From 9369a341c6434df9b6c00552b5ec45d199b559aa Mon Sep 17 00:00:00 2001 From: SDL Wiki Bot Date: Sat, 6 Dec 2025 18:52:33 +0000 Subject: [PATCH] Sync SDL3 wiki -> header [ci skip] --- include/SDL3/SDL_surface.h | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/include/SDL3/SDL_surface.h b/include/SDL3/SDL_surface.h index b46491d50..8be939c80 100644 --- a/include/SDL3/SDL_surface.h +++ b/include/SDL3/SDL_surface.h @@ -242,11 +242,11 @@ extern SDL_DECLSPEC void SDLCALL SDL_DestroySurface(SDL_Surface *surface); * - `SDL_PROP_SURFACE_HOTSPOT_Y_NUMBER`: the hotspot pixel offset from the * top edge of the image, if this surface is being used as a cursor. * - `SDL_PROP_SURFACE_ROTATION_NUMBER`: the number of degrees a surface's - * data is meant to be rotated clockwise to make the image - * right-side up. Default 0. This is used by the camera API, if a mobile - * device is oriented differently than what its camera provides (i.e. - - * the camera always provides portrait images but the phone is being held - * in landscape orientation). Since SDL 3.4.0. + * data is meant to be rotated clockwise to make the image right-side up. + * Default 0. This is used by the camera API, if a mobile device is oriented + * differently than what its camera provides (i.e. - the camera always + * provides portrait images but the phone is being held in landscape + * orientation). Since SDL 3.4.0. * * \param surface the SDL_Surface structure to query. * \returns a valid property ID on success or 0 on failure; call