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update hud_num_make_mono (& callers) to handle the font number add partial support for specifying special char indexes for individual fonts git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9985 387891d4-d844-0410-90c0-e4c51a9137d3
144 lines
4.8 KiB
C
144 lines
4.8 KiB
C
/*
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* Copyright (C) Volition, Inc. 1999. All rights reserved.
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*
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* All source code herein is the property of Volition, Inc. You may not sell
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* or otherwise commercially exploit the source or things you created based on the
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* source.
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*
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*/
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#ifndef __FREESPACE2_LOCALIZATION_UTILITIES_HEADER_FILE
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#define __FREESPACE2_LOCALIZATION_UTILITIES_HEADER_FILE
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#include "globalincs/pstypes.h"
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#include "graphics/font.h"
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// ------------------------------------------------------------------------------------------------------------
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// LOCALIZE DEFINES/VARS
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//
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#define FS2_OPEN_DEFAULT_LANGUAGE 0
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// for language name strings
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#define LCL_LANG_NAME_LEN 32
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// language info table
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typedef struct lang_info {
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char lang_name[LCL_LANG_NAME_LEN + 1]; // literal name of the language
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char lang_ext[LCL_LANG_NAME_LEN + 1]; // the extension used for adding to names on disk access
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ubyte special_char_indexes[MAX_FONTS]; // where in the font do we have the special characters for this language
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// note: treats 0 as "none" since a zero offset in a font makes no sense
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// i.e. all the normal chars start at zero
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int checksum; // used for language auto-detection
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} lang_info;
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extern SCP_vector<lang_info> Lcl_languages;
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// following is the offset where special characters start in our font
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extern int Lcl_special_chars;
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// use these to replace *_BUILD values
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// only 1 will be active at a time
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extern int Lcl_fr;
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extern int Lcl_gr;
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extern int Lcl_pl;
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extern int Lcl_english;
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// ------------------------------------------------------------------------------------------------------------
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// LOCALIZE FUNCTIONS
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//
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// initialize localization, if no language is passed - use the language specified in the registry
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void lcl_init(int lang = -1);
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// shutdown localization
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void lcl_close();
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// initialize the xstr table
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void lcl_xstr_init();
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// free the xstr table
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void lcl_xstr_close();
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// determine what language we're running in, see LCL_* defines above
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int lcl_get_language();
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// returns the current language character string
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void lcl_get_language_name(char *lang_name);
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// set our current language
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void lcl_set_language(int lang);
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// get a fonts special characters index
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ubyte lcl_get_font_index(int font_num);
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// NOTE : generally you should only care about the above functions. Below are very low level functions
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// which should already be well entrenched in FreeSpace. If you think you need to use one of the below
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// functions - ask first :)
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// externalization of table/mission files (only parse routines ever need to deal with these functions) -----------------------
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// maybe add on an appropriate subdirectory when opening a localized file
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void lcl_add_dir(char *current_path);
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// maybe add localized directory to full path with file name when opening a localized file
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int lcl_add_dir_to_path_with_filename(char *current_path, size_t path_max);
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// open the externalization file for use during parsing (call before parsing a given file)
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void lcl_ext_open();
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// close the externalization file (call after parsing a given file)
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void lcl_ext_close();
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// Goober5000
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void lcl_replace_stuff(char *text, size_t max_len);
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void lcl_replace_stuff(SCP_string &text);
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// Karajorma
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void lcl_fred_replace_stuff(char *text, size_t max_len);
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void lcl_fred_replace_stuff(SCP_string &text);
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// get the localized version of the string. if none exists, return the original string
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// valid input to this function includes :
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// "this is some text"
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// XSTR("wheeee", -1)
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// XSTR("whee", 20)
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// and these should cover all the externalized string cases
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// fills in id if non-NULL. a value of -2 indicates it is not an external string
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void lcl_ext_localize(const char *in, char *out, size_t max_len, int *id = NULL);
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void lcl_ext_localize(const SCP_string &in, SCP_string &out, int *id = NULL);
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// translate the specified string based upon the current language
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const char *XSTR(const char *str, int index);
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int lcl_get_xstr_offset(int index, int res);
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// translate umlauted chars from ascii to ansi codes
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// used in launcher
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#define LCL_TO_ANSI 0
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#define LCL_TO_ASCII 1
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char* lcl_fix_umlauts(char *str, int which_way);
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// covert some polish characters
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void lcl_fix_polish(char *str);
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void lcl_fix_polish(SCP_string &str);
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// macro for launcher xstrs
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#if defined(GERMAN_BUILD)
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#define LXSTR(str, i) (lcl_fix_umlauts(XSTR(str, i), LCL_TO_ANSI))
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#else
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#define LXSTR(str, i) (XSTR(str, i))
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#endif // defined(GERMAN_BUILD)
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void lcl_translate_wep_name_gr(char *name);
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void lcl_translate_ship_name_gr(char *name);
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void lcl_translate_brief_icon_name_gr(char *name);
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void lcl_translate_brief_icon_name_pl(char *name);
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void lcl_translate_targetbox_name_gr(char *name);
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void lcl_translate_targetbox_name_pl(char *name);
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void lcl_translate_medal_name_gr(char *name);
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#endif // defined __FREESPACE2_LOCALIZATION_UTILITIES_HEADER_FILE
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