mirror of
https://github.com/shadps4-emu/shadPS4.git
synced 2026-01-31 00:55:19 +01:00
* added new cli parser using CLI11 * pff * fixed repo * fix game autodetection * clear unessecary comments * added a check * fixed? * parse extras * one more try * readded -g * fixed ignore_game_patches flag * some rewrite improvements
199 lines
6.1 KiB
C++
199 lines
6.1 KiB
C++
// SPDX-FileCopyrightText: Copyright 2025-2026 shadPS4 Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include <filesystem>
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#include <iostream>
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#include <memory>
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#include <optional>
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#include <vector>
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#include <CLI/CLI.hpp>
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#include <SDL3/SDL_messagebox.h>
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#include <core/emulator_state.h>
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#include "common/config.h"
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#include "common/key_manager.h"
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#include "common/logging/backend.h"
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#include "common/memory_patcher.h"
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#include "common/path_util.h"
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#include "core/debugger.h"
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#include "core/file_sys/fs.h"
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#include "core/ipc/ipc.h"
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#include "emulator.h"
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#ifdef _WIN32
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#include <windows.h>
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#endif
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int main(int argc, char* argv[]) {
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#ifdef _WIN32
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SetConsoleOutputCP(CP_UTF8);
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#endif
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IPC::Instance().Init();
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auto emu_state = std::make_shared<EmulatorState>();
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EmulatorState::SetInstance(emu_state);
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const auto user_dir = Common::FS::GetUserPath(Common::FS::PathType::UserDir);
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Config::load(user_dir / "config.toml");
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// ---- Trophy key migration ----
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auto key_manager = KeyManager::GetInstance();
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if (key_manager->GetAllKeys().TrophyKeySet.ReleaseTrophyKey.empty() &&
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!Config::getTrophyKey().empty()) {
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key_manager->SetAllKeys({.TrophyKeySet = {.ReleaseTrophyKey = KeyManager::HexStringToBytes(
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Config::getTrophyKey())}});
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key_manager->SaveToFile();
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}
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CLI::App app{"shadPS4 Emulator CLI"};
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// ---- CLI state ----
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std::optional<std::string> gamePath;
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std::vector<std::string> gameArgs;
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std::optional<std::filesystem::path> overrideRoot;
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std::optional<int> waitPid;
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bool waitForDebugger = false;
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std::optional<std::string> fullscreenStr;
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bool ignoreGamePatch = false;
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bool showFps = false;
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bool configClean = false;
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bool configGlobal = false;
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bool logAppend = false;
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std::optional<std::filesystem::path> addGameFolder;
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std::optional<std::filesystem::path> setAddonFolder;
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std::optional<std::string> patchFile;
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// ---- Options ----
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app.add_option("-g,--game", gamePath, "Game path or ID");
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app.add_option("-p,--patch", patchFile, "Patch file to apply");
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app.add_flag("-i,--ignore-game-patch", ignoreGamePatch,
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"Disable automatic loading of game patches");
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// FULLSCREEN: behavior-identical
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app.add_option("-f,--fullscreen", fullscreenStr, "Fullscreen mode (true|false)");
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app.add_option("--override-root", overrideRoot)->check(CLI::ExistingDirectory);
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app.add_flag("--wait-for-debugger", waitForDebugger);
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app.add_option("--wait-for-pid", waitPid);
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app.add_flag("--show-fps", showFps);
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app.add_flag("--config-clean", configClean);
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app.add_flag("--config-global", configGlobal);
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app.add_flag("--log-append", logAppend);
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app.add_option("--add-game-folder", addGameFolder)->check(CLI::ExistingDirectory);
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app.add_option("--set-addon-folder", setAddonFolder)->check(CLI::ExistingDirectory);
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// ---- Capture args after `--` verbatim ----
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app.allow_extras();
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app.parse_complete_callback([&]() {
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const auto& extras = app.remaining();
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if (!extras.empty()) {
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gameArgs = extras;
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}
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});
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// ---- No-args behavior ----
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if (argc == 1) {
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SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_INFORMATION, "shadPS4",
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"This is a CLI application. Please use the QTLauncher for a GUI:\n"
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"https://github.com/shadps4-emu/shadps4-qtlauncher/releases",
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nullptr);
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std::cout << app.help();
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return -1;
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}
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try {
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app.parse(argc, argv);
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} catch (const CLI::ParseError& e) {
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return app.exit(e);
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}
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// ---- Utility commands ----
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if (addGameFolder) {
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Config::addGameInstallDir(*addGameFolder);
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Config::save(user_dir / "config.toml");
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std::cout << "Game folder successfully saved.\n";
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return 0;
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}
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if (setAddonFolder) {
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Config::setAddonInstallDir(*setAddonFolder);
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Config::save(user_dir / "config.toml");
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std::cout << "Addon folder successfully saved.\n";
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return 0;
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}
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if (!gamePath.has_value()) {
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if (!gameArgs.empty()) {
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gamePath = gameArgs.front();
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gameArgs.erase(gameArgs.begin());
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} else {
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std::cerr << "Error: Please provide a game path or ID.\n";
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return 1;
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}
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}
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// ---- Apply flags ----
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if (patchFile)
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MemoryPatcher::patch_file = *patchFile;
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if (ignoreGamePatch)
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Core::FileSys::MntPoints::ignore_game_patches = true;
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if (fullscreenStr) {
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if (*fullscreenStr == "true") {
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Config::setIsFullscreen(true);
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} else if (*fullscreenStr == "false") {
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Config::setIsFullscreen(false);
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} else {
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std::cerr << "Error: Invalid argument for --fullscreen (use true|false)\n";
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return 1;
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}
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}
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if (showFps)
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Config::setShowFpsCounter(true);
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if (configClean)
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Config::setConfigMode(Config::ConfigMode::Clean);
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if (configGlobal)
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Config::setConfigMode(Config::ConfigMode::Global);
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if (logAppend)
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Common::Log::SetAppend();
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// ---- Resolve game path or ID ----
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std::filesystem::path ebootPath(*gamePath);
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if (!std::filesystem::exists(ebootPath)) {
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bool found = false;
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constexpr int maxDepth = 5;
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for (const auto& installDir : Config::getGameInstallDirs()) {
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if (auto foundPath = Common::FS::FindGameByID(installDir, *gamePath, maxDepth)) {
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ebootPath = *foundPath;
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found = true;
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break;
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}
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}
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if (!found) {
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std::cerr << "Error: Game ID or file path not found: " << *gamePath << "\n";
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return 1;
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}
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}
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if (waitPid)
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Core::Debugger::WaitForPid(*waitPid);
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auto* emulator = Common::Singleton<Core::Emulator>::Instance();
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emulator->executableName = argv[0];
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emulator->waitForDebuggerBeforeRun = waitForDebugger;
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emulator->Run(ebootPath, gameArgs, overrideRoot);
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return 0;
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}
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