Files
fs2open.github.com/code/gamehelp/contexthelp.h
T
2005-07-13 02:50:53 +00:00

65 lines
2.4 KiB
C

/*
* Copyright (C) Volition, Inc. 1999. All rights reserved.
*
* All source code herein is the property of Volition, Inc. You may not sell
* or otherwise commercially exploit the source or things you created based on the
* source.
*
*/
// ContextHelp.h
//
//
#ifndef __CONTEXTHELP_H__
#define __CONTEXTHELP_H__
// Help overlays
//
// Adding a help overlay: 1) Add a #define that uniquely identifies your help overlay
// 2) Increment MAX_HELP_OVERLAYS
// 3) Add the filename for the help overlay to Help_overlays[] array in ContextHelp.cpp
//
#define MAX_HELP_OVERLAYS 16 // Must be kept current
#define SS_OVERLAY 0 // ship selection help
#define WL_OVERLAY 1 // weapons loadout help
#define BR_OVERLAY 2 // briefing help
#define MH_OVERLAY 3 // main hall help
#define BARRACKS_OVERLAY 4 // barracks help
#define CONTROL_CONFIG_OVERLAY 5 // control config help
#define DEBRIEFING_OVERLAY 6 // debriefing help
#define MULTI_CREATE_OVERLAY 7 // multi create game help
#define MULTI_START_OVERLAY 8 // multi start game help overlay
#define MULTI_JOIN_OVERLAY 9 // join game help overlay
#define MH2_OVERLAY 10 // main hall 2 help overlay
#define HOTKEY_OVERLAY 11 // hotkey assignment help overlay
#define CAMPAIGN_ROOM_OVERLAY 12 // campaign room help overlay
#define SIM_ROOM_OVERLAY 13 // sim room help overlay
#define TECH_ROOM_OVERLAY 14 // tech room (general) help overlay
#define CMD_BRIEF_OVERLAY 15 // command briefing help overlay
//#define FS2OX_OVERLAY 16 // Chat help overlay
// other help overlay constants
#define HELP_MAX_ITEM 50 // max number of screen elements per element type per overlay
#define HELP_PADDING 1 //
#define HELP_MAX_STRING_LENGTH 128 // max string length for text overlay element
#define HELP_MAX_PLINE_VERTICES 21 // good for 20 segments, can prolly reduce this (FIXME)
#define HELP_PLINE_THICKNESS 2
#define HELP_OVERLAY_FILENAME "help.tbl"
// help overlay calls
int help_overlay_active(int overlay_id);
void help_overlay_set_state(int overlay_id, int state);
void help_overlay_load(int overlay_id);
void help_overlay_unload(int overlay_id);
void help_overlay_maybe_blit(int overlay_id);
void context_help_init(); // called once at game startup
void context_help_grey_screen(); // call to grey out a screen (normally when applying a help overlay)
void launch_context_help();
#endif /* __CONTEXTHELP_H__ */