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archived-moduleGenerator/libraries/savedatadialog.h
Stephen Miller f3cf28ca61 Minor Fixes (#4)
* Missing space

* Update .gitignore

* oops

* Missed constant

* Regenerate libs

* Remove excess space

* Regenerate

* Swap int for s32
2025-01-13 21:36:00 +02:00

26 lines
843 B
C++

// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "common/types.h"
namespace Core::Loader {
class SymbolsResolver;
}
namespace Libraries::SaveDataDialog {
s32 PS4_SYSV_ABI sceSaveDataDialogClose();
s32 PS4_SYSV_ABI sceSaveDataDialogGetResult();
s32 PS4_SYSV_ABI sceSaveDataDialogGetStatus();
s32 PS4_SYSV_ABI sceSaveDataDialogInitialize();
s32 PS4_SYSV_ABI sceSaveDataDialogIsReadyToDisplay();
s32 PS4_SYSV_ABI sceSaveDataDialogOpen();
s32 PS4_SYSV_ABI sceSaveDataDialogProgressBarInc();
s32 PS4_SYSV_ABI sceSaveDataDialogProgressBarSetValue();
s32 PS4_SYSV_ABI sceSaveDataDialogTerminate();
s32 PS4_SYSV_ABI sceSaveDataDialogUpdateStatus();
void RegisterlibSceSaveDataDialog(Core::Loader::SymbolsResolver* sym);
} // namespace Libraries::SaveDataDialog