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* Missing space * Update .gitignore * oops * Missed constant * Regenerate libs * Remove excess space * Regenerate * Swap int for s32
58 lines
2.3 KiB
C++
58 lines
2.3 KiB
C++
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include "common/types.h"
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namespace Core::Loader {
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class SymbolsResolver;
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}
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namespace Libraries::Remoteplay {
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s32 PS4_SYSV_ABI sceRemoteplayApprove();
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s32 PS4_SYSV_ABI sceRemoteplayChangeEnterKey();
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s32 PS4_SYSV_ABI sceRemoteplayClearAllRegistData();
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s32 PS4_SYSV_ABI sceRemoteplayClearConnectHistory();
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s32 PS4_SYSV_ABI sceRemoteplayConfirmDeviceRegist();
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s32 PS4_SYSV_ABI sceRemoteplayDisconnect();
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s32 PS4_SYSV_ABI sceRemoteplayGeneratePinCode();
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s32 PS4_SYSV_ABI sceRemoteplayGetApMode();
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s32 PS4_SYSV_ABI sceRemoteplayGetConnectHistory();
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s32 PS4_SYSV_ABI sceRemoteplayGetConnectionStatus();
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s32 PS4_SYSV_ABI sceRemoteplayGetConnectUserId();
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s32 PS4_SYSV_ABI sceRemoteplayGetMbusDeviceInfo();
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s32 PS4_SYSV_ABI sceRemoteplayGetOperationStatus();
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s32 PS4_SYSV_ABI sceRemoteplayGetRemoteplayStatus();
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s32 PS4_SYSV_ABI sceRemoteplayGetRpMode();
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s32 PS4_SYSV_ABI sceRemoteplayImeClose();
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s32 PS4_SYSV_ABI sceRemoteplayImeFilterResult();
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s32 PS4_SYSV_ABI sceRemoteplayImeGetEvent();
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s32 PS4_SYSV_ABI sceRemoteplayImeNotify();
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s32 PS4_SYSV_ABI sceRemoteplayImeNotifyEventResult();
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s32 PS4_SYSV_ABI sceRemoteplayImeOpen();
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s32 PS4_SYSV_ABI sceRemoteplayImeSetCaret();
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s32 PS4_SYSV_ABI sceRemoteplayImeSetText();
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s32 PS4_SYSV_ABI sceRemoteplayInitialize();
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s32 PS4_SYSV_ABI sceRemoteplayIsRemoteOskReady();
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s32 PS4_SYSV_ABI sceRemoteplayIsRemotePlaying();
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s32 PS4_SYSV_ABI sceRemoteplayNotifyMbusDeviceRegistComplete();
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s32 PS4_SYSV_ABI sceRemoteplayNotifyNpPushWakeup();
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s32 PS4_SYSV_ABI sceRemoteplayNotifyPinCodeError();
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s32 PS4_SYSV_ABI sceRemoteplayNotifyUserDelete();
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s32 PS4_SYSV_ABI sceRemoteplayPrintAllRegistData();
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s32 PS4_SYSV_ABI sceRemoteplayProhibit();
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s32 PS4_SYSV_ABI sceRemoteplayProhibitStreaming();
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s32 PS4_SYSV_ABI sceRemoteplayServerLock();
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s32 PS4_SYSV_ABI sceRemoteplayServerUnLock();
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s32 PS4_SYSV_ABI sceRemoteplaySetApMode();
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s32 PS4_SYSV_ABI sceRemoteplaySetLogLevel();
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s32 PS4_SYSV_ABI sceRemoteplaySetProhibition();
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s32 PS4_SYSV_ABI sceRemoteplaySetProhibitionForVsh();
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s32 PS4_SYSV_ABI sceRemoteplaySetRpMode();
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s32 PS4_SYSV_ABI sceRemoteplayTerminate();
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s32 PS4_SYSV_ABI Func_1D5EE365ED5FADB3();
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void RegisterlibSceRemoteplay(Core::Loader::SymbolsResolver* sym);
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} // namespace Libraries::Remoteplay
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