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archived-moduleGenerator/libraries/sysmodule.h
Stephen Miller f3cf28ca61 Minor Fixes (#4)
* Missing space

* Update .gitignore

* oops

* Missed constant

* Regenerate libs

* Remove excess space

* Regenerate

* Swap int for s32
2025-01-13 21:36:00 +02:00

32 lines
1.2 KiB
C++

// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "common/types.h"
namespace Core::Loader {
class SymbolsResolver;
}
namespace Libraries::Sysmodule {
s32 PS4_SYSV_ABI sceSysmoduleGetModuleHandleInternal();
s32 PS4_SYSV_ABI sceSysmoduleGetModuleInfoForUnwind();
s32 PS4_SYSV_ABI sceSysmoduleIsCalledFromSysModule();
s32 PS4_SYSV_ABI sceSysmoduleIsCameraPreloaded();
s32 PS4_SYSV_ABI sceSysmoduleIsLoaded();
s32 PS4_SYSV_ABI sceSysmoduleIsLoadedInternal();
s32 PS4_SYSV_ABI sceSysmoduleLoadModule();
s32 PS4_SYSV_ABI sceSysmoduleLoadModuleByNameInternal();
s32 PS4_SYSV_ABI sceSysmoduleLoadModuleInternal();
s32 PS4_SYSV_ABI sceSysmoduleLoadModuleInternalWithArg();
s32 PS4_SYSV_ABI sceSysmoduleMapLibcForLibkernel();
s32 PS4_SYSV_ABI sceSysmodulePreloadModuleForLibkernel();
s32 PS4_SYSV_ABI sceSysmoduleUnloadModule();
s32 PS4_SYSV_ABI sceSysmoduleUnloadModuleByNameInternal();
s32 PS4_SYSV_ABI sceSysmoduleUnloadModuleInternal();
s32 PS4_SYSV_ABI sceSysmoduleUnloadModuleInternalWithArg();
void RegisterlibSceSysmodule(Core::Loader::SymbolsResolver* sym);
} // namespace Libraries::Sysmodule