleteAllItems();
|
|
m_departure_tree.clear_tree();
|
|
m_departure_tree.DeleteAllItems();
|
|
}
|
|
|
|
m_player_ship.SetCheck(pship);
|
|
m_no_arrival_warp.SetCheck(no_arrival_warp);
|
|
m_no_departure_warp.SetCheck(no_departure_warp);
|
|
|
|
if (!multi_edit) {
|
|
i = m_arrival_tree.select_sexp_node;
|
|
if (i != -1) {
|
|
w = GetDlgItem(IDC_ARRIVAL_TREE);
|
|
m_arrival_tree.hilite_item(i);
|
|
|
|
} else {
|
|
i = m_departure_tree.select_sexp_node;
|
|
if (i != -1) {
|
|
w = GetDlgItem(IDC_DEPARTURE_TREE);
|
|
m_departure_tree.hilite_item(i);
|
|
}
|
|
}
|
|
}
|
|
|
|
} else { // no ships selected, 0 or more player ships selected
|
|
if (player_count > 1) { // multiple player ships selected
|
|
Assert(base_player >= 0);
|
|
m_ship_name = _T("");
|
|
m_player_ship.SetCheck(TRUE);
|
|
objp = GET_FIRST(&obj_used_list);
|
|
while (objp != END_OF_LIST(&obj_used_list)) {
|
|
if ((objp->type == OBJ_START) && (objp->flags & OF_MARKED)) {
|
|
i = objp->instance;
|
|
if (base_player >= 0) {
|
|
m_ship_class = Ships[i].ship_info_index;
|
|
m_team = Ships[i].team;
|
|
base_player = -1;
|
|
|
|
} else {
|
|
if (Ships[i].ship_info_index != m_ship_class)
|
|
m_ship_class = -1;
|
|
if (Ships[i].team != m_team)
|
|
m_team = -1;
|
|
}
|
|
}
|
|
|
|
objp = GET_NEXT(objp);
|
|
}
|
|
|
|
// only 1 player selected..
|
|
} else if (query_valid_object() && (Objects[cur_object_index].type == OBJ_START)) {
|
|
Assert((player_count == 1) && !multi_edit);
|
|
player_ship = Objects[cur_object_index].instance;
|
|
m_ship_name = Ships[player_ship].ship_name;
|
|
m_ship_class = Ships[player_ship].ship_info_index;
|
|
m_team = Ships[player_ship].team;
|
|
m_player_ship.SetCheck(TRUE);
|
|
|
|
} else { // no ships or players selected..
|
|
m_ship_name = _T("");
|
|
m_ship_class = -1;
|
|
m_team = -1;
|
|
m_persona = -1;
|
|
m_player_ship.SetCheck(FALSE);
|
|
}
|
|
|
|
m_ai_class = -1;
|
|
m_cargo1 = _T("");
|
|
m_hotkey = 0;
|
|
m_score.blank(); // cause control to be blank
|
|
m_assist_score.blank();
|
|
m_arrival_location = -1;
|
|
m_departure_location = -1;
|
|
m_arrival_delay.blank();
|
|
m_departure_delay.blank();
|
|
m_arrival_dist.blank();
|
|
m_arrival_target = -1;
|
|
m_departure_target = -1;
|
|
m_arrival_tree.clear_tree();
|
|
m_arrival_tree.DeleteAllItems();
|
|
m_departure_tree.clear_tree();
|
|
m_departure_tree.DeleteAllItems();
|
|
m_no_arrival_warp.SetCheck(0);
|
|
m_no_departure_warp.SetCheck(0);
|
|
enable = p_enable = 0;
|
|
GetDlgItem(IDC_WING)->SetWindowText(_T("None"));
|
|
}
|
|
|
|
box = (CComboBox *) GetDlgItem(IDC_ARRIVAL_TARGET);
|
|
// must put the appropriate ships into the list depending on arrival location
|
|
if ( m_arrival_location != ARRIVE_FROM_DOCK_BAY ){
|
|
management_add_ships_to_combo( box, SHIPS_2_COMBO_SPECIAL | SHIPS_2_COMBO_ALL_SHIPS );
|
|
} else {
|
|
management_add_ships_to_combo( box, SHIPS_2_COMBO_DOCKING_BAY_ONLY );
|
|
}
|
|
|
|
// set the internal variable appropriatly
|
|
// Goober5000 - gah, this is ridiculous! Prior to this point in the function (and only in this function),
|
|
// m_arrival_target seems to refer to the arrival anchor. The rest of the time, it refers to the index
|
|
// of the drop-down list.
|
|
if (m_arrival_target >= 0)
|
|
{
|
|
if (m_arrival_target & SPECIAL_ARRIVAL_ANCHOR_FLAG)
|
|
{
|
|
// figure out what the box represents this as
|
|
char tmp[NAME_LENGTH + 15];
|
|
stuff_special_arrival_anchor_name(tmp, m_arrival_target, 0);
|
|
|
|
// find it in the box
|
|
m_arrival_target = box->FindStringExact(-1, tmp);
|
|
}
|
|
else
|
|
{
|
|
// find it in the box
|
|
m_arrival_target = box->FindStringExact(-1, Ships[m_arrival_target].ship_name);
|
|
}
|
|
}
|
|
|
|
box = (CComboBox *)GetDlgItem(IDC_DEPARTURE_TARGET);
|
|
// must put the appropriate ships into the list depending on departure location
|
|
if ( m_departure_location == DEPART_AT_DOCK_BAY ){
|
|
management_add_ships_to_combo( box, SHIPS_2_COMBO_DOCKING_BAY_ONLY );
|
|
} else {
|
|
box->ResetContent();
|
|
}
|
|
|
|
if ( m_departure_target >= 0 ){
|
|
m_departure_target = box->FindStringExact( -1, Ships[m_departure_target].ship_name );
|
|
}
|
|
|
|
initialized = 1;
|
|
if (player_count) {
|
|
box = (CComboBox *) GetDlgItem(IDC_SHIP_TEAM);
|
|
if (!mission_type){ // multiplayer mission
|
|
box->EnableWindow(TRUE);
|
|
}
|
|
|
|
else {
|
|
box->EnableWindow(FALSE);
|
|
m_team = -1;
|
|
}
|
|
|
|
box->ResetContent();
|
|
for (i=0; i<MAX_TVT_TEAMS; i++)
|
|
box->AddString(Iff_info[i].iff_name);
|
|
} else {
|
|
box = (CComboBox *) GetDlgItem(IDC_SHIP_TEAM);
|
|
box->EnableWindow(enable);
|
|
box->ResetContent();
|
|
for (i=0; i<Num_iffs; i++){
|
|
box->AddString(Iff_info[i].iff_name);
|
|
}
|
|
}
|
|
|
|
m_score.display();
|
|
m_assist_score.display();
|
|
m_arrival_dist.display();
|
|
m_arrival_delay.display();
|
|
m_departure_delay.display();
|
|
|
|
if (full_update)
|
|
UpdateData(FALSE);
|
|
|
|
if (!cue_init) {
|
|
GetDlgItem(IDC_ARRIVAL_LOCATION)->EnableWindow(FALSE);
|
|
GetDlgItem(IDC_ARRIVAL_DELAY)->EnableWindow(FALSE);
|
|
GetDlgItem(IDC_ARRIVAL_DISTANCE)->EnableWindow(FALSE);
|
|
GetDlgItem(IDC_ARRIVAL_TARGET)->EnableWindow(FALSE);
|
|
GetDlgItem(IDC_ARRIVAL_DELAY_SPIN)->EnableWindow(FALSE);
|
|
GetDlgItem(IDC_ARRIVAL_TREE)->EnableWindow(FALSE);
|
|
GetDlgItem(IDC_DEPARTURE_LOCATION)->EnableWindow(FALSE);
|
|
GetDlgItem(IDC_DEPARTURE_TARGET)->EnableWindow(FALSE);
|
|
GetDlgItem(IDC_DEPARTURE_DELAY)->EnableWindow(FALSE);
|
|
GetDlgItem(IDC_DEPARTURE_DELAY_SPIN)->EnableWindow(FALSE);
|
|
GetDlgItem(IDC_DEPARTURE_TREE)->EnableWindow(FALSE);
|
|
GetDlgItem(IDC_NO_ARRIVAL_WARP)->EnableWindow(FALSE);
|
|
GetDlgItem(IDC_NO_DEPARTURE_WARP)->EnableWindow(FALSE);
|
|
|
|
GetDlgItem(IDC_RESTRICT_ARRIVAL)->EnableWindow(FALSE);
|
|
GetDlgItem(IDC_RESTRICT_DEPARTURE)->EnableWindow(FALSE);
|
|
|
|
} else {
|
|
GetDlgItem(IDC_ARRIVAL_LOCATION)->EnableWindow(enable);
|
|
if (m_arrival_location) {
|
|
GetDlgItem(IDC_ARRIVAL_DISTANCE)->EnableWindow(enable);
|
|
GetDlgItem(IDC_ARRIVAL_TARGET)->EnableWindow(enable);
|
|
} else {
|
|
GetDlgItem(IDC_ARRIVAL_DISTANCE)->EnableWindow(FALSE);
|
|
GetDlgItem(IDC_ARRIVAL_TARGET)->EnableWindow(FALSE);
|
|
}
|
|
if (m_arrival_location == ARRIVE_FROM_DOCK_BAY) {
|
|
GetDlgItem(IDC_RESTRICT_ARRIVAL)->EnableWindow(enable);
|
|
} else {
|
|
GetDlgItem(IDC_RESTRICT_ARRIVAL)->EnableWindow(FALSE);
|
|
}
|
|
|
|
GetDlgItem(IDC_DEPARTURE_LOCATION)->EnableWindow(enable);
|
|
if ( m_departure_location ) {
|
|
GetDlgItem(IDC_DEPARTURE_TARGET)->EnableWindow(enable);
|
|
} else {
|
|
GetDlgItem(IDC_DEPARTURE_TARGET)->EnableWindow(FALSE);
|
|
}
|
|
if (m_departure_location == DEPART_AT_DOCK_BAY) {
|
|
GetDlgItem(IDC_RESTRICT_DEPARTURE)->EnableWindow(enable);
|
|
} else {
|
|
GetDlgItem(IDC_RESTRICT_DEPARTURE)->EnableWindow(FALSE);
|
|
}
|
|
|
|
GetDlgItem(IDC_ARRIVAL_DELAY)->EnableWindow(enable);
|
|
GetDlgItem(IDC_ARRIVAL_DELAY_SPIN)->EnableWindow(enable);
|
|
GetDlgItem(IDC_ARRIVAL_TREE)->EnableWindow(enable);
|
|
GetDlgItem(IDC_DEPARTURE_LOCATION)->EnableWindow(enable);
|
|
GetDlgItem(IDC_DEPARTURE_DELAY)->EnableWindow(enable);
|
|
GetDlgItem(IDC_DEPARTURE_DELAY_SPIN)->EnableWindow(enable);
|
|
GetDlgItem(IDC_DEPARTURE_TREE)->EnableWindow(enable);
|
|
GetDlgItem(IDC_NO_ARRIVAL_WARP)->EnableWindow(enable);
|
|
GetDlgItem(IDC_NO_DEPARTURE_WARP)->EnableWindow(enable);
|
|
}
|
|
|
|
if (total_count) {
|
|
GetDlgItem(IDC_SHIP_NAME)->EnableWindow(!multi_edit);
|
|
GetDlgItem(IDC_SHIP_CLASS)->EnableWindow(TRUE);
|
|
GetDlgItem(IDC_SHIP_ALT)->EnableWindow(TRUE);
|
|
GetDlgItem(IDC_INITIAL_STATUS)->EnableWindow(TRUE);
|
|
GetDlgItem(IDC_WEAPONS)->EnableWindow(m_ship_class >= 0);
|
|
GetDlgItem(IDC_FLAGS)->EnableWindow(TRUE);
|
|
GetDlgItem(IDC_TEXTURES)->EnableWindow(TRUE);
|
|
GetDlgItem(IDC_ALT_SHIP_CLASS)->EnableWindow(TRUE);
|
|
GetDlgItem(IDC_SPECIAL_EXP)->EnableWindow(TRUE);
|
|
GetDlgItem(IDC_SPECIAL_HITPOINTS)->EnableWindow(TRUE);
|
|
} else {
|
|
GetDlgItem(IDC_SHIP_NAME)->EnableWindow(FALSE);
|
|
GetDlgItem(IDC_SHIP_CLASS)->EnableWindow(FALSE);
|
|
GetDlgItem(IDC_SHIP_ALT)->EnableWindow(FALSE);
|
|
GetDlgItem(IDC_INITIAL_STATUS)->EnableWindow(FALSE);
|
|
GetDlgItem(IDC_WEAPONS)->EnableWindow(FALSE);
|
|
GetDlgItem(IDC_FLAGS)->EnableWindow(FALSE);
|
|
GetDlgItem(IDC_TEXTURES)->EnableWindow(FALSE);
|
|
GetDlgItem(IDC_ALT_SHIP_CLASS)->EnableWindow(FALSE);
|
|
GetDlgItem(IDC_SPECIAL_EXP)->EnableWindow(FALSE);
|
|
GetDlgItem(IDC_SPECIAL_HITPOINTS)->EnableWindow(FALSE);
|
|
}
|
|
|
|
// disable textures for multiple ships
|
|
if (multi_edit)
|
|
{
|
|
GetDlgItem(IDC_TEXTURES)->EnableWindow(FALSE);
|
|
}
|
|
|
|
GetDlgItem(IDC_AI_CLASS)->EnableWindow(enable);
|
|
GetDlgItem(IDC_SHIP_CARGO1)->EnableWindow(enable);
|
|
GetDlgItem(IDC_HOTKEY)->EnableWindow(enable);
|
|
if ((m_ship_class >= 0) && !(Ship_info[m_ship_class].flags & SIF_CARGO) && !(Ship_info[m_ship_class].flags & SIF_NO_SHIP_TYPE))
|
|
GetDlgItem(IDC_GOALS)->EnableWindow(enable);
|
|
else if (multi_edit)
|
|
GetDlgItem(IDC_GOALS)->EnableWindow(enable);
|
|
else
|
|
GetDlgItem(IDC_GOALS)->EnableWindow(FALSE);
|
|
|
|
// !pship_count used because if allowed to clear, we would have no player starts
|
|
// mission_type 0 = multi, 1 = single
|
|
if (mission_type || !pship_count || (pship_count + total_count > MAX_PLAYERS) || (pvalid_count < total_count))
|
|
m_player_ship.EnableWindow(FALSE);
|
|
else
|
|
m_player_ship.EnableWindow(TRUE);
|
|
|
|
// show the "set player" button only if single player
|
|
if (mission_type)
|
|
GetDlgItem(IDC_SET_AS_PLAYER_SHIP)->ShowWindow(TRUE);
|
|
else
|
|
GetDlgItem(IDC_SET_AS_PLAYER_SHIP)->ShowWindow(FALSE);
|
|
|
|
// enable the "set player" button only if single player, single edit, and ship is in player wing
|
|
{
|
|
int marked_ship = (player_ship >= 0) ? player_ship : single_ship;
|
|
|
|
if (mission_type && total_count && !multi_edit && wing_is_player_wing(Ships[marked_ship].wingnum))
|
|
GetDlgItem(IDC_SET_AS_PLAYER_SHIP)->EnableWindow(TRUE);
|
|
else
|
|
GetDlgItem(IDC_SET_AS_PLAYER_SHIP)->EnableWindow(FALSE);
|
|
}
|
|
|
|
GetDlgItem(IDC_DELETE_SHIP)->EnableWindow(enable);
|
|
GetDlgItem(IDC_SHIP_RESET)->EnableWindow(enable);
|
|
GetDlgItem(IDC_SCORE)->EnableWindow(enable);
|
|
GetDlgItem(IDC_ASSIST_SCORE)->EnableWindow(enable);
|
|
|
|
//#ifndef NDEBUG
|
|
GetDlgItem(IDC_SHIP_TBL)->EnableWindow(m_ship_class >= 0);
|
|
//#else
|
|
// GetDlgItem(IDC_SHIP_TBL)->EnableWindow(0);
|
|
// GetDlgItem(IDC_SHIP_TBL)->ShowWindow(SW_HIDE);
|
|
//#endif
|
|
|
|
if (cue_init > 1) { // more than one ship (players don't have cues to edit)
|
|
GetDlgItem(IDC_UPDATE_ARRIVAL)->ShowWindow(SW_SHOW);
|
|
GetDlgItem(IDC_UPDATE_DEPARTURE)->ShowWindow(SW_SHOW);
|
|
|
|
} else {
|
|
GetDlgItem(IDC_UPDATE_ARRIVAL)->ShowWindow(SW_HIDE);
|
|
GetDlgItem(IDC_UPDATE_DEPARTURE)->ShowWindow(SW_HIDE);
|
|
}
|
|
|
|
if (multi_edit || (total_count > 1)) {
|
|
// we will allow the ignore orders dialog to be multi edit if all selected
|
|
// ships are the same type. the ship_type (local) variable holds the ship types
|
|
// for all ships. Determine how may bits set and enable/diable window
|
|
// as appropriate
|
|
if ( /*(m_team == -1) ||*/ (ship_orders == -1) ){
|
|
GetDlgItem(IDC_IGNORE_ORDERS)->EnableWindow(FALSE);
|
|
} else {
|
|
GetDlgItem(IDC_IGNORE_ORDERS)->EnableWindow(TRUE);
|
|
}
|
|
} else
|
|
// always enabled when one ship is selected
|
|
GetDlgItem(IDC_IGNORE_ORDERS)->EnableWindow(enable);
|
|
|
|
// always enabled if >= 1 ship selected
|
|
GetDlgItem(IDC_SHIP_PERSONA)->EnableWindow(enable);
|
|
|
|
if (multi_edit){
|
|
SetWindowText("Edit Marked Ships");
|
|
} else if (player_count) {
|
|
SetWindowText("Edit Player Ship");
|
|
} else {
|
|
SetWindowText("Edit Ship");
|
|
}
|
|
|
|
// setup alternate name and callsign stuff
|
|
if(player_ship >= 0){
|
|
ship_alt_name_init(player_ship);
|
|
ship_callsign_init(player_ship);
|
|
} else {
|
|
ship_alt_name_init(single_ship);
|
|
ship_callsign_init(single_ship);
|
|
}
|
|
|
|
modified = 0;
|
|
if (w){
|
|
w->SetFocus();
|
|
}
|
|
}
|
|
|
|
// update ship structure(s) with dialog data. The data is first checked for errors. If
|
|
// no errors occur, returns 0. If an error occurs, returns -1. If the update is bypassed,
|
|
// returns 1. Bypass is necessary to avoid an infinite loop, and it doesn't actually
|
|
// update the data. Bypass only occurs if bypass mode is active and we still get an error.
|
|
// Once the error no longer occurs, bypass mode is cleared and data is updated.
|
|
int CShipEditorDlg::update_data(int redraw)
|
|
{
|
|
char *str, old_name[255];
|
|
object *ptr;
|
|
int i, z, wing;
|
|
CSingleLock sync(&CS_cur_object_index), sync2(&CS_update);
|
|
|
|
nprintf(("Fred routing", "Ship dialog save\n"));
|
|
if (!GetSafeHwnd() || !initialized || bypass_all)
|
|
return 0;
|
|
|
|
sync.Lock(); // don't allow cur_object_index to change while we are using it
|
|
sync2.Lock(); // don't allow reinitialization until we are done updating
|
|
UpdateData(TRUE);
|
|
UpdateData(TRUE);
|
|
Wing_editor_dialog.update_data_safe();
|
|
if (multi_edit) { // editing multiple ships (ships and/or players)
|
|
ptr = GET_FIRST(&obj_used_list);
|
|
while (ptr != END_OF_LIST(&obj_used_list)) {
|
|
if (((ptr->type == OBJ_START) || (ptr->type == OBJ_SHIP)) && (ptr->flags & OF_MARKED))
|
|
update_ship(get_ship_from_obj(ptr));
|
|
|
|
ptr = GET_NEXT(ptr);
|
|
}
|
|
|
|
} else if (player_ship >= 0) { // editing a single player
|
|
update_ship(player_ship);
|
|
|
|
} else if (single_ship >= 0) { // editing a single ship
|
|
m_ship_name.TrimLeft();
|
|
m_ship_name.TrimRight();
|
|
ptr = GET_FIRST(&obj_used_list);
|
|
while (ptr != END_OF_LIST(&obj_used_list)) {
|
|
if (((ptr->type == OBJ_SHIP) || (ptr->type == OBJ_START)) && (cur_object_index != OBJ_INDEX(ptr))) {
|
|
str = Ships[ptr->instance].ship_name;
|
|
if (!stricmp(m_ship_name, str)) {
|
|
if (bypass_errors)
|
|
return 1;
|
|
|
|
bypass_errors = 1;
|
|
z = MessageBox("This ship name is already being used by another ship\n"
|
|
"Press OK to restore old name", "Error", MB_ICONEXCLAMATION | MB_OKCANCEL);
|
|
|
|
if (z == IDCANCEL)
|
|
return -1;
|
|
|
|
m_ship_name = _T(Ships[single_ship].ship_name);
|
|
UpdateData(FALSE);
|
|
}
|
|
}
|
|
|
|
ptr = GET_NEXT(ptr);
|
|
}
|
|
|
|
for (i=0; i<MAX_WINGS; i++) {
|
|
if (Wings[i].wave_count && !stricmp(Wings[i].name, m_ship_name)) {
|
|
if (bypass_errors)
|
|
return 1;
|
|
|
|
bypass_errors = 1;
|
|
z = MessageBox("This ship name is already being used by a wing\n"
|
|
"Press OK to restore old name", "Error", MB_ICONEXCLAMATION | MB_OKCANCEL);
|
|
|
|
if (z == IDCANCEL)
|
|
return -1;
|
|
|
|
m_ship_name = _T(Ships[single_ship].ship_name);
|
|
UpdateData(FALSE);
|
|
}
|
|
}
|
|
|
|
for (i=0; i<Num_iffs; i++) {
|
|
if (!stricmp(m_ship_name, Iff_info[i].iff_name)) {
|
|
if (bypass_errors)
|
|
return 1;
|
|
|
|
bypass_errors = 1;
|
|
z = MessageBox("This ship name is already being used by a team.\n"
|
|
"Press OK to restore old name", "Error", MB_ICONEXCLAMATION | MB_OKCANCEL);
|
|
|
|
if (z == IDCANCEL)
|
|
return -1;
|
|
|
|
m_ship_name = _T(Ships[single_ship].ship_name);
|
|
UpdateData(FALSE);
|
|
}
|
|
}
|
|
|
|
for ( i=0; i < (int)Ai_tp_list.size(); i++) {
|
|
if (!stricmp(m_ship_name, Ai_tp_list[i].name))
|
|
{
|
|
if (bypass_errors)
|
|
return 1;
|
|
|
|
bypass_errors = 1;
|
|
z = MessageBox("This ship name is already being used by a target priority group.\n"
|
|
"Press OK to restore old name", "Error", MB_ICONEXCLAMATION | MB_OKCANCEL);
|
|
|
|
if (z == IDCANCEL)
|
|
return -1;
|
|
|
|
m_ship_name = _T(Ships[single_ship].ship_name);
|
|
UpdateData(FALSE);
|
|
}
|
|
}
|
|
|
|
if (find_matching_waypoint_list((LPCSTR) m_ship_name) != NULL)
|
|
{
|
|
if (bypass_errors)
|
|
return 0;
|
|
|
|
bypass_errors = 1;
|
|
z = MessageBox("This ship name is already being used by a waypoint path\n"
|
|
"Press OK to restore old name", "Error", MB_ICONEXCLAMATION | MB_OKCANCEL);
|
|
|
|
if (z == IDCANCEL)
|
|
return -1;
|
|
|
|
m_ship_name = _T(Ships[single_ship].ship_name);
|
|
UpdateData(FALSE);
|
|
}
|
|
|
|
if(jumpnode_get_by_name(m_ship_name) != NULL)
|
|
{
|
|
if (bypass_errors)
|
|
return 1;
|
|
|
|
bypass_errors = 1;
|
|
|
|
z = MessageBox("This ship name is already being used by a jump node\n"
|
|
"Press OK to restore old name", "Error", MB_ICONEXCLAMATION | MB_OKCANCEL);
|
|
|
|
if (z == IDCANCEL)
|
|
return -1;
|
|
|
|
m_ship_name = _T(Ships[single_ship].ship_name);
|
|
UpdateData(FALSE);
|
|
}
|
|
|
|
if (!stricmp(m_ship_name.Left(1), "<")) {
|
|
if (bypass_errors)
|
|
return 1;
|
|
|
|
bypass_errors = 1;
|
|
z = MessageBox("Ship names not allowed to begin with <\n"
|
|
"Press OK to restore old name", "Error", MB_ICONEXCLAMATION | MB_OKCANCEL);
|
|
|
|
if (z == IDCANCEL)
|
|
return -1;
|
|
|
|
m_ship_name = _T(Ships[single_ship].ship_name);
|
|
UpdateData(FALSE);
|
|
}
|
|
|
|
wing = Ships[single_ship].wingnum;
|
|
if (wing >= 0) {
|
|
Assert((wing < MAX_WINGS) && Wings[wing].wave_count);
|
|
for (i=0; i<Wings[wing].wave_count; i++)
|
|
if (wing_objects[wing][i] == Ships[single_ship].objnum)
|
|
break;
|
|
|
|
Assert(i < Wings[wing].wave_count);
|
|
wing_bash_ship_name(old_name, Wings[wing].name, i + 1);
|
|
if (strcmp(old_name, m_ship_name)) {
|
|
if (bypass_errors)
|
|
return 0;
|
|
|
|
if (MessageBox("This ship is part of a wing, and its name cannot be changed",
|
|
NULL, MB_OKCANCEL) == IDCANCEL)
|
|
return -1;
|
|
|
|
m_ship_name = _T(old_name);
|
|
UpdateData(FALSE);
|
|
}
|
|
}
|
|
|
|
z = update_ship(single_ship);
|
|
if (z)
|
|
return z;
|
|
|
|
strcpy_s(old_name, Ships[single_ship].ship_name);
|
|
string_copy(Ships[single_ship].ship_name, m_ship_name, NAME_LENGTH, 1);
|
|
str = Ships[single_ship].ship_name;
|
|
if (strcmp(old_name, str)) {
|
|
update_sexp_references(old_name, str);
|
|
ai_update_goal_references(REF_TYPE_SHIP, old_name, str);
|
|
update_texture_replacements(old_name, str);
|
|
for (i=0; i<Num_reinforcements; i++)
|
|
if (!strcmp(old_name, Reinforcements[i].name)) {
|
|
Assert(strlen(str) < NAME_LENGTH);
|
|
strcpy_s(Reinforcements[i].name, str);
|
|
}
|
|
|
|
Update_window = 1;
|
|
}
|
|
}
|
|
|
|
if (Player_start_shipnum < 0 || Objects[Ships[Player_start_shipnum].objnum].type != OBJ_START) { // need a new single player start.
|
|
ptr = GET_FIRST(&obj_used_list);
|
|
while (ptr != END_OF_LIST(&obj_used_list)) {
|
|
if (ptr->type == OBJ_START) {
|
|
Player_start_shipnum = ptr->instance;
|
|
break;
|
|
}
|
|
|
|
ptr = GET_NEXT(ptr);
|
|
}
|
|
}
|
|
|
|
if (modified)
|
|
set_modified();
|
|
|
|
Wing_editor_dialog.initialize_data_safe(1);
|
|
bypass_errors = 0;
|
|
modified = 0;
|
|
|
|
if (redraw)
|
|
update_map_window();
|
|
|
|
return 0;
|
|
}
|
|
|
|
int CShipEditorDlg::update_ship(int ship)
|
|
{
|
|
int z, d;
|
|
CString str;
|
|
CComboBox *box;
|
|
int persona;
|
|
|
|
// THIS DIALOG IS THE SOME OF THE WORST CODE I HAVE EVER SEEN IN MY ENTIRE LIFE.
|
|
// IT TOOK A RIDICULOUSLY LONG AMOUNT OF TIME TO ADD 2 FUNCTIONS. OMG
|
|
ship_alt_name_close(ship);
|
|
ship_callsign_close(ship);
|
|
|
|
if ((Ships[ship].ship_info_index != m_ship_class) && (m_ship_class != -1)) {
|
|
change_ship_type(ship, m_ship_class);
|
|
set_modified();
|
|
}
|
|
|
|
if (m_team != -1)
|
|
MODIFY(Ships[ship].team, m_team);
|
|
|
|
if (Objects[Ships[ship].objnum].type != OBJ_SHIP){
|
|
if (mission_type || (Objects[Ships[ship].objnum].type != OBJ_START)){
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
if (m_ai_class != -1){
|
|
MODIFY(Ships[ship].weapons.ai_class, m_ai_class);
|
|
}
|
|
if (strlen(m_cargo1)) {
|
|
z = string_lookup(m_cargo1, Cargo_names, Num_cargo);
|
|
if (z == -1) {
|
|
if (Num_cargo < MAX_CARGO) {
|
|
z = Num_cargo++;
|
|
strcpy(Cargo_names[z], m_cargo1);
|
|
}
|
|
else {
|
|
str.Format("Maximum number of cargo names (%d) reached.\nIgnoring new name.\n", MAX_CARGO);
|
|
MessageBox(str, "Error", MB_ICONEXCLAMATION);
|
|
z = 0;
|
|
m_cargo1 = Cargo_names[z];
|
|
}
|
|
}
|
|
|
|
MODIFY(Ships[ship].cargo1, (char)z);
|
|
}
|
|
|
|
m_score.save(&Ships[ship].score);
|
|
int temp_assist = -1;
|
|
m_assist_score.save(&temp_assist);
|
|
if (temp_assist != -1) {
|
|
Ships[ship].assist_score_pct = ((float)temp_assist)/100;
|
|
// value must be a percentage
|
|
if (Ships[ship].assist_score_pct < 0) {
|
|
Ships[ship].assist_score_pct = 0;
|
|
MessageBox("Assist Percentage too low. Set to 0. No score will be granted for an assist");
|
|
}
|
|
else if (Ships[ship].assist_score_pct > 1) {
|
|
Ships[ship].assist_score_pct = 1;
|
|
MessageBox("Assist Percentage too high. Set to 1. Assists will score as many points as a kill");
|
|
}
|
|
}
|
|
|
|
if (m_arrival_location != -1)
|
|
MODIFY(Ships[ship].arrival_location, m_arrival_location);
|
|
if (m_departure_location != -1)
|
|
MODIFY(Ships[ship].departure_location, m_departure_location);
|
|
|
|
if (m_persona != -1)
|
|
{
|
|
// do the persona update
|
|
// m_persona holds the index into the list. Get the item data associated with this index and then
|
|
// assign to the ship taking care that we check for the NO_PERSONA_INDEX id
|
|
box = (CComboBox *)GetDlgItem(IDC_SHIP_PERSONA);
|
|
persona = box->GetItemData(m_persona);
|
|
if ( persona == NO_PERSONA_INDEX )
|
|
persona = -1;
|
|
|
|
MODIFY(Ships[ship].persona_index, persona);
|
|
}
|
|
|
|
if (Ships[ship].wingnum < 0) {
|
|
if (!multi_edit || m_update_arrival) { // should we update the arrival cue?
|
|
if (Ships[ship].arrival_cue >= 0)
|
|
free_sexp2(Ships[ship].arrival_cue);
|
|
|
|
Ships[ship].arrival_cue = m_arrival_tree.save_tree();
|
|
}
|
|
|
|
if (!multi_edit || m_update_departure) {
|
|
if (Ships[ship].departure_cue >= 0)
|
|
free_sexp2(Ships[ship].departure_cue);
|
|
|
|
Ships[ship].departure_cue = m_departure_tree.save_tree();
|
|
}
|
|
|
|
m_arrival_dist.save(&Ships[ship].arrival_distance);
|
|
m_arrival_delay.save(&Ships[ship].arrival_delay);
|
|
m_departure_delay.save(&Ships[ship].departure_delay);
|
|
if (m_arrival_target >= 0) {
|
|
z = ((CComboBox *) GetDlgItem(IDC_ARRIVAL_TARGET))->GetItemData(m_arrival_target);
|
|
MODIFY(Ships[ship].arrival_anchor, z);
|
|
|
|
// if the arrival is not hyperspace or docking bay -- force arrival distance to be
|
|
// greater than 2*radius of target.
|
|
if (((m_arrival_location != ARRIVE_FROM_DOCK_BAY) && (m_arrival_location != ARRIVE_AT_LOCATION)) && (z >= 0) && !(z & SPECIAL_ARRIVAL_ANCHOR_FLAG)) {
|
|
d = int(min(500, 2.0f * Objects[Ships[ship].objnum].radius));
|
|
if ((Ships[ship].arrival_distance < d) && (Ships[ship].arrival_distance > -d)) {
|
|
str.Format("Ship must arrive at least %d meters away from target.\n"
|
|
"Value has been reset to this. Use with caution!\r\n"
|
|
"Recommended distance is %d meters.\r\n", d, (int)(2.0f * Objects[Ships[ship].objnum].radius) );
|
|
|
|
MessageBox(str);
|
|
if (Ships[ship].arrival_distance < 0)
|
|
Ships[ship].arrival_distance = -d;
|
|
else
|
|
Ships[ship].arrival_distance = d;
|
|
|
|
m_arrival_dist.fix(Ships[ship].arrival_distance);
|
|
}
|
|
}
|
|
}
|
|
if (m_departure_target >= 0) {
|
|
z = ((CComboBox *) GetDlgItem(IDC_DEPARTURE_TARGET))->GetItemData(m_departure_target);
|
|
MODIFY(Ships[ship].departure_anchor, z );
|
|
}
|
|
}
|
|
|
|
if (m_hotkey != -1)
|
|
MODIFY(Ships[ship].hotkey, m_hotkey - 1);
|
|
|
|
switch( m_no_arrival_warp.GetCheck() ) {
|
|
case 0:
|
|
if (Ships[ship].flags & SF_NO_ARRIVAL_WARP)
|
|
set_modified();
|
|
|
|
Ships[ship].flags &= ~SF_NO_ARRIVAL_WARP;
|
|
break;
|
|
|
|
case 1:
|
|
if (!(Ships[ship].flags & SF_NO_ARRIVAL_WARP))
|
|
set_modified();
|
|
|
|
Ships[ship].flags |= SF_NO_ARRIVAL_WARP;
|
|
break;
|
|
}
|
|
|
|
switch( m_no_departure_warp.GetCheck() ) {
|
|
case 0:
|
|
if (Ships[ship].flags & SF_NO_DEPARTURE_WARP)
|
|
set_modified();
|
|
|
|
Ships[ship].flags &= ~SF_NO_DEPARTURE_WARP;
|
|
break;
|
|
|
|
case 1:
|
|
if (!(Ships[ship].flags & SF_NO_DEPARTURE_WARP))
|
|
set_modified();
|
|
|
|
Ships[ship].flags |= SF_NO_DEPARTURE_WARP;
|
|
break;
|
|
}
|
|
|
|
switch (m_player_ship.GetCheck()) {
|
|
case 1:
|
|
if (Objects[Ships[ship].objnum].type != OBJ_START) {
|
|
Player_starts++;
|
|
set_modified();
|
|
}
|
|
|
|
Objects[Ships[ship].objnum].type = OBJ_START;
|
|
break;
|
|
|
|
case 0:
|
|
if (Objects[Ships[ship].objnum].type == OBJ_START) {
|
|
Player_starts--;
|
|
set_modified();
|
|
}
|
|
|
|
Objects[Ships[ship].objnum].type = OBJ_SHIP;
|
|
break;
|
|
}
|
|
|
|
Update_ship = 1;
|
|
return 0;
|
|
}
|
|
|
|
void CShipEditorDlg::OnOK()
|
|
{
|
|
HWND h;
|
|
CWnd *w;
|
|
|
|
w = GetFocus();
|
|
if (w) {
|
|
h = w->m_hWnd;
|
|
GetDlgItem(IDC_ARRIVAL_TREE)->SetFocus();
|
|
::SetFocus(h);
|
|
}
|
|
}
|
|
|
|
void CShipEditorDlg::OnInitMenu(CMenu *pMenu)
|
|
{
|
|
CMenu *m;
|
|
|
|
m = pMenu->GetSubMenu(0);
|
|
clear_menu(m);
|
|
generate_ship_popup_menu(m, ID_SHIP_MENU, MF_ENABLED, SHIP_FILTER_PLAYERS);
|
|
if (cur_ship != -1)
|
|
m->CheckMenuItem(ID_SHIP_MENU + cur_ship, MF_BYCOMMAND | MF_CHECKED);
|
|
|
|
CWnd::OnInitMenu(pMenu);
|
|
}
|
|
|
|
BOOL CShipEditorDlg::OnCommand(WPARAM wParam, LPARAM lParam)
|
|
{
|
|
int id, ship;
|
|
|
|
id = LOWORD(wParam);
|
|
if (id >= ID_SHIP_MENU && id < ID_SHIP_MENU + MAX_SHIPS) {
|
|
if (!update_data()) {
|
|
ship = id - ID_SHIP_MENU;
|
|
unmark_all();
|
|
set_cur_object_index(Ships[ship].objnum);
|
|
return 1;
|
|
}
|
|
}
|
|
|
|
return CDialog::OnCommand(wParam, lParam);
|
|
}
|
|
|
|
void CShipEditorDlg::OnRclickArrivalTree(NMHDR* pNMHDR, LRESULT* pResult)
|
|
{
|
|
m_arrival_tree.right_clicked();
|
|
*pResult = 0;
|
|
}
|
|
|
|
void CShipEditorDlg::OnRclickDepartureTree(NMHDR* pNMHDR, LRESULT* pResult)
|
|
{
|
|
m_departure_tree.right_clicked();
|
|
*pResult = 0;
|
|
}
|
|
|
|
void CShipEditorDlg::OnBeginlabeleditArrivalTree(NMHDR* pNMHDR, LRESULT* pResult)
|
|
{
|
|
TV_DISPINFO* pTVDispInfo = (TV_DISPINFO*)pNMHDR;
|
|
|
|
if (m_arrival_tree.edit_label(pTVDispInfo->item.hItem) == 1) {
|
|
*pResult = 0;
|
|
modified = editing = 1;
|
|
|
|
} else
|
|
*pResult = 1;
|
|
}
|
|
|
|
void CShipEditorDlg::OnBeginlabeleditDepartureTree(NMHDR* pNMHDR, LRESULT* pResult)
|
|
{
|
|
TV_DISPINFO* pTVDispInfo = (TV_DISPINFO*)pNMHDR;
|
|
|
|
if (m_departure_tree.edit_label(pTVDispInfo->item.hItem) == 1) {
|
|
*pResult = 0;
|
|
modified = editing = 1;
|
|
|
|
} else
|
|
*pResult = 1;
|
|
}
|
|
|
|
void CShipEditorDlg::OnEndlabeleditArrivalTree(NMHDR* pNMHDR, LRESULT* pResult)
|
|
{
|
|
TV_DISPINFO* pTVDispInfo = (TV_DISPINFO*)pNMHDR;
|
|
|
|
*pResult = m_arrival_tree.end_label_edit(pTVDispInfo->item);
|
|
editing = 0;
|
|
}
|
|
|
|
void CShipEditorDlg::OnEndlabeleditDepartureTree(NMHDR* pNMHDR, LRESULT* pResult)
|
|
{
|
|
TV_DISPINFO* pTVDispInfo = (TV_DISPINFO*)pNMHDR;
|
|
|
|
*pResult = m_departure_tree.end_label_edit(pTVDispInfo->item);
|
|
editing = 0;
|
|
}
|
|
|
|
int CShipEditorDlg::verify()
|
|
{
|
|
nprintf(("Fred routing", "Ship dialog verify\n"));
|
|
if (!GetSafeHwnd() || !modified)
|
|
return 0;
|
|
|
|
if (bypass_errors)
|
|
return 1;
|
|
|
|
return 0;
|
|
}
|
|
|
|
void CShipEditorDlg::OnGoals()
|
|
{
|
|
ShipGoalsDlg dlg_goals;
|
|
|
|
Assert(query_valid_object());
|
|
// if (multi_edit)
|
|
// dlg_goals.initialize_multi();
|
|
//
|
|
// else {
|
|
// Assert(single_ship != -1);
|
|
// dlg_goals.self_ship = single_ship;
|
|
// dlg_goals.initialize(Ai_info[Ships[single_ship].ai_index].goals);
|
|
// }
|
|
|
|
if (!multi_edit) {
|
|
Assert(single_ship != -1);
|
|
dlg_goals.self_ship = single_ship;
|
|
}
|
|
|
|
dlg_goals.DoModal();
|
|
if (!multi_edit && !query_initial_orders_empty(Ai_info[Ships[single_ship].ai_index].goals))
|
|
if ((Ships[single_ship].wingnum >= 0) && (query_initial_orders_conflict(Ships[single_ship].wingnum)))
|
|
MessageBox("This ship's wing also has initial orders", "Possible conflict");
|
|
}
|
|
|
|
void CShipEditorDlg::OnSelchangeShipClass()
|
|
{
|
|
object *ptr;
|
|
|
|
UpdateData(TRUE);
|
|
UpdateData(TRUE);
|
|
ptr = GET_FIRST(&obj_used_list);
|
|
while (ptr != END_OF_LIST(&obj_used_list)) {
|
|
if (((ptr->type == OBJ_SHIP) || (ptr->type == OBJ_START)) && (ptr->flags & OF_MARKED))
|
|
if (Ships[ptr->instance].ship_info_index != m_ship_class) {
|
|
change_ship_type(ptr->instance, m_ship_class);
|
|
set_modified();
|
|
}
|
|
|
|
ptr = GET_NEXT(ptr);
|
|
}
|
|
|
|
update_map_window();
|
|
}
|
|
|
|
void CShipEditorDlg::OnInitialStatus()
|
|
{
|
|
initial_status dlg;
|
|
|
|
dlg.m_multi_edit = multi_edit;
|
|
dlg.DoModal();
|
|
}
|
|
|
|
void CShipEditorDlg::OnWeapons()
|
|
{
|
|
int i, ship = -1;
|
|
WeaponEditorDlg dlg;
|
|
object *objp;
|
|
CComboBox *box;
|
|
|
|
dlg.m_multi_edit = multi_edit;
|
|
dlg.DoModal();
|
|
|
|
if (multi_edit) {
|
|
objp = GET_FIRST(&obj_used_list);
|
|
while (objp != END_OF_LIST(&obj_used_list)) {
|
|
if (objp->flags & OF_MARKED)
|
|
if ((objp->type == OBJ_SHIP) || (objp->type == OBJ_START)) {
|
|
i = objp->instance;
|
|
if (ship) {
|
|
if (Ships[i].weapons.ai_class != Ships[ship].weapons.ai_class)
|
|
m_ai_class = -1;
|
|
|
|
} else {
|
|
ship = i;
|
|
m_ai_class = Ships[i].weapons.ai_class;
|
|
}
|
|
}
|
|
|
|
objp = GET_NEXT(objp);
|
|
}
|
|
|
|
} else {
|
|
ship = single_ship;
|
|
if (ship < 0)
|
|
ship = player_ship;
|
|
|
|
Assert(ship >= 0);
|
|
m_ai_class = Ships[ship].weapons.ai_class;
|
|
}
|
|
|
|
box = (CComboBox *) GetDlgItem(IDC_AI_CLASS);
|
|
box->SetCurSel(m_ai_class);
|
|
}
|
|
|
|
void CShipEditorDlg::OnShipReset()
|
|
{
|
|
int i, j, index, ship;
|
|
object *objp;
|
|
ship_info *sip;
|
|
ship_subsys *ptr;
|
|
ship_weapon *wp;
|
|
model_subsystem *sp;
|
|
|
|
m_cargo1 = "Nothing";
|
|
m_ai_class = AI_DEFAULT_CLASS;
|
|
if (m_ship_class) {
|
|
m_team = Species_info[Ship_info[m_ship_class].species].default_iff;
|
|
}
|
|
|
|
objp = GET_FIRST(&obj_used_list);
|
|
while (objp != END_OF_LIST(&obj_used_list)) {
|
|
if (((objp->type == OBJ_SHIP) || ((objp->type == OBJ_START) && !mission_type)) && (objp->flags & OF_MARKED)) {
|
|
ship = objp->instance;
|
|
|
|
// reset ship goals
|
|
for (i=0; i<MAX_AI_GOALS; i++){
|
|
Ai_info[Ships[ship].ai_index].goals[i].ai_mode = AI_GOAL_NONE;
|
|
}
|
|
|
|
objp->phys_info.speed = 0.0f;
|
|
objp->shield_quadrant[0] = 100.0f;
|
|
objp->hull_strength = 100.0f;
|
|
|
|
sip = &Ship_info[Ships[ship].ship_info_index];
|
|
for (i=0; i<sip->num_primary_banks; i++)
|
|
Ships[ship].weapons.primary_bank_weapons[i] = sip->primary_bank_weapons[i];
|
|
|
|
for (i=0; i<sip->num_secondary_banks; i++) {
|
|
Ships[ship].weapons.secondary_bank_weapons[i] = sip->secondary_bank_weapons[i];
|
|
Ships[ship].weapons.secondary_bank_capacity[i] = sip->secondary_bank_ammo_capacity[i];
|
|
}
|
|
|
|
index = 0;
|
|
ptr = GET_FIRST(&Ships[ship].subsys_list);
|
|
while (ptr != END_OF_LIST(&Ships[ship].subsys_list)) {
|
|
ptr->current_hits = 0.0f;
|
|
if (ptr->system_info->type == SUBSYSTEM_TURRET) {
|
|
wp = &ptr->weapons;
|
|
sp = &Ship_info[Ships[ship].ship_info_index].subsystems[index];
|
|
|
|
j = 0;
|
|
for (i=0; i<MAX_SHIP_PRIMARY_BANKS; i++){
|
|
if (sp->primary_banks[i] != -1){
|
|
wp->primary_bank_weapons[j++] = sp->primary_banks[i];
|
|
}
|
|
}
|
|
|
|
wp->num_primary_banks = j;
|
|
j = 0;
|
|
for (i=0; i<MAX_SHIP_SECONDARY_BANKS; i++){
|
|
if (sp->secondary_banks[i] != -1) {
|
|
wp->secondary_bank_weapons[j] = sp->secondary_banks[i];
|
|
wp->secondary_bank_capacity[j++] = sp->secondary_bank_capacity[i];
|
|
}
|
|
}
|
|
|
|
wp->num_secondary_banks = j;
|
|
for (i=0; i<MAX_SHIP_SECONDARY_BANKS; i++){
|
|
wp->secondary_bank_ammo[i] = 100;
|
|
}
|
|
}
|
|
|
|
index++;
|
|
ptr = GET_NEXT(ptr);
|
|
}
|
|
}
|
|
|
|
objp = GET_NEXT(objp);
|
|
}
|
|
|
|
UpdateData(FALSE);
|
|
if (multi_edit){
|
|
MessageBox("Ships reset to ship class defaults");
|
|
} else {
|
|
MessageBox("Ship reset to ship class defaults");
|
|
}
|
|
}
|
|
|
|
void CShipEditorDlg::OnDeleteShip()
|
|
{
|
|
delete_marked();
|
|
unmark_all();
|
|
}
|
|
|
|
void CShipEditorDlg::OnShipTbl()
|
|
{
|
|
text_view_dlg dlg;
|
|
|
|
dlg.set(m_ship_class);
|
|
dlg.DoModal();
|
|
}
|
|
|
|
int CShipEditorDlg::make_ship_list(int *arr)
|
|
{
|
|
int n = 0;
|
|
object *ptr;
|
|
|
|
ptr = GET_FIRST(&obj_used_list);
|
|
while (ptr != END_OF_LIST(&obj_used_list)) {
|
|
if ((ptr->type == OBJ_SHIP) || (ptr->type == OBJ_START)){
|
|
arr[n++] = OBJ_INDEX(ptr);
|
|
}
|
|
|
|
ptr = GET_NEXT(ptr);
|
|
}
|
|
|
|
return n;
|
|
}
|
|
|
|
void CShipEditorDlg::OnPrev()
|
|
{
|
|
int i, n, arr[MAX_SHIPS];
|
|
|
|
if (!update_data()) {
|
|
n = make_ship_list(arr);
|
|
if (!n){
|
|
return;
|
|
}
|
|
|
|
if (cur_ship < 0){
|
|
i = n - 1;
|
|
}
|
|
|
|
else {
|
|
for (i=0; i<n; i++){
|
|
if (Ships[cur_ship].objnum == arr[i]){
|
|
break;
|
|
}
|
|
}
|
|
|
|
Assert(i < n);
|
|
i--;
|
|
if (i < 0){
|
|
i = n - 1;
|
|
}
|
|
}
|
|
|
|
unmark_all();
|
|
set_cur_object_index(arr[i]);
|
|
Ship_editor_dialog.initialize_data(1);
|
|
Update_ship = 0;
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
void CShipEditorDlg::OnNext()
|
|
{
|
|
int i, n, arr[MAX_SHIPS];
|
|
|
|
if (!update_data()) {
|
|
n = make_ship_list(arr);
|
|
if (!n)
|
|
return;
|
|
|
|
if (cur_ship < 0)
|
|
i = 0;
|
|
|
|
else {
|
|
for (i=0; i<n; i++)
|
|
if (Ships[cur_ship].objnum == arr[i])
|
|
break;
|
|
|
|
Assert(i < n);
|
|
i++;
|
|
if (i == n)
|
|
i = 0;
|
|
}
|
|
|
|
unmark_all();
|
|
set_cur_object_index(arr[i]);
|
|
Ship_editor_dialog.initialize_data(1);
|
|
Update_ship = 0;
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
void CShipEditorDlg::OnSelchangedArrivalTree(NMHDR* pNMHDR, LRESULT* pResult)
|
|
{
|
|
HTREEITEM h;
|
|
|
|
NM_TREEVIEW* pNMTreeView = (NM_TREEVIEW*)pNMHDR;
|
|
h = pNMTreeView->itemNew.hItem;
|
|
if (h){
|
|
m_arrival_tree.update_help(h);
|
|
}
|
|
|
|
*pResult = 0;
|
|
}
|
|
|
|
void CShipEditorDlg::OnSelchangedDepartureTree(NMHDR* pNMHDR, LRESULT* pResult)
|
|
{
|
|
HTREEITEM h;
|
|
|
|
NM_TREEVIEW* pNMTreeView = (NM_TREEVIEW*)pNMHDR;
|
|
h = pNMTreeView->itemNew.hItem;
|
|
if (h){
|
|
m_departure_tree.update_help(h);
|
|
}
|
|
|
|
*pResult = 0;
|
|
}
|
|
|
|
void CShipEditorDlg::calc_cue_height()
|
|
{
|
|
CRect cue, help;
|
|
|
|
GetDlgItem(IDC_CUE_FRAME)->GetWindowRect(cue);
|
|
cue_height = (cue.bottom - cue.top)+20;
|
|
if (Show_sexp_help){
|
|
GetDlgItem(IDC_HELP_BOX)->GetWindowRect(help);
|
|
cue_height += (help.bottom - help.top);
|
|
}
|
|
|
|
if (Hide_ship_cues) {
|
|
((CButton *) GetDlgItem(IDC_HIDE_CUES)) -> SetCheck(1);
|
|
OnHideCues();
|
|
}
|
|
}
|
|
|
|
void CShipEditorDlg::show_hide_sexp_help()
|
|
{
|
|
CRect rect, help;
|
|
GetDlgItem(IDC_HELP_BOX)->GetWindowRect(help);
|
|
float box_size = (float)(help.bottom - help.top);
|
|
|
|
if (Show_sexp_help){
|
|
cue_height += (int)box_size;
|
|
} else {
|
|
cue_height -= (int)box_size;
|
|
}
|
|
|
|
if (((CButton *) GetDlgItem(IDC_HIDE_CUES)) -> GetCheck()){
|
|
return;
|
|
}
|
|
|
|
GetWindowRect(rect);
|
|
|
|
if (Show_sexp_help){
|
|
rect.bottom += (LONG)box_size;
|
|
} else {
|
|
rect.bottom -= (LONG)box_size;
|
|
}
|
|
|
|
MoveWindow(rect);
|
|
}
|
|
|
|
void CShipEditorDlg::OnHideCues()
|
|
{
|
|
CRect rect;
|
|
|
|
GetWindowRect(rect);
|
|
if (((CButton *) GetDlgItem(IDC_HIDE_CUES)) -> GetCheck()) {
|
|
rect.bottom -= cue_height;
|
|
Hide_ship_cues = 1;
|
|
|
|
} else {
|
|
rect.bottom += cue_height;
|
|
Hide_ship_cues = 0;
|
|
}
|
|
|
|
MoveWindow(rect);
|
|
}
|
|
|
|
void CShipEditorDlg::OnSelchangeArrivalLocation()
|
|
{
|
|
CComboBox *box;
|
|
|
|
UpdateData();
|
|
box = (CComboBox *)GetDlgItem( IDC_ARRIVAL_TARGET );
|
|
if (m_arrival_location) {
|
|
GetDlgItem(IDC_ARRIVAL_DISTANCE)->EnableWindow(TRUE);
|
|
GetDlgItem(IDC_ARRIVAL_TARGET)->EnableWindow(TRUE);
|
|
if (m_arrival_target < 0) {
|
|
m_arrival_target = 0;
|
|
}
|
|
|
|
// determine which items we should put into the arrival target combo box
|
|
if ( m_arrival_location == ARRIVE_FROM_DOCK_BAY ) {
|
|
management_add_ships_to_combo( box, SHIPS_2_COMBO_DOCKING_BAY_ONLY );
|
|
} else {
|
|
management_add_ships_to_combo( box, SHIPS_2_COMBO_SPECIAL | SHIPS_2_COMBO_ALL_SHIPS );
|
|
}
|
|
|
|
} else {
|
|
m_arrival_target = -1;
|
|
GetDlgItem(IDC_ARRIVAL_DISTANCE)->EnableWindow(FALSE);
|
|
GetDlgItem(IDC_ARRIVAL_TARGET)->EnableWindow(FALSE);
|
|
}
|
|
|
|
if (m_arrival_location == ARRIVE_FROM_DOCK_BAY) {
|
|
GetDlgItem(IDC_RESTRICT_ARRIVAL)->EnableWindow(TRUE);
|
|
} else {
|
|
GetDlgItem(IDC_RESTRICT_ARRIVAL)->EnableWindow(FALSE);
|
|
}
|
|
|
|
UpdateData(FALSE);
|
|
}
|
|
|
|
void CShipEditorDlg::OnSelchangeDepartureLocation()
|
|
{
|
|
CComboBox *box;
|
|
|
|
UpdateData();
|
|
box = (CComboBox *)GetDlgItem(IDC_DEPARTURE_TARGET);
|
|
if ( m_departure_location ) {
|
|
box->EnableWindow(TRUE);
|
|
if ( m_departure_target < 0 ) {
|
|
m_departure_target = 0;
|
|
}
|
|
|
|
// we need to build up the list box content based on the departure type. When
|
|
// from a docking bay, only show ships in the list which have them. Show all ships otherwise
|
|
if ( m_departure_location == DEPART_AT_DOCK_BAY ) {
|
|
management_add_ships_to_combo( box, SHIPS_2_COMBO_DOCKING_BAY_ONLY );
|
|
} else {
|
|
// I think that this section is currently illegal
|
|
Int3();
|
|
}
|
|
|
|
} else {
|
|
m_departure_target = -1;
|
|
box->EnableWindow(FALSE);
|
|
}
|
|
|
|
if (m_departure_location == DEPART_AT_DOCK_BAY) {
|
|
GetDlgItem(IDC_RESTRICT_DEPARTURE)->EnableWindow(TRUE);
|
|
} else {
|
|
GetDlgItem(IDC_RESTRICT_DEPARTURE)->EnableWindow(FALSE);
|
|
}
|
|
|
|
UpdateData(FALSE);
|
|
}
|
|
|
|
|
|
void CShipEditorDlg::OnPlayerShip()
|
|
{
|
|
if (m_player_ship.GetCheck() == 1)
|
|
m_player_ship.SetCheck(0);
|
|
else
|
|
m_player_ship.SetCheck(1);
|
|
|
|
update_map_window();
|
|
}
|
|
|
|
void CShipEditorDlg::OnNoArrivalWarp()
|
|
{
|
|
if (m_no_arrival_warp.GetCheck() == 1)
|
|
m_no_arrival_warp.SetCheck(0);
|
|
else
|
|
m_no_arrival_warp.SetCheck(1);
|
|
}
|
|
|
|
void CShipEditorDlg::OnNoDepartureWarp()
|
|
{
|
|
if (m_no_departure_warp.GetCheck() == 1)
|
|
m_no_departure_warp.SetCheck(0);
|
|
else
|
|
m_no_departure_warp.SetCheck(1);
|
|
}
|
|
|
|
|
|
// function to possibly warn user when he selects a hotkey which might be used for
|
|
// a player wing.
|
|
void CShipEditorDlg::OnSelchangeHotkey()
|
|
{
|
|
int set_num;
|
|
char buf[256];
|
|
|
|
UpdateData(TRUE);
|
|
set_num = m_hotkey-1; // use -1 since values associated with hotkey sets are 1 index based
|
|
|
|
// the first three sets are generally reserved for player starting wings.
|
|
if ( set_num < MAX_STARTING_WINGS ) {
|
|
sprintf( buf, "This hotkey set should probably be reserved\nfor wing %s", Starting_wing_names[set_num] );
|
|
MessageBox(buf, NULL, MB_OK);
|
|
}
|
|
}
|
|
|
|
void CShipEditorDlg::OnFlags()
|
|
{
|
|
ship_flags_dlg dlg;
|
|
|
|
dlg.setup(p_enable);
|
|
dlg.DoModal();
|
|
}
|
|
|
|
void CShipEditorDlg::OnIgnoreOrders()
|
|
{
|
|
// TODO: Add your control notification handler code here
|
|
ignore_orders_dlg player_order_dlg;
|
|
|
|
Assert(query_valid_object());
|
|
|
|
if (!multi_edit) {
|
|
if ( single_ship != -1 ){
|
|
player_order_dlg.m_ship = single_ship;
|
|
} else {
|
|
player_order_dlg.m_ship = player_ship;
|
|
}
|
|
} else {
|
|
player_order_dlg.m_ship = -1;
|
|
}
|
|
|
|
player_order_dlg.DoModal();
|
|
}
|
|
|
|
void CShipEditorDlg::OnSpecialExp()
|
|
{
|
|
// TODO: Add your control notification handler code here
|
|
ShipSpecialDamage dlg;
|
|
dlg.DoModal();
|
|
}
|
|
|
|
// alternate ship name stuff
|
|
void CShipEditorDlg::ship_alt_name_init(int base_ship)
|
|
{
|
|
int idx;
|
|
CComboBox *ptr = (CComboBox*)GetDlgItem(IDC_SHIP_ALT);
|
|
if(ptr == NULL){
|
|
Int3();
|
|
return;
|
|
}
|
|
|
|
// multi-edit. bah
|
|
if(multi_edit){
|
|
GetDlgItem(IDC_SHIP_ALT)->EnableWindow(FALSE);
|
|
return;
|
|
}
|
|
GetDlgItem(IDC_SHIP_ALT)->EnableWindow(TRUE);
|
|
|
|
// reset the combobox and add all relevant strings
|
|
ptr->ResetContent();
|
|
ptr->AddString("<none>");
|
|
for(idx=0; idx<Mission_alt_type_count; idx++){
|
|
ptr->AddString(Mission_alt_types[idx]);
|
|
}
|
|
|
|
// "none"
|
|
if(base_ship < 0){
|
|
ptr->SetCurSel(0);
|
|
}
|
|
|
|
// otherwise look his stuff up
|
|
if(strlen(Fred_alt_names[base_ship])){
|
|
ptr->SelectString(0, Fred_alt_names[base_ship]);
|
|
} else {
|
|
ptr->SetCurSel(0);
|
|
}
|
|
}
|
|
|
|
void CShipEditorDlg::ship_alt_name_close(int base_ship)
|
|
{
|
|
CString cstr;
|
|
char str[NAME_LENGTH+2] = "";
|
|
char *p;
|
|
CComboBox *ptr = (CComboBox*)GetDlgItem(IDC_SHIP_ALT);
|
|
|
|
if(multi_edit){
|
|
return;
|
|
}
|
|
|
|
if(ptr == NULL){
|
|
Int3();
|
|
return;
|
|
}
|
|
|
|
ptr->GetWindowText(cstr);
|
|
cstr.TrimLeft();
|
|
cstr.TrimRight();
|
|
p = cstr.GetBuffer(0);
|
|
if(p == NULL){
|
|
return;
|
|
}
|
|
strcpy_s(str, p);
|
|
|
|
// do we have an empty string or "none" selected?
|
|
if(!*str || !stricmp(str, "<none>")) {
|
|
// if we currently have an entry, remove it -- but only if it's unused
|
|
if (*Fred_alt_names[base_ship]) {
|
|
bool used = false;
|
|
for (int i = 0; i < MAX_SHIPS; ++i) {
|
|
if (i != base_ship && !strcmp(Fred_alt_names[i], Fred_alt_names[base_ship])) {
|
|
used = true;
|
|
break;
|
|
}
|
|
}
|
|
if (!used) {
|
|
mission_parse_remove_alt(Fred_alt_names[base_ship]);
|
|
}
|
|
|
|
// zero the entry
|
|
strcpy_s(Fred_alt_names[base_ship], "");
|
|
}
|
|
return;
|
|
}
|
|
|
|
// otherwise see if it already exists
|
|
if(mission_parse_lookup_alt(str) >= 0){
|
|
strcpy_s(Fred_alt_names[base_ship], str);
|
|
return;
|
|
}
|
|
|
|
// otherwise try and add it
|
|
if(mission_parse_add_alt(str) >= 0){
|
|
strcpy_s(Fred_alt_names[base_ship], str);
|
|
return;
|
|
}
|
|
|
|
// bad - couldn't add
|
|
strcpy_s(Fred_alt_names[base_ship], "");
|
|
MessageBox("Couldn't add new alternate type name. Already using too many!");
|
|
}
|
|
|
|
// callsign stuff
|
|
void CShipEditorDlg::ship_callsign_init(int base_ship)
|
|
{
|
|
int idx;
|
|
CComboBox *ptr = (CComboBox*)GetDlgItem(IDC_SHIP_CALLSIGN);
|
|
if(ptr == NULL){
|
|
Int3();
|
|
return;
|
|
}
|
|
|
|
// multi-edit. bah
|
|
if(multi_edit){
|
|
GetDlgItem(IDC_SHIP_CALLSIGN)->EnableWindow(FALSE);
|
|
return;
|
|
}
|
|
GetDlgItem(IDC_SHIP_CALLSIGN)->EnableWindow(TRUE);
|
|
|
|
// reset the combobox and add all relevant strings
|
|
ptr->ResetContent();
|
|
ptr->AddString("<none>");
|
|
for(idx=0; idx<Mission_callsign_count; idx++){
|
|
ptr->AddString(Mission_callsigns[idx]);
|
|
}
|
|
|
|
// "none"
|
|
if(base_ship < 0){
|
|
ptr->SetCurSel(0);
|
|
}
|
|
|
|
// otherwise look his stuff up
|
|
if(strlen(Fred_callsigns[base_ship])){
|
|
ptr->SelectString(0, Fred_callsigns[base_ship]);
|
|
} else {
|
|
ptr->SetCurSel(0);
|
|
}
|
|
}
|
|
|
|
void CShipEditorDlg::ship_callsign_close(int base_ship)
|
|
{
|
|
CString cstr;
|
|
char str[NAME_LENGTH+2] = "";
|
|
char *p;
|
|
CComboBox *ptr = (CComboBox*)GetDlgItem(IDC_SHIP_CALLSIGN);
|
|
|
|
if(multi_edit){
|
|
return;
|
|
}
|
|
|
|
if(ptr == NULL){
|
|
Int3();
|
|
return;
|
|
}
|
|
|
|
ptr->GetWindowText(cstr);
|
|
cstr.TrimLeft();
|
|
cstr.TrimRight();
|
|
p = cstr.GetBuffer(0);
|
|
if(p == NULL){
|
|
return;
|
|
}
|
|
strcpy_s(str, p);
|
|
|
|
// do we have an empty string or "none" selected?
|
|
if(!*str || !stricmp(str, "<none>")) {
|
|
// if we currently have an entry, remove it -- but only if it's unused
|
|
if (*Fred_callsigns[base_ship]) {
|
|
bool used = false;
|
|
for (int i = 0; i < MAX_SHIPS; ++i) {
|
|
if (i != base_ship && !strcmp(Fred_callsigns[i], Fred_callsigns[base_ship])) {
|
|
used = true;
|
|
break;
|
|
}
|
|
}
|
|
if (!used) {
|
|
mission_parse_remove_callsign(Fred_callsigns[base_ship]);
|
|
}
|
|
|
|
// zero the entry
|
|
strcpy_s(Fred_callsigns[base_ship], "");
|
|
}
|
|
return;
|
|
}
|
|
|
|
// otherwise see if it already exists
|
|
if(mission_parse_lookup_callsign(str) >= 0){
|
|
strcpy_s(Fred_callsigns[base_ship], str);
|
|
return;
|
|
}
|
|
|
|
// otherwise try and add it
|
|
if(mission_parse_add_callsign(str) >= 0){
|
|
strcpy_s(Fred_callsigns[base_ship], str);
|
|
|
|
return;
|
|
}
|
|
|
|
// bad - couldn't add
|
|
strcpy_s(Fred_callsigns[base_ship], "");
|
|
MessageBox("Couldn't add new callsign. Already using too many!");
|
|
}
|
|
|
|
void CShipEditorDlg::OnTextures()
|
|
{
|
|
CShipTexturesDlg dlg_textures;
|
|
|
|
Assert(query_valid_object());
|
|
|
|
if (multi_edit)
|
|
{
|
|
MessageBox("Sorry, you can only edit textures for one ship at a time.", "Too many ships selected");
|
|
return;
|
|
}
|
|
|
|
// get the ship that's marked
|
|
int marked_ship = (player_ship >= 0) ? player_ship : single_ship;
|
|
|
|
dlg_textures.self_ship = marked_ship;
|
|
dlg_textures.DoModal();
|
|
}
|
|
|
|
void CShipEditorDlg::OnSpecialHitpoints()
|
|
{
|
|
ShipSpecialHitpoints dlg;
|
|
dlg.DoModal();
|
|
}
|
|
|
|
void CShipEditorDlg::OnAltShipClass()
|
|
{
|
|
AltShipClassDlg dlg;
|
|
dlg.DoModal();
|
|
}
|
|
|
|
// Goober5000
|
|
void CShipEditorDlg::OnSetAsPlayerShip()
|
|
{
|
|
Assert(query_valid_object());
|
|
|
|
if (multi_edit)
|
|
{
|
|
MessageBox("Please select only one ship.", "Too many ships selected");
|
|
return;
|
|
}
|
|
|
|
// since this is single player, clear all player ships and set only this one
|
|
object *objp = GET_FIRST(&obj_used_list);
|
|
while (objp != END_OF_LIST(&obj_used_list))
|
|
{
|
|
if ((objp->type == OBJ_SHIP) || (objp->type == OBJ_START))
|
|
{
|
|
if (objp->flags & OF_MARKED) // there should only be one selected ship
|
|
{
|
|
// set as player ship
|
|
objp->type = OBJ_START;
|
|
objp->flags |= OF_PLAYER_SHIP;
|
|
}
|
|
else
|
|
{
|
|
// set as regular ship
|
|
objp->type = OBJ_SHIP;
|
|
objp->flags &= ~OF_PLAYER_SHIP;
|
|
}
|
|
}
|
|
objp = GET_NEXT(objp);
|
|
}
|
|
|
|
// finally set editor dialog
|
|
m_player_ship.SetCheck(1);
|
|
update_map_window();
|
|
}
|
|
|
|
// Goober5000
|
|
void CShipEditorDlg::OnRestrictArrival()
|
|
{
|
|
int arrive_from_ship;
|
|
CComboBox *box;
|
|
restrict_paths dlg;
|
|
|
|
if (multi_edit)
|
|
{
|
|
MessageBox("Please select only one ship.", "Too many ships selected");
|
|
return;
|
|
}
|
|
|
|
// grab stuff from GUI
|
|
UpdateData(TRUE);
|
|
|
|
if (m_arrival_location != ARRIVE_FROM_DOCK_BAY)
|
|
{
|
|
Int3();
|
|
return;
|
|
}
|
|
|
|
box = (CComboBox *) GetDlgItem(IDC_ARRIVAL_TARGET);
|
|
if (box->GetCount() == 0)
|
|
return;
|
|
|
|
arrive_from_ship = box->GetItemData(m_arrival_target);
|
|
|
|
if (!ship_has_dock_bay(arrive_from_ship))
|
|
{
|
|
Int3();
|
|
return;
|
|
}
|
|
|
|
// get the ship that's marked
|
|
int marked_ship = (player_ship >= 0) ? player_ship : single_ship;
|
|
|
|
dlg.m_arrival = true;
|
|
dlg.m_ship_class = Ships[arrive_from_ship].ship_info_index;
|
|
dlg.m_path_mask = &Ships[marked_ship].arrival_path_mask;
|
|
|
|
dlg.DoModal();
|
|
}
|
|
|
|
// Goober5000
|
|
void CShipEditorDlg::OnRestrictDeparture()
|
|
{
|
|
int depart_to_ship;
|
|
CComboBox *box;
|
|
restrict_paths dlg;
|
|
|
|
if (multi_edit)
|
|
{
|
|
MessageBox("Please select only one ship.", "Too many ships selected");
|
|
return;
|
|
}
|
|
|
|
// grab stuff from GUI
|
|
UpdateData(TRUE);
|
|
|
|
if (m_departure_location != DEPART_AT_DOCK_BAY)
|
|
{
|
|
Int3();
|
|
return;
|
|
}
|
|
|
|
box = (CComboBox *) GetDlgItem(IDC_DEPARTURE_TARGET);
|
|
if (box->GetCount() == 0)
|
|
return;
|
|
|
|
depart_to_ship = box->GetItemData(m_departure_target);
|
|
|
|
if (!ship_has_dock_bay(depart_to_ship))
|
|
{
|
|
Int3();
|
|
return;
|
|
}
|
|
|
|
// get the ship that's marked
|
|
int marked_ship = (player_ship >= 0) ? player_ship : single_ship;
|
|
|
|
dlg.m_arrival = false;
|
|
dlg.m_ship_class = Ships[depart_to_ship].ship_info_index;
|
|
dlg.m_path_mask = &Ships[marked_ship].departure_path_mask;
|
|
|
|
dlg.DoModal();
|
|
}
|