diff --git a/src/shader_recompiler/frontend/translate/translate.h b/src/shader_recompiler/frontend/translate/translate.h index f999a3e3e..3d4d7ca72 100644 --- a/src/shader_recompiler/frontend/translate/translate.h +++ b/src/shader_recompiler/frontend/translate/translate.h @@ -259,6 +259,7 @@ public: void V_CVT_PK_I16_I32(const GcnInst& inst); void V_CVT_PK_U8_F32(const GcnInst& inst); void V_LSHL_B64(const GcnInst& inst); + void V_LSHR_B64(const GcnInst& inst); void V_ALIGNBIT_B32(const GcnInst& inst); void V_ALIGNBYTE_B32(const GcnInst& inst); void V_MUL_F64(const GcnInst& inst); diff --git a/src/shader_recompiler/frontend/translate/vector_alu.cpp b/src/shader_recompiler/frontend/translate/vector_alu.cpp index 0803647a2..5cb04f12f 100644 --- a/src/shader_recompiler/frontend/translate/vector_alu.cpp +++ b/src/shader_recompiler/frontend/translate/vector_alu.cpp @@ -394,6 +394,8 @@ void Translator::EmitVectorAlu(const GcnInst& inst) { return V_CVT_PK_U8_F32(inst); case Opcode::V_LSHL_B64: return V_LSHL_B64(inst); + case Opcode::V_LSHR_B64: + return V_LSHR_B64(inst); case Opcode::V_ADD_F64: return V_ADD_F64(inst); case Opcode::V_ALIGNBIT_B32: @@ -1357,6 +1359,12 @@ void Translator::V_LSHL_B64(const GcnInst& inst) { SetDst64(inst.dst[0], ir.ShiftLeftLogical(src0, ir.BitwiseAnd(src1, ir.Imm64(u64(0x3F))))); } +void Translator::V_LSHR_B64(const GcnInst& inst) { + const IR::U64 src0{GetSrc64(inst.src[0])}; + const IR::U64 src1{GetSrc64(inst.src[1])}; + SetDst64(inst.dst[0], ir.ShiftRightLogical(src0, ir.BitwiseAnd(src1, ir.Imm64(u64(0x3F))))); +} + void Translator::V_ALIGNBIT_B32(const GcnInst& inst) { const IR::U32 src0{GetSrc(inst.src[0])}; const IR::U32 src1{GetSrc(inst.src[1])};