* improved trophy key save on new keymanager

* updated CLI11 and sdl3

* delete so stupid git will know

* fixed?

* fix2

* fixed sdl3

* Fix missing CLI11 submodule
This commit is contained in:
georgemoralis
2026-01-30 13:59:52 +02:00
committed by GitHub
parent 4f11a8c979
commit 8b46650fb2
5 changed files with 22 additions and 135 deletions

15
.gitmodules vendored
View File

@@ -2,10 +2,6 @@
path = externals/zlib-ng
url = https://github.com/shadps4-emu/ext-zlib-ng.git
shallow = true
[submodule "externals/sdl3"]
path = externals/sdl3
url = https://github.com/shadps4-emu/ext-SDL.git
shallow = true
[submodule "externals/fmt"]
path = externals/fmt
url = https://github.com/shadps4-emu/ext-fmt.git
@@ -123,7 +119,10 @@
[submodule "externals/aacdec/fdk-aac"]
path = externals/aacdec/fdk-aac
url = https://android.googlesource.com/platform/external/aac
[submodule "externals/ext-CLI11"]
path = externals/ext-CLI11
url = https://github.com/shadexternals/ext-CLI11.git
branch = main
[submodule "externals/CLI11"]
path = externals/CLI11
url = https://github.com/shadexternals/CLI11.git
[submodule "externals/sdl3"]
path = externals/sdl3
url = https://github.com/shadexternals/sdl3.git

1
externals/CLI11 vendored Submodule

Submodule externals/CLI11 added at bf5a16a26a

View File

@@ -274,4 +274,4 @@ add_subdirectory(miniz)
set(CLI11_BUILD_TESTS OFF CACHE BOOL "" FORCE)
set(CLI11_BUILD_EXAMPLES OFF CACHE BOOL "" FORCE)
add_subdirectory(ext-CLI11)
add_subdirectory(CLI11)

1
externals/ext-CLI11 vendored

Submodule externals/ext-CLI11 deleted from 1cce148334

View File

@@ -39,11 +39,16 @@ int main(int argc, char* argv[]) {
// ---- Trophy key migration ----
auto key_manager = KeyManager::GetInstance();
key_manager->LoadFromFile();
if (key_manager->GetAllKeys().TrophyKeySet.ReleaseTrophyKey.empty() &&
!Config::getTrophyKey().empty()) {
key_manager->SetAllKeys({.TrophyKeySet = {.ReleaseTrophyKey = KeyManager::HexStringToBytes(
Config::getTrophyKey())}});
key_manager->SaveToFile();
auto keys = key_manager->GetAllKeys();
if (keys.TrophyKeySet.ReleaseTrophyKey.empty() && !Config::getTrophyKey().empty()) {
keys.TrophyKeySet.ReleaseTrophyKey =
KeyManager::HexStringToBytes(Config::getTrophyKey());
key_manager->SetAllKeys(keys);
key_manager->SaveToFile();
}
}
CLI::App app{"shadPS4 Emulator CLI"};
@@ -66,128 +71,11 @@ int main(int argc, char* argv[]) {
std::optional<std::filesystem::path> setAddonFolder;
std::optional<std::string> patchFile;
// ---- Options ----
app.add_option("-g,--game", gamePath, "Game path or ID");
app.add_option("-p,--patch", patchFile, "Patch file to apply");
app.add_flag("-i,--ignore-game-patch", ignoreGamePatch,
"Disable automatic loading of game patches");
// FULLSCREEN: behavior-identical
app.add_option("-f,--fullscreen", fullscreenStr, "Fullscreen mode (true|false)");
app.add_option("--override-root", overrideRoot)->check(CLI::ExistingDirectory);
app.add_flag("--wait-for-debugger", waitForDebugger);
app.add_option("--wait-for-pid", waitPid);
app.add_flag("--show-fps", showFps);
app.add_flag("--config-clean", configClean);
app.add_flag("--config-global", configGlobal);
app.add_flag("--log-append", logAppend);
app.add_option("--add-game-folder", addGameFolder)->check(CLI::ExistingDirectory);
app.add_option("--set-addon-folder", setAddonFolder)->check(CLI::ExistingDirectory);
// ---- Capture args after `--` verbatim ----
app.allow_extras();
app.parse_complete_callback([&]() {
const auto& extras = app.remaining();
if (!extras.empty()) {
gameArgs = extras;
}
});
// ---- No-args behavior ----
if (argc == 1) {
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_INFORMATION, "shadPS4",
"This is a CLI application. Please use the QTLauncher for a GUI:\n"
"https://github.com/shadps4-emu/shadps4-qtlauncher/releases",
nullptr);
std::cout << app.help();
return -1;
}
try {
app.parse(argc, argv);
} catch (const CLI::ParseError& e) {
return app.exit(e);
}
// ---- Utility commands ----
if (addGameFolder) {
Config::addGameInstallDir(*addGameFolder);
Config::save(user_dir / "config.toml");
std::cout << "Game folder successfully saved.\n";
return 0;
}
if (setAddonFolder) {
Config::setAddonInstallDir(*setAddonFolder);
Config::save(user_dir / "config.toml");
std::cout << "Addon folder successfully saved.\n";
return 0;
}
if (!gamePath.has_value()) {
if (!gameArgs.empty()) {
gamePath = gameArgs.front();
gameArgs.erase(gameArgs.begin());
} else {
std::cerr << "Error: Please provide a game path or ID.\n";
return 1;
}
}
// ---- Apply flags ----
if (patchFile)
MemoryPatcher::patch_file = *patchFile;
if (ignoreGamePatch)
Core::FileSys::MntPoints::ignore_game_patches = true;
if (fullscreenStr) {
if (*fullscreenStr == "true") {
Config::setIsFullscreen(true);
} else if (*fullscreenStr == "false") {
Config::setIsFullscreen(false);
} else {
std::cerr << "Error: Invalid argument for --fullscreen (use true|false)\n";
return 1;
}
}
if (showFps)
Config::setShowFpsCounter(true);
if (configClean)
Config::setConfigMode(Config::ConfigMode::Clean);
if (configGlobal)
Config::setConfigMode(Config::ConfigMode::Global);
if (logAppend)
Common::Log::SetAppend();
// ---- Resolve game path or ID ----
std::filesystem::path ebootPath(*gamePath);
if (!std::filesystem::exists(ebootPath)) {
bool found = false;
constexpr int maxDepth = 5;
for (const auto& installDir : Config::getGameInstallDirs()) {
if (auto foundPath = Common::FS::FindGameByID(installDir, *gamePath, maxDepth)) {
ebootPath = *foundPath;
found = true;
break;
}
}
if (!found) {
std::cerr << "Error: Game ID or file path not found: " << *gamePath << "\n";
return 1;
}
}
if (waitPid)
Core::Debugger::WaitForPid(*waitPid);
// const char* const ebootPath = "M:/PS4/dumpedgames/CUSA00207/eboot.bin"; // bloodborne
// const char* const eboot_path = "D:/ps4/shadps4games/CUSA07010/eboot.bin";//sonic mania
// const char* const eboot_path = "C:/ps4tests/CUSA03318/eboot.bin";//carmageddon
const char* const ebootPath = "C:/ps4tests/CUSA04518/eboot.bin"; // project diva x
// const char* const ebootPath = "D:/ps4sdk/rain.elf";
auto* emulator = Common::Singleton<Core::Emulator>::Instance();
emulator->executableName = argv[0];