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Contains the following squashed commits from the old branch: Initial commit Fix link order Add option to link against system ffmpeg, disable precompiled binaries for mingw Update macOS files for XCode 12 Update ffmpeg to 5.1.2 Add mjpeg encoder (#7) Add mjpeg2jpeg bitstream filter Add macOS-arm64 builds Add macOS arm64 to CMakeLists Add arm64-osx-release to build.yml dummy commit to trigger workflow Properly split macOS builds in build.yml Try to fix actions uploads Rename the builds Fix build.yml Fix typo in build.yml Amend CMakeLists using the correct check ci: change upload path to directly upload libraries ci: build and use universal binary on macOS ci: set macOS deployment target to macOS 11.0 ci: build FFMPEG prebuilt for each OS/architecture Add linux arm64 prebuilt. Add both x86_64 and arm64 prebuilts for macOS. ci: create release for pre-built FFMPEG cmake: download and use only necessary prebuilt FFMPEG Add arm64 windows prebuilt Co-authored-by: Seungyun Lee <khora.lee.0@gmail.com> Co-authored-by: shinra-electric <50119606+shinra-electric@users.noreply.github.com> Co-authored-by: SaturnSky <ikadro@gmail.com>
102 lines
3.4 KiB
C
102 lines
3.4 KiB
C
/*
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* Android MediaCodec public API
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*
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* Copyright (c) 2016 Matthieu Bouron <matthieu.bouron stupeflix.com>
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*
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* This file is part of FFmpeg.
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*
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* FFmpeg is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* FFmpeg is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with FFmpeg; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#ifndef AVCODEC_MEDIACODEC_H
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#define AVCODEC_MEDIACODEC_H
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#include "libavcodec/avcodec.h"
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/**
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* This structure holds a reference to a android/view/Surface object that will
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* be used as output by the decoder.
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*
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*/
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typedef struct AVMediaCodecContext {
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/**
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* android/view/Surface object reference.
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*/
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void *surface;
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} AVMediaCodecContext;
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/**
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* Allocate and initialize a MediaCodec context.
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*
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* When decoding with MediaCodec is finished, the caller must free the
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* MediaCodec context with av_mediacodec_default_free.
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*
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* @return a pointer to a newly allocated AVMediaCodecContext on success, NULL otherwise
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*/
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AVMediaCodecContext *av_mediacodec_alloc_context(void);
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/**
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* Convenience function that sets up the MediaCodec context.
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*
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* @param avctx codec context
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* @param ctx MediaCodec context to initialize
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* @param surface reference to an android/view/Surface
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* @return 0 on success, < 0 otherwise
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*/
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int av_mediacodec_default_init(AVCodecContext *avctx, AVMediaCodecContext *ctx, void *surface);
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/**
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* This function must be called to free the MediaCodec context initialized with
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* av_mediacodec_default_init().
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*
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* @param avctx codec context
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*/
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void av_mediacodec_default_free(AVCodecContext *avctx);
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/**
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* Opaque structure representing a MediaCodec buffer to render.
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*/
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typedef struct MediaCodecBuffer AVMediaCodecBuffer;
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/**
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* Release a MediaCodec buffer and render it to the surface that is associated
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* with the decoder. This function should only be called once on a given
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* buffer, once released the underlying buffer returns to the codec, thus
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* subsequent calls to this function will have no effect.
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*
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* @param buffer the buffer to render
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* @param render 1 to release and render the buffer to the surface or 0 to
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* discard the buffer
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* @return 0 on success, < 0 otherwise
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*/
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int av_mediacodec_release_buffer(AVMediaCodecBuffer *buffer, int render);
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/**
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* Release a MediaCodec buffer and render it at the given time to the surface
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* that is associated with the decoder. The timestamp must be within one second
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* of the current java/lang/System#nanoTime() (which is implemented using
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* CLOCK_MONOTONIC on Android). See the Android MediaCodec documentation
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* of android/media/MediaCodec#releaseOutputBuffer(int,long) for more details.
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*
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* @param buffer the buffer to render
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* @param time timestamp in nanoseconds of when to render the buffer
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* @return 0 on success, < 0 otherwise
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*/
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int av_mediacodec_render_buffer_at_time(AVMediaCodecBuffer *buffer, int64_t time);
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#endif /* AVCODEC_MEDIACODEC_H */
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