mirror of
https://github.com/shadps4-emu/shadPS4.git
synced 2026-01-31 00:55:19 +01:00
64 lines
2.6 KiB
C++
64 lines
2.6 KiB
C++
// SPDX-FileCopyrightText: Copyright 2024-2026 shadPS4 Emulator Project
|
|
// SPDX-License-Identifier: GPL-2.0-or-later
|
|
|
|
#pragma once
|
|
|
|
#include <core/libraries/system/userservice.h>
|
|
#include "common/types.h"
|
|
|
|
namespace Core::Loader {
|
|
class SymbolsResolver;
|
|
}
|
|
|
|
// returning codes in sceRemoteplayGetConnectionStatus pstatus
|
|
constexpr int ORBIS_REMOTEPLAY_CONNECTION_STATUS_DISCONNECT = 0;
|
|
constexpr int ORBIS_REMOTEPLAY_CONNECTION_STATUS_CONNECT = 1;
|
|
|
|
namespace Libraries::Remoteplay {
|
|
|
|
int PS4_SYSV_ABI sceRemoteplayApprove();
|
|
int PS4_SYSV_ABI sceRemoteplayChangeEnterKey();
|
|
int PS4_SYSV_ABI sceRemoteplayClearAllRegistData();
|
|
int PS4_SYSV_ABI sceRemoteplayClearConnectHistory();
|
|
int PS4_SYSV_ABI sceRemoteplayConfirmDeviceRegist();
|
|
int PS4_SYSV_ABI sceRemoteplayDisconnect();
|
|
int PS4_SYSV_ABI sceRemoteplayGeneratePinCode();
|
|
int PS4_SYSV_ABI sceRemoteplayGetApMode();
|
|
int PS4_SYSV_ABI sceRemoteplayGetConnectHistory();
|
|
int PS4_SYSV_ABI sceRemoteplayGetConnectionStatus(
|
|
Libraries::UserService::OrbisUserServiceUserId userId, int* pStatus);
|
|
int PS4_SYSV_ABI sceRemoteplayGetConnectUserId();
|
|
int PS4_SYSV_ABI sceRemoteplayGetMbusDeviceInfo();
|
|
int PS4_SYSV_ABI sceRemoteplayGetOperationStatus();
|
|
int PS4_SYSV_ABI sceRemoteplayGetRemoteplayStatus();
|
|
int PS4_SYSV_ABI sceRemoteplayGetRpMode();
|
|
int PS4_SYSV_ABI sceRemoteplayImeClose();
|
|
int PS4_SYSV_ABI sceRemoteplayImeFilterResult();
|
|
int PS4_SYSV_ABI sceRemoteplayImeGetEvent();
|
|
int PS4_SYSV_ABI sceRemoteplayImeNotify();
|
|
int PS4_SYSV_ABI sceRemoteplayImeNotifyEventResult();
|
|
int PS4_SYSV_ABI sceRemoteplayImeOpen();
|
|
int PS4_SYSV_ABI sceRemoteplayImeSetCaret();
|
|
int PS4_SYSV_ABI sceRemoteplayImeSetText();
|
|
int PS4_SYSV_ABI sceRemoteplayInitialize();
|
|
int PS4_SYSV_ABI sceRemoteplayIsRemoteOskReady();
|
|
int PS4_SYSV_ABI sceRemoteplayIsRemotePlaying();
|
|
int PS4_SYSV_ABI sceRemoteplayNotifyMbusDeviceRegistComplete();
|
|
int PS4_SYSV_ABI sceRemoteplayNotifyNpPushWakeup();
|
|
int PS4_SYSV_ABI sceRemoteplayNotifyPinCodeError();
|
|
int PS4_SYSV_ABI sceRemoteplayNotifyUserDelete();
|
|
int PS4_SYSV_ABI sceRemoteplayPrintAllRegistData();
|
|
int PS4_SYSV_ABI sceRemoteplayProhibit();
|
|
int PS4_SYSV_ABI sceRemoteplayProhibitStreaming();
|
|
int PS4_SYSV_ABI sceRemoteplayServerLock();
|
|
int PS4_SYSV_ABI sceRemoteplayServerUnLock();
|
|
int PS4_SYSV_ABI sceRemoteplaySetApMode();
|
|
int PS4_SYSV_ABI sceRemoteplaySetLogLevel();
|
|
int PS4_SYSV_ABI sceRemoteplaySetProhibition();
|
|
int PS4_SYSV_ABI sceRemoteplaySetProhibitionForVsh();
|
|
int PS4_SYSV_ABI sceRemoteplaySetRpMode();
|
|
int PS4_SYSV_ABI sceRemoteplayTerminate();
|
|
int PS4_SYSV_ABI Func_1D5EE365ED5FADB3();
|
|
|
|
void RegisterLib(Core::Loader::SymbolsResolver* sym);
|
|
} // namespace Libraries::Remoteplay
|