95 Commits

Author SHA1 Message Date
Kyoskii
4da7070654 Update Bloodborne.xml (#93)
* Update Bloodborne.xml

fixing some errors, minor changes in fps patch

* Update Bloodborne.xml

* Update Bloodborne.xml

* Update Bloodborne.xml

-added camera rotation patc
2025-11-28 09:50:57 +02:00
Missake
2b064d9ddb delete disable dynamic lighting patch (#91) 2025-11-25 10:58:02 +02:00
Kyoskii
694d554039 Update Bloodborne.xml (#90)
* Update Bloodborne.xml

-Changed the new 60 fps patch to instead modify fps cap to 480, 

-Renamed new 60 fps patch to "Uncap FPS" it sets limit to 480.
(the game engine breaks above ~100 fps, so essentially it's uncapped since realistically nobody will reach 480 fps during play, and can cap fps externally or via vblank frequency to 100 or lower). --This was mainly done since the "disable vsync" patch seems to produce performance issues for some users who try to go beyond the default 60 fps cap that was set. by the 60 fps patches.

-added line to force swap the default fps mode from 30FPS_withoutSkipTearing to 60_FPSwithoutSkip (thanks to stephen and turtle for the help!) This mode seems to produce better, more consistent frame times, at least with testing in shadps4.

* Update Bloodborne.xml

* Update Bloodborne.xml

oops, forgot to clamp deltatime to 30 instead of 60

* Update Bloodborne.xml

oops, did a lazy change and had to fix second deltatime clamp address
2025-11-25 09:00:55 +02:00
Missake
9f56069a67 Add description for Ultrawide patches (#88)
* update patches description and delete useless patch

* fix typo
2025-11-25 09:00:36 +02:00
Missake
0ce9c38198 Change description of resolution patches above 1080p (#85) 2025-11-23 14:42:31 +01:00
Kyoskii
fb22b1fcb9 Update Bloodborne.xml (#84)
-Added a few LOD additions.
Model LOD -2 (Lowest model LOD, boosts performance.)
Model LOD -1 (Lower model LOD, boosts performance.)
Model LOD  2 (Highest model LOD, boosts performance.)

-Added a new 60 fps patch version that incorporates a 60 frame clamp to deltatime (thanks to https://github.com/emoose) 

-Added back the Graphic Heap patch.
users were requesting it to be added as it was incorporated into resolution patches above 1080p, which leaves you unavailable to use it with base 1080p resolution or lower. (helps with lag/stutters once caching data, instead of clearing them for newer cached data).

-Modified the Tasksplit patch with more performant values (hopefully, atleast from testing).
2025-11-19 09:49:34 +02:00
Missake212
e704a201ee Update TheLastGuardian.xml (#82) 2025-09-26 23:28:49 +03:00
Missake212
4533cef8b4 Update Bloodborne.xml (#81) 2025-09-24 07:49:57 +03:00
Riccardo Nava
6c222f47db Ratchet and Clank: 1440P resolution patch (#79) 2025-09-19 08:23:56 +03:00
UltraDaCat
96d878f3ea Update Bloodborne.xml (#80) 2025-09-16 16:14:20 +02:00
squidbus
a4708e6b79 Ratchet and Clank: Remove hang bypass and add macOS workaround. (#78) 2025-09-14 01:36:32 -07:00
Missake212
8322323cbf Add 60 fps patch and debug menu to R&C (#76) 2025-09-14 01:36:12 -07:00
georgemoralis
4609d12be4 Merge pull request #74 from Missake212/patch-4
Changing the disable vsync patch description
2025-09-02 17:32:44 +03:00
Missake212
94042b2e4a the order 1886 2025-08-31 04:23:19 +01:00
kalaposfos13
8a523c6290 Add Mac memory workaround patch for Driveclub 2025-08-27 13:31:55 +02:00
Missake212
591814ec6d Update Bloodborne.xml (#73) 2025-08-24 00:32:58 -03:00
Missake212
6318d67914 Update Bloodborne.xml 2025-08-21 16:24:29 +01:00
Missake212
fb02469188 Debloating Bloodborne.xml (#65)
* first step

* adding back enemy control

* deleting non working patches

* other shad original patch I deleted restored

* purging res patches

* Update Bloodborne.xml
2025-08-15 16:57:49 +02:00
georgemoralis
9bffcf6532 Merge pull request #71 from marecl/main
Ratchet&Clank - NoHang fix for 01.07
2025-08-13 16:42:28 +03:00
kalaposfos13
927364ac82 Add new Driveclub patches 2025-08-09 10:52:03 +02:00
Marek Ledworowski
c872f38ddb Ratchet&Clank - NoHang fix for 01.07 2025-08-08 22:10:21 +02:00
emoose
cd6cee43df Bloodborne: add Intel 12th gen crash workaround (#69)
* Bloodborne: add Intel 12th gen workaround patch

* Bloodborne: mention Windows in SFX fix
2025-08-03 13:41:10 +02:00
marecl
848ff150e0 Cleaned up old initializer fix (#68) 2025-07-30 15:53:38 +02:00
Missake212
0286631413 tasksplit patch (#66) 2025-07-28 17:31:02 +02:00
Missake212
d9b0a6dc3d fix typo (#67) 2025-07-28 17:30:36 +02:00
kalaposfos13
cf06c92ee5 Clarify the differences between the two 60 FPS patches 2025-07-20 17:48:27 +02:00
kalaposfos13
990c0007e9 A stupider but objectively better way to achieve 60 FPS 2025-07-20 17:16:48 +02:00
kalaposfos13
4dced5eb96 Add japanese CUSA ID to the TLG patch 2025-07-17 09:18:11 +02:00
kalaposfos13
a5862a3dcf Revert "Bloodborne: Add 'Disable Face Customization' patch (#58)" (#61)
This reverts commit c38536ca83.
2025-07-14 14:33:20 +02:00
Connor Harrison
633ecd1e30 LEGO Dimensions 60 FPS Patch 2025-07-13 23:00:45 +01:00
auser1337
c38536ca83 Bloodborne: Add 'Disable Face Customization' patch (#58)
* Update Bloodborne.xml

* Fix typo
2025-07-13 08:55:53 +02:00
UltraDaCat
b077285c89 added eu serial to Persona5_Royal.xml (#57) 2025-07-06 18:42:44 -03:00
Stephen Miller
630fc0750b TLG Patch Hotfix
Double end tag breaks things.
2025-07-05 16:04:45 -05:00
Missake212
2760ac74e5 Creating TheLastGuardian.xml (#56)
* Add files via upload

* Update TheLastGuardian.xml

* Update TheLastGuardian.xml

* Update TheLastGuardian.xml

* 1440p patch
2025-07-05 22:47:24 +02:00
kalaposfos13
01c32284a7 Revert "Driveclub.xml" (#55) 2025-07-05 14:32:48 +02:00
ahmadsal13
5dda253715 Update Driveclub.xml
Updated with 1440p as an option
2025-06-30 13:06:48 -05:00
ahmadsal13
e5665c2cd9 Driveclub.xml
This patch modifies Driveclub’s internal rendering resolution to 5120x1080, matching ultra-wide 32:9 displays such as super ultrawide monitors (e.g., Samsung Odyssey G9). While the PlayStation 4 natively outputs at a maximum of 1920x1080 (1080p), this patch forces the internal framebuffer and camera FOV to render at the wider 5120x1080 resolution.

⚠️ Important Notes:

    The game will still output at 1080p unless used on a PS4 emulator or hardware that allows native framebuffer scaling or EDID spoofing.

    This patch ensures that the entire field of view is widened, which results in improved peripheral vision and a more immersive driving experience — especially valuable in cockpit view.

    HUD and UI elements may stretch or misalign, as they were designed for 16:9. Menus and overlays may appear cut off or improperly scaled.

    Performance may degrade depending on how your environment handles the increased internal render resolution. Pairing this patch with the included 60 FPS unlock is recommended for smoother gameplay.
2025-06-30 12:08:22 -05:00
kalaposfos13
9b7810615a Add non system modules patch 2025-06-26 08:25:30 +02:00
Missake212
c06e3ad34e Adding DriveClub.xml file and clean up (#52)
* Add files via upload

* Update Ratchet_and_Clank.xml

* Update Catherine_FullBody.xml

* Update HatsuneMiku_ProjectDIVAFutureTone.xml

* Update Bloodborne.xml

* Update Driveclub.xml

* fixing wrong value for 4K patch

* deleting 1440 and 4k patches Driveclub.xml

* Update Driveclub.xml with kaka changes

* Update Driveclub.xml

* Update Driveclub.xml

* Update Driveclub.xml
2025-06-26 07:08:55 +02:00
Missake212
f9d93a4efa Update Ratchet_and_Clank.xml 2025-06-15 01:09:17 +01:00
Missake212
1358b418c8 Add files via upload 2025-06-14 00:39:31 +01:00
kalaposfos13
41fe75b727 Add notes 2025-06-11 13:21:32 +02:00
kalaposfos13
48728d1505 Add GoldHEN patches with changed offsets to work with shadPS4 2025-06-11 13:07:41 +02:00
brad0demx
f14f5db0fb Update Bloodborne.xml 2025-06-04 04:30:28 +01:00
brad0demx
17aa8a2bdc Update Bloodborne.xml
Fix formatting, removed "is enabled = true"
2025-06-04 03:54:44 +01:00
brad0demx
5ceca69323 Add debug menu patch to Bloodborne.xml 2025-06-04 03:49:20 +01:00
tlarok
814a6c3782 Update Bloodborne.xml 2025-05-07 20:41:46 +02:00
tlarok
8a2aead4c0 all high resolutions with head patch
just added line from fmod patch to all high res
2025-05-07 17:15:35 +02:00
Stephen Miller
443d2297e1 Update my heap sizes patch
Main builds (with that isDevKit option enabled) can support slightly higher heap sizes. This should improve rendering at high resolutions further.
Also makes the description more useful for the rare individual who will actually read it.
2025-05-06 11:25:46 -05:00
Missake212
612e08f622 Update Bloodborne.xml
Idk I've been asked to PR this
2025-05-06 10:14:01 +01:00