Files
fs2open.github.com/code/localization/localize.h
T
niffiwan 797ffdf0f4 Fix mantis 2883
update hud_num_make_mono (& callers) to handle the font number
add partial support for specifying special char indexes for individual fonts

git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9985 387891d4-d844-0410-90c0-e4c51a9137d3
2013-10-31 19:25:03 +10:00

144 lines
4.8 KiB
C

/*
* Copyright (C) Volition, Inc. 1999. All rights reserved.
*
* All source code herein is the property of Volition, Inc. You may not sell
* or otherwise commercially exploit the source or things you created based on the
* source.
*
*/
#ifndef __FREESPACE2_LOCALIZATION_UTILITIES_HEADER_FILE
#define __FREESPACE2_LOCALIZATION_UTILITIES_HEADER_FILE
#include "globalincs/pstypes.h"
#include "graphics/font.h"
// ------------------------------------------------------------------------------------------------------------
// LOCALIZE DEFINES/VARS
//
#define FS2_OPEN_DEFAULT_LANGUAGE 0
// for language name strings
#define LCL_LANG_NAME_LEN 32
// language info table
typedef struct lang_info {
char lang_name[LCL_LANG_NAME_LEN + 1]; // literal name of the language
char lang_ext[LCL_LANG_NAME_LEN + 1]; // the extension used for adding to names on disk access
ubyte special_char_indexes[MAX_FONTS]; // where in the font do we have the special characters for this language
// note: treats 0 as "none" since a zero offset in a font makes no sense
// i.e. all the normal chars start at zero
int checksum; // used for language auto-detection
} lang_info;
extern SCP_vector<lang_info> Lcl_languages;
// following is the offset where special characters start in our font
extern int Lcl_special_chars;
// use these to replace *_BUILD values
// only 1 will be active at a time
extern int Lcl_fr;
extern int Lcl_gr;
extern int Lcl_pl;
extern int Lcl_english;
// ------------------------------------------------------------------------------------------------------------
// LOCALIZE FUNCTIONS
//
// initialize localization, if no language is passed - use the language specified in the registry
void lcl_init(int lang = -1);
// shutdown localization
void lcl_close();
// initialize the xstr table
void lcl_xstr_init();
// free the xstr table
void lcl_xstr_close();
// determine what language we're running in, see LCL_* defines above
int lcl_get_language();
// returns the current language character string
void lcl_get_language_name(char *lang_name);
// set our current language
void lcl_set_language(int lang);
// get a fonts special characters index
ubyte lcl_get_font_index(int font_num);
// NOTE : generally you should only care about the above functions. Below are very low level functions
// which should already be well entrenched in FreeSpace. If you think you need to use one of the below
// functions - ask first :)
// externalization of table/mission files (only parse routines ever need to deal with these functions) -----------------------
// maybe add on an appropriate subdirectory when opening a localized file
void lcl_add_dir(char *current_path);
// maybe add localized directory to full path with file name when opening a localized file
int lcl_add_dir_to_path_with_filename(char *current_path, size_t path_max);
// open the externalization file for use during parsing (call before parsing a given file)
void lcl_ext_open();
// close the externalization file (call after parsing a given file)
void lcl_ext_close();
// Goober5000
void lcl_replace_stuff(char *text, size_t max_len);
void lcl_replace_stuff(SCP_string &text);
// Karajorma
void lcl_fred_replace_stuff(char *text, size_t max_len);
void lcl_fred_replace_stuff(SCP_string &text);
// get the localized version of the string. if none exists, return the original string
// valid input to this function includes :
// "this is some text"
// XSTR("wheeee", -1)
// XSTR("whee", 20)
// and these should cover all the externalized string cases
// fills in id if non-NULL. a value of -2 indicates it is not an external string
void lcl_ext_localize(const char *in, char *out, size_t max_len, int *id = NULL);
void lcl_ext_localize(const SCP_string &in, SCP_string &out, int *id = NULL);
// translate the specified string based upon the current language
const char *XSTR(const char *str, int index);
int lcl_get_xstr_offset(int index, int res);
// translate umlauted chars from ascii to ansi codes
// used in launcher
#define LCL_TO_ANSI 0
#define LCL_TO_ASCII 1
char* lcl_fix_umlauts(char *str, int which_way);
// covert some polish characters
void lcl_fix_polish(char *str);
void lcl_fix_polish(SCP_string &str);
// macro for launcher xstrs
#if defined(GERMAN_BUILD)
#define LXSTR(str, i) (lcl_fix_umlauts(XSTR(str, i), LCL_TO_ANSI))
#else
#define LXSTR(str, i) (XSTR(str, i))
#endif // defined(GERMAN_BUILD)
void lcl_translate_wep_name_gr(char *name);
void lcl_translate_ship_name_gr(char *name);
void lcl_translate_brief_icon_name_gr(char *name);
void lcl_translate_brief_icon_name_pl(char *name);
void lcl_translate_targetbox_name_gr(char *name);
void lcl_translate_targetbox_name_pl(char *name);
void lcl_translate_medal_name_gr(char *name);
#endif // defined __FREESPACE2_LOCALIZATION_UTILITIES_HEADER_FILE