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cmake_minimum_required ( VERSION 3.16 )
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if ( CMAKE_CURRENT_SOURCE_DIR STREQUAL CMAKE_CURRENT_BINARY_DIR )
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message ( FATAL_ERROR "Prevented in-tree build. Please create a build directory outside of the SDL source code and run \" cmake -S ${ CMAKE_SOURCE_DIR } -B .\ " from there" )
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endif ( )
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# MSVC runtime library flags are selected by an abstraction.
set ( CMAKE_POLICY_DEFAULT_CMP0091 NEW )
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# See docs/release_checklist.md
project ( SDL3 LANGUAGES C CXX VERSION "3.0.0" )
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if ( CMAKE_SOURCE_DIR STREQUAL PROJECT_SOURCE_DIR )
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set ( SDL3_SUBPROJECT OFF )
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else ( )
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set ( SDL3_SUBPROJECT ON )
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endif ( )
2022-07-21 12:08:19 +00:00
# CMake 3.0 expands the "if(${A})" in "set(OFF 1);set(A OFF);if(${A})" to "if(1)"
# CMake 3.24+ emits a warning when not set.
unset ( OFF )
unset ( ON )
if ( POLICY CMP0054 )
cmake_policy ( SET CMP0054 NEW )
endif ( )
2021-10-05 16:34:29 +00:00
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include ( CheckLibraryExists )
include ( CheckIncludeFile )
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include ( CheckLanguage )
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include ( CheckSymbolExists )
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include ( CheckCSourceCompiles )
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include ( CheckCSourceRuns )
include ( CheckCCompilerFlag )
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include ( CheckCXXCompilerFlag )
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include ( CheckStructHasMember )
include ( CMakeDependentOption )
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include ( CMakeParseArguments )
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include ( CMakePushCheckState )
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include ( GNUInstallDirs )
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if ( NOT DEFINED OpenGL_GL_PREFERENCE )
set ( OpenGL_GL_PREFERENCE GLVND )
endif ( )
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find_package ( PkgConfig )
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list ( APPEND CMAKE_MODULE_PATH "${SDL3_SOURCE_DIR}/cmake" )
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include ( "${SDL3_SOURCE_DIR}/cmake/macros.cmake" )
include ( "${SDL3_SOURCE_DIR}/cmake/sdlchecks.cmake" )
include ( "${SDL3_SOURCE_DIR}/cmake/sdlcompilers.cmake" )
include ( "${SDL3_SOURCE_DIR}/cmake/sdlmanpages.cmake" )
include ( "${SDL3_SOURCE_DIR}/cmake/sdlplatform.cmake" )
include ( "${SDL3_SOURCE_DIR}/cmake/sdltargets.cmake" )
include ( "${SDL3_SOURCE_DIR}/cmake/CheckCPUArchitecture.cmake" )
include ( "${SDL3_SOURCE_DIR}/cmake/GetGitRevisionDescription.cmake" )
include ( "${SDL3_SOURCE_DIR}/cmake/3rdparty.cmake" )
SDL_DetectCompiler ( )
SDL_DetectCPUArchitecture ( )
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# Increment this if there is an incompatible change - but if that happens,
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# we should rename the library from SDL3 to SDL4, at which point this would
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# reset to 0 anyway.
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set ( SDL_SO_VERSION_MAJOR "0" )
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set ( SDL_SO_VERSION_MINOR "${PROJECT_VERSION_MINOR}" )
set ( SDL_SO_VERSION_PATCH "${PROJECT_VERSION_PATCH}" )
set ( SDL_SO_VERSION "${SDL_SO_VERSION_MAJOR}.${SDL_SO_VERSION_MINOR}.${SDL_SO_VERSION_PATCH}" )
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if ( PROJECT_VERSION_MINOR MATCHES "[02468]$" )
math ( EXPR SDL_DYLIB_COMPAT_VERSION_MAJOR "100 * ${PROJECT_VERSION_MINOR} + 1" )
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set ( SDL_DYLIB_COMPAT_VERSION_MINOR "0" )
math ( EXPR SDL_DYLIB_CURRENT_VERSION_MAJOR "${SDL_DYLIB_COMPAT_VERSION_MAJOR}" )
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set ( SDL_DYLIB_CURRENT_VERSION_MINOR "${PROJECT_VERSION_PATCH}" )
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else ( )
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math ( EXPR SDL_DYLIB_COMPAT_VERSION_MAJOR "100 * ${PROJECT_VERSION_MINOR} + ${PROJECT_VERSION_PATCH} + 1" )
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set ( SDL_DYLIB_COMPAT_VERSION_MINOR "0" )
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math ( EXPR SDL_DYLIB_CURRENT_VERSION_MAJOR "${SDL_DYLIB_COMPAT_VERSION_MAJOR}" )
set ( SDL_DYLIB_CURRENT_VERSION_MINOR "0" )
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endif ( )
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set ( SDL_DYLIB_CURRENT_VERSION_PATCH "0" )
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set ( SDL_DYLIB_COMPAT_VERSION_PATCH "0" )
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set ( SDL_DYLIB_CURRENT_VERSION "${SDL_DYLIB_CURRENT_VERSION_MAJOR}.${SDL_DYLIB_CURRENT_VERSION_MINOR}.${SDL_DYLIB_CURRENT_VERSION_PATCH}" )
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set ( SDL_DYLIB_COMPAT_VERSION "${SDL_DYLIB_COMPAT_VERSION_MAJOR}.${SDL_DYLIB_COMPAT_VERSION_MINOR}.${SDL_DYLIB_COMPAT_VERSION_PATCH}" )
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message ( DEBUG "SDL_SO_VERSION=${SDL_SO_VERSION} SDL_DYLIB_CURRENT_VERSION=${SDL_DYLIB_CURRENT_VERSION} SDL_DYLIB_COMPAT_VERSION=${SDL_DYLIB_COMPAT_VERSION}" )
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set ( SDL_FRAMEWORK_VERSION "A" )
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set ( SDL_CHECK_REQUIRED_INCLUDES "" CACHE STRING "Extra includes (for CMAKE_REQUIRED_INCLUDES)" )
set ( SDL_CHECK_REQUIRED_LINK_OPTIONS "" CACHE STRING "Extra link options (for CMAKE_REQUIRED_LINK_OPTIONS)" )
mark_as_advanced ( SDL_CHECK_REQUIRED_INCLUDES SDL_CHECK_REQUIRED_LINK_OPTIONS )
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string ( APPEND CMAKE_REQUIRED_FLAGS " -D_GNU_SOURCE=1" )
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list ( APPEND CMAKE_REQUIRED_INCLUDES ${ SDL_CHECK_REQUIRED_INCLUDES } )
list ( APPEND CMAKE_REQUIRED_LINK_OPTIONS ${ SDL_CHECK_REQUIRED_LINK_OPTIONS } )
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# Get the platform
SDL_DetectCMakePlatform ( )
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# Don't mistake macOS for unix
cmake: disable UNIX_SYS by default for Android
This force disables SDL_OSS, SDL_ALSA, SDL_JACK, SDL_ESD,
SDL_PIPEWIRE, SDL_ARTS, SDL_NAS, SDL_SNDIO, SDL_LIBSAMPLERATE,
SDL_RPATH, SDL_CLOCK_GETTIME and SDL_X11.
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if ( UNIX AND NOT ANDROID AND NOT APPLE AND NOT RISCOS )
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set ( UNIX_SYS ON )
else ( )
set ( UNIX_SYS OFF )
endif ( )
if ( UNIX OR APPLE )
set ( UNIX_OR_MAC_SYS ON )
else ( )
set ( UNIX_OR_MAC_SYS OFF )
endif ( )
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# Emscripten pthreads work, but you need to have a non-pthread fallback build
# for systems without support. It's not currently enough to not use
# pthread functions in a pthread-build; it won't start up on unsupported
# browsers. As such, you have to explicitly enable it on Emscripten builds
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# for the time being. This default will change to ON once this becomes
# commonly supported in browsers or the Emscripten team makes a single
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# binary work everywhere.
if ( UNIX_OR_MAC_SYS AND NOT EMSCRIPTEN )
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set ( SDL_PTHREADS_DEFAULT ON )
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else ( )
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set ( SDL_PTHREADS_DEFAULT OFF )
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endif ( )
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if ( UNIX_SYS OR ANDROID )
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set ( SDL_CLOCK_GETTIME_DEFAULT ON )
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else ( )
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set ( SDL_CLOCK_GETTIME_DEFAULT OFF )
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endif ( )
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# The hidraw support doesn't catch Xbox, PS4 and Nintendo controllers,
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# so we'll just use libusb when it's available. libusb does not support iOS,
# so we default to yes on iOS.
# TODO: Windows can support libusb, the hid.c file just depends on Unix APIs
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if ( ( WINDOWS AND NOT WINDOWS_STORE ) OR IOS OR TVOS OR VISIONOS OR ANDROID )
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set ( SDL_HIDAPI_LIBUSB_AVAILABLE FALSE )
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else ( )
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set ( SDL_HIDAPI_LIBUSB_AVAILABLE TRUE )
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endif ( )
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set ( SDL_ASSEMBLY_DEFAULT OFF )
if ( USE_CLANG OR USE_GCC OR USE_INTELCC OR MSVC_VERSION GREATER 1400 )
set ( SDL_ASSEMBLY_DEFAULT ON )
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endif ( )
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set ( SDL_GCC_ATOMICS_DEFAULT OFF )
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if ( USE_GCC OR USE_CLANG OR USE_INTELCC OR USE_QCC )
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set ( SDL_GCC_ATOMICS_DEFAULT ON )
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endif ( )
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# Default option knobs
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set ( SDL_LIBC_DEFAULT ON )
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set ( SDL_SYSTEM_ICONV_DEFAULT ON )
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if ( WINDOWS )
set ( SDL_LIBC_DEFAULT OFF )
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set ( SDL_SYSTEM_ICONV_DEFAULT OFF )
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endif ( )
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if ( MSVC )
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option ( SDL_FORCE_STATIC_VCRT "Force /MT for static VC runtimes" OFF )
if ( SDL_FORCE_STATIC_VCRT )
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if ( NOT DEFINED CMAKE_MSVC_RUNTIME_LIBRARY )
set ( CMAKE_MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>" )
endif ( )
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foreach ( flag_var
C M A K E _ C _ F L A G S C M A K E _ C _ F L A G S _ D E B U G C M A K E _ C _ F L A G S _ R E L E A S E
C M A K E _ C _ F L A G S _ M I N S I Z E R E L C M A K E _ C _ F L A G S _ R E L W I T H D E B I N F O )
if ( ${ flag_var } MATCHES "/MD" )
string ( REGEX REPLACE "/MD" "/MT" ${ flag_var } "${${flag_var}}" )
endif ( )
endforeach ( )
endif ( )
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if ( NOT SDL_LIBC )
# Make sure /RTC1 is disabled, otherwise it will use functions from the CRT
foreach ( flag_var
C M A K E _ C _ F L A G S C M A K E _ C _ F L A G S _ D E B U G C M A K E _ C _ F L A G S _ R E L E A S E
C M A K E _ C _ F L A G S _ M I N S I Z E R E L C M A K E _ C _ F L A G S _ R E L W I T H D E B I N F O )
string ( REGEX REPLACE "/RTC(su|[1su])" "" ${ flag_var } "${${flag_var}}" )
endforeach ( flag_var )
endif ( )
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if ( MSVC_CLANG )
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# clang-cl treats /W4 as '-Wall -Wextra' -- we don't need -Wextra
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foreach ( flag_var
C M A K E _ C _ F L A G S C M A K E _ C _ F L A G S _ D E B U G C M A K E _ C _ F L A G S _ R E L E A S E
C M A K E _ C _ F L A G S _ M I N S I Z E R E L C M A K E _ C _ F L A G S _ R E L W I T H D E B I N F O )
string ( REGEX REPLACE "/W4" "/W3" ${ flag_var } "${${flag_var}}" )
endforeach ( flag_var )
endif ( )
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endif ( )
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set ( SDL_SHARED_DEFAULT ON )
set ( SDL_STATIC_DEFAULT ON )
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set ( SDL_SHARED_AVAILABLE ON )
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set ( SDL_STATIC_AVAILABLE ON )
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# All these *_DEFAULT vars will default to ON if not specified,
# so you only need to override them if they need to be disabled.
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if ( EMSCRIPTEN )
# Set up default values for the currently supported set of subsystems:
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# Emscripten/Javascript does not have assembly support, a dynamic library
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# loading architecture, or low-level CPU inspection.
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# SDL_THREADS_DEFAULT now defaults to ON, but pthread support might be disabled by default.
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# !!! FIXME: most of these subsystems should default to ON if there are dummy implementations to be used.
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set ( SDL_ASSEMBLY_DEFAULT OFF )
set ( SDL_SHARED_AVAILABLE OFF )
set ( SDL_ATOMIC_DEFAULT OFF )
set ( SDL_LOADSO_DEFAULT OFF )
set ( SDL_CPUINFO_DEFAULT OFF )
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endif ( )
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if ( VITA OR PSP OR PS2 OR N3DS OR RISCOS )
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set ( SDL_SHARED_AVAILABLE OFF )
set ( SDL_LOADSO_DEFAULT OFF )
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endif ( )
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if ( SDL_SHARED_DEFAULT AND SDL_STATIC_DEFAULT AND SDL_SHARED_AVAILABLE )
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if ( DEFINED BUILD_SHARED_LIBS )
# When defined, use BUILD_SHARED_LIBS as default
if ( BUILD_SHARED_LIBS )
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set ( SDL_STATIC_DEFAULT OFF )
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else ( )
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set ( SDL_SHARED_DEFAULT OFF )
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endif ( )
else ( )
# Default to just building the shared library
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set ( SDL_STATIC_DEFAULT OFF )
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endif ( )
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endif ( )
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set ( SDL_SUBSYSTEMS
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A t o m i c
A u d i o
V i d e o
R e n d e r
E v e n t s
J o y s t i c k
H a p t i c
H i d a p i
P o w e r
T h r e a d s
T i m e r s
F i l e
L o a d s o
C P U i n f o
F i l e s y s t e m
S e n s o r
L o c a l e
M i s c
)
foreach ( _SUB IN LISTS SDL_SUBSYSTEMS )
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string ( TOUPPER ${ _SUB } _OPT )
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if ( NOT DEFINED SDL_ ${ _OPT } _DEFAULT )
set ( SDL_ ${ _OPT } _DEFAULT ON )
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endif ( )
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option ( SDL_ ${ _OPT } "Enable the ${_SUB} subsystem" ${ SDL_${_OPT } _DEFAULT} )
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endforeach ( )
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cmake_dependent_option ( SDL_FRAMEWORK "Build SDL libraries as Apple Framework" OFF "APPLE" OFF )
if ( SDL_FRAMEWORK )
set ( SDL_STATIC_AVAILABLE FALSE )
endif ( )
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# Allow some projects to be built conditionally.
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set_option ( SDL_DISABLE_INSTALL "Disable installation of SDL3" ${ SDL3_SUBPROJECT } )
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cmake_dependent_option ( SDL_DISABLE_INSTALL_CPACK "Create binary SDL3 archive using CPack" ${ SDL3_SUBPROJECT } "NOT SDL_DISABLE_INSTALL" ON )
2023-03-27 10:03:42 +00:00
cmake_dependent_option ( SDL_DISABLE_INSTALL_DOCS "Install docs for SDL3" ${ SDL3_SUBPROJECT } "NOT SDL_DISABLE_INSTALL;NOT SDL_FRAMEWORK" ON )
2023-01-18 17:05:54 +00:00
set_option ( SDL_DISABLE_UNINSTALL "Disable uninstallation of SDL3" OFF )
2022-01-11 16:34:14 +00:00
2023-03-27 10:03:42 +00:00
cmake_dependent_option ( SDL_DISABLE_ANDROID_JAR "Disable creation of SDL3.jar" ${ SDL3_SUBPROJECT } "ANDROID" ON )
2021-10-05 14:43:35 +00:00
option_string ( SDL_ASSERTIONS "Enable internal sanity checks (auto/disabled/release/enabled/paranoid)" "auto" )
2022-11-25 22:06:38 +00:00
set_option ( SDL_ASSEMBLY "Enable assembly routines" ${ SDL_ASSEMBLY_DEFAULT } )
2023-02-24 23:21:15 +00:00
dep_option ( SDL_AVX "Use AVX assembly routines" ON "SDL_ASSEMBLY;SDL_CPU_X86 OR SDL_CPU_X64" OFF )
2023-03-21 11:55:32 +00:00
dep_option ( SDL_AVX2 "Use AVX2 assembly routines" ON "SDL_ASSEMBLY;SDL_CPU_X86 OR SDL_CPU_X64" OFF )
2023-03-24 23:18:50 +00:00
dep_option ( SDL_AVX512F "Use AVX512F assembly routines" ON "SDL_ASSEMBLY;SDL_CPU_X86 OR SDL_CPU_X64" OFF )
2022-11-25 00:27:44 +00:00
dep_option ( SDL_SSE "Use SSE assembly routines" ON "SDL_ASSEMBLY;SDL_CPU_X86 OR SDL_CPU_X64" OFF )
dep_option ( SDL_SSE2 "Use SSE2 assembly routines" ON "SDL_ASSEMBLY;SDL_CPU_X86 OR SDL_CPU_X64" OFF )
dep_option ( SDL_SSE3 "Use SSE3 assembly routines" ON "SDL_ASSEMBLY;SDL_CPU_X86 OR SDL_CPU_X64" OFF )
2023-03-21 15:57:09 +00:00
dep_option ( SDL_SSE4_1 "Use SSE4.1 assembly routines" ON "SDL_ASSEMBLY;SDL_CPU_X86 OR SDL_CPU_X64" OFF )
dep_option ( SDL_SSE4_2 "Use SSE4.2 assembly routines" ON "SDL_ASSEMBLY;SDL_CPU_X86 OR SDL_CPU_X64" OFF )
2022-11-25 00:27:44 +00:00
dep_option ( SDL_MMX "Use MMX assembly routines" ON "SDL_ASSEMBLY;SDL_CPU_X86 OR SDL_CPU_X64" OFF )
2023-02-25 23:22:23 +00:00
dep_option ( SDL_ALTIVEC "Use Altivec assembly routines" ON "SDL_ASSEMBLY;SDL_CPU_POWERPC32 OR SDL_CPU_POWERPC64" OFF )
2022-11-25 00:27:44 +00:00
dep_option ( SDL_ARMSIMD "Use SIMD assembly blitters on ARM" OFF "SDL_ASSEMBLY;SDL_CPU_ARM32" OFF )
2023-04-04 19:47:00 +00:00
dep_option ( SDL_ARMNEON "Use NEON assembly routines" ON "SDL_ASSEMBLY;SDL_CPU_ARM32 OR SDL_CPU_ARM64" OFF )
dep_option ( SDL_ARMNEON_BLITTERS "Use NEON assembly blitters on ARM32" OFF "SDL_VIDEO;SDL_ASSEMBLY;SDL_ARMNEON;SDL_CPU_ARM32" OFF )
2022-11-25 01:18:16 +00:00
dep_option ( SDL_LSX "Use LSX assembly routines" ON "SDL_ASSEMBLY;SDL_CPU_LOONGARCH64" OFF )
dep_option ( SDL_LASX "Use LASX assembly routines" ON "SDL_ASSEMBLY;SDL_CPU_LOONGARCH64" OFF )
2022-11-25 00:27:44 +00:00
2022-11-26 00:45:13 +00:00
set_option ( SDL_LIBC "Use the system C library" ${ SDL_LIBC_DEFAULT } )
2022-11-26 00:53:16 +00:00
set_option ( SDL_SYSTEM_ICONV "Use iconv() from system-installed libraries" ${ SDL_SYSTEM_ICONV_DEFAULT } )
2023-02-28 03:20:30 +00:00
set_option ( SDL_GCC_ATOMICS "Use gcc builtin atomics" ${ SDL_GCC_ATOMICS_DEFAULT } )
2022-08-26 00:37:57 +00:00
dep_option ( SDL_DBUS "Enable D-Bus support" ON ${ UNIX_SYS } OFF )
2021-10-05 14:43:35 +00:00
set_option ( SDL_DISKAUDIO "Support the disk writer audio driver" ON )
set_option ( SDL_DUMMYAUDIO "Support the dummy audio driver" ON )
set_option ( SDL_DUMMYVIDEO "Use dummy video driver" ON )
2022-08-26 00:38:54 +00:00
dep_option ( SDL_IBUS "Enable IBus support" ON ${ UNIX_SYS } OFF )
2023-07-24 06:11:09 +00:00
dep_option ( SDL_OPENGL "Include OpenGL support" ON "NOT VISIONOS" OFF )
2023-04-19 14:28:39 +00:00
dep_option ( SDL_OPENGLES "Include OpenGL ES support" ON "NOT VISIONOS" OFF )
2023-02-28 03:20:30 +00:00
set_option ( SDL_PTHREADS "Use POSIX threads for multi-threading" ${ SDL_PTHREADS_DEFAULT } )
2021-10-05 14:43:35 +00:00
dep_option ( SDL_PTHREADS_SEM "Use pthread semaphores" ON "SDL_PTHREADS" OFF )
dep_option ( SDL_OSS "Support the OSS audio API" ON "UNIX_SYS OR RISCOS" OFF )
set_option ( SDL_ALSA "Support the ALSA audio API" ${ UNIX_SYS } )
dep_option ( SDL_ALSA_SHARED "Dynamically load ALSA audio support" ON "SDL_ALSA" OFF )
2022-11-23 03:50:20 +00:00
set_option ( SDL_JACK "Support the JACK audio API" ${ UNIX_SYS } )
dep_option ( SDL_JACK_SHARED "Dynamically load JACK audio support" ON "SDL_JACK" OFF )
2021-10-05 14:43:35 +00:00
set_option ( SDL_PIPEWIRE "Use Pipewire audio" ${ UNIX_SYS } )
dep_option ( SDL_PIPEWIRE_SHARED "Dynamically load Pipewire support" ON "SDL_PIPEWIRE" OFF )
set_option ( SDL_PULSEAUDIO "Use PulseAudio" ${ UNIX_SYS } )
dep_option ( SDL_PULSEAUDIO_SHARED "Dynamically load PulseAudio support" ON "SDL_PULSEAUDIO" OFF )
2022-11-22 19:04:10 +00:00
set_option ( SDL_SNDIO "Support the sndio audio API" ${ UNIX_SYS } )
dep_option ( SDL_SNDIO_SHARED "Dynamically load the sndio audio API" ON "SDL_SNDIO" OFF )
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set_option ( SDL_RPATH "Use an rpath when linking SDL" ${ UNIX_SYS } )
2023-02-28 03:20:30 +00:00
set_option ( SDL_CLOCK_GETTIME "Use clock_gettime() instead of gettimeofday()" ${ SDL_CLOCK_GETTIME_DEFAULT } )
2021-10-05 14:43:35 +00:00
set_option ( SDL_X11 "Use X11 video driver" ${ UNIX_SYS } )
dep_option ( SDL_X11_SHARED "Dynamically load X11 support" ON "SDL_X11" OFF )
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set ( SDL_X11_OPTIONS Xcursor Xdbe XInput Xfixes Xrandr Xscrnsaver XShape )
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foreach ( _SUB ${ SDL_X11_OPTIONS } )
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string ( TOUPPER "SDL_X11_${_SUB}" _OPT )
dep_option ( ${ _OPT } "Enable ${_SUB} support" ON "SDL_X11" OFF )
2015-06-21 15:33:46 +00:00
endforeach ( )
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set_option ( SDL_WAYLAND "Use Wayland video driver" ${ UNIX_SYS } )
dep_option ( SDL_WAYLAND_SHARED "Dynamically load Wayland support" ON "SDL_WAYLAND" OFF )
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dep_option ( SDL_WAYLAND_LIBDECOR "Use client-side window decorations on Wayland" ON "SDL_WAYLAND" OFF )
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dep_option ( SDL_WAYLAND_LIBDECOR_SHARED "Dynamically load libdecor support" ON "SDL_WAYLAND_LIBDECOR;SDL_WAYLAND_SHARED" OFF )
2021-10-05 14:43:35 +00:00
dep_option ( SDL_WAYLAND_QT_TOUCH "QtWayland server support for Wayland video driver" ON "SDL_WAYLAND" OFF )
2023-02-28 03:20:30 +00:00
dep_option ( SDL_RPI "Use Raspberry Pi video driver" ON "UNIX_SYS;SDL_CPU_ARM32 OR SDL_CPU_ARM64" OFF )
dep_option ( SDL_ROCKCHIP "Use ROCKCHIP Hardware Acceleration video driver" ON "UNIX_SYS;SDL_CPU_ARM32 OR SDL_CPU_ARM64" OFF )
2021-10-05 14:43:35 +00:00
set_option ( SDL_COCOA "Use Cocoa video driver" ${ APPLE } )
set_option ( SDL_DIRECTX "Use DirectX for Windows audio/video" ${ WINDOWS } )
set_option ( SDL_XINPUT "Use Xinput for Windows" ${ WINDOWS } )
set_option ( SDL_WASAPI "Use the Windows WASAPI audio driver" ${ WINDOWS } )
set_option ( SDL_RENDER_D3D "Enable the Direct3D render driver" ${ WINDOWS } )
set_option ( SDL_RENDER_METAL "Enable the Metal render driver" ${ APPLE } )
2023-02-28 03:20:30 +00:00
dep_option ( SDL_VIVANTE "Use Vivante EGL video driver" ON "${UNIX_SYS};SDL_CPU_ARM32" OFF )
2021-10-05 14:43:35 +00:00
dep_option ( SDL_VULKAN "Enable Vulkan support" ON "ANDROID OR APPLE OR LINUX OR WINDOWS" OFF )
set_option ( SDL_METAL "Enable Metal support" ${ APPLE } )
set_option ( SDL_KMSDRM "Use KMS DRM video driver" ${ UNIX_SYS } )
dep_option ( SDL_KMSDRM_SHARED "Dynamically load KMS DRM support" ON "SDL_KMSDRM" OFF )
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set_option ( SDL_OFFSCREEN "Use offscreen video driver" ON )
2021-11-11 17:16:44 +00:00
option_string ( SDL_BACKGROUNDING_SIGNAL "number to use for magic backgrounding signal or 'OFF'" OFF )
option_string ( SDL_FOREGROUNDING_SIGNAL "number to use for magic foregrounding signal or 'OFF'" OFF )
2023-07-24 06:11:09 +00:00
dep_option ( SDL_HIDAPI "Enable the HIDAPI subsystem" ON "NOT VISIONOS" OFF )
2023-08-09 17:55:36 +00:00
dep_option ( SDL_HIDAPI_LIBUSB "Use libusb for low level joystick drivers" ON SDL_HIDAPI_LIBUSB_AVAILABLE OFF )
2023-08-14 13:48:14 +00:00
dep_option ( SDL_HIDAPI_LIBUSB_SHARED "Dynamically load libusb support" ON SDL_HIDAPI_LIBUSB OFF )
2022-07-26 00:41:43 +00:00
dep_option ( SDL_HIDAPI_JOYSTICK "Use HIDAPI for low level joystick drivers" ON SDL_HIDAPI OFF )
dep_option ( SDL_VIRTUAL_JOYSTICK "Enable the virtual-joystick driver" ON SDL_HIDAPI OFF )
2022-11-25 01:57:00 +00:00
set_option ( SDL_LIBUDEV "Enable libudev support" ON )
2021-10-05 14:43:35 +00:00
set_option ( SDL_ASAN "Use AddressSanitizer to detect memory errors" OFF )
2023-03-09 14:45:07 +00:00
set_option ( SDL_CCACHE "Use Ccache to speed up build" OFF )
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set_option ( SDL_CLANG_TIDY "Run clang-tidy static analysis" OFF )
2015-06-21 15:33:46 +00:00
2023-02-28 03:20:30 +00:00
set ( SDL_VENDOR_INFO "" CACHE STRING "Vendor name and/or version to add to SDL_REVISION" )
2022-10-05 13:14:08 +00:00
2023-02-28 03:20:30 +00:00
cmake_dependent_option ( SDL_SHARED "Build a shared version of the library" ${ SDL_SHARED_DEFAULT } ${ SDL_SHARED_AVAILABLE } OFF )
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cmake_dependent_option ( SDL_STATIC "Build a static version of the library" ${ SDL_STATIC_DEFAULT } ${ SDL_STATIC_AVAILABLE } OFF )
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option ( SDL_TEST_LIBRARY "Build the SDL3_test library" ON )
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2022-06-04 01:16:27 +00:00
dep_option ( SDL_STATIC_PIC "Static version of the library should be built with Position Independent Code" "${CMAKE_POSITION_INDEPENDENT_CODE}" "SDL_STATIC" OFF )
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dep_option ( SDL_TESTS "Build the test directory" OFF SDL_TEST_LIBRARY OFF )
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dep_option ( SDL_INSTALL_TESTS "Install test-cases" OFF "NOT SDL_DISABLE_INSTALL;NOT SDL_FRAMEWORK;NOT WINDOWS_STORE" OFF )
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dep_option ( SDL_TESTS_LINK_SHARED "link tests to shared SDL library" "${SDL_SHARED}" "SDL_SHARED;SDL_STATIC" "${SDL_SHARED}" )
set ( SDL_TESTS_TIMEOUT_MULTIPLIER "1" CACHE STRING "Timeout multiplier to account for really slow machines" )
2016-01-05 06:26:32 +00:00
2023-02-28 03:20:30 +00:00
if ( VITA )
set_option ( VIDEO_VITA_PIB "Build with PSVita piglet gles2 support" OFF )
set_option ( VIDEO_VITA_PVR "Build with PSVita PVR gles/gles2 support" OFF )
endif ( )
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set ( HAVE_STATIC_PIC "${SDL_STATIC_PIC}" )
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if ( NOT ( SDL_SHARED OR SDL_STATIC ) )
message ( FATAL_ERROR "SDL_SHARED and SDL_STATIC cannot both be disabled" )
endif ( )
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if ( SDL_SHARED )
add_library ( SDL3-shared SHARED )
add_library ( SDL3::SDL3-shared ALIAS SDL3-shared )
SDL_AddCommonCompilerFlags ( SDL3-shared )
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target_compile_features ( SDL3-shared PRIVATE c_std_99 )
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endif ( )
if ( SDL_STATIC )
add_library ( SDL3-static STATIC )
add_library ( SDL3::SDL3-static ALIAS SDL3-static )
SDL_AddCommonCompilerFlags ( SDL3-static )
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target_compile_features ( SDL3-static PRIVATE c_std_99 )
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endif ( )
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if ( SDL_TEST_LIBRARY )
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add_library ( SDL3_test STATIC )
add_library ( SDL3::SDL3_test ALIAS SDL3_test )
SDL_AddCommonCompilerFlags ( SDL3_test )
endif ( )
# Make sure SDL3::SDL3 always exists
if ( TARGET SDL3::SDL3-shared )
add_library ( SDL3::SDL3 ALIAS SDL3-shared )
else ( )
add_library ( SDL3::SDL3 ALIAS SDL3-static )
endif ( )
sdl_pc_link_options ( "-lSDL3" )
# Enable large file support on 32-bit glibc, so that we can access files
# with large inode numbers
check_symbol_exists ( "__GLIBC__" "stdlib.h" LIBC_IS_GLIBC )
if ( LIBC_IS_GLIBC AND CMAKE_SIZEOF_VOID_P EQUAL 4 )
# Enable large file support on 32-bit glibc, so that we can access files with large inode numbers
sdl_compile_definitions ( PRIVATE "_FILE_OFFSET_BITS=64" )
# Enable 64-bit time_t on 32-bit glibc, so that time stamps remain correct beyond January 2038
sdl_compile_definitions ( PRIVATE "_TIME_BITS=64" )
endif ( )
if ( WINDOWS_STORE )
sdl_compile_definitions ( PRIVATE "SDL_BUILDING_WINRT=1" )
sdl_compile_options ( PRIVATE "-ZW" )
endif ( )
check_linker_flag ( C "-Wl,--version-script=${CMAKE_CURRENT_SOURCE_DIR}/src/dynapi/SDL_dynapi.sym" HAVE_WL_VERSION_SCRIPT )
if ( HAVE_WL_VERSION_SCRIPT )
sdl_shared_link_options ( "-Wl,--version-script=${CMAKE_CURRENT_SOURCE_DIR}/src/dynapi/SDL_dynapi.sym" )
else ( )
if ( ( LINUX AND LIBC_IS_GLIBC ) OR ANDROID )
message ( FATAL_ERROR "Linker does not support '-Wl,--version-script=xxx.sym'. This is required on the current host platform (${SDL_CMAKE_PLATFORM})." )
endif ( )
endif ( )
if ( CYGWIN )
# We build SDL on cygwin without the UNIX emulation layer
sdl_include_directories ( PUBLIC SYSTEM "/usr/include/mingw" )
cmake_push_check_state ( )
string ( APPEND CMAKE_REQUIRED_FLAGS " -mno-cygwin" )
check_c_source_compiles ( "int main(int argc, char **argv) { return 0; }"
H A V E _ G C C _ N O _ C Y G W I N )
cmake_pop_check_state ( )
if ( HAVE_GCC_NO_CYGWIN )
sdl_shared_link_options ( "-mno-cygwin" )
endif ( )
endif ( )
# General includes
sdl_compile_definitions ( PRIVATE "USING_GENERATED_CONFIG_H" )
sdl_include_directories (
P R I V A T E
" $ { S D L 3 _ B I N A R Y _ D I R } / i n c l u d e - c o n f i g - $ < L O W E R _ C A S E : $ < C O N F I G > > "
" $ { S D L 3 _ B I N A R Y _ D I R } / i n c l u d e "
" $ { S D L 3 _ S O U R C E _ D I R } / i n c l u d e "
)
# Note: The clang toolset for Visual Studio does not support the '-idirafter' option.
if ( USE_GCC OR USE_INTELCC OR ( USE_CLANG AND NOT MSVC_CLANG ) )
sdl_compile_options ( NO_EXPORT PUBLIC "$<BUILD_INTERFACE:-idirafter${SDL3_SOURCE_DIR}/src/video/khronos>" )
else ( )
sdl_include_directories ( NO_EXPORT SYSTEM PUBLIC "$<BUILD_INTERFACE:${SDL3_SOURCE_DIR}/src/video/khronos>" )
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endif ( )
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# General source files
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sdl_glob_sources (
" $ { S D L 3 _ S O U R C E _ D I R } / s r c / * . c "
" $ { S D L 3 _ S O U R C E _ D I R } / s r c / a t o m i c / * . c "
" $ { S D L 3 _ S O U R C E _ D I R } / s r c / a u d i o / * . c "
" $ { S D L 3 _ S O U R C E _ D I R } / s r c / c o r e / * . c "
" $ { S D L 3 _ S O U R C E _ D I R } / s r c / c p u i n f o / * . c "
" $ { S D L 3 _ S O U R C E _ D I R } / s r c / d y n a p i / * . c "
" $ { S D L 3 _ S O U R C E _ D I R } / s r c / e v e n t s / * . c "
" $ { S D L 3 _ S O U R C E _ D I R } / s r c / f i l e / * . c "
" $ { S D L 3 _ S O U R C E _ D I R } / s r c / j o y s t i c k / * . c "
" $ { S D L 3 _ S O U R C E _ D I R } / s r c / h a p t i c / * . c "
" $ { S D L 3 _ S O U R C E _ D I R } / s r c / h i d a p i / * . c "
" $ { S D L 3 _ S O U R C E _ D I R } / s r c / l i b m / * . c "
" $ { S D L 3 _ S O U R C E _ D I R } / s r c / l o c a l e / * . c "
" $ { S D L 3 _ S O U R C E _ D I R } / s r c / m i s c / * . c "
" $ { S D L 3 _ S O U R C E _ D I R } / s r c / p o w e r / * . c "
" $ { S D L 3 _ S O U R C E _ D I R } / s r c / r e n d e r / * . c "
" $ { S D L 3 _ S O U R C E _ D I R } / s r c / r e n d e r / * / * . c "
" $ { S D L 3 _ S O U R C E _ D I R } / s r c / s e n s o r / * . c "
" $ { S D L 3 _ S O U R C E _ D I R } / s r c / s t d l i b / * . c "
" $ { S D L 3 _ S O U R C E _ D I R } / s r c / t h r e a d / * . c "
" $ { S D L 3 _ S O U R C E _ D I R } / s r c / t i m e r / * . c "
" $ { S D L 3 _ S O U R C E _ D I R } / s r c / v i d e o / * . c "
" $ { S D L 3 _ S O U R C E _ D I R } / s r c / v i d e o / y u v 2 r g b / * . c "
)
2015-06-21 15:33:46 +00:00
2023-03-21 20:56:03 +00:00
if ( USE_INTELCC )
# warning #39: division by zero
# warning #239: floating point underflow
# warning #264: floating-point value does not fit in required floating-point type
set_property ( SOURCE "${SDL3_SOURCE_DIR}/src/libm/e_exp.c" APPEND_STRING PROPERTY COMPILE_FLAGS " -wd239 -wd264" )
set_property ( SOURCE "${SDL3_SOURCE_DIR}/src/libm/e_log.c" APPEND_STRING PROPERTY COMPILE_FLAGS " -wd39" )
set_property ( SOURCE "${SDL3_SOURCE_DIR}/src/libm/e_log10.c" APPEND_STRING PROPERTY COMPILE_FLAGS " -wd39" )
set_property ( SOURCE
" $ { S D L 3 _ S O U R C E _ D I R } / s r c / l i b m / e _ e x p . c "
" $ { S D L 3 _ S O U R C E _ D I R } / s r c / l i b m / e _ l o g . c "
" $ { S D L 3 _ S O U R C E _ D I R } / s r c / l i b m / e _ l o g 1 0 . c "
P R O P E R T Y S K I P _ P R E C O M P I L E _ H E A D E R S 1 )
endif ( )
2015-06-21 15:33:46 +00:00
2022-06-15 04:17:59 +00:00
set ( SDL_DEFAULT_ASSERT_LEVEL_CONFIGURED 1 )
if ( SDL_ASSERTIONS MATCHES "^(auto|)$" )
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# Do nada - use optimization settings to determine the assertion level
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set ( SDL_DEFAULT_ASSERT_LEVEL )
set ( SDL_DEFAULT_ASSERT_LEVEL_CONFIGURED 0 )
elseif ( SDL_ASSERTIONS MATCHES "^(disabled|0)$" )
2015-06-21 15:33:46 +00:00
set ( SDL_DEFAULT_ASSERT_LEVEL 0 )
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elseif ( SDL_ASSERTIONS MATCHES "^(release|1)$" )
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set ( SDL_DEFAULT_ASSERT_LEVEL 1 )
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elseif ( SDL_ASSERTIONS MATCHES "^(enabled|2)$" )
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set ( SDL_DEFAULT_ASSERT_LEVEL 2 )
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elseif ( SDL_ASSERTIONS MATCHES "^(paranoid|3)$" )
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set ( SDL_DEFAULT_ASSERT_LEVEL 3 )
else ( )
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message ( FATAL_ERROR "unknown assertion level" )
2015-06-21 15:33:46 +00:00
endif ( )
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set ( HAVE_ASSERTIONS ${ SDL_ASSERTIONS } )
2015-06-21 15:33:46 +00:00
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if ( NOT SDL_BACKGROUNDING_SIGNAL STREQUAL "OFF" )
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sdl_compile_definitions ( PRIVATE "SDL_BACKGROUNDING_SIGNAL=${SDL_BACKGROUNDING_SIGNAL}" )
2019-03-15 19:51:05 +00:00
endif ( )
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if ( NOT SDL_FOREGROUNDING_SIGNAL STREQUAL "OFF" )
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sdl_compile_definitions ( PRIVATE "SDL_FOREGROUNDING_SIGNAL=${SDL_FOREGROUNDING_SIGNAL}" )
2019-03-15 19:51:05 +00:00
endif ( )
2015-06-21 15:33:46 +00:00
# Compiler option evaluation
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if ( USE_GCC OR USE_CLANG OR USE_INTELCC OR USE_QCC )
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if ( SDL_GCC_ATOMICS )
2015-06-21 15:33:46 +00:00
check_c_source_compiles ( " int main(int argc, char **argv ) {
i n t a ;
v o i d * x , * y , * z ;
__sync_lock_test_and_set ( &a, 4 ) ;
__sync_lock_test_and_set ( &x, y ) ;
__sync_fetch_and_add ( &a, 1 ) ;
__sync_bool_compare_and_swap ( &a, 5, 10 ) ;
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__sync_bool_compare_and_swap ( &x, y, z ) ;
2023-03-29 21:49:01 +00:00
r e t u r n 0 ; } " C O M P I L E R _ S U P P O R T S _ G C C _ A T O M I C S )
set ( HAVE_GCC_ATOMICS ${ COMPILER_SUPPORTS_GCC_ATOMICS } )
2015-06-21 15:33:46 +00:00
if ( NOT HAVE_GCC_ATOMICS )
check_c_source_compiles ( " int main(int argc, char **argv ) {
i n t a ;
__sync_lock_test_and_set ( &a, 1 ) ;
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__sync_lock_release ( &a ) ;
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r e t u r n 0 ; } " C O M P I L E R _ S U P P O R T S _ S Y N C _ L O C K _ T E S T _ A N D _ S E T )
set ( HAVE_GCC_SYNC_LOCK_TEST_AND_SET ${ COMPILER_SUPPORTS_SYNC_LOCK_TEST_AND_SET } )
2015-06-21 15:33:46 +00:00
endif ( )
endif ( )
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cmake_push_check_state ( )
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string ( APPEND CMAKE_REQUIRED_FLAGS " -fvisibility=hidden -Werror" )
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check_c_source_compiles ( "
#if !defined(__GNUC__) || __GNUC__ < 4
#error SDL only uses visibility attributes in GCC 4 or newer
#endif
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__attribute__ ( ( visibility(\ "default\" ) ) ) i n t foo ( void ) ;
__attribute__ ( ( visibility(\ "hidden\" ) ) ) i n t bar ( void ) ;
i n t foo ( void ) { r e t u r n 0 ; }
i n t bar ( void ) { r e t u r n 1 ; }
i n t main ( void ) { r e t u r n 0 ; } " H A V E _ G C C _ F V I S I B I L I T Y )
2023-01-25 21:27:47 +00:00
cmake_pop_check_state ( )
2017-08-18 22:52:25 +00:00
if ( APPLE )
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# FIXME: don't use deprecated declarations
2023-02-28 03:20:30 +00:00
check_c_compiler_flag ( -Wno-error=deprecated-declarations COMPILER_SUPPORTS_WNO_ERROR_DEPRECATED_DECLARATIONS )
if ( COMPILER_SUPPORTS_WNO_ERROR_DEPRECATED_DECLARATIONS )
sdl_compile_options ( PRIVATE "-Wno-error=deprecated-declarations" )
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endif ( )
2023-02-28 03:20:30 +00:00
endif ( )
2022-10-05 22:39:47 +00:00
2023-02-28 03:20:30 +00:00
if ( APPLE )
check_linker_flag ( C "-Wl,-undefined,error" LINKER_SUPPORTS_WL_UNDEFINED_ERROR )
if ( LINKER_SUPPORTS_WL_UNDEFINED_ERROR )
sdl_shared_link_options ( "-Wl,-undefined,error" )
2023-01-07 17:08:46 +00:00
endif ( )
2020-12-27 02:20:10 +00:00
elseif ( NOT OPENBSD )
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cmake_push_check_state ( )
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check_linker_flag ( C "-Wl,--no-undefined" LINKER_SUPPORTS_WL_NO_UNDEFINED )
#FIXME: originally this if had an additional "AND NOT (USE_CLANG AND WINDOWS)"
if ( LINKER_SUPPORTS_WL_NO_UNDEFINED )
sdl_shared_link_options ( "-Wl,--no-undefined" )
2021-08-22 06:40:54 +00:00
endif ( )
endif ( )
2015-06-21 15:33:46 +00:00
endif ( )
2023-02-28 03:20:30 +00:00
2022-05-06 14:59:36 +00:00
if ( MSVC )
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sdl_compile_definitions (
P R I V A T E
" _ C R T _ S E C U R E _ N O _ D E P R E C A T E "
" _ C R T _ N O N S T D C _ N O _ D E P R E C A T E "
" _ C R T _ S E C U R E _ N O _ W A R N I N G S "
)
2022-08-21 19:15:06 +00:00
2023-02-28 03:20:30 +00:00
# CET support was added in VS 2019 16.7
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if ( MSVC_VERSION GREATER 1926 AND CMAKE_GENERATOR_PLATFORM MATCHES "Win32|x64" )
2023-02-28 03:20:30 +00:00
# Mark SDL3.dll as compatible with Control-flow Enforcement Technology (CET)
sdl_shared_link_options ( "-CETCOMPAT" )
2022-08-21 19:15:06 +00:00
endif ( )
2022-05-06 14:59:36 +00:00
endif ( )
2015-06-21 15:33:46 +00:00
2022-10-06 00:16:07 +00:00
if ( CMAKE_C_COMPILER_ID STREQUAL "MSVC" )
2022-06-15 18:48:54 +00:00
# Due to a limitation of Microsoft's LTO implementation, LTO must be disabled for memcpy and memset.
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# The same applies to various functions normally belonging in the C library (for x86 architecture).
2023-02-28 03:20:30 +00:00
set_property ( SOURCE "${SDL3_SOURCE_DIR}/src/stdlib/SDL_mslibc.c" APPEND_STRING PROPERTY COMPILE_FLAGS " /GL-" )
2022-06-15 18:48:54 +00:00
endif ( )
2021-10-05 14:43:35 +00:00
if ( SDL_ASSEMBLY )
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set ( HAVE_ASSEMBLY TRUE )
2023-02-24 23:21:15 +00:00
2023-03-19 22:11:16 +00:00
if ( SDL_MMX )
cmake_push_check_state ( )
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if ( USE_GCC OR USE_CLANG OR USE_INTELCC )
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string ( APPEND CMAKE_REQUIRED_FLAGS " -mmmx" )
2015-06-21 15:33:46 +00:00
endif ( )
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check_c_source_compiles ( "
#include <mmintrin.h>
v o i d ints_add ( int *dest, int *a, int *b, unsigned size ) {
for ( ; size >= 2; size -= 2, dest += 2, a += 2, b += 2 ) {
* ( _ _ m 6 4 * ) d e s t = _mm_add_pi32 ( *(__m64* ) a , * ( _ _ m 6 4 * ) b ) ;
}
}
i n t main ( int argc, char *argv[] ) {
ints_add ( ( int* ) 0, ( int* ) 0, ( int* ) 0, 0 ) ;
r e t u r n 0 ;
} " C O M P I L E R _ S U P P O R T S _ M M X )
cmake_pop_check_state ( )
if ( COMPILER_SUPPORTS_MMX )
set ( HAVE_MMX TRUE )
endif ( )
endif ( )
if ( SDL_SSE )
cmake_push_check_state ( )
2023-03-21 19:38:36 +00:00
if ( USE_GCC OR USE_CLANG OR USE_INTELCC )
2023-02-28 03:20:30 +00:00
string ( APPEND CMAKE_REQUIRED_FLAGS " -msse" )
2015-06-21 15:33:46 +00:00
endif ( )
2023-03-19 22:11:16 +00:00
check_c_source_compiles ( "
#include <xmmintrin.h>
v o i d floats_add ( float *dest, float *a, float *b, unsigned size ) {
for ( ; size >= 4; size -= 4, dest += 4, a += 4, b += 4 ) {
_mm_storeu_ps ( dest, _mm_add_ps(_mm_loadu_ps(a ) , _mm_loadu_ps ( b ) ) ) ;
}
}
i n t main ( int argc, char **argv ) {
floats_add ( ( float* ) 0, ( float* ) 0, ( float* ) 0, 0 ) ;
r e t u r n 0 ;
} " C O M P I L E R _ S U P P O R T S _ S S E )
cmake_pop_check_state ( )
if ( COMPILER_SUPPORTS_SSE )
set ( HAVE_SSE TRUE )
endif ( )
endif ( )
if ( SDL_SSE2 )
cmake_push_check_state ( )
2023-03-21 19:38:36 +00:00
if ( USE_GCC OR USE_CLANG OR USE_INTELCC )
2023-02-28 03:20:30 +00:00
string ( APPEND CMAKE_REQUIRED_FLAGS " -msse2" )
2015-06-21 15:33:46 +00:00
endif ( )
2023-03-19 22:11:16 +00:00
check_c_source_compiles ( "
#include <emmintrin.h>
v o i d doubles_add ( double *dest, double *a, double *b, unsigned size ) {
for ( ; size >= 4; size -= 4, dest += 4, a += 4, b += 4 ) {
_mm_store_pd ( dest, _mm_add_pd(_mm_loadu_pd(a ) , _mm_loadu_pd ( b ) ) ) ;
}
}
i n t main ( int argc, char **argv ) {
doubles_add ( ( double* ) 0, ( double* ) 0, ( double* ) 0, 0 ) ;
r e t u r n 0 ;
} " C O M P I L E R _ S U P P O R T S _ S S E 2 )
cmake_pop_check_state ( )
if ( COMPILER_SUPPORTS_SSE2 )
set ( HAVE_SSE2 TRUE )
endif ( )
endif ( )
2023-03-21 11:55:32 +00:00
if ( SDL_SSE3 )
cmake_push_check_state ( )
2023-03-21 19:38:36 +00:00
if ( USE_GCC OR USE_CLANG OR USE_INTELCC )
2023-02-28 03:20:30 +00:00
string ( APPEND CMAKE_REQUIRED_FLAGS " -msse3" )
2023-03-21 11:55:32 +00:00
endif ( )
check_c_source_compiles ( "
#include <pmmintrin.h>
v o i d ints_add ( int *dest, int *a, int *b, unsigned size ) {
for ( ; size >= 4; size -= 4, dest += 4, a += 4, b += 4 ) {
_mm_storeu_si128 ( ( __m128i* ) dest, _mm_add_epi32(_mm_lddqu_si128((__m128i* ) a ) , _mm_lddqu_si128 ( ( __m128i* ) b ) ) ) ;
}
}
i n t main ( int argc, char **argv ) {
ints_add ( ( int* ) 0, ( int* ) 0, ( int* ) 0, 0 ) ;
r e t u r n 0 ;
} " C O M P I L E R _ S U P P O R T S _ S S E 3 )
cmake_pop_check_state ( )
if ( COMPILER_SUPPORTS_SSE3 )
set ( HAVE_SSE3 TRUE )
endif ( )
endif ( )
2023-03-21 15:57:09 +00:00
if ( SDL_SSE4_1 )
2023-03-21 11:55:32 +00:00
cmake_push_check_state ( )
2023-03-21 19:38:36 +00:00
if ( USE_GCC OR USE_CLANG OR USE_INTELCC )
2023-02-28 03:20:30 +00:00
string ( APPEND CMAKE_REQUIRED_FLAGS " -msse4.1" )
2023-03-21 11:55:32 +00:00
endif ( )
check_c_source_compiles ( "
#include <smmintrin.h>
v o i d ints_mul ( int *dest, int *a, int *b, unsigned size ) {
for ( ; size >= 4; size -= 4, dest += 4, a += 4, b += 4 ) {
_mm_storeu_si128 ( ( __m128i* ) dest, _mm_mullo_epi32(_mm_lddqu_si128((__m128i* ) a ) , _mm_lddqu_si128 ( ( __m128i* ) b ) ) ) ;
}
}
i n t main ( int argc, char **argv ) {
ints_mul ( ( int* ) 0, ( int* ) 0, ( int* ) 0, 0 ) ;
r e t u r n 0 ;
2023-03-21 15:57:09 +00:00
} " C O M P I L E R _ S U P P O R T S _ S S E 4 _ 1 )
2023-03-21 11:55:32 +00:00
cmake_pop_check_state ( )
2023-03-21 15:57:09 +00:00
if ( COMPILER_SUPPORTS_SSE4_1 )
set ( HAVE_SSE4_1 TRUE )
2023-03-21 11:55:32 +00:00
endif ( )
endif ( )
2023-03-21 15:57:09 +00:00
if ( SDL_SSE4_2 )
2023-03-21 11:55:32 +00:00
cmake_push_check_state ( )
2023-03-21 19:38:36 +00:00
if ( USE_GCC OR USE_CLANG OR USE_INTELCC )
2023-02-28 03:20:30 +00:00
string ( APPEND CMAKE_REQUIRED_FLAGS " -msse4.2" )
2023-03-21 11:55:32 +00:00
endif ( )
check_c_source_compiles ( "
#include <nmmintrin.h>
u n s i g n e d calc_crc32c ( const char *text, unsigned len ) {
u n s i g n e d c r c 3 2 c = ~ 0 ;
for ( ; len >= 4; len -= 4, text += 4 ) {
c r c 3 2 c = ( u n s i g n e d ) _mm_crc32_u32 ( crc32c, *(unsigned* ) t e x t ) ;
}
r e t u r n c r c 3 2 c ;
}
i n t main ( int argc, char **argv ) {
calc_crc32c ( \"SDL_SSE4\",8);
r e t u r n 0 ;
2023-03-21 15:57:09 +00:00
} " C O M P I L E R _ S U P P O R T S _ S S E 4 _ 2 )
2023-03-21 11:55:32 +00:00
cmake_pop_check_state ( )
2023-03-21 15:57:09 +00:00
if ( COMPILER_SUPPORTS_SSE4_2 )
set ( HAVE_SSE4_2 TRUE )
2023-03-21 11:55:32 +00:00
endif ( )
endif ( )
2023-03-19 22:11:16 +00:00
if ( SDL_AVX )
cmake_push_check_state ( )
2023-03-21 19:38:36 +00:00
if ( USE_GCC OR USE_CLANG OR USE_INTELCC )
2023-02-28 03:20:30 +00:00
string ( APPEND CMAKE_REQUIRED_FLAGS " -mavx" )
2023-03-19 22:11:16 +00:00
endif ( )
check_c_source_compiles ( "
#include <immintrin.h>
v o i d floats_add ( float *dest, float *a, float *b, unsigned size ) {
for ( ; size >= 8; size -= 8, dest += 8, a += 8, b += 8 ) {
_mm256_storeu_ps ( dest, _mm256_add_ps(_mm256_loadu_ps(a ) , _mm256_loadu_ps ( b ) ) ) ;
}
}
i n t main ( int argc, char **argv ) {
floats_add ( ( float* ) 0, ( float* ) 0, ( float* ) 0, 0 ) ;
r e t u r n 0 ;
} " C O M P I L E R _ S U P P O R T S _ A V X )
cmake_pop_check_state ( )
if ( COMPILER_SUPPORTS_AVX )
set ( HAVE_AVX TRUE )
endif ( )
endif ( )
2023-03-21 11:55:32 +00:00
if ( SDL_AVX2 )
cmake_push_check_state ( )
2023-03-21 19:38:36 +00:00
if ( USE_GCC OR USE_CLANG OR USE_INTELCC )
2023-02-28 03:20:30 +00:00
string ( APPEND CMAKE_REQUIRED_FLAGS " -mavx2" )
2023-03-21 11:55:32 +00:00
endif ( )
check_c_source_compiles ( "
#include <immintrin.h>
v o i d ints_add ( int *dest, int *a, int *b, unsigned size ) {
for ( ; size >= 8; size -= 8, dest += 8, a += 8, b += 8 ) {
_mm256_storeu_si256 ( ( __m256i* ) dest, _mm256_add_epi32(_mm256_loadu_si256((__m256i* ) a ) , _mm256_loadu_si256 ( ( __m256i* ) b ) ) ) ;
}
}
i n t main ( int argc, char **argv ) {
ints_add ( ( int* ) 0, ( int* ) 0, ( int* ) 0, 0 ) ;
r e t u r n 0 ;
} " C O M P I L E R _ S U P P O R T S _ A V X 2 )
cmake_pop_check_state ( )
if ( COMPILER_SUPPORTS_AVX2 )
set ( HAVE_AVX2 TRUE )
endif ( )
endif ( )
2023-03-24 23:18:50 +00:00
if ( SDL_AVX512F )
2023-03-21 11:55:32 +00:00
cmake_push_check_state ( )
2023-03-21 19:38:36 +00:00
if ( USE_GCC OR USE_CLANG OR USE_INTELCC )
2023-02-28 03:20:30 +00:00
string ( APPEND CMAKE_REQUIRED_FLAGS " -mavx512f" )
2023-03-21 11:55:32 +00:00
endif ( )
check_c_source_compiles ( "
#include <immintrin.h>
v o i d floats_add ( float *dest, float *a, float *b, unsigned size ) {
for ( ; size >= 16; size -= 16, dest += 16, a += 16, b += 16 ) {
_mm512_storeu_ps ( dest, _mm512_add_ps(_mm512_loadu_ps(a ) , _mm512_loadu_ps ( b ) ) ) ;
}
}
i n t main ( int argc, char **argv ) {
floats_add ( ( float* ) 0, ( float* ) 0, ( float* ) 0, 0 ) ;
r e t u r n 0 ;
} " C O M P I L E R _ S U P P O R T S _ A V X 5 1 2 F )
cmake_pop_check_state ( )
if ( COMPILER_SUPPORTS_AVX512F )
set ( HAVE_AVX512F TRUE )
endif ( )
endif ( )
2023-03-19 22:11:16 +00:00
if ( USE_GCC OR USE_CLANG )
# TODO: Those all seem to be quite GCC specific - needs to be
# reworked for better compiler support
2015-06-21 15:33:46 +00:00
2021-10-05 14:43:35 +00:00
if ( SDL_ALTIVEC )
2022-12-18 20:48:24 +00:00
cmake_push_check_state ( )
2023-02-28 03:20:30 +00:00
string ( APPEND CMAKE_REQUIRED_FLAGS " -maltivec" )
2015-06-21 15:33:46 +00:00
check_c_source_compiles ( "
#include <altivec.h>
v e c t o r u n s i g n e d i n t vzero ( ) {
r e t u r n vec_splat_u32 ( 0 ) ;
}
2023-03-19 22:11:16 +00:00
i n t main ( int argc, char **argv ) { r e t u r n 0 ; } " C O M P I L E R _ S U P P O R T S _ A L T I V E C )
2022-12-18 20:48:24 +00:00
cmake_pop_check_state ( )
2023-03-19 22:11:16 +00:00
if ( COMPILER_SUPPORTS_ALTIVEC )
2023-03-15 03:56:55 +00:00
set ( HAVE_ALTIVEC TRUE )
2015-06-21 15:33:46 +00:00
set ( SDL_ALTIVEC_BLITTERS 1 )
2023-02-28 03:20:30 +00:00
sdl_compile_options ( PRIVATE "-maltivec" )
2023-03-15 03:56:55 +00:00
set_property ( SOURCE "${SDL3_SOURCE_DIR}/src/video/SDL_blit_N.c" APPEND PROPERTY COMPILE_DEFINITIONS "SDL_ENABLE_ALTIVEC" )
2023-03-21 20:56:03 +00:00
set_property ( SOURCE "${SDL3_SOURCE_DIR}/src/video/SDL_blit_N.c" PROPERTY SKIP_PRECOMPILE_HEADERS 1 )
2015-06-21 15:33:46 +00:00
endif ( )
endif ( )
2019-10-25 03:17:19 +00:00
2022-11-25 01:18:16 +00:00
if ( SDL_LSX )
cmake_push_check_state ( )
2023-02-28 03:20:30 +00:00
string ( APPEND CMAKE_REQUIRED_FLAGS " -mlsx" )
2023-01-09 07:52:07 +00:00
check_c_source_compiles ( "
2022-11-25 01:18:16 +00:00
#ifndef __loongarch_sx
#error Assembler CPP flag not enabled
#endif
2023-03-19 22:11:16 +00:00
i n t main ( int argc, char **argv ) { r e t u r n 0 ; } " C O M P I L E R _ S U P P O R T S _ L S X )
2022-11-25 01:18:16 +00:00
check_include_file ( "lsxintrin.h" HAVE_LSXINTRIN_H )
cmake_pop_check_state ( )
2023-03-19 22:11:16 +00:00
if ( COMPILER_SUPPORTS_LSX AND HAVE_LSXINTRIN_H )
2023-01-09 07:52:07 +00:00
set ( HAVE_LSX TRUE )
2022-11-25 01:18:16 +00:00
endif ( )
endif ( )
if ( SDL_LASX )
cmake_push_check_state ( )
2023-02-28 03:20:30 +00:00
string ( APPEND CMAKE_REQUIRED_FLAGS " -mlasx" )
2023-01-09 07:52:07 +00:00
check_c_source_compiles ( "
2022-11-25 01:18:16 +00:00
#ifndef __loongarch_asx
#error Assembler CPP flag not enabled
#endif
2023-03-19 22:11:16 +00:00
i n t main ( int argc, char **argv ) { r e t u r n 0 ; } " C O M P I L E R _ S U P P O R T S _ L A S X )
2022-11-25 01:18:16 +00:00
check_include_file ( "lasxintrin.h" HAVE_LASXINTRIN_H )
cmake_pop_check_state ( )
2023-03-19 22:11:16 +00:00
if ( COMPILER_SUPPORTS_LASX AND HAVE_LASXINTRIN_H )
2023-01-09 07:52:07 +00:00
set ( HAVE_LASX TRUE )
2022-11-25 01:18:16 +00:00
endif ( )
endif ( )
2021-10-05 14:43:35 +00:00
if ( SDL_ARMSIMD )
2022-12-18 20:48:24 +00:00
cmake_push_check_state ( )
2023-02-28 03:20:30 +00:00
string ( APPEND CMAKE_REQUIRED_FLAGS " -x assembler-with-cpp" )
2023-02-26 00:51:19 +00:00
list ( APPEND CMAKE_REQUIRED_LINK_OPTIONS -x none )
2019-10-25 03:17:19 +00:00
check_c_source_compiles ( "
. t e x t
. a r c h a r m v 6
. o b j e c t _ a r c h a r m v 4
. a r m
. a l t m a c r o
#ifndef __ARM_EABI__
#error EABI is required (to be sure that calling conventions are compatible)
#endif
2023-02-26 00:51:19 +00:00
m a i n :
. g l o b a l m a i n
2019-10-25 03:17:19 +00:00
p l d [ r 0 ]
u q a d d 8 r 0 , r 0 , r 0
" A R M S I M D _ F O U N D )
2022-12-18 20:48:24 +00:00
cmake_pop_check_state ( )
2019-10-25 03:17:19 +00:00
if ( ARMSIMD_FOUND )
set ( HAVE_ARMSIMD TRUE )
set ( SDL_ARM_SIMD_BLITTERS 1 )
2023-02-26 00:51:19 +00:00
enable_language ( ASM )
2023-02-28 03:20:30 +00:00
sdl_glob_sources ( "${SDL3_SOURCE_DIR}/src/video/arm/pixman-arm-simd*.S" )
2023-02-26 00:51:19 +00:00
set_property ( SOURCE ${ ARMSIMD_SOURCES } APPEND PROPERTY COMPILE_OPTIONS -x assembler-with-cpp )
2019-10-25 03:17:19 +00:00
set ( WARN_ABOUT_ARM_SIMD_ASM_MIT TRUE )
endif ( )
endif ( )
2023-04-04 19:47:00 +00:00
if ( SDL_ARMNEON_BLITTERS )
2022-11-25 23:12:02 +00:00
cmake_push_check_state ( )
2023-02-28 03:20:30 +00:00
string ( APPEND CMAKE_REQUIRED_FLAGS " -x assembler-with-cpp" )
2023-02-26 00:51:19 +00:00
list ( APPEND CMAKE_REQUIRED_LINK_OPTIONS -x none )
2019-10-25 03:17:19 +00:00
check_c_source_compiles ( "
. t e x t
. f p u n e o n
. a r c h a r m v 7 a
. o b j e c t _ a r c h a r m v 4
. e a b i _ a t t r i b u t e 1 0 , 0
. a r m
. a l t m a c r o
#ifndef __ARM_EABI__
#error EABI is required (to be sure that calling conventions are compatible)
#endif
2023-02-26 00:51:19 +00:00
m a i n :
. g l o b a l m a i n
2019-10-25 03:17:19 +00:00
p l d [ r 0 ]
v m o v n . u 1 6 d 0 , q 0
2023-04-04 19:47:00 +00:00
" C O M P I L E R _ S U P P O R T S _ A R M N E O N _ A S S E M B L Y )
2022-11-25 23:12:02 +00:00
cmake_pop_check_state ( )
2023-04-04 19:47:00 +00:00
if ( COMPILER_SUPPORTS_ARMNEON_ASSEMBLY )
set ( HAVE_ARMNEON_BLITTERS TRUE )
2019-10-25 03:17:19 +00:00
set ( SDL_ARM_NEON_BLITTERS 1 )
2023-02-26 00:51:19 +00:00
enable_language ( ASM )
2023-02-28 03:20:30 +00:00
sdl_glob_sources ( "${SDL3_SOURCE_DIR}/src/video/arm/pixman-arm-neon*.S" )
2023-02-26 00:51:19 +00:00
set_property ( SOURCE ${ ARMNEON_SOURCES } APPEND PROPERTY COMPILE_OPTIONS -x assembler-with-cpp )
2019-10-25 03:17:19 +00:00
set ( WARN_ABOUT_ARM_NEON_ASM_MIT TRUE )
endif ( )
endif ( )
2023-04-04 19:47:00 +00:00
if ( SDL_ARMNEON )
check_c_source_compiles ( "
#include <arm_neon.h>
v o i d floats_add ( float *dest, float *a, float *b, unsigned size ) {
for ( ; size >= 4; size -= 4, dest += 4, a += 4, b += 4 ) {
vst1q_f32 ( dest, vaddq_f32(vld1q_f32(a ) , vld1q_f32 ( b ) ) ) ;
}
}
i n t main ( int argc, char *argv[] ) {
floats_add ( ( float* ) 0, ( float* ) 0, ( float* ) 0, 0 ) ;
r e t u r n 0 ;
} " C O M P I L E R _ S U P P O R T S _ A R M N E O N )
if ( COMPILER_SUPPORTS_ARMNEON )
set ( HAVE_ARMNEON TRUE )
endif ( )
endif ( )
2015-06-21 15:33:46 +00:00
endif ( )
endif ( )
2023-02-24 23:21:15 +00:00
if ( NOT HAVE_MMX )
set ( SDL_DISABLE_MMX 1 )
endif ( )
if ( NOT HAVE_SSE )
set ( SDL_DISABLE_SSE 1 )
endif ( )
if ( NOT HAVE_SSE2 )
set ( SDL_DISABLE_SSE2 1 )
endif ( )
if ( NOT HAVE_SSE3 )
set ( SDL_DISABLE_SSE3 1 )
endif ( )
2023-03-21 15:57:09 +00:00
if ( NOT HAVE_SSE4_1 )
set ( SDL_DISABLE_SSE4_1 1 )
2023-03-21 11:55:32 +00:00
endif ( )
2023-03-21 15:57:09 +00:00
if ( NOT HAVE_SSE4_2 )
set ( SDL_DISABLE_SSE4_2 1 )
2023-03-21 11:55:32 +00:00
endif ( )
2023-03-19 22:11:16 +00:00
if ( NOT HAVE_AVX )
set ( SDL_DISABLE_AVX 1 )
endif ( )
2023-03-21 11:55:32 +00:00
if ( NOT HAVE_AVX2 )
set ( SDL_DISABLE_AVX2 1 )
endif ( )
if ( NOT HAVE_AVX512F )
set ( SDL_DISABLE_AVX512F 1 )
endif ( )
2023-02-25 23:35:57 +00:00
if ( NOT HAVE_LSX )
set ( SDL_DISABLE_LSX 1 )
endif ( )
if ( NOT HAVE_LASX )
set ( SDL_DISABLE_LASX 1 )
endif ( )
2023-02-26 00:51:19 +00:00
if ( NOT HAVE_ARMNEON )
set ( SDL_DISABLE_NEON 1 )
endif ( )
2023-02-28 03:20:30 +00:00
# TODO: Can't deactivate on FreeBSD? w/o LIBC, SDL_stdinc.h can't define anything.
2021-10-05 14:43:35 +00:00
if ( SDL_LIBC )
2023-02-28 03:20:30 +00:00
set ( available_headers )
set ( HAVE_LIBC TRUE )
set ( headers_to_check
a l l o c a . h
c t y p e . h
f l o a t . h
i c o n v . h
i n t t y p e s . h
l i m i t s . h
m a l l o c . h
m a t h . h
m e m o r y . h
s i g n a l . h
s t d a r g . h
s t d d e f . h
s t d i n t . h
s t d i o . h
s t d l i b . h
s t r i n g . h
s t r i n g s . h
s y s / t y p e s . h
w c h a r . h
)
foreach ( _HEADER IN LISTS headers_to_check )
string ( TOUPPER "${_HEADER}" HEADER_IDENTIFIER )
string ( REGEX REPLACE "[./]" "_" HEADER_IDENTIFIER "${HEADER_IDENTIFIER}" )
set ( LIBC_HAS_VAR "LIBC_HAS_${HEADER_IDENTIFIER}" )
check_include_file ( "${_HEADER}" "${LIBC_HAS_VAR}" )
set ( HAVE_ ${ HEADER_IDENTIFIER } ${ ${LIBC_HAS_VAR } } )
if ( HAVE_ ${ HEADER_IDENTIFIER } )
list ( APPEND available_headers "${_HEADER}" )
endif ( )
endforeach ( )
set ( symbols_to_check
a b s a c o s a c o s f a l l o c a a s i n a s i n f a t a n a t a n 2 a t a n 2 f a t a n f a t o f a t o i
b c o p y b s e a r c h
c a l l o c c e i l c e i l f c o p y s i g n c o p y s i g n f c o s c o s f
_ E x i t e x p e x p f
f a b s f a b s f f l o o r f l o o r f f m o d f m o d f f o p e n 6 4 f r e e f s e e k o f s e e k o 6 4
g e t e n v
_ i 6 4 t o a i n d e x i t o a
l o g l o g 1 0 l o g 1 0 f l o g f l r o u n d l r o u n d f _ l t o a
m a l l o c m e m c m p m e m c p y m e m m o v e m e m s e t m o d f m o d f f
p o w p o w f p u t e n v
q s o r t
r e a l l o c r i n d e x r o u n d r o u n d f
s c a l b n s c a l b n f s e t e n v s i n s i n f s q r s q r t s q r t f s s c a n f s t r c h r
s t r c m p s t r l c a t s t r l c p y s t r l e n s t r n c m p s t r n l e n
s t r r c h r s t r s t r s t r t o d s t r t o k _ r s t r t o l s t r t o l l s t r t o u l s t r t o u l l
t a n t a n f t r u n c t r u n c f
u n s e t e n v
v s n p r i n t f v s s c a n f
w c s n l e n w c s c m p w c s d u p w c s l c a t w c s l c p y w c s l e n w c s n c m p w c s s t r w c s t o l
)
if ( WINDOWS )
list ( APPEND symbols_to_check
_ s t r i c m p _ s t r l w r _ s t r n i c m p _ s t r r e v _ s t r u p r _ u i 6 4 t o a _ u i t o a _ u l t o a _ w c s d u p _ w c s i c m p _ w c s n i c m p
)
2015-06-21 15:33:46 +00:00
else ( )
2023-02-28 03:20:30 +00:00
list ( APPEND symbols_to_check
s t r c a s e c m p s t r c a s e s t r s t r n c a s e c m p w c s c a s e c m p w c s n c a s e c m p
2022-11-01 12:08:38 +00:00
)
2023-02-28 03:20:30 +00:00
endif ( )
check_library_exists ( m pow "" HAVE_LIBM )
cmake_push_check_state ( )
if ( HAVE_LIBM )
sdl_link_dependency ( math LIBS m )
list ( APPEND CMAKE_REQUIRED_LIBRARIES m )
endif ( )
foreach ( _FN IN LISTS symbols_to_check )
string ( TOUPPER ${ _FN } _UPPER )
set ( LIBC_HAS_VAR "LIBC_HAS_${_UPPER}" )
check_symbol_exists ( "${_FN}" "${available_headers}" ${ LIBC_HAS_VAR } )
set ( HAVE_ ${ _UPPER } ${ ${LIBC_HAS_VAR } } )
endforeach ( )
cmake_pop_check_state ( )
2015-06-21 15:33:46 +00:00
2023-02-28 03:20:30 +00:00
if ( NOT WINDOWS )
check_include_file ( linux/input.h HAVE_LINUX_INPUT_H )
2015-06-21 15:33:46 +00:00
2023-02-28 03:20:30 +00:00
check_symbol_exists ( getpagesize "unistd.h" HAVE_GETPAGESIZE )
2020-04-13 19:22:09 +00:00
check_symbol_exists ( sigaction "signal.h" HAVE_SIGACTION )
check_symbol_exists ( setjmp "setjmp.h" HAVE_SETJMP )
2023-02-28 03:20:30 +00:00
check_symbol_exists ( nanosleep "time.h" HAVE_NANOSLEEP )
2020-04-13 19:22:09 +00:00
check_symbol_exists ( sysconf "unistd.h" HAVE_SYSCONF )
check_symbol_exists ( sysctlbyname "sys/types.h;sys/sysctl.h" HAVE_SYSCTLBYNAME )
check_symbol_exists ( getauxval "sys/auxv.h" HAVE_GETAUXVAL )
2020-12-18 05:41:23 +00:00
check_symbol_exists ( elf_aux_info "sys/auxv.h" HAVE_ELF_AUX_INFO )
2020-04-13 19:22:09 +00:00
check_symbol_exists ( poll "poll.h" HAVE_POLL )
2022-10-06 00:37:50 +00:00
if ( SDL_SYSTEM_ICONV )
2022-10-05 15:12:08 +00:00
check_library_exists ( iconv iconv_open "" HAVE_LIBICONV )
if ( HAVE_LIBICONV )
2023-02-28 03:20:30 +00:00
find_package ( Iconv )
if ( Iconv_FOUND AND NOT Iconv_IS_BUILT_IN )
set ( HAVE_ICONV 1 )
set ( HAVE_SYSTEM_ICONV TRUE )
pkg_check_modules ( PC_ICONV iconv )
if ( PC_ICONV_FOUND )
sdl_link_dependency ( iconv LIBS Iconv::Iconv CMAKE_MODULE Iconv PKG_CONFIG_SPECS iconv )
else ( )
sdl_link_dependency ( iconv LIBS Iconv::Iconv CMAKE_MODULE Iconv PKG_CONFIG_LIBS iconv )
endif ( )
endif ( )
2022-10-05 15:12:08 +00:00
else ( )
check_library_exists ( c iconv_open "" HAVE_BUILTIN_ICONV )
if ( HAVE_BUILTIN_ICONV )
set ( HAVE_ICONV 1 )
2022-10-06 00:37:50 +00:00
set ( HAVE_SYSTEM_ICONV TRUE )
2022-10-05 15:12:08 +00:00
endif ( )
2021-12-02 22:57:00 +00:00
endif ( )
2015-06-21 15:33:46 +00:00
endif ( )
check_struct_has_member ( "struct sigaction" "sa_sigaction" "signal.h" HAVE_SA_SIGACTION )
endif ( )
else ( )
2022-11-26 01:05:22 +00:00
set ( headers
s t d a r g . h
s t d d e f . h
s t d i n t . h
)
foreach ( _HEADER ${ headers } )
string ( TOUPPER "${_HEADER}" HEADER_IDENTIFIER )
string ( REGEX REPLACE "[./]" "_" HEADER_IDENTIFIER "${HEADER_IDENTIFIER}" )
set ( LIBC_HAS_VAR "LIBC_HAS_${HEADER_IDENTIFIER}" )
check_include_file ( "${_HEADER}" "${LIBC_HAS_VAR}" )
set ( HAVE_ ${ HEADER_IDENTIFIER } ${ ${LIBC_HAS_VAR } } )
endforeach ( )
2023-03-23 06:30:23 +00:00
if ( MSVC AND USE_CLANG )
2023-02-28 03:20:30 +00:00
check_c_compiler_flag ( "/Q_no-use-libirc" HAS_Q_NO_USE_LIBIRC )
2023-03-23 06:30:23 +00:00
endif ( )
2015-06-21 15:33:46 +00:00
endif ( )
# Enable/disable various subsystems of the SDL library
foreach ( _SUB ${ SDL_SUBSYSTEMS } )
string ( TOUPPER ${ _SUB } _OPT )
if ( NOT SDL_ ${ _OPT } )
set ( SDL_ ${ _OPT } _DISABLED 1 )
endif ( )
endforeach ( )
if ( SDL_HAPTIC )
if ( NOT SDL_JOYSTICK )
# Haptic requires some private functions from the joystick subsystem.
2023-02-28 03:20:30 +00:00
message ( FATAL_ERROR "SDL_HAPTIC requires SDL_JOYSTICK, which is not enabled" )
2015-06-21 15:33:46 +00:00
endif ( )
endif ( )
2020-05-04 06:27:29 +00:00
2015-06-21 15:33:46 +00:00
# General SDL subsystem options, valid for all platforms
if ( SDL_AUDIO )
# CheckDummyAudio/CheckDiskAudio - valid for all platforms
2021-10-05 14:43:35 +00:00
if ( SDL_DUMMYAUDIO )
2015-06-21 15:33:46 +00:00
set ( SDL_AUDIO_DRIVER_DUMMY 1 )
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sdl_glob_sources ( "${SDL3_SOURCE_DIR}/src/audio/dummy/*.c" )
2015-06-21 15:33:46 +00:00
set ( HAVE_DUMMYAUDIO TRUE )
2022-01-12 16:17:48 +00:00
set ( HAVE_SDL_AUDIO TRUE )
2015-06-21 15:33:46 +00:00
endif ( )
2021-10-05 14:43:35 +00:00
if ( SDL_DISKAUDIO )
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set ( SDL_AUDIO_DRIVER_DISK 1 )
2023-02-28 03:20:30 +00:00
sdl_glob_sources ( "${SDL3_SOURCE_DIR}/src/audio/disk/*.c" )
2015-06-21 15:33:46 +00:00
set ( HAVE_DISKAUDIO TRUE )
2022-01-12 16:17:48 +00:00
set ( HAVE_SDL_AUDIO TRUE )
2015-06-21 15:33:46 +00:00
endif ( )
endif ( )
2021-08-10 17:55:50 +00:00
if ( UNIX OR APPLE )
2015-06-21 15:33:46 +00:00
# Relevant for Unix/Darwin only
2021-08-10 17:55:50 +00:00
set ( DYNAPI_NEEDS_DLOPEN 1 )
CheckDLOPEN ( )
if ( SDL_LOADSO AND HAVE_DLOPEN )
set ( SDL_LOADSO_DLOPEN 1 )
2023-02-28 03:20:30 +00:00
sdl_glob_sources ( "${SDL3_SOURCE_DIR}/src/loadso/dlopen/*.c" )
2021-08-10 17:55:50 +00:00
set ( HAVE_SDL_LOADSO TRUE )
2015-06-21 15:33:46 +00:00
endif ( )
endif ( )
2021-11-27 16:10:10 +00:00
if ( UNIX OR APPLE OR HAIKU OR RISCOS )
CheckO_CLOEXEC ( )
endif ( )
Fixed bug 5028 - Virtual Joysticks (new joystick backend)
David Ludwig
I have created a new driver for SDL's Joystick and Game-Controller subsystem: a Virtual driver. This driver allows one to create a software-based joystick, which to SDL applications will look and react like a real joystick, but whose state can be set programmatically. A primary use case for this is to help enable developers to add touch-screen joysticks to their apps.
The driver comes with a set of new, public APIs, with functions to attach and detach joysticks, set virtual-joystick state, and to determine if a joystick is a virtual-one.
Use of virtual joysticks goes as such:
1. Attach one or more virtual joysticks by calling SDL_JoystickAttachVirtual. If successful, this returns the virtual-device's joystick-index.
2. Open the virtual joysticks (using indicies returned by SDL_JoystickAttachVirtual).
3. Call any of the SDL_JoystickSetVirtual* functions when joystick-state changes. Please note that virtual-joystick state will only get applied on the next call to SDL_JoystickUpdate, or when pumping or polling for SDL events (via SDL_PumpEvents or SDL_PollEvent).
Here is a listing of the new, public APIs, at present and subject to change:
------------------------------------------------------------
/**
* Attaches a new virtual joystick.
* Returns the joystick's device index, or -1 if an error occurred.
*/
extern DECLSPEC int SDLCALL SDL_JoystickAttachVirtual(SDL_JoystickType type, int naxes, int nballs, int nbuttons, int nhats);
/**
* Detaches a virtual joystick
* Returns 0 on success, or -1 if an error occurred.
*/
extern DECLSPEC int SDLCALL SDL_JoystickDetachVirtual(int device_index);
/**
* Indicates whether or not a virtual-joystick is at a given device index.
*/
extern DECLSPEC SDL_bool SDLCALL SDL_JoystickIsVirtual(int device_index);
/**
* Set values on an opened, virtual-joystick's controls.
* Returns 0 on success, -1 on error.
*/
extern DECLSPEC int SDLCALL SDL_JoystickSetVirtualAxis(SDL_Joystick * joystick, int axis, Sint16 value);
extern DECLSPEC int SDLCALL SDL_JoystickSetVirtualBall(SDL_Joystick * joystick, int ball, Sint16 xrel, Sint16 yrel);
extern DECLSPEC int SDLCALL SDL_JoystickSetVirtualButton(SDL_Joystick * joystick, int button, Uint8 value);
extern DECLSPEC int SDLCALL SDL_JoystickSetVirtualHat(SDL_Joystick * joystick, int hat, Uint8 value);
------------------------------------------------------------
Miscellaneous notes on the initial patch, which are also subject to change:
1. no test code is present in SDL, yet. This should, perhaps, change. Initial development was done with an ImGui-based app, which potentially is too thick for use in SDL-official. If tests are to be added, what kind of tests? Automated? Graphical?
2. virtual game controllers can be created by calling SDL_JoystickAttachVirtual with a joystick-type of SDL_JOYSTICK_TYPE_GAME_CONTROLLER, with naxes (num axes) set to SDL_CONTROLLER_AXIS_MAX, and with nbuttons (num buttons) set to SDL_CONTROLLER_BUTTON_MAX. When updating their state, values of type SDL_GameControllerAxis or SDL_GameControllerButton can be casted to an int and used for the control-index (in calls to SDL_JoystickSetVirtual* functions).
3. virtual joysticks' guids are mostly all-zeros with the exception of the last two bytes, the first of which is a 'v', to indicate that the guid is a virtual one, and the second of which is a SDL_JoystickType that has been converted into a Uint8.
4. virtual joysticks are ONLY turned into virtual game-controllers if and when their joystick-type is set to SDL_JOYSTICK_TYPE_GAMECONTROLLER. This is controlled by having SDL's default list of game-controllers have a single entry for a virtual game controller (of guid, "00000000000000000000000000007601", which is subject to the guid-encoding described above).
5. regarding having to call SDL_JoystickUpdate, either directly or indirectly via SDL_PumpEvents or SDL_PollEvents, before new virtual-joystick state becomes active (as specified via SDL_JoystickSetVirtual* function-calls), this was done to match behavior found in SDL's other joystick drivers, almost all of which will only update SDL-state during SDL_JoystickUpdate.
6. the initial patch is based off of SDL 2.0.12
7. the virtual joystick subsystem is disabled by default. It should be possible to enable it by building with SDL_JOYSTICK_VIRTUAL=1
Questions, comments, suggestions, or bug reports very welcome!
2020-03-14 02:08:45 +00:00
if ( SDL_JOYSTICK )
2021-10-05 14:43:35 +00:00
if ( SDL_VIRTUAL_JOYSTICK )
set ( HAVE_VIRTUAL_JOYSTICK TRUE )
Fixed bug 5028 - Virtual Joysticks (new joystick backend)
David Ludwig
I have created a new driver for SDL's Joystick and Game-Controller subsystem: a Virtual driver. This driver allows one to create a software-based joystick, which to SDL applications will look and react like a real joystick, but whose state can be set programmatically. A primary use case for this is to help enable developers to add touch-screen joysticks to their apps.
The driver comes with a set of new, public APIs, with functions to attach and detach joysticks, set virtual-joystick state, and to determine if a joystick is a virtual-one.
Use of virtual joysticks goes as such:
1. Attach one or more virtual joysticks by calling SDL_JoystickAttachVirtual. If successful, this returns the virtual-device's joystick-index.
2. Open the virtual joysticks (using indicies returned by SDL_JoystickAttachVirtual).
3. Call any of the SDL_JoystickSetVirtual* functions when joystick-state changes. Please note that virtual-joystick state will only get applied on the next call to SDL_JoystickUpdate, or when pumping or polling for SDL events (via SDL_PumpEvents or SDL_PollEvent).
Here is a listing of the new, public APIs, at present and subject to change:
------------------------------------------------------------
/**
* Attaches a new virtual joystick.
* Returns the joystick's device index, or -1 if an error occurred.
*/
extern DECLSPEC int SDLCALL SDL_JoystickAttachVirtual(SDL_JoystickType type, int naxes, int nballs, int nbuttons, int nhats);
/**
* Detaches a virtual joystick
* Returns 0 on success, or -1 if an error occurred.
*/
extern DECLSPEC int SDLCALL SDL_JoystickDetachVirtual(int device_index);
/**
* Indicates whether or not a virtual-joystick is at a given device index.
*/
extern DECLSPEC SDL_bool SDLCALL SDL_JoystickIsVirtual(int device_index);
/**
* Set values on an opened, virtual-joystick's controls.
* Returns 0 on success, -1 on error.
*/
extern DECLSPEC int SDLCALL SDL_JoystickSetVirtualAxis(SDL_Joystick * joystick, int axis, Sint16 value);
extern DECLSPEC int SDLCALL SDL_JoystickSetVirtualBall(SDL_Joystick * joystick, int ball, Sint16 xrel, Sint16 yrel);
extern DECLSPEC int SDLCALL SDL_JoystickSetVirtualButton(SDL_Joystick * joystick, int button, Uint8 value);
extern DECLSPEC int SDLCALL SDL_JoystickSetVirtualHat(SDL_Joystick * joystick, int hat, Uint8 value);
------------------------------------------------------------
Miscellaneous notes on the initial patch, which are also subject to change:
1. no test code is present in SDL, yet. This should, perhaps, change. Initial development was done with an ImGui-based app, which potentially is too thick for use in SDL-official. If tests are to be added, what kind of tests? Automated? Graphical?
2. virtual game controllers can be created by calling SDL_JoystickAttachVirtual with a joystick-type of SDL_JOYSTICK_TYPE_GAME_CONTROLLER, with naxes (num axes) set to SDL_CONTROLLER_AXIS_MAX, and with nbuttons (num buttons) set to SDL_CONTROLLER_BUTTON_MAX. When updating their state, values of type SDL_GameControllerAxis or SDL_GameControllerButton can be casted to an int and used for the control-index (in calls to SDL_JoystickSetVirtual* functions).
3. virtual joysticks' guids are mostly all-zeros with the exception of the last two bytes, the first of which is a 'v', to indicate that the guid is a virtual one, and the second of which is a SDL_JoystickType that has been converted into a Uint8.
4. virtual joysticks are ONLY turned into virtual game-controllers if and when their joystick-type is set to SDL_JOYSTICK_TYPE_GAMECONTROLLER. This is controlled by having SDL's default list of game-controllers have a single entry for a virtual game controller (of guid, "00000000000000000000000000007601", which is subject to the guid-encoding described above).
5. regarding having to call SDL_JoystickUpdate, either directly or indirectly via SDL_PumpEvents or SDL_PollEvents, before new virtual-joystick state becomes active (as specified via SDL_JoystickSetVirtual* function-calls), this was done to match behavior found in SDL's other joystick drivers, almost all of which will only update SDL-state during SDL_JoystickUpdate.
6. the initial patch is based off of SDL 2.0.12
7. the virtual joystick subsystem is disabled by default. It should be possible to enable it by building with SDL_JOYSTICK_VIRTUAL=1
Questions, comments, suggestions, or bug reports very welcome!
2020-03-14 02:08:45 +00:00
set ( SDL_JOYSTICK_VIRTUAL 1 )
2023-02-28 03:20:30 +00:00
sdl_glob_sources ( "${SDL3_SOURCE_DIR}/src/joystick/virtual/*.c" )
Fixed bug 5028 - Virtual Joysticks (new joystick backend)
David Ludwig
I have created a new driver for SDL's Joystick and Game-Controller subsystem: a Virtual driver. This driver allows one to create a software-based joystick, which to SDL applications will look and react like a real joystick, but whose state can be set programmatically. A primary use case for this is to help enable developers to add touch-screen joysticks to their apps.
The driver comes with a set of new, public APIs, with functions to attach and detach joysticks, set virtual-joystick state, and to determine if a joystick is a virtual-one.
Use of virtual joysticks goes as such:
1. Attach one or more virtual joysticks by calling SDL_JoystickAttachVirtual. If successful, this returns the virtual-device's joystick-index.
2. Open the virtual joysticks (using indicies returned by SDL_JoystickAttachVirtual).
3. Call any of the SDL_JoystickSetVirtual* functions when joystick-state changes. Please note that virtual-joystick state will only get applied on the next call to SDL_JoystickUpdate, or when pumping or polling for SDL events (via SDL_PumpEvents or SDL_PollEvent).
Here is a listing of the new, public APIs, at present and subject to change:
------------------------------------------------------------
/**
* Attaches a new virtual joystick.
* Returns the joystick's device index, or -1 if an error occurred.
*/
extern DECLSPEC int SDLCALL SDL_JoystickAttachVirtual(SDL_JoystickType type, int naxes, int nballs, int nbuttons, int nhats);
/**
* Detaches a virtual joystick
* Returns 0 on success, or -1 if an error occurred.
*/
extern DECLSPEC int SDLCALL SDL_JoystickDetachVirtual(int device_index);
/**
* Indicates whether or not a virtual-joystick is at a given device index.
*/
extern DECLSPEC SDL_bool SDLCALL SDL_JoystickIsVirtual(int device_index);
/**
* Set values on an opened, virtual-joystick's controls.
* Returns 0 on success, -1 on error.
*/
extern DECLSPEC int SDLCALL SDL_JoystickSetVirtualAxis(SDL_Joystick * joystick, int axis, Sint16 value);
extern DECLSPEC int SDLCALL SDL_JoystickSetVirtualBall(SDL_Joystick * joystick, int ball, Sint16 xrel, Sint16 yrel);
extern DECLSPEC int SDLCALL SDL_JoystickSetVirtualButton(SDL_Joystick * joystick, int button, Uint8 value);
extern DECLSPEC int SDLCALL SDL_JoystickSetVirtualHat(SDL_Joystick * joystick, int hat, Uint8 value);
------------------------------------------------------------
Miscellaneous notes on the initial patch, which are also subject to change:
1. no test code is present in SDL, yet. This should, perhaps, change. Initial development was done with an ImGui-based app, which potentially is too thick for use in SDL-official. If tests are to be added, what kind of tests? Automated? Graphical?
2. virtual game controllers can be created by calling SDL_JoystickAttachVirtual with a joystick-type of SDL_JOYSTICK_TYPE_GAME_CONTROLLER, with naxes (num axes) set to SDL_CONTROLLER_AXIS_MAX, and with nbuttons (num buttons) set to SDL_CONTROLLER_BUTTON_MAX. When updating their state, values of type SDL_GameControllerAxis or SDL_GameControllerButton can be casted to an int and used for the control-index (in calls to SDL_JoystickSetVirtual* functions).
3. virtual joysticks' guids are mostly all-zeros with the exception of the last two bytes, the first of which is a 'v', to indicate that the guid is a virtual one, and the second of which is a SDL_JoystickType that has been converted into a Uint8.
4. virtual joysticks are ONLY turned into virtual game-controllers if and when their joystick-type is set to SDL_JOYSTICK_TYPE_GAMECONTROLLER. This is controlled by having SDL's default list of game-controllers have a single entry for a virtual game controller (of guid, "00000000000000000000000000007601", which is subject to the guid-encoding described above).
5. regarding having to call SDL_JoystickUpdate, either directly or indirectly via SDL_PumpEvents or SDL_PollEvents, before new virtual-joystick state becomes active (as specified via SDL_JoystickSetVirtual* function-calls), this was done to match behavior found in SDL's other joystick drivers, almost all of which will only update SDL-state during SDL_JoystickUpdate.
6. the initial patch is based off of SDL 2.0.12
7. the virtual joystick subsystem is disabled by default. It should be possible to enable it by building with SDL_JOYSTICK_VIRTUAL=1
Questions, comments, suggestions, or bug reports very welcome!
2020-03-14 02:08:45 +00:00
endif ( )
endif ( )
2015-06-21 15:33:46 +00:00
if ( SDL_VIDEO )
2021-10-05 14:43:35 +00:00
if ( SDL_DUMMYVIDEO )
2015-06-21 15:33:46 +00:00
set ( SDL_VIDEO_DRIVER_DUMMY 1 )
2023-02-28 03:20:30 +00:00
sdl_glob_sources ( "${SDL3_SOURCE_DIR}/src/video/dummy/*.c" )
2021-11-22 11:10:02 +00:00
set ( HAVE_DUMMYVIDEO TRUE )
2015-06-21 15:33:46 +00:00
set ( HAVE_SDL_VIDEO TRUE )
endif ( )
endif ( )
2019-07-08 20:46:52 +00:00
# Platform-specific options and settings
2015-12-29 05:57:24 +00:00
if ( ANDROID )
2023-03-27 10:03:42 +00:00
list ( APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_LIST_DIR}/cmake/android" )
2023-02-28 03:20:30 +00:00
sdl_glob_sources ( "${SDL3_SOURCE_DIR}/src/core/android/*.c" )
sdl_sources ( "${ANDROID_NDK}/sources/android/cpufeatures/cpu-features.c" )
2022-09-27 15:33:49 +00:00
set_property ( SOURCE "${ANDROID_NDK}/sources/android/cpufeatures/cpu-features.c" APPEND_STRING PROPERTY COMPILE_FLAGS " -Wno-declaration-after-statement" )
2017-06-04 18:25:57 +00:00
2022-01-09 15:00:22 +00:00
if ( SDL_MISC )
2023-02-28 03:20:30 +00:00
sdl_glob_sources ( "${SDL3_SOURCE_DIR}/src/misc/android/*.c" )
2022-01-09 15:00:22 +00:00
set ( HAVE_SDL_MISC TRUE )
endif ( )
2020-10-05 15:30:33 +00:00
2017-06-04 18:25:57 +00:00
# SDL_spinlock.c Needs to be compiled in ARM mode.
# There seems to be no better way currently to set the ARM mode.
# see: https://issuetracker.google.com/issues/62264618
# Another option would be to set ARM mode to all compiled files
2022-11-24 21:38:13 +00:00
cmake_push_check_state ( )
2023-02-28 03:20:30 +00:00
string ( APPEND CMAKE_REQUIRED_FLAGS " -Werror=unused-command-line-argument" )
2017-06-04 18:25:57 +00:00
check_c_compiler_flag ( -marm HAVE_ARM_MODE )
2022-12-18 20:48:24 +00:00
cmake_pop_check_state ( )
2017-06-04 18:25:57 +00:00
if ( HAVE_ARM_MODE )
2022-11-22 04:28:58 +00:00
set_property ( SOURCE "${SDL3_SOURCE_DIR}/src/atomic/SDL_spinlock.c" APPEND_STRING PROPERTY COMPILE_FLAGS " -marm" )
2022-12-21 09:20:59 +00:00
set_source_files_properties ( src/atomic/SDL_spinlock.c PROPERTIES SKIP_PRECOMPILE_HEADERS 1 )
2017-06-04 18:25:57 +00:00
endif ( )
2015-12-29 05:57:24 +00:00
if ( SDL_AUDIO )
set ( SDL_AUDIO_DRIVER_ANDROID 1 )
2023-02-28 03:20:30 +00:00
sdl_glob_sources ( "${SDL3_SOURCE_DIR}/src/audio/android/*.c" )
2021-04-15 19:13:17 +00:00
set ( SDL_AUDIO_DRIVER_OPENSLES 1 )
2023-02-28 03:20:30 +00:00
sdl_glob_sources ( "${SDL3_SOURCE_DIR}/src/audio/openslES/*.c" )
2021-04-15 19:13:17 +00:00
2023-02-28 03:20:30 +00:00
sdl_link_dependency ( opensles LIBS ${ ANDROID_DL_LIBRARY } OpenSLES )
2021-04-16 07:44:07 +00:00
2021-08-10 21:50:43 +00:00
set ( SDL_AUDIO_DRIVER_AAUDIO 1 )
2023-02-28 03:20:30 +00:00
sdl_glob_sources ( "${SDL3_SOURCE_DIR}/src/audio/aaudio/*.c" )
2021-04-15 19:13:17 +00:00
2015-12-29 05:57:24 +00:00
set ( HAVE_SDL_AUDIO TRUE )
endif ( )
if ( SDL_FILESYSTEM )
set ( SDL_FILESYSTEM_ANDROID 1 )
2023-02-28 03:20:30 +00:00
sdl_glob_sources ( "${SDL3_SOURCE_DIR}/src/filesystem/android/*.c" )
2015-12-29 05:57:24 +00:00
set ( HAVE_SDL_FILESYSTEM TRUE )
endif ( )
2017-08-27 04:17:12 +00:00
if ( SDL_HAPTIC )
set ( SDL_HAPTIC_ANDROID 1 )
2023-02-28 03:20:30 +00:00
sdl_glob_sources ( "${SDL3_SOURCE_DIR}/src/haptic/android/*.c" )
2017-08-27 04:17:12 +00:00
set ( HAVE_SDL_HAPTIC TRUE )
endif ( )
2021-11-11 17:16:44 +00:00
if ( SDL_HIDAPI )
2019-07-08 20:46:52 +00:00
CheckHIDAPI ( )
2021-11-11 17:16:44 +00:00
endif ( )
if ( SDL_JOYSTICK )
2015-12-29 05:57:24 +00:00
set ( SDL_JOYSTICK_ANDROID 1 )
2023-02-28 03:20:30 +00:00
sdl_glob_sources (
" $ { S D L 3 _ S O U R C E _ D I R } / s r c / j o y s t i c k / a n d r o i d / * . c "
" $ { S D L 3 _ S O U R C E _ D I R } / s r c / j o y s t i c k / s t e a m / * . c "
)
2015-12-29 05:57:24 +00:00
set ( HAVE_SDL_JOYSTICK TRUE )
endif ( )
2017-06-08 19:07:55 +00:00
if ( SDL_LOADSO )
set ( SDL_LOADSO_DLOPEN 1 )
2023-02-28 03:20:30 +00:00
sdl_glob_sources ( "${SDL3_SOURCE_DIR}/src/loadso/dlopen/*.c" )
2017-06-08 19:07:55 +00:00
set ( HAVE_SDL_LOADSO TRUE )
endif ( )
2015-12-29 05:57:24 +00:00
if ( SDL_POWER )
set ( SDL_POWER_ANDROID 1 )
2023-02-28 03:20:30 +00:00
sdl_glob_sources ( "${SDL3_SOURCE_DIR}/src/power/android/*.c" )
2015-12-29 05:57:24 +00:00
set ( HAVE_SDL_POWER TRUE )
endif ( )
2020-05-04 06:27:29 +00:00
if ( SDL_LOCALE )
2023-02-28 03:20:30 +00:00
sdl_glob_sources ( "${SDL3_SOURCE_DIR}/src/locale/android/*.c" )
2020-05-04 06:27:29 +00:00
set ( HAVE_SDL_LOCALE TRUE )
endif ( )
2017-06-08 19:07:55 +00:00
if ( SDL_TIMERS )
set ( SDL_TIMER_UNIX 1 )
2023-02-28 03:20:30 +00:00
sdl_glob_sources ( "${SDL3_SOURCE_DIR}/src/timer/unix/*.c" )
2017-06-08 19:07:55 +00:00
set ( HAVE_SDL_TIMERS TRUE )
endif ( )
2018-08-23 18:32:30 +00:00
if ( SDL_SENSOR )
set ( SDL_SENSOR_ANDROID 1 )
set ( HAVE_SDL_SENSORS TRUE )
2023-02-28 03:20:30 +00:00
sdl_glob_sources ( "${SDL3_SOURCE_DIR}/src/sensor/android/*.c" )
2018-08-23 18:32:30 +00:00
endif ( )
2015-12-29 05:57:24 +00:00
if ( SDL_VIDEO )
set ( SDL_VIDEO_DRIVER_ANDROID 1 )
2023-02-28 03:20:30 +00:00
sdl_glob_sources ( "${SDL3_SOURCE_DIR}/src/video/android/*.c" )
2015-12-29 05:57:24 +00:00
set ( HAVE_SDL_VIDEO TRUE )
2017-06-04 18:25:57 +00:00
# Core stuff
2019-08-11 13:23:37 +00:00
# find_library(ANDROID_DL_LIBRARY dl)
# FIXME failing dlopen https://github.com/android-ndk/ndk/issues/929
2023-02-28 03:20:30 +00:00
sdl_link_dependency ( android_video LIBS dl log android )
sdl_compile_definitions ( PRIVATE "GL_GLEXT_PROTOTYPES" )
2017-06-04 18:25:57 +00:00
2015-12-29 05:57:24 +00:00
#enable gles
2021-10-05 14:43:35 +00:00
if ( SDL_OPENGLES )
2015-12-29 05:57:24 +00:00
set ( SDL_VIDEO_OPENGL_EGL 1 )
2021-10-05 14:43:35 +00:00
set ( HAVE_OPENGLES TRUE )
2022-11-23 15:50:02 +00:00
set ( SDL_VIDEO_OPENGL_ES 1 )
2015-12-29 05:57:24 +00:00
set ( SDL_VIDEO_OPENGL_ES2 1 )
set ( SDL_VIDEO_RENDER_OGL_ES2 1 )
2017-06-04 18:25:57 +00:00
2023-02-28 03:20:30 +00:00
sdl_link_dependency ( opengles LIBS GLESv1_CM GLESv2 )
2015-12-29 05:57:24 +00:00
endif ( )
2017-08-28 02:15:57 +00:00
2022-01-10 14:39:42 +00:00
if ( SDL_VULKAN )
2023-02-28 03:20:30 +00:00
check_c_source_compiles ( "
2022-01-10 14:39:42 +00:00
#if defined(__ARM_ARCH) && __ARM_ARCH < 7
#error Vulkan doesn't work on this configuration
#endif
2022-03-13 16:10:52 +00:00
i n t main ( int argc, char **argv ) { r e t u r n 0 ; }
2022-01-10 14:39:42 +00:00
" V U L K A N _ P A S S E D _ A N D R O I D _ C H E C K S )
if ( VULKAN_PASSED_ANDROID_CHECKS )
set ( SDL_VIDEO_VULKAN 1 )
set ( HAVE_VULKAN TRUE )
endif ( )
2017-08-28 02:15:57 +00:00
endif ( )
2015-12-29 05:57:24 +00:00
endif ( )
2017-06-08 19:07:55 +00:00
CheckPTHREAD ( )
2022-06-24 12:41:06 +00:00
if ( SDL_CLOCK_GETTIME )
set ( HAVE_CLOCK_GETTIME 1 )
endif ( )
2017-06-08 19:07:55 +00:00
2023-03-27 10:03:42 +00:00
if ( NOT SDL_DISABLE_ANDROID_JAR )
find_package ( Java )
find_package ( SdlAndroidPlatform MODULE )
if ( Java_FOUND AND SdlAndroidPlatform_FOUND )
include ( UseJava )
set ( path_android_jar "${SDL_ANDROID_PLATFORM_ROOT}/android.jar" )
set ( android_java_sources_root "${SDL3_SOURCE_DIR}/android-project/app/src/main/java" )
file ( GLOB SDL_JAVA_SOURCES "${android_java_sources_root}/org/libsdl/app/*.java" )
set ( CMAKE_JAVA_COMPILE_FLAGS "-encoding;utf-8" )
add_jar ( SDL3-jar
S O U R C E S $ { S D L _ J A V A _ S O U R C E S }
I N C L U D E _ J A R S " $ { p a t h _ a n d r o i d _ j a r } "
O U T P U T _ N A M E " S D L 3 "
V E R S I O N " $ { S D L 3 _ V E R S I O N } "
)
set_property ( TARGET SDL3-jar PROPERTY OUTPUT "${SDL3_BINARY_DIR}/SDL3-${SDL3_VERSION}.jar" )
set ( javasourcesjar "${SDL3_BINARY_DIR}/SDL3-${SDL3_VERSION}-sources.jar" )
string ( REGEX REPLACE "${android_java_sources_root}/" "" sdl_relative_java_sources "${SDL_JAVA_SOURCES}" )
add_custom_command (
O U T P U T " $ { j a v a s o u r c e s j a r } "
C O M M A N D $ { J a v a _ J A R _ E X E C U T A B L E } c f " $ { j a v a s o u r c e s j a r } " $ { s d l _ r e l a t i v e _ j a v a _ s o u r c e s }
W O R K I N G _ D I R E C T O R Y " $ { a n d r o i d _ j a v a _ s o u r c e s _ r o o t } "
D E P E N D S $ { S D L _ J A V A _ S O U R C E S }
)
add_custom_target ( SDL3-javasources ALL DEPENDS "${javasourcesjar}" )
if ( NOT SDL_DISABLE_INSTALL_DOCS )
set ( javadocdir "${SDL3_BINARY_DIR}/docs/javadoc" )
set ( javadocjar "${SDL3_BINARY_DIR}/SDL3-${SDL3_VERSION}-javadoc.jar" )
set ( javadoc_index_html "${javadocdir}/index.html" )
add_custom_command (
O U T P U T " $ { j a v a d o c _ i n d e x _ h t m l } "
C O M M A N D $ { C M A K E _ C O M M A N D } - E r m - r f " $ { j a v a d o c d i r } "
C O M M A N D $ { J a v a _ J A V A D O C _ E X E C U T A B L E } - e n c o d i n g u t f 8 - d " $ { j a v a d o c d i r } "
- c l a s s p a t h " $ { p a t h _ a n d r o i d _ j a r } "
- a u t h o r - u s e - v e r s i o n $ { S D L _ J A V A _ S O U R C E S }
D E P E N D S $ { S D L _ J A V A _ S O U R C E S } " $ { p a t h _ a n d r o i d _ j a r } "
)
add_custom_target ( SDL3-javadoc ALL DEPENDS "${javadoc_index_html}" )
set_property ( TARGET SDL3-javadoc PROPERTY OUTPUT_DIR "${javadocdir}" )
endif ( )
endif ( )
endif ( )
2019-07-08 20:46:52 +00:00
elseif ( EMSCRIPTEN )
2015-06-21 15:33:46 +00:00
# Hide noisy warnings that intend to aid mostly during initial stages of porting a new
# project. Uncomment at will for verbose cross-compiling -I/../ path info.
2023-02-28 03:20:30 +00:00
sdl_compile_options ( PRIVATE "-Wno-warn-absolute-paths" )
2022-01-22 13:31:11 +00:00
2022-03-16 07:58:52 +00:00
if ( SDL_MISC )
2023-02-28 03:20:30 +00:00
sdl_glob_sources ( "${SDL3_SOURCE_DIR}/src/misc/emscripten/*.c" )
2022-03-16 07:58:52 +00:00
set ( HAVE_SDL_MISC TRUE )
endif ( )
2015-06-21 15:33:46 +00:00
if ( SDL_AUDIO )
set ( SDL_AUDIO_DRIVER_EMSCRIPTEN 1 )
2023-02-28 03:20:30 +00:00
sdl_glob_sources ( "${SDL3_SOURCE_DIR}/src/audio/emscripten/*.c" )
2015-06-21 15:33:46 +00:00
set ( HAVE_SDL_AUDIO TRUE )
endif ( )
if ( SDL_FILESYSTEM )
set ( SDL_FILESYSTEM_EMSCRIPTEN 1 )
2023-02-28 03:20:30 +00:00
sdl_glob_sources ( "${SDL3_SOURCE_DIR}/src/filesystem/emscripten/*.c" )
2015-06-21 15:33:46 +00:00
set ( HAVE_SDL_FILESYSTEM TRUE )
endif ( )
if ( SDL_JOYSTICK )
set ( SDL_JOYSTICK_EMSCRIPTEN 1 )
2023-02-28 03:20:30 +00:00
sdl_glob_sources ( "${SDL3_SOURCE_DIR}/src/joystick/emscripten/*.c" )
2015-06-21 15:33:46 +00:00
set ( HAVE_SDL_JOYSTICK TRUE )
endif ( )
if ( SDL_POWER )
set ( SDL_POWER_EMSCRIPTEN 1 )
2023-02-28 03:20:30 +00:00
sdl_glob_sources ( "${SDL3_SOURCE_DIR}/src/power/emscripten/*.c" )
2015-06-21 15:33:46 +00:00
set ( HAVE_SDL_POWER TRUE )
endif ( )
2020-05-04 06:27:29 +00:00
if ( SDL_LOCALE )
2023-02-28 03:20:30 +00:00
sdl_glob_sources ( "${SDL3_SOURCE_DIR}/src/locale/emscripten/*.c" )
2020-05-04 06:27:29 +00:00
set ( HAVE_SDL_LOCALE TRUE )
endif ( )
2016-09-13 07:03:40 +00:00
if ( SDL_TIMERS )
set ( SDL_TIMER_UNIX 1 )
2023-02-28 03:20:30 +00:00
sdl_glob_sources ( "${SDL3_SOURCE_DIR}/src/timer/unix/*.c" )
2016-09-13 07:03:40 +00:00
set ( HAVE_SDL_TIMERS TRUE )
2021-10-05 14:43:35 +00:00
if ( SDL_CLOCK_GETTIME )
2016-09-13 07:03:40 +00:00
set ( HAVE_CLOCK_GETTIME 1 )
endif ( )
endif ( )
2015-06-21 15:33:46 +00:00
if ( SDL_VIDEO )
set ( SDL_VIDEO_DRIVER_EMSCRIPTEN 1 )
2023-02-28 03:20:30 +00:00
sdl_glob_sources ( "${SDL3_SOURCE_DIR}/src/video/emscripten/*.c" )
2015-06-21 15:33:46 +00:00
set ( HAVE_SDL_VIDEO TRUE )
#enable gles
2021-10-05 14:43:35 +00:00
if ( SDL_OPENGLES )
2015-06-21 15:33:46 +00:00
set ( SDL_VIDEO_OPENGL_EGL 1 )
2021-10-05 14:43:35 +00:00
set ( HAVE_OPENGLES TRUE )
2015-06-21 15:33:46 +00:00
set ( SDL_VIDEO_OPENGL_ES2 1 )
set ( SDL_VIDEO_RENDER_OGL_ES2 1 )
endif ( )
endif ( )
2019-07-08 20:46:52 +00:00
2021-04-04 04:16:30 +00:00
CheckPTHREAD ( )
2023-02-28 03:20:30 +00:00
CheckLibUnwind ( )
2022-11-01 12:09:29 +00:00
2022-06-24 12:41:06 +00:00
elseif ( UNIX AND NOT APPLE AND NOT RISCOS AND NOT HAIKU )
2015-06-21 15:33:46 +00:00
if ( SDL_AUDIO )
2022-11-22 16:51:56 +00:00
if ( NETBSD )
2017-05-24 23:56:59 +00:00
set ( SDL_AUDIO_DRIVER_NETBSD 1 )
2023-02-28 03:20:30 +00:00
sdl_glob_sources ( "${SDL3_SOURCE_DIR}/src/audio/netbsd/*.c" )
2015-06-21 15:33:46 +00:00
set ( HAVE_SDL_AUDIO TRUE )
2023-01-07 11:29:03 +00:00
elseif ( QNX )
set ( SDL_AUDIO_DRIVER_QNX 1 )
2023-02-28 03:20:30 +00:00
sdl_glob_sources ( "${SDL3_SOURCE_DIR}/src/audio/qnx/*.c" )
sdl_link_dependency ( asound LIBS asound )
2023-01-07 11:29:03 +00:00
set ( HAVE_SDL_AUDIO TRUE )
2015-06-21 15:33:46 +00:00
endif ( )
CheckOSS ( )
CheckALSA ( )
2022-11-23 03:50:20 +00:00
CheckJACK ( )
2021-02-13 16:56:05 +00:00
CheckPipewire ( )
2015-06-21 15:33:46 +00:00
CheckPulseAudio ( )
2022-11-22 19:04:10 +00:00
CheckSNDIO ( )
2015-06-21 15:33:46 +00:00
endif ( )
if ( SDL_VIDEO )
# Need to check for Raspberry PI first and add platform specific compiler flags, otherwise the test for GLES fails!
CheckRPI ( )
2022-12-26 00:44:40 +00:00
# Need to check for ROCKCHIP platform and get rid of "Can't window GBM/EGL surfaces on window creation."
CheckROCKCHIP ( )
2015-06-21 15:33:46 +00:00
CheckX11 ( )
2023-02-28 03:20:30 +00:00
# Need to check for EGL first because KMSDRM and Wayland depend on it.
2021-05-06 13:43:16 +00:00
CheckEGL ( )
CheckKMSDRM ( )
CheckGLX ( )
CheckOpenGL ( )
CheckOpenGLES ( )
2015-06-21 15:33:46 +00:00
CheckWayland ( )
CheckVivante ( )
2023-02-28 03:20:30 +00:00
CheckVulkan ( )
2023-01-07 11:29:03 +00:00
CheckQNXScreen ( )
2015-06-21 15:33:46 +00:00
endif ( )
2017-08-17 19:44:47 +00:00
if ( UNIX )
2023-02-28 03:20:30 +00:00
sdl_glob_sources ( "${SDL3_SOURCE_DIR}/src/core/unix/*.c" )
2017-08-17 19:44:47 +00:00
2022-11-26 13:18:26 +00:00
if ( HAVE_LINUX_INPUT_H )
2023-02-28 03:20:30 +00:00
check_c_source_compiles ( "
#include <linux/input.h>
#ifndef EVIOCGNAME
#error EVIOCGNAME() ioctl not available
#endif
i n t main ( int argc, char** argv ) { r e t u r n 0 ; } " H A V E _ I N P U T _ E V E N T S )
2022-11-26 13:18:26 +00:00
endif ( )
2015-06-21 15:33:46 +00:00
2021-05-16 11:16:54 +00:00
if ( LINUX )
check_c_source_compiles ( "
#include <linux/kd.h>
#include <linux/keyboard.h>
2022-09-12 17:28:00 +00:00
#include <sys/ioctl.h>
2022-03-15 20:10:02 +00:00
i n t main ( int argc, char **argv ) {
2021-05-16 11:16:54 +00:00
s t r u c t k b e n t r y k b e ;
k b e . k b _ t a b l e = K G _ C T R L ;
ioctl ( 0, KDGKBENT, &kbe ) ;
2022-03-13 16:10:52 +00:00
r e t u r n 0 ;
2021-05-16 11:16:54 +00:00
} " H A V E _ I N P U T _ K D )
elseif ( FREEBSD )
check_c_source_compiles ( "
#include <sys/kbio.h>
#include <sys/ioctl.h>
2022-03-15 20:10:02 +00:00
i n t main ( int argc, char **argv ) {
2021-05-16 11:16:54 +00:00
a c c e n t m a p _ t a c c T a b l e ;
ioctl ( 0, KDENABIO, 1 ) ;
2022-03-13 16:10:52 +00:00
r e t u r n 0 ;
2021-05-16 11:16:54 +00:00
} " H A V E _ I N P U T _ K B I O )
2022-11-25 01:39:50 +00:00
elseif ( OPENBSD OR NETBSD )
check_c_source_compiles ( "
#include <sys/time.h>
#include <dev/wscons/wsconsio.h>
#include <dev/wscons/wsksymdef.h>
#include <dev/wscons/wsksymvar.h>
#include <sys/ioctl.h>
i n t main ( int argc, char **argv ) {
s t r u c t w s k b d _ m a p _ d a t a d a t a ;
ioctl ( 0, WSKBDIO_GETMAP, &data ) ;
r e t u r n 0 ;
} " H A V E _ I N P U T _ W S C O N S )
2021-05-16 11:16:54 +00:00
endif ( )
2015-06-21 15:33:46 +00:00
if ( HAVE_INPUT_EVENTS )
set ( SDL_INPUT_LINUXEV 1 )
endif ( )
if ( SDL_HAPTIC AND HAVE_INPUT_EVENTS )
set ( SDL_HAPTIC_LINUX 1 )
2023-02-28 03:20:30 +00:00
sdl_glob_sources ( "${SDL3_SOURCE_DIR}/src/haptic/linux/*.c" )
2015-06-21 15:33:46 +00:00
set ( HAVE_SDL_HAPTIC TRUE )
endif ( )
if ( HAVE_INPUT_KD )
set ( SDL_INPUT_LINUXKD 1 )
endif ( )
2021-10-31 00:54:20 +00:00
2021-05-16 11:16:54 +00:00
if ( HAVE_INPUT_KBIO )
set ( SDL_INPUT_FBSDKBIO 1 )
endif ( )
2015-06-21 15:33:46 +00:00
2022-11-25 01:39:50 +00:00
if ( HAVE_INPUT_WSCONS )
set ( SDL_INPUT_WSCONS 1 )
endif ( )
2022-11-25 01:57:00 +00:00
CheckLibUDev ( )
2020-12-13 12:32:24 +00:00
check_include_file ( "sys/inotify.h" HAVE_SYS_INOTIFY_H )
check_symbol_exists ( inotify_init "sys/inotify.h" HAVE_INOTIFY_INIT )
check_symbol_exists ( inotify_init1 "sys/inotify.h" HAVE_INOTIFY_INIT1 )
2021-10-31 00:54:20 +00:00
2020-12-13 12:32:24 +00:00
if ( HAVE_SYS_INOTIFY_H AND HAVE_INOTIFY_INIT )
set ( HAVE_INOTIFY 1 )
endif ( )
2015-06-21 15:33:46 +00:00
2016-10-01 19:48:08 +00:00
if ( PKG_CONFIG_FOUND )
2022-08-26 00:37:57 +00:00
if ( SDL_DBUS )
pkg_search_module ( DBUS dbus-1 dbus )
if ( DBUS_FOUND )
set ( HAVE_DBUS_DBUS_H TRUE )
2023-02-28 03:20:30 +00:00
sdl_include_directories ( PRIVATE SYSTEM ${ DBUS_INCLUDE_DIRS } )
2022-08-26 00:37:57 +00:00
# Fcitx need only dbus.
set ( HAVE_FCITX TRUE )
set ( HAVE_DBUS TRUE )
endif ( )
2016-10-01 19:48:08 +00:00
endif ( )
2022-08-26 00:38:54 +00:00
if ( SDL_IBUS )
pkg_search_module ( IBUS ibus-1.0 ibus )
find_path ( HAVE_SYS_INOTIFY_H NAMES sys/inotify.h )
if ( IBUS_FOUND AND HAVE_SYS_INOTIFY_H )
set ( HAVE_IBUS_IBUS_H TRUE )
2023-02-28 03:20:30 +00:00
sdl_include_directories ( PRIVATE SYSTEM ${ IBUS_INCLUDE_DIRS } )
2022-08-26 00:38:54 +00:00
set ( HAVE_IBUS TRUE )
endif ( )
2020-05-11 21:31:04 +00:00
endif ( )
if ( HAVE_IBUS_IBUS_H OR HAVE_FCITX )
2021-11-16 23:59:38 +00:00
set ( SDL_USE_IME 1 )
2016-10-01 19:48:08 +00:00
endif ( )
2021-10-31 00:54:20 +00:00
2021-05-16 11:16:54 +00:00
if ( FREEBSD AND NOT HAVE_INOTIFY )
2023-02-28 03:20:30 +00:00
set ( LibInotify_PKG_CONFIG_SPEC libinotify )
pkg_check_modules ( PC_LIBINOTIFY IMPORTED_TARGET ${ LibInotify_PKG_CONFIG_SPEC } )
if ( PC_LIBINOTIFY_FOUND )
2021-05-16 11:16:54 +00:00
set ( HAVE_INOTIFY 1 )
2023-02-28 03:20:30 +00:00
sdl_link_dependency ( libinotify LIBS PkgConfig::PC_LIBINOTIFY PKG_CONFIG_PREFIX PC_LIBINOTIFY PKG_CONFIG_SPECS ${ LibInotify_PKG_CONFIG_SPEC } )
2021-05-16 11:16:54 +00:00
endif ( )
endif ( )
2023-02-28 03:20:30 +00:00
CheckLibUnwind ( )
2016-10-01 19:48:08 +00:00
endif ( )
2020-06-26 21:42:30 +00:00
if ( HAVE_DBUS_DBUS_H )
2023-02-28 03:20:30 +00:00
sdl_sources (
" $ { S D L 3 _ S O U R C E _ D I R } / s r c / c o r e / l i n u x / S D L _ d b u s . c "
" $ { S D L 3 _ S O U R C E _ D I R } / s r c / c o r e / l i n u x / S D L _ s y s t e m _ t h e m e . c "
)
2020-06-26 21:42:30 +00:00
endif ( )
if ( SDL_USE_IME )
2023-02-28 03:20:30 +00:00
sdl_sources ( "${SDL3_SOURCE_DIR}/src/core/linux/SDL_ime.c" )
2020-06-26 21:42:30 +00:00
endif ( )
if ( HAVE_IBUS_IBUS_H )
2023-02-28 03:20:30 +00:00
sdl_sources ( "${SDL3_SOURCE_DIR}/src/core/linux/SDL_ibus.c" )
2020-06-26 21:42:30 +00:00
endif ( )
if ( HAVE_FCITX )
2023-02-28 03:20:30 +00:00
sdl_sources ( "${SDL3_SOURCE_DIR}/src/core/linux/SDL_fcitx.c" )
2020-06-26 21:42:30 +00:00
endif ( )
if ( HAVE_LIBUDEV_H )
2023-02-28 03:20:30 +00:00
sdl_sources ( "${SDL3_SOURCE_DIR}/src/core/linux/SDL_udev.c" )
2020-06-26 21:42:30 +00:00
endif ( )
if ( HAVE_INPUT_EVENTS )
2023-02-28 03:20:30 +00:00
sdl_sources (
" $ { S D L 3 _ S O U R C E _ D I R } / s r c / c o r e / l i n u x / S D L _ e v d e v . c "
" $ { S D L 3 _ S O U R C E _ D I R } / s r c / c o r e / l i n u x / S D L _ e v d e v _ k b d . c "
)
2020-06-26 21:42:30 +00:00
endif ( )
2021-10-31 00:54:20 +00:00
2021-05-16 11:16:54 +00:00
if ( HAVE_INPUT_KBIO )
2023-02-28 03:20:30 +00:00
sdl_sources ( "${SDL3_SOURCE_DIR}/src/core/freebsd/SDL_evdev_kbd_freebsd.c" )
2021-05-16 11:16:54 +00:00
endif ( )
2020-06-26 21:42:30 +00:00
# Always compiled for Linux, unconditionally:
2023-02-28 03:20:30 +00:00
sdl_sources (
" $ { S D L 3 _ S O U R C E _ D I R } / s r c / c o r e / l i n u x / S D L _ e v d e v _ c a p a b i l i t i e s . c "
" $ { S D L 3 _ S O U R C E _ D I R } / s r c / c o r e / l i n u x / S D L _ t h r e a d p r i o . c "
" $ { S D L 3 _ S O U R C E _ D I R } / s r c / c o r e / l i n u x / S D L _ s a n d b o x . c "
)
2020-06-26 21:42:30 +00:00
# src/core/unix/*.c is included in a generic if(UNIX) section, elsewhere.
2015-06-21 15:33:46 +00:00
endif ( )
2021-11-11 17:16:44 +00:00
if ( SDL_HIDAPI )
CheckHIDAPI ( )
endif ( )
2015-06-21 15:33:46 +00:00
if ( SDL_JOYSTICK )
2019-07-31 16:34:00 +00:00
if ( FREEBSD OR NETBSD OR OPENBSD OR BSDI )
CheckUSBHID ( )
endif ( )
2022-11-11 18:24:17 +00:00
if ( LINUX AND HAVE_LINUX_INPUT_H AND NOT ANDROID )
2015-06-21 15:33:46 +00:00
set ( SDL_JOYSTICK_LINUX 1 )
2023-02-28 03:20:30 +00:00
sdl_glob_sources (
" $ { S D L 3 _ S O U R C E _ D I R } / s r c / j o y s t i c k / l i n u x / * . c "
" $ { S D L 3 _ S O U R C E _ D I R } / s r c / j o y s t i c k / s t e a m / * . c "
)
2015-06-21 15:33:46 +00:00
set ( HAVE_SDL_JOYSTICK TRUE )
endif ( )
endif ( )
CheckPTHREAD ( )
2021-10-05 14:43:35 +00:00
if ( SDL_CLOCK_GETTIME )
2023-02-13 18:47:14 +00:00
check_library_exists ( c clock_gettime "" FOUND_CLOCK_GETTIME_LIBC )
if ( FOUND_CLOCK_GETTIME_LIBC )
2015-06-21 15:33:46 +00:00
set ( HAVE_CLOCK_GETTIME 1 )
else ( )
2023-02-13 18:47:14 +00:00
check_library_exists ( rt clock_gettime "" FOUND_CLOCK_GETTIME_LIBRT )
if ( FOUND_CLOCK_GETTIME_LIBRT )
2015-06-21 15:33:46 +00:00
set ( HAVE_CLOCK_GETTIME 1 )
2023-02-28 03:20:30 +00:00
sdl_link_dependency ( clock LIBS rt )
2015-06-21 15:33:46 +00:00
endif ( )
endif ( )
endif ( )
2022-01-09 15:00:22 +00:00
if ( SDL_MISC )
2023-02-28 03:20:30 +00:00
sdl_glob_sources ( "${SDL3_SOURCE_DIR}/src/misc/unix/*.c" )
2022-01-09 15:00:22 +00:00
set ( HAVE_SDL_MISC TRUE )
endif ( )
2020-10-05 15:30:33 +00:00
2015-06-21 15:33:46 +00:00
if ( SDL_POWER )
if ( LINUX )
set ( SDL_POWER_LINUX 1 )
2023-02-28 03:20:30 +00:00
sdl_glob_sources ( "${SDL3_SOURCE_DIR}/src/power/linux/*.c" )
2015-06-21 15:33:46 +00:00
set ( HAVE_SDL_POWER TRUE )
endif ( )
endif ( )
2020-05-04 06:27:29 +00:00
if ( SDL_LOCALE )
2023-02-28 03:20:30 +00:00
sdl_glob_sources ( "${SDL3_SOURCE_DIR}/src/locale/unix/*.c" )
2020-05-04 06:27:29 +00:00
set ( HAVE_SDL_LOCALE TRUE )
endif ( )
2015-06-21 15:33:46 +00:00
if ( SDL_FILESYSTEM )
set ( SDL_FILESYSTEM_UNIX 1 )
2023-02-28 03:20:30 +00:00
sdl_glob_sources ( "${SDL3_SOURCE_DIR}/src/filesystem/unix/*.c" )
2015-06-21 15:33:46 +00:00
set ( HAVE_SDL_FILESYSTEM TRUE )
endif ( )
if ( SDL_TIMERS )
set ( SDL_TIMER_UNIX 1 )
2023-02-28 03:20:30 +00:00
sdl_glob_sources ( "${SDL3_SOURCE_DIR}/src/timer/unix/*.c" )
2015-06-21 15:33:46 +00:00
set ( HAVE_SDL_TIMERS TRUE )
endif ( )
2020-04-11 22:38:34 +00:00
set ( SDL_RLD_FLAGS "" )
2021-10-05 14:43:35 +00:00
if ( SDL_RPATH AND SDL_SHARED )
2015-06-21 15:33:46 +00:00
if ( BSDI OR FREEBSD OR LINUX OR NETBSD )
2022-12-18 20:48:24 +00:00
cmake_push_check_state ( )
2023-02-28 03:20:30 +00:00
string ( APPEND CMAKE_REQUIRED_FLAGS " -Wl,--enable-new-dtags" )
2016-01-08 00:42:30 +00:00
check_c_compiler_flag ( "" HAVE_ENABLE_NEW_DTAGS )
2022-12-18 20:48:24 +00:00
cmake_pop_check_state ( )
2016-01-08 00:42:30 +00:00
if ( HAVE_ENABLE_NEW_DTAGS )
2016-01-08 01:21:50 +00:00
set ( SDL_RLD_FLAGS "-Wl,-rpath,\${libdir} -Wl,--enable-new-dtags" )
else ( )
set ( SDL_RLD_FLAGS "-Wl,-rpath,\${libdir}" )
2016-01-08 00:42:30 +00:00
endif ( )
2015-06-21 15:33:46 +00:00
elseif ( SOLARIS )
set ( SDL_RLD_FLAGS "-R\${libdir}" )
endif ( )
set ( HAVE_RPATH TRUE )
endif ( )
2023-01-10 11:11:39 +00:00
if ( QNX )
# QNX's *printf() family generates a SIGSEGV if NULL is passed for a string
# specifier (on purpose), but SDL expects "(null)". Use the built-in
# implementation.
set ( HAVE_VSNPRINTF 0 )
2023-01-10 12:08:51 +00:00
set ( USE_POSIX_SPAWN 1 )
2023-01-10 11:11:39 +00:00
endif ( )
2015-06-21 15:33:46 +00:00
elseif ( WINDOWS )
check_c_source_compiles ( "
#include <windows.h>
2022-03-13 16:10:52 +00:00
i n t main ( int argc, char **argv ) { r e t u r n 0 ; } " H A V E _ W I N 3 2 _ C C )
2015-06-21 15:33:46 +00:00
2023-02-28 03:20:30 +00:00
sdl_glob_sources ( "${SDL3_SOURCE_DIR}/src/core/windows/*.c" )
2015-06-21 15:33:46 +00:00
2022-11-23 18:41:43 +00:00
if ( WINDOWS_STORE )
2023-02-28 03:20:30 +00:00
sdl_glob_sources (
" $ { S D L 3 _ S O U R C E _ D I R } / s r c / c o r e / w i n r t / * . c "
" $ { S D L 3 _ S O U R C E _ D I R } / s r c / c o r e / w i n r t / * . c p p "
)
2022-11-23 18:41:43 +00:00
endif ( )
2023-02-28 03:20:30 +00:00
if ( TARGET SDL3-shared AND MSVC AND NOT SDL_LIBC )
2015-12-31 19:26:40 +00:00
# Prevent codegen that would use the VC runtime libraries.
2023-02-28 03:20:30 +00:00
target_compile_options ( SDL3-shared PRIVATE "/GS-" "/Gs1048576" )
2022-11-26 01:11:32 +00:00
if ( SDL_CPU_X86 )
2023-02-28 03:20:30 +00:00
target_compile_options ( SDL3-shared PRIVATE "/arch:SSE" )
2015-12-31 19:26:40 +00:00
endif ( )
endif ( )
2022-01-09 15:00:22 +00:00
if ( SDL_MISC )
2022-11-23 18:41:43 +00:00
if ( WINDOWS_STORE )
2023-02-28 03:20:30 +00:00
sdl_glob_sources ( "${SDL3_SOURCE_DIR}/src/misc/winrt/*.cpp" )
2022-11-23 18:41:43 +00:00
else ( )
2023-02-28 03:20:30 +00:00
sdl_glob_sources ( "${SDL3_SOURCE_DIR}/src/misc/windows/*.c" )
2022-11-23 18:41:43 +00:00
endif ( )
2022-01-09 15:00:22 +00:00
set ( HAVE_SDL_MISC TRUE )
2021-01-14 22:53:34 +00:00
endif ( )
2020-10-05 15:30:33 +00:00
2015-06-21 15:33:46 +00:00
# Check for DirectX
2021-10-05 14:43:35 +00:00
if ( SDL_DIRECTX )
2022-12-18 20:48:24 +00:00
cmake_push_check_state ( )
2015-12-29 05:02:43 +00:00
if ( DEFINED MSVC_VERSION AND NOT ${ MSVC_VERSION } LESS 1700 )
set ( USE_WINSDK_DIRECTX TRUE )
endif ( )
2021-11-24 15:10:00 +00:00
if ( NOT MINGW AND NOT USE_WINSDK_DIRECTX )
2015-06-21 15:33:46 +00:00
if ( "$ENV{DXSDK_DIR}" STREQUAL "" )
2023-02-28 03:20:30 +00:00
message ( FATAL_ERROR "DIRECTX requires the \$DXSDK_DIR environment variable to be set" )
2015-06-21 15:33:46 +00:00
endif ( )
2023-02-28 03:20:30 +00:00
string ( APPEND CMAKE_REQUIRED_FLAGS " /I\" $ENV{ DXSDK_DIR } \\Include\"")
2015-06-21 15:33:46 +00:00
endif ( )
2015-08-28 22:05:24 +00:00
2015-06-21 15:33:46 +00:00
check_include_file ( d3d9.h HAVE_D3D_H )
check_include_file ( d3d11_1.h HAVE_D3D11_H )
2022-06-07 23:11:25 +00:00
check_c_source_compiles ( "
#include <winsdkver.h>
#include <sdkddkver.h>
2022-06-08 05:19:58 +00:00
#include <d3d12.h>
2022-06-19 08:04:24 +00:00
I D 3 D 1 2 D e v i c e 1 * d e v i c e ;
2022-06-07 23:11:25 +00:00
#if WDK_NTDDI_VERSION > 0x0A000008
i n t main ( int argc, char **argv ) { r e t u r n 0 ; }
#endif" HAVE_D3D12_H)
2015-06-21 15:33:46 +00:00
check_include_file ( ddraw.h HAVE_DDRAW_H )
check_include_file ( dsound.h HAVE_DSOUND_H )
check_include_file ( dinput.h HAVE_DINPUT_H )
2023-07-01 20:30:31 +00:00
if ( WINDOWS_STORE OR SDL_CPU_ARM32 )
2020-12-08 17:13:08 +00:00
set ( HAVE_DINPUT_H 0 )
endif ( )
2015-06-21 15:33:46 +00:00
check_include_file ( dxgi.h HAVE_DXGI_H )
2022-12-18 20:48:24 +00:00
cmake_pop_check_state ( )
2022-06-07 00:42:30 +00:00
if ( HAVE_D3D_H OR HAVE_D3D11_H OR HAVE_D3D12_H OR HAVE_DDRAW_H OR HAVE_DSOUND_H OR HAVE_DINPUT_H )
2015-06-21 15:33:46 +00:00
set ( HAVE_DIRECTX TRUE )
2021-11-24 15:10:00 +00:00
if ( NOT MINGW AND NOT USE_WINSDK_DIRECTX )
2023-02-28 03:20:30 +00:00
if ( CMAKE_SIZEOF_VOID_P EQUAL 8 )
set ( PROCESSOR_ARCH "x64" )
else ( )
set ( PROCESSOR_ARCH "x86" )
endif ( )
sdl_link_directories ( "$<BUILD_INTERFACE:$$ENV{DXSDK_DIR}\\lib\\${PROCESSOR_ARCH}>" )
sdl_include_directories ( PRIVATE SYSTEM "$<BUILD_INTERFACE:$ENV{DXSDK_DIR}\\Include>" )
2015-06-21 15:33:46 +00:00
endif ( )
endif ( )
endif ( )
2021-10-05 14:43:35 +00:00
if ( SDL_XINPUT )
2021-01-17 02:00:50 +00:00
# xinput.h may need windows.h, but does not include it itself.
check_c_source_compiles ( "
#include <windows.h>
#include <xinput.h>
2022-03-13 16:10:52 +00:00
i n t main ( int argc, char **argv ) { r e t u r n 0 ; } " H A V E _ X I N P U T _ H )
2021-01-17 02:00:50 +00:00
check_c_source_compiles ( "
#include <windows.h>
#include <xinput.h>
X I N P U T _ G A M E P A D _ E X x 1 ;
2022-03-13 16:10:52 +00:00
i n t main ( int argc, char **argv ) { r e t u r n 0 ; } " H A V E _ X I N P U T _ G A M E P A D _ E X )
2021-01-17 02:00:50 +00:00
check_c_source_compiles ( "
#include <windows.h>
#include <xinput.h>
X I N P U T _ S T A T E _ E X s 1 ;
2022-03-13 16:10:52 +00:00
i n t main ( int argc, char **argv ) { r e t u r n 0 ; } " H A V E _ X I N P U T _ S T A T E _ E X )
2021-12-19 21:07:37 +00:00
check_c_source_compiles ( "
#define COBJMACROS
#include <windows.gaming.input.h>
_ _ x _ A B I _ C W i n d o w s _ C G a m i n g _ C I n p u t _ C I G a m e p a d S t a t i c s 2 * s 2 ;
2022-03-13 16:10:52 +00:00
i n t main ( int argc, char **argv ) { r e t u r n 0 ; } " H A V E _ W I N D O W S _ G A M I N G _ I N P U T _ H )
2021-01-17 02:00:50 +00:00
endif ( )
2019-10-01 11:00:02 +00:00
# headers needed elsewhere
2022-01-06 19:24:00 +00:00
check_include_file ( tpcshrd.h HAVE_TPCSHRD_H )
2022-04-01 23:50:02 +00:00
check_include_file ( roapi.h HAVE_ROAPI_H )
2018-09-28 10:41:04 +00:00
check_include_file ( mmdeviceapi.h HAVE_MMDEVICEAPI_H )
check_include_file ( audioclient.h HAVE_AUDIOCLIENT_H )
2020-10-11 22:02:28 +00:00
check_include_file ( sensorsapi.h HAVE_SENSORSAPI_H )
2022-06-18 18:51:32 +00:00
check_include_file ( shellscalingapi.h HAVE_SHELLSCALINGAPI_H )
2018-09-28 10:41:04 +00:00
2015-06-21 15:33:46 +00:00
if ( SDL_AUDIO )
2022-11-23 18:41:43 +00:00
if ( HAVE_DSOUND_H AND NOT WINDOWS_STORE )
2015-06-21 15:33:46 +00:00
set ( SDL_AUDIO_DRIVER_DSOUND 1 )
2023-02-28 03:20:30 +00:00
sdl_glob_sources ( "${SDL3_SOURCE_DIR}/src/audio/directsound/*.c" )
2022-01-12 15:31:00 +00:00
set ( HAVE_SDL_AUDIO TRUE )
2015-06-21 15:33:46 +00:00
endif ( )
2021-10-05 14:43:35 +00:00
if ( SDL_WASAPI AND HAVE_AUDIOCLIENT_H AND HAVE_MMDEVICEAPI_H )
2017-02-24 03:38:04 +00:00
set ( SDL_AUDIO_DRIVER_WASAPI 1 )
2021-11-22 11:10:02 +00:00
set ( HAVE_WASAPI TRUE )
2023-02-28 03:20:30 +00:00
sdl_glob_sources ( "${SDL3_SOURCE_DIR}/src/audio/wasapi/*.c" )
2022-11-23 18:41:43 +00:00
if ( WINDOWS_STORE )
2023-02-28 03:20:30 +00:00
sdl_sources ( "${SDL3_SOURCE_DIR}/src/audio/wasapi/SDL_wasapi_winrt.cpp" )
2022-11-23 18:41:43 +00:00
endif ( )
2022-01-12 15:31:00 +00:00
set ( HAVE_SDL_AUDIO TRUE )
2017-02-24 03:38:04 +00:00
endif ( )
2015-06-21 15:33:46 +00:00
endif ( )
if ( SDL_VIDEO )
# requires SDL_LOADSO on Windows (IME, DX, etc.)
if ( NOT SDL_LOADSO )
2023-02-28 03:20:30 +00:00
message ( FATAL_ERROR "SDL_VIDEO requires SDL_LOADSO, which is not enabled" )
2015-06-21 15:33:46 +00:00
endif ( )
2022-11-23 18:41:43 +00:00
if ( WINDOWS_STORE )
set ( SDL_VIDEO_DRIVER_WINRT 1 )
2023-02-28 03:20:30 +00:00
sdl_glob_sources (
" $ { S D L 3 _ S O U R C E _ D I R } / s r c / v i d e o / w i n r t / * . c "
" $ { S D L 3 _ S O U R C E _ D I R } / s r c / v i d e o / w i n r t / * . c p p "
" $ { S D L 3 _ S O U R C E _ D I R } / s r c / r e n d e r / d i r e c t 3 d 1 1 / * . c p p "
)
2022-11-23 18:41:43 +00:00
else ( )
set ( SDL_VIDEO_DRIVER_WINDOWS 1 )
2023-02-28 03:20:30 +00:00
sdl_glob_sources ( "${SDL3_SOURCE_DIR}/src/video/windows/*.c" )
2022-11-23 18:41:43 +00:00
endif ( )
2015-06-21 15:33:46 +00:00
2022-11-23 18:41:43 +00:00
if ( SDL_RENDER_D3D AND HAVE_D3D_H AND NOT WINDOWS_STORE )
2015-06-21 15:33:46 +00:00
set ( SDL_VIDEO_RENDER_D3D 1 )
set ( HAVE_RENDER_D3D TRUE )
endif ( )
2021-10-05 14:43:35 +00:00
if ( SDL_RENDER_D3D AND HAVE_D3D11_H )
2015-06-21 15:33:46 +00:00
set ( SDL_VIDEO_RENDER_D3D11 1 )
set ( HAVE_RENDER_D3D TRUE )
endif ( )
2022-11-23 18:41:43 +00:00
if ( SDL_RENDER_D3D AND HAVE_D3D12_H AND NOT WINDOWS_STORE )
2022-06-07 00:42:30 +00:00
set ( SDL_VIDEO_RENDER_D3D12 1 )
set ( HAVE_RENDER_D3D TRUE )
endif ( )
2015-06-21 15:33:46 +00:00
set ( HAVE_SDL_VIDEO TRUE )
endif ( )
if ( SDL_THREADS )
2020-12-28 19:42:49 +00:00
set ( SDL_THREAD_GENERIC_COND_SUFFIX 1 )
2023-04-24 05:07:59 +00:00
set ( SDL_THREAD_GENERIC_RWLOCK_SUFFIX 1 )
2015-06-21 15:33:46 +00:00
set ( SDL_THREAD_WINDOWS 1 )
2023-02-28 03:20:30 +00:00
sdl_sources (
" $ { S D L 3 _ S O U R C E _ D I R } / s r c / t h r e a d / g e n e r i c / S D L _ s y s c o n d . c "
" $ { S D L 3 _ S O U R C E _ D I R } / s r c / t h r e a d / g e n e r i c / S D L _ s y s r w l o c k . c "
" $ { S D L 3 _ S O U R C E _ D I R } / s r c / t h r e a d / w i n d o w s / S D L _ s y s c o n d _ c v . c "
" $ { S D L 3 _ S O U R C E _ D I R } / s r c / t h r e a d / w i n d o w s / S D L _ s y s m u t e x . c "
" $ { S D L 3 _ S O U R C E _ D I R } / s r c / t h r e a d / w i n d o w s / S D L _ s y s r w l o c k _ s r w . c "
" $ { S D L 3 _ S O U R C E _ D I R } / s r c / t h r e a d / w i n d o w s / S D L _ s y s s e m . c "
" $ { S D L 3 _ S O U R C E _ D I R } / s r c / t h r e a d / w i n d o w s / S D L _ s y s t h r e a d . c "
" $ { S D L 3 _ S O U R C E _ D I R } / s r c / t h r e a d / w i n d o w s / S D L _ s y s t l s . c "
)
2015-06-21 15:33:46 +00:00
set ( HAVE_SDL_THREADS TRUE )
endif ( )
2022-11-23 18:41:43 +00:00
if ( SDL_SENSOR AND HAVE_SENSORSAPI_H AND NOT WINDOWS_STORE )
2020-04-08 15:34:27 +00:00
set ( SDL_SENSOR_WINDOWS 1 )
set ( HAVE_SDL_SENSORS TRUE )
2023-02-28 03:20:30 +00:00
sdl_glob_sources ( "${SDL3_SOURCE_DIR}/src/sensor/windows/*.c" )
2020-04-08 15:34:27 +00:00
endif ( )
2015-06-21 15:33:46 +00:00
if ( SDL_POWER )
2022-11-23 18:41:43 +00:00
if ( WINDOWS_STORE )
set ( SDL_POWER_WINRT 1 )
2023-02-28 03:20:30 +00:00
sdl_sources ( "${SDL3_SOURCE_DIR}/src/power/winrt/SDL_syspower.cpp" )
2022-11-23 18:41:43 +00:00
else ( )
set ( SDL_POWER_WINDOWS 1 )
2023-02-28 03:20:30 +00:00
sdl_sources ( "${SDL3_SOURCE_DIR}/src/power/windows/SDL_syspower.c" )
2022-11-23 18:41:43 +00:00
set ( HAVE_SDL_POWER TRUE )
endif ( )
2015-06-21 15:33:46 +00:00
endif ( )
2020-05-04 06:27:29 +00:00
if ( SDL_LOCALE )
2022-11-23 18:41:43 +00:00
if ( WINDOWS_STORE )
2023-02-28 03:20:30 +00:00
sdl_glob_sources ( "${SDL3_SOURCE_DIR}/src/locale/winrt/*.c" )
2022-11-23 18:41:43 +00:00
else ( )
2023-02-28 03:20:30 +00:00
sdl_glob_sources ( "${SDL3_SOURCE_DIR}/src/locale/windows/*.c" )
2022-11-23 18:41:43 +00:00
endif ( )
2020-05-04 06:27:29 +00:00
set ( HAVE_SDL_LOCALE TRUE )
endif ( )
2015-06-21 15:33:46 +00:00
if ( SDL_FILESYSTEM )
set ( SDL_FILESYSTEM_WINDOWS 1 )
2022-11-23 18:41:43 +00:00
if ( WINDOWS_STORE )
2023-02-28 03:20:30 +00:00
sdl_glob_sources ( "${SDL3_SOURCE_DIR}/src/filesystem/winrt/*.cpp" )
2022-11-23 18:41:43 +00:00
else ( )
2023-02-28 03:20:30 +00:00
sdl_glob_sources ( "${SDL3_SOURCE_DIR}/src/filesystem/windows/*.c" )
2022-11-23 18:41:43 +00:00
endif ( )
2015-06-21 15:33:46 +00:00
set ( HAVE_SDL_FILESYSTEM TRUE )
endif ( )
# Libraries for Win32 native and MinGW
2022-11-23 18:41:43 +00:00
if ( NOT WINDOWS_STORE )
2023-02-28 03:20:30 +00:00
sdl_link_dependency ( base LIBS kernel32 user32 gdi32 winmm imm32 ole32 oleaut32 version uuid advapi32 setupapi shell32 )
2022-11-23 18:41:43 +00:00
endif ( )
if ( WINDOWS_STORE )
2023-02-28 03:20:30 +00:00
sdl_link_dependency ( windows
L I B S
v c c o r l i b $ < $ < C O N F I G : D e b u g > : d > . l i b
m s v c r t $ < $ < C O N F I G : D e b u g > : d > . l i b
L I N K _ O P T I O N S
- n o d e f a u l t l i b : v c c o r l i b $ < $ < C O N F I G : D e b u g > : d >
- n o d e f a u l t l i b : m s v c r t $ < $ < C O N F I G : D e b u g > : d >
2022-11-23 18:41:43 +00:00
)
endif ( )
2021-04-08 12:28:45 +00:00
2015-06-21 15:33:46 +00:00
if ( SDL_TIMERS )
set ( SDL_TIMER_WINDOWS 1 )
2023-02-28 03:20:30 +00:00
sdl_glob_sources ( "${SDL3_SOURCE_DIR}/src/timer/windows/*.c" )
2015-06-21 15:33:46 +00:00
set ( HAVE_SDL_TIMERS TRUE )
endif ( )
if ( SDL_LOADSO )
set ( SDL_LOADSO_WINDOWS 1 )
2023-02-28 03:20:30 +00:00
sdl_glob_sources ( "${SDL3_SOURCE_DIR}/src/loadso/windows/*.c" )
2015-06-21 15:33:46 +00:00
set ( HAVE_SDL_LOADSO TRUE )
endif ( )
2023-02-28 03:20:30 +00:00
sdl_glob_sources ( "${SDL3_SOURCE_DIR}/src/core/windows/*.c" )
2015-06-21 15:33:46 +00:00
if ( SDL_VIDEO )
2022-11-23 18:41:43 +00:00
if ( SDL_OPENGL AND NOT WINDOWS_STORE )
2015-06-21 15:33:46 +00:00
set ( SDL_VIDEO_OPENGL 1 )
set ( SDL_VIDEO_OPENGL_WGL 1 )
set ( SDL_VIDEO_RENDER_OGL 1 )
2021-10-05 14:43:35 +00:00
set ( HAVE_OPENGL TRUE )
2015-06-21 15:33:46 +00:00
endif ( )
2015-08-28 22:10:46 +00:00
2021-10-05 14:43:35 +00:00
if ( SDL_OPENGLES )
2015-08-28 22:10:46 +00:00
set ( SDL_VIDEO_OPENGL_EGL 1 )
set ( SDL_VIDEO_OPENGL_ES2 1 )
set ( SDL_VIDEO_RENDER_OGL_ES2 1 )
2021-10-05 14:43:35 +00:00
set ( HAVE_OPENGLES TRUE )
2015-08-28 22:10:46 +00:00
endif ( )
2022-01-10 14:39:42 +00:00
if ( SDL_VULKAN )
set ( SDL_VIDEO_VULKAN 1 )
set ( HAVE_VULKAN TRUE )
endif ( )
2015-06-21 15:33:46 +00:00
endif ( )
2021-11-11 17:16:44 +00:00
if ( SDL_HIDAPI )
2019-07-08 20:46:52 +00:00
CheckHIDAPI ( )
2021-11-11 17:16:44 +00:00
endif ( )
if ( SDL_JOYSTICK )
2023-02-28 03:20:30 +00:00
sdl_glob_sources ( "${SDL3_SOURCE_DIR}/src/joystick/windows/*.c" )
2021-11-23 14:04:40 +00:00
2022-11-23 18:41:43 +00:00
if ( NOT WINDOWS_STORE )
set ( SDL_JOYSTICK_RAWINPUT 1 )
endif ( )
2015-06-21 15:33:46 +00:00
if ( HAVE_DINPUT_H )
set ( SDL_JOYSTICK_DINPUT 1 )
2023-02-28 03:20:30 +00:00
sdl_link_dependency ( joystick LIBS dinput8 )
2015-06-21 15:33:46 +00:00
endif ( )
if ( HAVE_XINPUT_H )
2022-11-23 18:41:43 +00:00
if ( NOT WINDOWS_STORE )
set ( SDL_JOYSTICK_XINPUT 1 )
set ( HAVE_XINPUT TRUE )
endif ( )
2021-10-31 14:31:25 +00:00
if ( HAVE_WINDOWS_GAMING_INPUT_H )
2021-10-31 00:54:20 +00:00
set ( SDL_JOYSTICK_WGI 1 )
endif ( )
2015-06-21 15:33:46 +00:00
endif ( )
set ( HAVE_SDL_JOYSTICK TRUE )
if ( SDL_HAPTIC )
2022-11-23 18:41:43 +00:00
if ( ( HAVE_DINPUT_H OR HAVE_XINPUT_H ) AND NOT WINDOWS_STORE )
2023-02-28 03:20:30 +00:00
sdl_glob_sources ( "${SDL3_SOURCE_DIR}/src/haptic/windows/*.c" )
2015-06-21 15:33:46 +00:00
if ( HAVE_DINPUT_H )
set ( SDL_HAPTIC_DINPUT 1 )
endif ( )
if ( HAVE_XINPUT_H )
set ( SDL_HAPTIC_XINPUT 1 )
endif ( )
else ( )
2023-02-28 03:20:30 +00:00
sdl_glob_sources ( "${SDL3_SOURCE_DIR}/src/haptic/dummy/*.c" )
2015-06-21 15:33:46 +00:00
set ( SDL_HAPTIC_DUMMY 1 )
endif ( )
set ( HAVE_SDL_HAPTIC TRUE )
endif ( )
endif ( )
2023-02-28 03:20:30 +00:00
sdl_glob_sources ( SHARED "${SDL3_SOURCE_DIR}/src/core/windows/*.rc" )
2015-06-21 15:33:46 +00:00
if ( MINGW OR CYGWIN )
2023-02-28 03:20:30 +00:00
sdl_pc_link_options ( "-mwindows" )
2015-06-21 15:33:46 +00:00
endif ( )
2019-07-08 20:46:52 +00:00
2015-06-21 15:33:46 +00:00
elseif ( APPLE )
2022-11-26 00:00:06 +00:00
# TODO: rework this all for proper macOS, iOS and Darwin support
2017-08-19 00:25:14 +00:00
# We always need these libs on macOS at the moment.
# !!! FIXME: we need Carbon for some very old API calls in
# !!! FIXME: src/video/cocoa/SDL_cocoakeyboard.c, but we should figure out
# !!! FIXME: how to dump those.
2019-08-27 16:30:20 +00:00
if ( DARWIN OR MACOSX )
2017-08-19 00:25:14 +00:00
set ( SDL_FRAMEWORK_COCOA 1 )
set ( SDL_FRAMEWORK_CARBON 1 )
endif ( )
CMake: iOS support added
When using a recent version of CMake (3.14+), this should make it possible to:
- build SDL for iOS, both static and dynamic
- build SDL test apps (as iOS .app bundles)
- generate a working SDL_config.h for iOS (using SDL_config.h.cmake as a basis)
To use, set the following CMake variables when running CMake's configuration stage:
- CMAKE_SYSTEM_NAME=iOS
- CMAKE_OSX_SYSROOT=<SDK> (examples: iphoneos, iphonesimulator, iphoneos12.4, /full/path/to/iPhoneOS.sdk, etc.)
- CMAKE_OSX_ARCHITECTURES=<semicolon-separated list of CPU architectures> (example: "arm64;armv7s")
Examples:
- for Simulator, using the latest, installed SDK:
cmake path/to/SDL -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphonesimulator -DCMAKE_OSX_ARCHITECTURES=x86_64
- for Device, using the latest, installed SDK, 64-bit only
cmake path/to/SDL -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphoneos -DCMAKE_OSX_ARCHITECTURES=arm64
- for Device, using the latest, installed SDK, mixed 32/64 bit
cmake path/to/SDL -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphoneos -DCMAKE_OSX_ARCHITECTURES="arm64;armv7s"
- for Device, using a specific SDK revision (iOS 12.4, in this example):
cmake path/to/SDL -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphoneos12.4 -DCMAKE_OSX_ARCHITECTURES=arm64
- for Simulator, using the latest, installed SDK, and building SDL test apps (as .app bundles):
cmake path/to/SDL -DSDL_TEST=1 -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphonesimulator -DCMAKE_OSX_ARCHITECTURES=x86_64
2019-08-27 15:07:43 +00:00
set ( SDL_FRAMEWORK_FOUNDATION 1 )
2021-11-22 11:10:02 +00:00
set ( SDL_FRAMEWORK_COREVIDEO 1 )
2015-06-21 15:33:46 +00:00
# Requires the darwin file implementation
if ( SDL_FILE )
2023-02-28 03:20:30 +00:00
sdl_glob_sources ( "${SDL3_SOURCE_DIR}/src/file/cocoa/*.m" )
2015-06-21 15:33:46 +00:00
set ( HAVE_SDL_FILE TRUE )
endif ( )
2022-01-09 15:00:22 +00:00
if ( SDL_MISC )
2023-07-24 06:11:09 +00:00
if ( IOS OR TVOS OR VISIONOS )
2023-02-28 03:20:30 +00:00
sdl_glob_sources ( "${SDL3_SOURCE_DIR}/src/misc/ios/*.m" )
2022-01-09 15:00:22 +00:00
else ( )
2023-02-28 03:20:30 +00:00
sdl_glob_sources ( "${SDL3_SOURCE_DIR}/src/misc/macos/*.m" )
2022-01-09 15:00:22 +00:00
endif ( )
set ( HAVE_SDL_MISC TRUE )
2020-12-27 11:00:30 +00:00
endif ( )
2020-10-05 15:30:33 +00:00
2015-06-21 15:33:46 +00:00
if ( SDL_AUDIO )
set ( SDL_AUDIO_DRIVER_COREAUDIO 1 )
2023-02-28 03:20:30 +00:00
sdl_glob_sources ( "${SDL3_SOURCE_DIR}/src/audio/coreaudio/*.m" )
2015-06-21 15:33:46 +00:00
set ( HAVE_SDL_AUDIO TRUE )
2016-09-15 15:57:56 +00:00
set ( SDL_FRAMEWORK_COREAUDIO 1 )
set ( SDL_FRAMEWORK_AUDIOTOOLBOX 1 )
CMake: iOS support added
When using a recent version of CMake (3.14+), this should make it possible to:
- build SDL for iOS, both static and dynamic
- build SDL test apps (as iOS .app bundles)
- generate a working SDL_config.h for iOS (using SDL_config.h.cmake as a basis)
To use, set the following CMake variables when running CMake's configuration stage:
- CMAKE_SYSTEM_NAME=iOS
- CMAKE_OSX_SYSROOT=<SDK> (examples: iphoneos, iphonesimulator, iphoneos12.4, /full/path/to/iPhoneOS.sdk, etc.)
- CMAKE_OSX_ARCHITECTURES=<semicolon-separated list of CPU architectures> (example: "arm64;armv7s")
Examples:
- for Simulator, using the latest, installed SDK:
cmake path/to/SDL -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphonesimulator -DCMAKE_OSX_ARCHITECTURES=x86_64
- for Device, using the latest, installed SDK, 64-bit only
cmake path/to/SDL -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphoneos -DCMAKE_OSX_ARCHITECTURES=arm64
- for Device, using the latest, installed SDK, mixed 32/64 bit
cmake path/to/SDL -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphoneos -DCMAKE_OSX_ARCHITECTURES="arm64;armv7s"
- for Device, using a specific SDK revision (iOS 12.4, in this example):
cmake path/to/SDL -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphoneos12.4 -DCMAKE_OSX_ARCHITECTURES=arm64
- for Simulator, using the latest, installed SDK, and building SDL test apps (as .app bundles):
cmake path/to/SDL -DSDL_TEST=1 -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphonesimulator -DCMAKE_OSX_ARCHITECTURES=x86_64
2019-08-27 15:07:43 +00:00
set ( SDL_FRAMEWORK_AVFOUNDATION 1 )
2015-06-21 15:33:46 +00:00
endif ( )
2021-11-11 17:16:44 +00:00
if ( SDL_HIDAPI )
2019-07-08 20:46:52 +00:00
CheckHIDAPI ( )
2021-11-11 17:16:44 +00:00
endif ( )
if ( SDL_JOYSTICK )
2023-02-28 03:20:30 +00:00
sdl_glob_sources ( "${SDL3_SOURCE_DIR}/src/joystick/apple/*.m" )
2023-07-24 06:11:09 +00:00
if ( IOS OR TVOS OR VISIONOS )
2023-02-28 03:20:30 +00:00
sdl_glob_sources ( "${SDL3_SOURCE_DIR}/src/joystick/steam/*.c" )
CMake: iOS support added
When using a recent version of CMake (3.14+), this should make it possible to:
- build SDL for iOS, both static and dynamic
- build SDL test apps (as iOS .app bundles)
- generate a working SDL_config.h for iOS (using SDL_config.h.cmake as a basis)
To use, set the following CMake variables when running CMake's configuration stage:
- CMAKE_SYSTEM_NAME=iOS
- CMAKE_OSX_SYSROOT=<SDK> (examples: iphoneos, iphonesimulator, iphoneos12.4, /full/path/to/iPhoneOS.sdk, etc.)
- CMAKE_OSX_ARCHITECTURES=<semicolon-separated list of CPU architectures> (example: "arm64;armv7s")
Examples:
- for Simulator, using the latest, installed SDK:
cmake path/to/SDL -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphonesimulator -DCMAKE_OSX_ARCHITECTURES=x86_64
- for Device, using the latest, installed SDK, 64-bit only
cmake path/to/SDL -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphoneos -DCMAKE_OSX_ARCHITECTURES=arm64
- for Device, using the latest, installed SDK, mixed 32/64 bit
cmake path/to/SDL -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphoneos -DCMAKE_OSX_ARCHITECTURES="arm64;armv7s"
- for Device, using a specific SDK revision (iOS 12.4, in this example):
cmake path/to/SDL -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphoneos12.4 -DCMAKE_OSX_ARCHITECTURES=arm64
- for Simulator, using the latest, installed SDK, and building SDL test apps (as .app bundles):
cmake path/to/SDL -DSDL_TEST=1 -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphonesimulator -DCMAKE_OSX_ARCHITECTURES=x86_64
2019-08-27 15:07:43 +00:00
set ( SDL_JOYSTICK_MFI 1 )
2023-07-24 06:11:09 +00:00
if ( IOS OR VISIONOS )
2019-08-27 16:30:20 +00:00
set ( SDL_FRAMEWORK_COREMOTION 1 )
endif ( )
CMake: iOS support added
When using a recent version of CMake (3.14+), this should make it possible to:
- build SDL for iOS, both static and dynamic
- build SDL test apps (as iOS .app bundles)
- generate a working SDL_config.h for iOS (using SDL_config.h.cmake as a basis)
To use, set the following CMake variables when running CMake's configuration stage:
- CMAKE_SYSTEM_NAME=iOS
- CMAKE_OSX_SYSROOT=<SDK> (examples: iphoneos, iphonesimulator, iphoneos12.4, /full/path/to/iPhoneOS.sdk, etc.)
- CMAKE_OSX_ARCHITECTURES=<semicolon-separated list of CPU architectures> (example: "arm64;armv7s")
Examples:
- for Simulator, using the latest, installed SDK:
cmake path/to/SDL -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphonesimulator -DCMAKE_OSX_ARCHITECTURES=x86_64
- for Device, using the latest, installed SDK, 64-bit only
cmake path/to/SDL -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphoneos -DCMAKE_OSX_ARCHITECTURES=arm64
- for Device, using the latest, installed SDK, mixed 32/64 bit
cmake path/to/SDL -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphoneos -DCMAKE_OSX_ARCHITECTURES="arm64;armv7s"
- for Device, using a specific SDK revision (iOS 12.4, in this example):
cmake path/to/SDL -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphoneos12.4 -DCMAKE_OSX_ARCHITECTURES=arm64
- for Simulator, using the latest, installed SDK, and building SDL test apps (as .app bundles):
cmake path/to/SDL -DSDL_TEST=1 -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphonesimulator -DCMAKE_OSX_ARCHITECTURES=x86_64
2019-08-27 15:07:43 +00:00
set ( SDL_FRAMEWORK_GAMECONTROLLER 1 )
2021-04-11 10:29:01 +00:00
set ( SDL_FRAMEWORK_COREHAPTICS 1 )
2016-10-01 19:54:48 +00:00
else ( )
2023-02-28 03:20:30 +00:00
sdl_glob_sources ( "${SDL3_SOURCE_DIR}/src/joystick/darwin/*.c" )
2022-10-06 03:04:51 +00:00
set_property ( SOURCE ${ MFI_JOYSTICK_SOURCES } APPEND_STRING PROPERTY COMPILE_FLAGS " -fobjc-weak" )
2021-11-20 23:05:28 +00:00
check_objc_source_compiles ( "
#include <AvailabilityMacros.h>
#include <TargetConditionals.h>
#import <Foundation/Foundation.h>
#import <GameController/GameController.h>
#if MAC_OS_X_VERSION_MIN_REQUIRED < 1080
#error GameController framework doesn't work on this configuration
#endif
#if TARGET_CPU_X86
#error GameController framework doesn't work on this configuration
#endif
2022-03-13 16:10:52 +00:00
i n t main ( ) { r e t u r n 0 ; } " H A V E _ F R A M E W O R K _ G A M E C O N T R O L L E R )
2021-11-20 23:05:28 +00:00
check_objc_source_compiles ( "
#include <AvailabilityMacros.h>
#include <TargetConditionals.h>
#import <Foundation/Foundation.h>
#import <CoreHaptics/CoreHaptics.h>
2022-03-13 16:10:52 +00:00
i n t main ( ) { r e t u r n 0 ; } " H A V E _ F R A M E W O R K _ C O R E H A P T I C S )
2021-11-20 23:05:28 +00:00
if ( HAVE_FRAMEWORK_GAMECONTROLLER AND HAVE_FRAMEWORK_COREHAPTICS )
# Only enable MFI if we also have CoreHaptics to ensure rumble works
set ( SDL_JOYSTICK_MFI 1 )
set ( SDL_FRAMEWORK_GAMECONTROLLER 1 )
set ( SDL_FRAMEWORK_COREHAPTICS 1 )
endif ( )
2023-07-24 06:11:09 +00:00
if ( NOT VISIONOS )
set ( SDL_JOYSTICK_IOKIT 1 )
set ( SDL_FRAMEWORK_IOKIT 1 )
endif ( )
CMake: iOS support added
When using a recent version of CMake (3.14+), this should make it possible to:
- build SDL for iOS, both static and dynamic
- build SDL test apps (as iOS .app bundles)
- generate a working SDL_config.h for iOS (using SDL_config.h.cmake as a basis)
To use, set the following CMake variables when running CMake's configuration stage:
- CMAKE_SYSTEM_NAME=iOS
- CMAKE_OSX_SYSROOT=<SDK> (examples: iphoneos, iphonesimulator, iphoneos12.4, /full/path/to/iPhoneOS.sdk, etc.)
- CMAKE_OSX_ARCHITECTURES=<semicolon-separated list of CPU architectures> (example: "arm64;armv7s")
Examples:
- for Simulator, using the latest, installed SDK:
cmake path/to/SDL -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphonesimulator -DCMAKE_OSX_ARCHITECTURES=x86_64
- for Device, using the latest, installed SDK, 64-bit only
cmake path/to/SDL -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphoneos -DCMAKE_OSX_ARCHITECTURES=arm64
- for Device, using the latest, installed SDK, mixed 32/64 bit
cmake path/to/SDL -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphoneos -DCMAKE_OSX_ARCHITECTURES="arm64;armv7s"
- for Device, using a specific SDK revision (iOS 12.4, in this example):
cmake path/to/SDL -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphoneos12.4 -DCMAKE_OSX_ARCHITECTURES=arm64
- for Simulator, using the latest, installed SDK, and building SDL test apps (as .app bundles):
cmake path/to/SDL -DSDL_TEST=1 -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphonesimulator -DCMAKE_OSX_ARCHITECTURES=x86_64
2019-08-27 15:07:43 +00:00
set ( SDL_FRAMEWORK_FF 1 )
2016-10-01 19:54:48 +00:00
endif ( )
2015-06-21 15:33:46 +00:00
set ( HAVE_SDL_JOYSTICK TRUE )
endif ( )
if ( SDL_HAPTIC )
2023-07-24 06:11:09 +00:00
if ( IOS OR TVOS OR VISIONOS )
2023-02-28 03:20:30 +00:00
sdl_glob_sources ( "${SDL3_SOURCE_DIR}/src/haptic/dummy/*.c" )
2016-10-01 19:54:48 +00:00
set ( SDL_HAPTIC_DUMMY 1 )
else ( )
2023-02-28 03:20:30 +00:00
sdl_glob_sources ( "${SDL3_SOURCE_DIR}/src/haptic/darwin/*.c" )
CMake: iOS support added
When using a recent version of CMake (3.14+), this should make it possible to:
- build SDL for iOS, both static and dynamic
- build SDL test apps (as iOS .app bundles)
- generate a working SDL_config.h for iOS (using SDL_config.h.cmake as a basis)
To use, set the following CMake variables when running CMake's configuration stage:
- CMAKE_SYSTEM_NAME=iOS
- CMAKE_OSX_SYSROOT=<SDK> (examples: iphoneos, iphonesimulator, iphoneos12.4, /full/path/to/iPhoneOS.sdk, etc.)
- CMAKE_OSX_ARCHITECTURES=<semicolon-separated list of CPU architectures> (example: "arm64;armv7s")
Examples:
- for Simulator, using the latest, installed SDK:
cmake path/to/SDL -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphonesimulator -DCMAKE_OSX_ARCHITECTURES=x86_64
- for Device, using the latest, installed SDK, 64-bit only
cmake path/to/SDL -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphoneos -DCMAKE_OSX_ARCHITECTURES=arm64
- for Device, using the latest, installed SDK, mixed 32/64 bit
cmake path/to/SDL -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphoneos -DCMAKE_OSX_ARCHITECTURES="arm64;armv7s"
- for Device, using a specific SDK revision (iOS 12.4, in this example):
cmake path/to/SDL -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphoneos12.4 -DCMAKE_OSX_ARCHITECTURES=arm64
- for Simulator, using the latest, installed SDK, and building SDL test apps (as .app bundles):
cmake path/to/SDL -DSDL_TEST=1 -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphonesimulator -DCMAKE_OSX_ARCHITECTURES=x86_64
2019-08-27 15:07:43 +00:00
set ( SDL_HAPTIC_IOKIT 1 )
set ( SDL_FRAMEWORK_IOKIT 1 )
set ( SDL_FRAMEWORK_FF 1 )
2016-10-01 19:54:48 +00:00
endif ( )
2015-06-21 15:33:46 +00:00
set ( HAVE_SDL_HAPTIC TRUE )
endif ( )
if ( SDL_POWER )
2023-07-24 06:11:09 +00:00
if ( IOS OR TVOS OR VISIONOS )
2023-02-28 03:20:30 +00:00
sdl_glob_sources ( "${SDL3_SOURCE_DIR}/src/power/uikit/*.m" )
CMake: iOS support added
When using a recent version of CMake (3.14+), this should make it possible to:
- build SDL for iOS, both static and dynamic
- build SDL test apps (as iOS .app bundles)
- generate a working SDL_config.h for iOS (using SDL_config.h.cmake as a basis)
To use, set the following CMake variables when running CMake's configuration stage:
- CMAKE_SYSTEM_NAME=iOS
- CMAKE_OSX_SYSROOT=<SDK> (examples: iphoneos, iphonesimulator, iphoneos12.4, /full/path/to/iPhoneOS.sdk, etc.)
- CMAKE_OSX_ARCHITECTURES=<semicolon-separated list of CPU architectures> (example: "arm64;armv7s")
Examples:
- for Simulator, using the latest, installed SDK:
cmake path/to/SDL -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphonesimulator -DCMAKE_OSX_ARCHITECTURES=x86_64
- for Device, using the latest, installed SDK, 64-bit only
cmake path/to/SDL -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphoneos -DCMAKE_OSX_ARCHITECTURES=arm64
- for Device, using the latest, installed SDK, mixed 32/64 bit
cmake path/to/SDL -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphoneos -DCMAKE_OSX_ARCHITECTURES="arm64;armv7s"
- for Device, using a specific SDK revision (iOS 12.4, in this example):
cmake path/to/SDL -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphoneos12.4 -DCMAKE_OSX_ARCHITECTURES=arm64
- for Simulator, using the latest, installed SDK, and building SDL test apps (as .app bundles):
cmake path/to/SDL -DSDL_TEST=1 -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphonesimulator -DCMAKE_OSX_ARCHITECTURES=x86_64
2019-08-27 15:07:43 +00:00
set ( SDL_POWER_UIKIT 1 )
2016-10-01 19:54:48 +00:00
else ( )
2023-02-28 03:20:30 +00:00
sdl_glob_sources ( "${SDL3_SOURCE_DIR}/src/power/macos/*.c" )
CMake: iOS support added
When using a recent version of CMake (3.14+), this should make it possible to:
- build SDL for iOS, both static and dynamic
- build SDL test apps (as iOS .app bundles)
- generate a working SDL_config.h for iOS (using SDL_config.h.cmake as a basis)
To use, set the following CMake variables when running CMake's configuration stage:
- CMAKE_SYSTEM_NAME=iOS
- CMAKE_OSX_SYSROOT=<SDK> (examples: iphoneos, iphonesimulator, iphoneos12.4, /full/path/to/iPhoneOS.sdk, etc.)
- CMAKE_OSX_ARCHITECTURES=<semicolon-separated list of CPU architectures> (example: "arm64;armv7s")
Examples:
- for Simulator, using the latest, installed SDK:
cmake path/to/SDL -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphonesimulator -DCMAKE_OSX_ARCHITECTURES=x86_64
- for Device, using the latest, installed SDK, 64-bit only
cmake path/to/SDL -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphoneos -DCMAKE_OSX_ARCHITECTURES=arm64
- for Device, using the latest, installed SDK, mixed 32/64 bit
cmake path/to/SDL -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphoneos -DCMAKE_OSX_ARCHITECTURES="arm64;armv7s"
- for Device, using a specific SDK revision (iOS 12.4, in this example):
cmake path/to/SDL -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphoneos12.4 -DCMAKE_OSX_ARCHITECTURES=arm64
- for Simulator, using the latest, installed SDK, and building SDL test apps (as .app bundles):
cmake path/to/SDL -DSDL_TEST=1 -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphonesimulator -DCMAKE_OSX_ARCHITECTURES=x86_64
2019-08-27 15:07:43 +00:00
set ( SDL_POWER_MACOSX 1 )
2019-09-23 22:24:03 +00:00
set ( SDL_FRAMEWORK_IOKIT 1 )
2016-10-01 19:54:48 +00:00
endif ( )
2015-06-21 15:33:46 +00:00
set ( HAVE_SDL_POWER TRUE )
endif ( )
2020-05-04 06:27:29 +00:00
if ( SDL_LOCALE )
2023-02-28 03:20:30 +00:00
sdl_glob_sources ( "${SDL3_SOURCE_DIR}/src/locale/macos/*.m" )
2020-05-04 06:27:29 +00:00
set ( HAVE_SDL_LOCALE TRUE )
endif ( )
2015-06-21 15:33:46 +00:00
if ( SDL_TIMERS )
set ( SDL_TIMER_UNIX 1 )
2023-02-28 03:20:30 +00:00
sdl_glob_sources ( "${SDL3_SOURCE_DIR}/src/timer/unix/*.c" )
2015-06-21 15:33:46 +00:00
set ( HAVE_SDL_TIMERS TRUE )
endif ( SDL_TIMERS )
if ( SDL_FILESYSTEM )
set ( SDL_FILESYSTEM_COCOA 1 )
2023-02-28 03:20:30 +00:00
sdl_glob_sources ( "${SDL3_SOURCE_DIR}/src/filesystem/cocoa/*.m" )
2015-06-21 15:33:46 +00:00
set ( HAVE_SDL_FILESYSTEM TRUE )
endif ( )
CMake: iOS support added
When using a recent version of CMake (3.14+), this should make it possible to:
- build SDL for iOS, both static and dynamic
- build SDL test apps (as iOS .app bundles)
- generate a working SDL_config.h for iOS (using SDL_config.h.cmake as a basis)
To use, set the following CMake variables when running CMake's configuration stage:
- CMAKE_SYSTEM_NAME=iOS
- CMAKE_OSX_SYSROOT=<SDK> (examples: iphoneos, iphonesimulator, iphoneos12.4, /full/path/to/iPhoneOS.sdk, etc.)
- CMAKE_OSX_ARCHITECTURES=<semicolon-separated list of CPU architectures> (example: "arm64;armv7s")
Examples:
- for Simulator, using the latest, installed SDK:
cmake path/to/SDL -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphonesimulator -DCMAKE_OSX_ARCHITECTURES=x86_64
- for Device, using the latest, installed SDK, 64-bit only
cmake path/to/SDL -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphoneos -DCMAKE_OSX_ARCHITECTURES=arm64
- for Device, using the latest, installed SDK, mixed 32/64 bit
cmake path/to/SDL -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphoneos -DCMAKE_OSX_ARCHITECTURES="arm64;armv7s"
- for Device, using a specific SDK revision (iOS 12.4, in this example):
cmake path/to/SDL -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphoneos12.4 -DCMAKE_OSX_ARCHITECTURES=arm64
- for Simulator, using the latest, installed SDK, and building SDL test apps (as .app bundles):
cmake path/to/SDL -DSDL_TEST=1 -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphonesimulator -DCMAKE_OSX_ARCHITECTURES=x86_64
2019-08-27 15:07:43 +00:00
if ( SDL_SENSOR )
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if ( IOS OR VISIONOS )
CMake: iOS support added
When using a recent version of CMake (3.14+), this should make it possible to:
- build SDL for iOS, both static and dynamic
- build SDL test apps (as iOS .app bundles)
- generate a working SDL_config.h for iOS (using SDL_config.h.cmake as a basis)
To use, set the following CMake variables when running CMake's configuration stage:
- CMAKE_SYSTEM_NAME=iOS
- CMAKE_OSX_SYSROOT=<SDK> (examples: iphoneos, iphonesimulator, iphoneos12.4, /full/path/to/iPhoneOS.sdk, etc.)
- CMAKE_OSX_ARCHITECTURES=<semicolon-separated list of CPU architectures> (example: "arm64;armv7s")
Examples:
- for Simulator, using the latest, installed SDK:
cmake path/to/SDL -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphonesimulator -DCMAKE_OSX_ARCHITECTURES=x86_64
- for Device, using the latest, installed SDK, 64-bit only
cmake path/to/SDL -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphoneos -DCMAKE_OSX_ARCHITECTURES=arm64
- for Device, using the latest, installed SDK, mixed 32/64 bit
cmake path/to/SDL -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphoneos -DCMAKE_OSX_ARCHITECTURES="arm64;armv7s"
- for Device, using a specific SDK revision (iOS 12.4, in this example):
cmake path/to/SDL -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphoneos12.4 -DCMAKE_OSX_ARCHITECTURES=arm64
- for Simulator, using the latest, installed SDK, and building SDL test apps (as .app bundles):
cmake path/to/SDL -DSDL_TEST=1 -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphonesimulator -DCMAKE_OSX_ARCHITECTURES=x86_64
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set ( SDL_SENSOR_COREMOTION 1 )
set ( HAVE_SDL_SENSORS TRUE )
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sdl_glob_sources ( "${SDL3_SOURCE_DIR}/src/sensor/coremotion/*.m" )
CMake: iOS support added
When using a recent version of CMake (3.14+), this should make it possible to:
- build SDL for iOS, both static and dynamic
- build SDL test apps (as iOS .app bundles)
- generate a working SDL_config.h for iOS (using SDL_config.h.cmake as a basis)
To use, set the following CMake variables when running CMake's configuration stage:
- CMAKE_SYSTEM_NAME=iOS
- CMAKE_OSX_SYSROOT=<SDK> (examples: iphoneos, iphonesimulator, iphoneos12.4, /full/path/to/iPhoneOS.sdk, etc.)
- CMAKE_OSX_ARCHITECTURES=<semicolon-separated list of CPU architectures> (example: "arm64;armv7s")
Examples:
- for Simulator, using the latest, installed SDK:
cmake path/to/SDL -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphonesimulator -DCMAKE_OSX_ARCHITECTURES=x86_64
- for Device, using the latest, installed SDK, 64-bit only
cmake path/to/SDL -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphoneos -DCMAKE_OSX_ARCHITECTURES=arm64
- for Device, using the latest, installed SDK, mixed 32/64 bit
cmake path/to/SDL -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphoneos -DCMAKE_OSX_ARCHITECTURES="arm64;armv7s"
- for Device, using a specific SDK revision (iOS 12.4, in this example):
cmake path/to/SDL -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphoneos12.4 -DCMAKE_OSX_ARCHITECTURES=arm64
- for Simulator, using the latest, installed SDK, and building SDL test apps (as .app bundles):
cmake path/to/SDL -DSDL_TEST=1 -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphonesimulator -DCMAKE_OSX_ARCHITECTURES=x86_64
2019-08-27 15:07:43 +00:00
endif ( )
endif ( )
2019-08-05 15:35:32 +00:00
# iOS hack needed - http://code.google.com/p/ios-cmake/ ?
if ( SDL_VIDEO )
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if ( IOS OR TVOS OR VISIONOS )
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set ( SDL_VIDEO_DRIVER_UIKIT 1 )
CMake: iOS support added
When using a recent version of CMake (3.14+), this should make it possible to:
- build SDL for iOS, both static and dynamic
- build SDL test apps (as iOS .app bundles)
- generate a working SDL_config.h for iOS (using SDL_config.h.cmake as a basis)
To use, set the following CMake variables when running CMake's configuration stage:
- CMAKE_SYSTEM_NAME=iOS
- CMAKE_OSX_SYSROOT=<SDK> (examples: iphoneos, iphonesimulator, iphoneos12.4, /full/path/to/iPhoneOS.sdk, etc.)
- CMAKE_OSX_ARCHITECTURES=<semicolon-separated list of CPU architectures> (example: "arm64;armv7s")
Examples:
- for Simulator, using the latest, installed SDK:
cmake path/to/SDL -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphonesimulator -DCMAKE_OSX_ARCHITECTURES=x86_64
- for Device, using the latest, installed SDK, 64-bit only
cmake path/to/SDL -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphoneos -DCMAKE_OSX_ARCHITECTURES=arm64
- for Device, using the latest, installed SDK, mixed 32/64 bit
cmake path/to/SDL -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphoneos -DCMAKE_OSX_ARCHITECTURES="arm64;armv7s"
- for Device, using a specific SDK revision (iOS 12.4, in this example):
cmake path/to/SDL -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphoneos12.4 -DCMAKE_OSX_ARCHITECTURES=arm64
- for Simulator, using the latest, installed SDK, and building SDL test apps (as .app bundles):
cmake path/to/SDL -DSDL_TEST=1 -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphonesimulator -DCMAKE_OSX_ARCHITECTURES=x86_64
2019-08-27 15:07:43 +00:00
set ( SDL_FRAMEWORK_COREGRAPHICS 1 )
set ( SDL_FRAMEWORK_QUARTZCORE 1 )
set ( SDL_FRAMEWORK_UIKIT 1 )
set ( SDL_IPHONE_KEYBOARD 1 )
set ( SDL_IPHONE_LAUNCHSCREEN 1 )
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sdl_glob_sources ( "${SDL3_SOURCE_DIR}/src/video/uikit/*.m" )
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set ( HAVE_SDL_VIDEO TRUE )
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else ( )
CheckCOCOA ( )
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if ( SDL_OPENGL )
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set ( SDL_VIDEO_OPENGL 1 )
set ( SDL_VIDEO_OPENGL_CGL 1 )
set ( SDL_VIDEO_RENDER_OGL 1 )
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set ( HAVE_OPENGL TRUE )
2019-08-05 15:35:32 +00:00
endif ( )
CMake: iOS support added
When using a recent version of CMake (3.14+), this should make it possible to:
- build SDL for iOS, both static and dynamic
- build SDL test apps (as iOS .app bundles)
- generate a working SDL_config.h for iOS (using SDL_config.h.cmake as a basis)
To use, set the following CMake variables when running CMake's configuration stage:
- CMAKE_SYSTEM_NAME=iOS
- CMAKE_OSX_SYSROOT=<SDK> (examples: iphoneos, iphonesimulator, iphoneos12.4, /full/path/to/iPhoneOS.sdk, etc.)
- CMAKE_OSX_ARCHITECTURES=<semicolon-separated list of CPU architectures> (example: "arm64;armv7s")
Examples:
- for Simulator, using the latest, installed SDK:
cmake path/to/SDL -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphonesimulator -DCMAKE_OSX_ARCHITECTURES=x86_64
- for Device, using the latest, installed SDK, 64-bit only
cmake path/to/SDL -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphoneos -DCMAKE_OSX_ARCHITECTURES=arm64
- for Device, using the latest, installed SDK, mixed 32/64 bit
cmake path/to/SDL -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphoneos -DCMAKE_OSX_ARCHITECTURES="arm64;armv7s"
- for Device, using a specific SDK revision (iOS 12.4, in this example):
cmake path/to/SDL -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphoneos12.4 -DCMAKE_OSX_ARCHITECTURES=arm64
- for Simulator, using the latest, installed SDK, and building SDL test apps (as .app bundles):
cmake path/to/SDL -DSDL_TEST=1 -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphonesimulator -DCMAKE_OSX_ARCHITECTURES=x86_64
2019-08-27 15:07:43 +00:00
endif ( )
2019-08-05 15:35:32 +00:00
2021-10-05 14:43:35 +00:00
if ( SDL_OPENGLES )
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if ( IOS OR TVOS OR VISIONOS )
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set ( SDL_FRAMEWORK_OPENGLES 1 )
set ( SDL_VIDEO_OPENGL_ES 1 )
else ( )
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set ( SDL_VIDEO_OPENGL_EGL 1 )
endif ( )
CMake: iOS support added
When using a recent version of CMake (3.14+), this should make it possible to:
- build SDL for iOS, both static and dynamic
- build SDL test apps (as iOS .app bundles)
- generate a working SDL_config.h for iOS (using SDL_config.h.cmake as a basis)
To use, set the following CMake variables when running CMake's configuration stage:
- CMAKE_SYSTEM_NAME=iOS
- CMAKE_OSX_SYSROOT=<SDK> (examples: iphoneos, iphonesimulator, iphoneos12.4, /full/path/to/iPhoneOS.sdk, etc.)
- CMAKE_OSX_ARCHITECTURES=<semicolon-separated list of CPU architectures> (example: "arm64;armv7s")
Examples:
- for Simulator, using the latest, installed SDK:
cmake path/to/SDL -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphonesimulator -DCMAKE_OSX_ARCHITECTURES=x86_64
- for Device, using the latest, installed SDK, 64-bit only
cmake path/to/SDL -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphoneos -DCMAKE_OSX_ARCHITECTURES=arm64
- for Device, using the latest, installed SDK, mixed 32/64 bit
cmake path/to/SDL -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphoneos -DCMAKE_OSX_ARCHITECTURES="arm64;armv7s"
- for Device, using a specific SDK revision (iOS 12.4, in this example):
cmake path/to/SDL -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphoneos12.4 -DCMAKE_OSX_ARCHITECTURES=arm64
- for Simulator, using the latest, installed SDK, and building SDL test apps (as .app bundles):
cmake path/to/SDL -DSDL_TEST=1 -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphonesimulator -DCMAKE_OSX_ARCHITECTURES=x86_64
2019-08-27 15:07:43 +00:00
set ( SDL_VIDEO_OPENGL_ES2 1 )
set ( SDL_VIDEO_RENDER_OGL_ES2 1 )
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set ( HAVE_OPENGLES TRUE )
2019-08-05 15:35:32 +00:00
endif ( )
CMake: iOS support added
When using a recent version of CMake (3.14+), this should make it possible to:
- build SDL for iOS, both static and dynamic
- build SDL test apps (as iOS .app bundles)
- generate a working SDL_config.h for iOS (using SDL_config.h.cmake as a basis)
To use, set the following CMake variables when running CMake's configuration stage:
- CMAKE_SYSTEM_NAME=iOS
- CMAKE_OSX_SYSROOT=<SDK> (examples: iphoneos, iphonesimulator, iphoneos12.4, /full/path/to/iPhoneOS.sdk, etc.)
- CMAKE_OSX_ARCHITECTURES=<semicolon-separated list of CPU architectures> (example: "arm64;armv7s")
Examples:
- for Simulator, using the latest, installed SDK:
cmake path/to/SDL -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphonesimulator -DCMAKE_OSX_ARCHITECTURES=x86_64
- for Device, using the latest, installed SDK, 64-bit only
cmake path/to/SDL -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphoneos -DCMAKE_OSX_ARCHITECTURES=arm64
- for Device, using the latest, installed SDK, mixed 32/64 bit
cmake path/to/SDL -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphoneos -DCMAKE_OSX_ARCHITECTURES="arm64;armv7s"
- for Device, using a specific SDK revision (iOS 12.4, in this example):
cmake path/to/SDL -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphoneos12.4 -DCMAKE_OSX_ARCHITECTURES=arm64
- for Simulator, using the latest, installed SDK, and building SDL test apps (as .app bundles):
cmake path/to/SDL -DSDL_TEST=1 -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphonesimulator -DCMAKE_OSX_ARCHITECTURES=x86_64
2019-08-27 15:07:43 +00:00
2021-10-05 14:43:35 +00:00
if ( SDL_VULKAN OR SDL_METAL OR SDL_RENDER_METAL )
2021-11-27 01:27:34 +00:00
check_objc_source_compiles ( "
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#include <AvailabilityMacros.h>
#import <Metal/Metal.h>
#import <QuartzCore/CAMetalLayer.h>
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#if (!TARGET_CPU_X86_64 && !TARGET_CPU_ARM64)
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#error Metal doesn't work on this configuration
#endif
2022-03-13 16:10:52 +00:00
i n t main ( int argc, char **argv ) { r e t u r n 0 ; } " H A V E _ F R A M E W O R K _ M E T A L )
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if ( HAVE_FRAMEWORK_METAL )
set ( SDL_FRAMEWORK_METAL 1 )
set ( SDL_FRAMEWORK_QUARTZCORE 1 )
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if ( SDL_VULKAN )
set ( SDL_VIDEO_VULKAN 1 )
set ( HAVE_VULKAN TRUE )
endif ( )
if ( SDL_METAL )
set ( SDL_VIDEO_METAL 1 )
set ( HAVE_METAL TRUE )
endif ( )
if ( SDL_RENDER_METAL )
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sdl_glob_sources ( "${SDL3_SOURCE_DIR}/src/render/metal/*.m" )
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set ( SDL_VIDEO_RENDER_METAL 1 )
set ( HAVE_RENDER_METAL TRUE )
endif ( )
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endif ( )
endif ( )
endif ( )
2015-06-21 15:33:46 +00:00
# Actually load the frameworks at the end so we don't duplicate include.
if ( SDL_FRAMEWORK_COREVIDEO )
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sdl_link_dependency ( corevideo LINK_OPTIONS "-Wl,-framework,CoreVideo" )
2015-06-21 15:33:46 +00:00
endif ( )
if ( SDL_FRAMEWORK_COCOA )
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sdl_link_dependency ( cocoa LINK_OPTIONS "-Wl,-framework,Cocoa" )
2015-06-21 15:33:46 +00:00
endif ( )
if ( SDL_FRAMEWORK_IOKIT )
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sdl_link_dependency ( iokit LINK_OPTIONS "-Wl,-framework,IOKit" )
2015-06-21 15:33:46 +00:00
endif ( )
if ( SDL_FRAMEWORK_FF )
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sdl_link_dependency ( ff LINK_OPTIONS "-Wl,-framework,ForceFeedback" )
2015-06-21 15:33:46 +00:00
endif ( )
if ( SDL_FRAMEWORK_CARBON )
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sdl_link_dependency ( carbon LINK_OPTIONS "-Wl,-framework,Carbon" )
2015-06-21 15:33:46 +00:00
endif ( )
2016-09-15 15:57:56 +00:00
if ( SDL_FRAMEWORK_COREAUDIO )
2023-02-28 03:20:30 +00:00
sdl_link_dependency ( core_audio LINK_OPTIONS "-Wl,-framework,CoreAudio" )
2016-09-15 15:57:56 +00:00
endif ( )
if ( SDL_FRAMEWORK_AUDIOTOOLBOX )
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sdl_link_dependency ( audio_toolbox LINK_OPTIONS "-Wl,-framework,AudioToolbox" )
2016-09-04 05:42:46 +00:00
endif ( )
CMake: iOS support added
When using a recent version of CMake (3.14+), this should make it possible to:
- build SDL for iOS, both static and dynamic
- build SDL test apps (as iOS .app bundles)
- generate a working SDL_config.h for iOS (using SDL_config.h.cmake as a basis)
To use, set the following CMake variables when running CMake's configuration stage:
- CMAKE_SYSTEM_NAME=iOS
- CMAKE_OSX_SYSROOT=<SDK> (examples: iphoneos, iphonesimulator, iphoneos12.4, /full/path/to/iPhoneOS.sdk, etc.)
- CMAKE_OSX_ARCHITECTURES=<semicolon-separated list of CPU architectures> (example: "arm64;armv7s")
Examples:
- for Simulator, using the latest, installed SDK:
cmake path/to/SDL -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphonesimulator -DCMAKE_OSX_ARCHITECTURES=x86_64
- for Device, using the latest, installed SDK, 64-bit only
cmake path/to/SDL -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphoneos -DCMAKE_OSX_ARCHITECTURES=arm64
- for Device, using the latest, installed SDK, mixed 32/64 bit
cmake path/to/SDL -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphoneos -DCMAKE_OSX_ARCHITECTURES="arm64;armv7s"
- for Device, using a specific SDK revision (iOS 12.4, in this example):
cmake path/to/SDL -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphoneos12.4 -DCMAKE_OSX_ARCHITECTURES=arm64
- for Simulator, using the latest, installed SDK, and building SDL test apps (as .app bundles):
cmake path/to/SDL -DSDL_TEST=1 -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphonesimulator -DCMAKE_OSX_ARCHITECTURES=x86_64
2019-08-27 15:07:43 +00:00
if ( SDL_FRAMEWORK_AVFOUNDATION )
2023-02-28 03:20:30 +00:00
sdl_link_dependency ( av_foundation LINK_OPTIONS "-Wl,-framework,AVFoundation" )
CMake: iOS support added
When using a recent version of CMake (3.14+), this should make it possible to:
- build SDL for iOS, both static and dynamic
- build SDL test apps (as iOS .app bundles)
- generate a working SDL_config.h for iOS (using SDL_config.h.cmake as a basis)
To use, set the following CMake variables when running CMake's configuration stage:
- CMAKE_SYSTEM_NAME=iOS
- CMAKE_OSX_SYSROOT=<SDK> (examples: iphoneos, iphonesimulator, iphoneos12.4, /full/path/to/iPhoneOS.sdk, etc.)
- CMAKE_OSX_ARCHITECTURES=<semicolon-separated list of CPU architectures> (example: "arm64;armv7s")
Examples:
- for Simulator, using the latest, installed SDK:
cmake path/to/SDL -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphonesimulator -DCMAKE_OSX_ARCHITECTURES=x86_64
- for Device, using the latest, installed SDK, 64-bit only
cmake path/to/SDL -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphoneos -DCMAKE_OSX_ARCHITECTURES=arm64
- for Device, using the latest, installed SDK, mixed 32/64 bit
cmake path/to/SDL -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphoneos -DCMAKE_OSX_ARCHITECTURES="arm64;armv7s"
- for Device, using a specific SDK revision (iOS 12.4, in this example):
cmake path/to/SDL -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphoneos12.4 -DCMAKE_OSX_ARCHITECTURES=arm64
- for Simulator, using the latest, installed SDK, and building SDL test apps (as .app bundles):
cmake path/to/SDL -DSDL_TEST=1 -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphonesimulator -DCMAKE_OSX_ARCHITECTURES=x86_64
2019-08-27 15:07:43 +00:00
endif ( )
if ( SDL_FRAMEWORK_COREBLUETOOTH )
2023-02-28 03:20:30 +00:00
sdl_link_dependency ( core_bluetooth LINK_OPTIONS "-Wl,-framework,CoreBluetooth" )
CMake: iOS support added
When using a recent version of CMake (3.14+), this should make it possible to:
- build SDL for iOS, both static and dynamic
- build SDL test apps (as iOS .app bundles)
- generate a working SDL_config.h for iOS (using SDL_config.h.cmake as a basis)
To use, set the following CMake variables when running CMake's configuration stage:
- CMAKE_SYSTEM_NAME=iOS
- CMAKE_OSX_SYSROOT=<SDK> (examples: iphoneos, iphonesimulator, iphoneos12.4, /full/path/to/iPhoneOS.sdk, etc.)
- CMAKE_OSX_ARCHITECTURES=<semicolon-separated list of CPU architectures> (example: "arm64;armv7s")
Examples:
- for Simulator, using the latest, installed SDK:
cmake path/to/SDL -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphonesimulator -DCMAKE_OSX_ARCHITECTURES=x86_64
- for Device, using the latest, installed SDK, 64-bit only
cmake path/to/SDL -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphoneos -DCMAKE_OSX_ARCHITECTURES=arm64
- for Device, using the latest, installed SDK, mixed 32/64 bit
cmake path/to/SDL -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphoneos -DCMAKE_OSX_ARCHITECTURES="arm64;armv7s"
- for Device, using a specific SDK revision (iOS 12.4, in this example):
cmake path/to/SDL -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphoneos12.4 -DCMAKE_OSX_ARCHITECTURES=arm64
- for Simulator, using the latest, installed SDK, and building SDL test apps (as .app bundles):
cmake path/to/SDL -DSDL_TEST=1 -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphonesimulator -DCMAKE_OSX_ARCHITECTURES=x86_64
2019-08-27 15:07:43 +00:00
endif ( )
if ( SDL_FRAMEWORK_COREGRAPHICS )
2023-02-28 03:20:30 +00:00
sdl_link_dependency ( core_graphics LINK_OPTIONS "-Wl,-framework,CoreGraphics" )
CMake: iOS support added
When using a recent version of CMake (3.14+), this should make it possible to:
- build SDL for iOS, both static and dynamic
- build SDL test apps (as iOS .app bundles)
- generate a working SDL_config.h for iOS (using SDL_config.h.cmake as a basis)
To use, set the following CMake variables when running CMake's configuration stage:
- CMAKE_SYSTEM_NAME=iOS
- CMAKE_OSX_SYSROOT=<SDK> (examples: iphoneos, iphonesimulator, iphoneos12.4, /full/path/to/iPhoneOS.sdk, etc.)
- CMAKE_OSX_ARCHITECTURES=<semicolon-separated list of CPU architectures> (example: "arm64;armv7s")
Examples:
- for Simulator, using the latest, installed SDK:
cmake path/to/SDL -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphonesimulator -DCMAKE_OSX_ARCHITECTURES=x86_64
- for Device, using the latest, installed SDK, 64-bit only
cmake path/to/SDL -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphoneos -DCMAKE_OSX_ARCHITECTURES=arm64
- for Device, using the latest, installed SDK, mixed 32/64 bit
cmake path/to/SDL -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphoneos -DCMAKE_OSX_ARCHITECTURES="arm64;armv7s"
- for Device, using a specific SDK revision (iOS 12.4, in this example):
cmake path/to/SDL -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphoneos12.4 -DCMAKE_OSX_ARCHITECTURES=arm64
- for Simulator, using the latest, installed SDK, and building SDL test apps (as .app bundles):
cmake path/to/SDL -DSDL_TEST=1 -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphonesimulator -DCMAKE_OSX_ARCHITECTURES=x86_64
2019-08-27 15:07:43 +00:00
endif ( )
if ( SDL_FRAMEWORK_COREMOTION )
2023-02-28 03:20:30 +00:00
sdl_link_dependency ( core_motion LINK_OPTIONS "-Wl,-framework,CoreMotion" )
CMake: iOS support added
When using a recent version of CMake (3.14+), this should make it possible to:
- build SDL for iOS, both static and dynamic
- build SDL test apps (as iOS .app bundles)
- generate a working SDL_config.h for iOS (using SDL_config.h.cmake as a basis)
To use, set the following CMake variables when running CMake's configuration stage:
- CMAKE_SYSTEM_NAME=iOS
- CMAKE_OSX_SYSROOT=<SDK> (examples: iphoneos, iphonesimulator, iphoneos12.4, /full/path/to/iPhoneOS.sdk, etc.)
- CMAKE_OSX_ARCHITECTURES=<semicolon-separated list of CPU architectures> (example: "arm64;armv7s")
Examples:
- for Simulator, using the latest, installed SDK:
cmake path/to/SDL -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphonesimulator -DCMAKE_OSX_ARCHITECTURES=x86_64
- for Device, using the latest, installed SDK, 64-bit only
cmake path/to/SDL -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphoneos -DCMAKE_OSX_ARCHITECTURES=arm64
- for Device, using the latest, installed SDK, mixed 32/64 bit
cmake path/to/SDL -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphoneos -DCMAKE_OSX_ARCHITECTURES="arm64;armv7s"
- for Device, using a specific SDK revision (iOS 12.4, in this example):
cmake path/to/SDL -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphoneos12.4 -DCMAKE_OSX_ARCHITECTURES=arm64
- for Simulator, using the latest, installed SDK, and building SDL test apps (as .app bundles):
cmake path/to/SDL -DSDL_TEST=1 -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphonesimulator -DCMAKE_OSX_ARCHITECTURES=x86_64
2019-08-27 15:07:43 +00:00
endif ( )
if ( SDL_FRAMEWORK_FOUNDATION )
2023-02-28 03:20:30 +00:00
sdl_link_dependency ( foundation LINK_OPTIONS "-Wl,-framework,Foundation" )
CMake: iOS support added
When using a recent version of CMake (3.14+), this should make it possible to:
- build SDL for iOS, both static and dynamic
- build SDL test apps (as iOS .app bundles)
- generate a working SDL_config.h for iOS (using SDL_config.h.cmake as a basis)
To use, set the following CMake variables when running CMake's configuration stage:
- CMAKE_SYSTEM_NAME=iOS
- CMAKE_OSX_SYSROOT=<SDK> (examples: iphoneos, iphonesimulator, iphoneos12.4, /full/path/to/iPhoneOS.sdk, etc.)
- CMAKE_OSX_ARCHITECTURES=<semicolon-separated list of CPU architectures> (example: "arm64;armv7s")
Examples:
- for Simulator, using the latest, installed SDK:
cmake path/to/SDL -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphonesimulator -DCMAKE_OSX_ARCHITECTURES=x86_64
- for Device, using the latest, installed SDK, 64-bit only
cmake path/to/SDL -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphoneos -DCMAKE_OSX_ARCHITECTURES=arm64
- for Device, using the latest, installed SDK, mixed 32/64 bit
cmake path/to/SDL -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphoneos -DCMAKE_OSX_ARCHITECTURES="arm64;armv7s"
- for Device, using a specific SDK revision (iOS 12.4, in this example):
cmake path/to/SDL -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphoneos12.4 -DCMAKE_OSX_ARCHITECTURES=arm64
- for Simulator, using the latest, installed SDK, and building SDL test apps (as .app bundles):
cmake path/to/SDL -DSDL_TEST=1 -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphonesimulator -DCMAKE_OSX_ARCHITECTURES=x86_64
2019-08-27 15:07:43 +00:00
endif ( )
if ( SDL_FRAMEWORK_GAMECONTROLLER )
find_library ( GAMECONTROLLER GameController )
2021-11-24 20:34:45 +00:00
if ( GAMECONTROLLER )
2023-02-28 03:20:30 +00:00
sdl_link_dependency ( game_controller LINK_OPTIONS "-Wl,-weak_framework,GameController" )
2021-11-24 20:34:45 +00:00
endif ( )
CMake: iOS support added
When using a recent version of CMake (3.14+), this should make it possible to:
- build SDL for iOS, both static and dynamic
- build SDL test apps (as iOS .app bundles)
- generate a working SDL_config.h for iOS (using SDL_config.h.cmake as a basis)
To use, set the following CMake variables when running CMake's configuration stage:
- CMAKE_SYSTEM_NAME=iOS
- CMAKE_OSX_SYSROOT=<SDK> (examples: iphoneos, iphonesimulator, iphoneos12.4, /full/path/to/iPhoneOS.sdk, etc.)
- CMAKE_OSX_ARCHITECTURES=<semicolon-separated list of CPU architectures> (example: "arm64;armv7s")
Examples:
- for Simulator, using the latest, installed SDK:
cmake path/to/SDL -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphonesimulator -DCMAKE_OSX_ARCHITECTURES=x86_64
- for Device, using the latest, installed SDK, 64-bit only
cmake path/to/SDL -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphoneos -DCMAKE_OSX_ARCHITECTURES=arm64
- for Device, using the latest, installed SDK, mixed 32/64 bit
cmake path/to/SDL -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphoneos -DCMAKE_OSX_ARCHITECTURES="arm64;armv7s"
- for Device, using a specific SDK revision (iOS 12.4, in this example):
cmake path/to/SDL -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphoneos12.4 -DCMAKE_OSX_ARCHITECTURES=arm64
- for Simulator, using the latest, installed SDK, and building SDL test apps (as .app bundles):
cmake path/to/SDL -DSDL_TEST=1 -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphonesimulator -DCMAKE_OSX_ARCHITECTURES=x86_64
2019-08-27 15:07:43 +00:00
endif ( )
2019-08-05 15:35:32 +00:00
if ( SDL_FRAMEWORK_METAL )
2023-07-24 06:11:09 +00:00
if ( IOS OR TVOS OR VISIONOS )
2023-02-28 03:20:30 +00:00
sdl_link_dependency ( metal LINK_OPTIONS "-Wl,-framework,Metal" )
2016-10-01 19:54:48 +00:00
else ( )
2023-02-28 03:20:30 +00:00
sdl_link_dependency ( metal LINK_OPTIONS "-Wl,-weak_framework,Metal" )
2019-08-05 15:35:32 +00:00
endif ( )
endif ( )
2022-11-23 15:50:02 +00:00
if ( SDL_FRAMEWORK_OPENGLES )
2023-02-28 03:20:30 +00:00
sdl_link_dependency ( opengles LINK_OPTIONS "-Wl,-framework,OpenGLES" )
2022-11-23 15:50:02 +00:00
endif ( )
2019-08-05 15:35:32 +00:00
if ( SDL_FRAMEWORK_QUARTZCORE )
2023-07-24 06:11:09 +00:00
if ( IOS OR TVOS OR VISIONOS )
2023-02-28 03:20:30 +00:00
sdl_link_dependency ( quartz_core LINK_OPTIONS "-Wl,-framework,QuartzCore" )
2019-08-05 15:35:32 +00:00
else ( )
2023-02-28 03:20:30 +00:00
sdl_link_dependency ( metal LINK_OPTIONS "-Wl,-weak_framework,QuartzCore" )
2015-06-21 15:33:46 +00:00
endif ( )
endif ( )
CMake: iOS support added
When using a recent version of CMake (3.14+), this should make it possible to:
- build SDL for iOS, both static and dynamic
- build SDL test apps (as iOS .app bundles)
- generate a working SDL_config.h for iOS (using SDL_config.h.cmake as a basis)
To use, set the following CMake variables when running CMake's configuration stage:
- CMAKE_SYSTEM_NAME=iOS
- CMAKE_OSX_SYSROOT=<SDK> (examples: iphoneos, iphonesimulator, iphoneos12.4, /full/path/to/iPhoneOS.sdk, etc.)
- CMAKE_OSX_ARCHITECTURES=<semicolon-separated list of CPU architectures> (example: "arm64;armv7s")
Examples:
- for Simulator, using the latest, installed SDK:
cmake path/to/SDL -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphonesimulator -DCMAKE_OSX_ARCHITECTURES=x86_64
- for Device, using the latest, installed SDK, 64-bit only
cmake path/to/SDL -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphoneos -DCMAKE_OSX_ARCHITECTURES=arm64
- for Device, using the latest, installed SDK, mixed 32/64 bit
cmake path/to/SDL -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphoneos -DCMAKE_OSX_ARCHITECTURES="arm64;armv7s"
- for Device, using a specific SDK revision (iOS 12.4, in this example):
cmake path/to/SDL -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphoneos12.4 -DCMAKE_OSX_ARCHITECTURES=arm64
- for Simulator, using the latest, installed SDK, and building SDL test apps (as .app bundles):
cmake path/to/SDL -DSDL_TEST=1 -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphonesimulator -DCMAKE_OSX_ARCHITECTURES=x86_64
2019-08-27 15:07:43 +00:00
if ( SDL_FRAMEWORK_UIKIT )
2023-02-28 03:20:30 +00:00
sdl_link_dependency ( ui_kit LINK_OPTIONS "-Wl,-framework,UIKit" )
CMake: iOS support added
When using a recent version of CMake (3.14+), this should make it possible to:
- build SDL for iOS, both static and dynamic
- build SDL test apps (as iOS .app bundles)
- generate a working SDL_config.h for iOS (using SDL_config.h.cmake as a basis)
To use, set the following CMake variables when running CMake's configuration stage:
- CMAKE_SYSTEM_NAME=iOS
- CMAKE_OSX_SYSROOT=<SDK> (examples: iphoneos, iphonesimulator, iphoneos12.4, /full/path/to/iPhoneOS.sdk, etc.)
- CMAKE_OSX_ARCHITECTURES=<semicolon-separated list of CPU architectures> (example: "arm64;armv7s")
Examples:
- for Simulator, using the latest, installed SDK:
cmake path/to/SDL -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphonesimulator -DCMAKE_OSX_ARCHITECTURES=x86_64
- for Device, using the latest, installed SDK, 64-bit only
cmake path/to/SDL -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphoneos -DCMAKE_OSX_ARCHITECTURES=arm64
- for Device, using the latest, installed SDK, mixed 32/64 bit
cmake path/to/SDL -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphoneos -DCMAKE_OSX_ARCHITECTURES="arm64;armv7s"
- for Device, using a specific SDK revision (iOS 12.4, in this example):
cmake path/to/SDL -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphoneos12.4 -DCMAKE_OSX_ARCHITECTURES=arm64
- for Simulator, using the latest, installed SDK, and building SDL test apps (as .app bundles):
cmake path/to/SDL -DSDL_TEST=1 -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphonesimulator -DCMAKE_OSX_ARCHITECTURES=x86_64
2019-08-27 15:07:43 +00:00
endif ( )
2021-04-11 10:29:01 +00:00
if ( SDL_FRAMEWORK_COREHAPTICS )
find_library ( COREHAPTICS CoreHaptics )
if ( COREHAPTICS )
2023-02-28 03:20:30 +00:00
sdl_link_dependency ( core_haptics LINK_OPTIONS "-Wl,-framework,CoreHaptics" )
2021-04-11 10:29:01 +00:00
endif ( )
endif ( )
2015-06-21 15:33:46 +00:00
CheckPTHREAD ( )
2019-07-08 20:46:52 +00:00
2015-06-21 15:33:46 +00:00
elseif ( HAIKU )
2021-07-24 15:02:27 +00:00
if ( SDL_AUDIO )
set ( SDL_AUDIO_DRIVER_HAIKU 1 )
2023-02-28 03:20:30 +00:00
sdl_glob_sources ( "${SDL3_SOURCE_DIR}/src/audio/haiku/*.cc" )
2021-07-24 15:02:27 +00:00
set ( HAVE_SDL_AUDIO TRUE )
endif ( )
if ( SDL_JOYSTICK )
set ( SDL_JOYSTICK_HAIKU 1 )
2023-02-28 03:20:30 +00:00
sdl_glob_sources ( "${SDL3_SOURCE_DIR}/src/joystick/haiku/*.cc" )
2021-07-24 15:02:27 +00:00
set ( HAVE_SDL_JOYSTICK TRUE )
endif ( )
2022-01-09 15:00:22 +00:00
if ( SDL_MISC )
2023-02-28 03:20:30 +00:00
sdl_glob_sources ( "${SDL3_SOURCE_DIR}/src/misc/haiku/*.cc" )
2022-01-09 15:00:22 +00:00
set ( HAVE_SDL_MISC TRUE )
endif ( )
2020-10-05 15:30:33 +00:00
2015-06-21 15:33:46 +00:00
if ( SDL_VIDEO )
set ( SDL_VIDEO_DRIVER_HAIKU 1 )
2023-02-28 03:20:30 +00:00
sdl_glob_sources ( "${SDL3_SOURCE_DIR}/src/video/haiku/*.cc" )
2015-06-21 15:33:46 +00:00
set ( HAVE_SDL_VIDEO TRUE )
2021-10-05 14:43:35 +00:00
if ( SDL_OPENGL )
2015-06-21 15:33:46 +00:00
# TODO: Use FIND_PACKAGE(OpenGL) instead
set ( SDL_VIDEO_OPENGL 1 )
2021-07-24 15:02:27 +00:00
set ( SDL_VIDEO_OPENGL_HAIKU 1 )
2015-06-21 15:33:46 +00:00
set ( SDL_VIDEO_RENDER_OGL 1 )
2023-02-28 03:20:30 +00:00
sdl_link_dependency ( opengl LIBS GL )
2021-10-05 14:43:35 +00:00
set ( HAVE_OPENGL TRUE )
2015-06-21 15:33:46 +00:00
endif ( )
endif ( )
2021-07-24 15:02:27 +00:00
if ( SDL_FILESYSTEM )
set ( SDL_FILESYSTEM_HAIKU 1 )
2023-02-28 03:20:30 +00:00
sdl_glob_sources ( "${SDL3_SOURCE_DIR}/src/filesystem/haiku/*.cc" )
2021-07-24 15:02:27 +00:00
set ( HAVE_SDL_FILESYSTEM TRUE )
endif ( )
2020-04-24 06:06:53 +00:00
if ( SDL_TIMERS )
set ( SDL_TIMER_HAIKU 1 )
2023-02-28 03:20:30 +00:00
sdl_glob_sources ( "${SDL3_SOURCE_DIR}/src/timer/haiku/*.c" )
2020-04-24 06:06:53 +00:00
set ( HAVE_SDL_TIMERS TRUE )
endif ( )
2021-07-24 15:02:27 +00:00
if ( SDL_POWER )
set ( SDL_POWER_HAIKU 1 )
2023-02-28 03:20:30 +00:00
sdl_glob_sources ( "${SDL3_SOURCE_DIR}/src/power/haiku/*.c" )
2021-07-24 15:02:27 +00:00
set ( HAVE_SDL_POWER TRUE )
endif ( )
2020-05-04 06:27:29 +00:00
if ( SDL_LOCALE )
2023-02-28 03:20:30 +00:00
sdl_glob_sources ( "${SDL3_SOURCE_DIR}/src/locale/haiku/*.cc" )
2020-05-04 06:27:29 +00:00
set ( HAVE_SDL_LOCALE TRUE )
endif ( )
2023-02-28 03:20:30 +00:00
sdl_glob_sources ( "${SDL3_SOURCE_DIR}/src/core/haiku/*.cc" )
2021-07-24 15:02:27 +00:00
2015-06-21 15:33:46 +00:00
CheckPTHREAD ( )
2023-02-28 03:20:30 +00:00
sdl_link_dependency ( base LIBS root be media game device textencoding )
2020-02-13 20:50:47 +00:00
elseif ( RISCOS )
2022-01-09 15:00:22 +00:00
if ( SDL_MISC )
2023-02-28 03:20:30 +00:00
sdl_glob_sources ( "${SDL3_SOURCE_DIR}/src/misc/riscos/*.c" )
2022-01-09 15:00:22 +00:00
set ( HAVE_SDL_MISC TRUE )
endif ( )
2020-10-11 16:32:32 +00:00
2020-02-13 21:55:08 +00:00
if ( SDL_VIDEO )
set ( SDL_VIDEO_DRIVER_RISCOS 1 )
2023-02-28 03:20:30 +00:00
sdl_glob_sources ( "${SDL3_SOURCE_DIR}/src/video/riscos/*.c" )
2020-02-13 21:55:08 +00:00
set ( HAVE_SDL_VIDEO TRUE )
endif ( )
2020-02-13 22:32:35 +00:00
if ( SDL_FILESYSTEM )
set ( SDL_FILESYSTEM_RISCOS 1 )
2023-02-28 03:20:30 +00:00
sdl_glob_sources ( "${SDL3_SOURCE_DIR}/src/filesystem/riscos/*.c" )
2020-02-13 22:32:35 +00:00
set ( HAVE_SDL_FILESYSTEM TRUE )
endif ( )
2020-02-13 20:50:47 +00:00
if ( SDL_TIMERS )
set ( SDL_TIMER_UNIX 1 )
2023-02-28 03:20:30 +00:00
sdl_glob_sources ( "${SDL3_SOURCE_DIR}/src/timer/unix/*.c" )
2020-02-13 20:50:47 +00:00
set ( HAVE_SDL_TIMERS TRUE )
2021-10-05 14:43:35 +00:00
if ( SDL_CLOCK_GETTIME )
2020-02-13 20:50:47 +00:00
set ( HAVE_CLOCK_GETTIME 1 )
endif ( )
endif ( )
CheckPTHREAD ( )
if ( SDL_AUDIO )
CheckOSS ( )
endif ( )
2021-12-07 11:24:32 +00:00
2020-12-18 13:42:57 +00:00
elseif ( VITA )
# SDL_spinlock.c Needs to be compiled in ARM mode.
2022-11-24 21:38:13 +00:00
cmake_push_check_state ( )
2023-02-28 03:20:30 +00:00
string ( APPEND CMAKE_REQUIRED_FLAGS " -Werror=unused-command-line-argument" )
2020-12-18 13:42:57 +00:00
check_c_compiler_flag ( -marm HAVE_ARM_MODE )
2022-12-18 20:48:24 +00:00
cmake_pop_check_state ( )
2020-12-18 13:42:57 +00:00
if ( HAVE_ARM_MODE )
2022-11-22 04:28:58 +00:00
set_property ( SOURCE "${SDL3_SOURCE_DIR}/src/atomic/SDL_spinlock.c" APPEND_STRING PROPERTY COMPILE_FLAGS " -marm" )
2020-12-18 13:42:57 +00:00
endif ( )
2022-01-09 15:00:22 +00:00
if ( SDL_MISC )
2023-02-28 03:20:30 +00:00
sdl_glob_sources ( "${SDL3_SOURCE_DIR}/src/misc/vita/*.c" )
2022-01-09 15:00:22 +00:00
set ( HAVE_SDL_MISC TRUE )
endif ( )
2021-01-29 07:26:13 +00:00
2020-12-18 13:42:57 +00:00
if ( SDL_AUDIO )
set ( SDL_AUDIO_DRIVER_VITA 1 )
2023-02-28 03:20:30 +00:00
sdl_glob_sources ( "${SDL3_SOURCE_DIR}/src/audio/vita/*.c" )
2020-12-18 13:42:57 +00:00
set ( HAVE_SDL_AUDIO TRUE )
endif ( )
if ( SDL_FILESYSTEM )
set ( SDL_FILESYSTEM_VITA 1 )
2023-02-28 03:20:30 +00:00
sdl_glob_sources ( "${SDL3_SOURCE_DIR}/src/filesystem/vita/*.c" )
2020-12-18 13:42:57 +00:00
set ( HAVE_SDL_FILESYSTEM TRUE )
endif ( )
if ( SDL_JOYSTICK )
set ( SDL_JOYSTICK_VITA 1 )
2023-02-28 03:20:30 +00:00
sdl_glob_sources ( "${SDL3_SOURCE_DIR}/src/joystick/vita/*.c" )
2020-12-18 13:42:57 +00:00
set ( HAVE_SDL_JOYSTICK TRUE )
endif ( )
if ( SDL_POWER )
set ( SDL_POWER_VITA 1 )
2023-02-28 03:20:30 +00:00
sdl_glob_sources ( "${SDL3_SOURCE_DIR}/src/power/vita/*.c" )
2020-12-18 13:42:57 +00:00
set ( HAVE_SDL_POWER TRUE )
endif ( )
if ( SDL_THREADS )
set ( SDL_THREAD_VITA 1 )
2023-02-28 03:20:30 +00:00
sdl_sources (
" $ { S D L 3 _ S O U R C E _ D I R } / s r c / t h r e a d / v i t a / S D L _ s y s m u t e x . c "
" $ { S D L 3 _ S O U R C E _ D I R } / s r c / t h r e a d / v i t a / S D L _ s y s s e m . c "
" $ { S D L 3 _ S O U R C E _ D I R } / s r c / t h r e a d / v i t a / S D L _ s y s t h r e a d . c "
" $ { S D L 3 _ S O U R C E _ D I R } / s r c / t h r e a d / v i t a / S D L _ s y s c o n d . c "
" $ { S D L 3 _ S O U R C E _ D I R } / s r c / t h r e a d / g e n e r i c / S D L _ s y s r w l o c k . c "
" $ { S D L 3 _ S O U R C E _ D I R } / s r c / t h r e a d / g e n e r i c / S D L _ s y s t l s . c "
)
2020-12-18 13:42:57 +00:00
set ( HAVE_SDL_THREADS TRUE )
endif ( )
2022-03-29 21:12:42 +00:00
if ( SDL_LOCALE )
2023-02-28 03:20:30 +00:00
sdl_glob_sources ( "${SDL3_SOURCE_DIR}/src/locale/vita/*.c" )
2022-03-29 21:12:42 +00:00
set ( HAVE_SDL_LOCALE TRUE )
endif ( )
2020-12-18 13:42:57 +00:00
if ( SDL_TIMERS )
set ( SDL_TIMER_VITA 1 )
2023-02-28 03:20:30 +00:00
sdl_glob_sources ( "${SDL3_SOURCE_DIR}/src/timer/vita/*.c" )
2020-12-18 13:42:57 +00:00
set ( HAVE_SDL_TIMERS TRUE )
endif ( )
if ( SDL_SENSOR )
set ( SDL_SENSOR_VITA 1 )
set ( HAVE_SDL_SENSORS TRUE )
2023-02-28 03:20:30 +00:00
sdl_glob_sources ( "${SDL3_SOURCE_DIR}/src/sensor/vita/*.c" )
2020-12-18 13:42:57 +00:00
endif ( )
if ( SDL_VIDEO )
set ( SDL_VIDEO_DRIVER_VITA 1 )
2023-02-28 03:20:30 +00:00
sdl_glob_sources ( "${SDL3_SOURCE_DIR}/src/video/vita/*.c" )
2020-12-18 13:42:57 +00:00
set ( HAVE_SDL_VIDEO TRUE )
2021-06-10 10:20:39 +00:00
if ( VIDEO_VITA_PIB )
check_include_file ( pib.h HAVE_PIGS_IN_BLANKET_H )
2021-03-08 15:39:00 +00:00
2021-06-10 10:20:39 +00:00
if ( HAVE_PIGS_IN_BLANKET_H )
set ( SDL_VIDEO_OPENGL_ES2 1 )
2023-02-28 03:20:30 +00:00
sdl_link_dependency ( pib
L I B S
p i b
l i b S c e P i g l e t _ s t u b _ w e a k
t a i h e n _ s t u b _ w e a k
S c e S h a c c C g _ s t u b _ w e a k
2021-06-10 10:20:39 +00:00
)
2022-04-11 20:31:09 +00:00
set ( HAVE_VIDEO_VITA_PIB ON )
2021-06-10 10:20:39 +00:00
set ( SDL_VIDEO_VITA_PIB 1 )
else ( )
2022-04-11 20:31:09 +00:00
set ( HAVE_VIDEO_VITA_PIB OFF )
2021-06-10 10:20:39 +00:00
endif ( )
2020-12-18 13:42:57 +00:00
endif ( )
2021-06-10 10:20:39 +00:00
2021-08-16 16:08:12 +00:00
if ( VIDEO_VITA_PVR )
check_include_file ( gpu_es4/psp2_pvr_hint.h HAVE_PVR_H )
if ( HAVE_PVR_H )
2023-02-28 03:20:30 +00:00
sdl_compile_definitions ( PRIVATE "__psp2__" )
2021-08-16 16:08:12 +00:00
set ( SDL_VIDEO_OPENGL_EGL 1 )
2021-10-05 14:43:35 +00:00
set ( HAVE_OPENGLES TRUE )
2022-11-23 15:50:02 +00:00
set ( SDL_VIDEO_OPENGL_ES 1 )
2021-08-16 16:08:12 +00:00
set ( SDL_VIDEO_OPENGL_ES2 1 )
set ( SDL_VIDEO_RENDER_OGL_ES2 1 )
2023-02-28 03:20:30 +00:00
sdl_link_dependency ( pvr
L I B S
l i b g p u _ e s 4 _ e x t _ s t u b _ w e a k
l i b I M G E G L _ s t u b _ w e a k
S c e I m e _ s t u b
2021-08-16 16:08:12 +00:00
)
2022-03-30 00:08:56 +00:00
2022-04-11 20:31:09 +00:00
set ( HAVE_VIDEO_VITA_PVR ON )
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set ( SDL_VIDEO_VITA_PVR 1 )
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if ( SDL_OPENGL )
check_include_file ( gl4esinit.h HAVE_GL4ES_H )
if ( HAVE_GL4ES_H )
set ( HAVE_OPENGL TRUE )
set ( SDL_VIDEO_OPENGL 1 )
set ( SDL_VIDEO_RENDER_OGL 1 )
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sdl_link_dependency ( opengl LIBS libGL_stub )
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set ( SDL_VIDEO_VITA_PVR_OGL 1 )
endif ( )
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endif ( )
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else ( )
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set ( HAVE_VIDEO_VITA_PVR OFF )
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endif ( )
endif ( )
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set ( SDL_VIDEO_RENDER_VITA_GXM 1 )
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sdl_link_dependency ( base
L I B S
S c e G x m _ s t u b
S c e D i s p l a y _ s t u b
S c e C t r l _ s t u b
S c e A p p M g r _ s t u b
S c e A p p U t i l _ s t u b
S c e A u d i o _ s t u b
S c e A u d i o I n _ s t u b
S c e S y s m o d u l e _ s t u b
S c e D i s p l a y _ s t u b
S c e C t r l _ s t u b
S c e I o f i l e m g r _ s t u b
S c e C o m m o n D i a l o g _ s t u b
S c e T o u c h _ s t u b
S c e H i d _ s t u b
S c e M o t i o n _ s t u b
S c e P o w e r _ s t u b
S c e P r o c e s s m g r _ s t u b
2021-03-08 15:39:00 +00:00
)
2020-12-18 13:42:57 +00:00
endif ( )
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sdl_compile_definitions ( PRIVATE "__VITA__" )
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elseif ( PSP )
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sdl_glob_sources ( "${SDL3_SOURCE_DIR}/src/core/psp/*.c" )
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if ( SDL_AUDIO )
set ( SDL_AUDIO_DRIVER_PSP 1 )
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sdl_glob_sources ( "${SDL3_SOURCE_DIR}/src/audio/psp/*.c" )
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set ( HAVE_SDL_AUDIO TRUE )
endif ( )
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if ( SDL_FILESYSTEM )
set ( SDL_FILESYSTEM_PSP 1 )
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sdl_glob_sources ( "${SDL3_SOURCE_DIR}/src/filesystem/psp/*.c" )
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set ( HAVE_SDL_FILESYSTEM TRUE )
endif ( )
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if ( SDL_JOYSTICK )
set ( SDL_JOYSTICK_PSP 1 )
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sdl_glob_sources ( "${SDL3_SOURCE_DIR}/src/joystick/psp/*.c" )
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set ( HAVE_SDL_JOYSTICK TRUE )
endif ( )
if ( SDL_POWER )
set ( SDL_POWER_PSP 1 )
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sdl_glob_sources ( "${SDL3_SOURCE_DIR}/src/power/psp/*.c" )
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set ( HAVE_SDL_POWER TRUE )
endif ( )
if ( SDL_THREADS )
set ( SDL_THREAD_PSP 1 )
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sdl_glob_sources (
" $ { S D L 3 _ S O U R C E _ D I R } / s r c / t h r e a d / g e n e r i c / S D L _ s y s t l s . c "
" $ { S D L 3 _ S O U R C E _ D I R } / s r c / t h r e a d / g e n e r i c / S D L _ s y s r w l o c k . c "
" $ { S D L 3 _ S O U R C E _ D I R } / s r c / t h r e a d / p s p / * . c "
)
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set ( HAVE_SDL_THREADS TRUE )
endif ( )
if ( SDL_TIMERS )
set ( SDL_TIMER_PSP 1 )
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sdl_glob_sources ( "${SDL3_SOURCE_DIR}/src/timer/psp/*.c" )
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set ( HAVE_SDL_TIMERS TRUE )
endif ( )
if ( SDL_VIDEO )
set ( SDL_VIDEO_DRIVER_PSP 1 )
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set ( SDL_VIDEO_RENDER_PSP 1 )
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sdl_glob_sources ( "${SDL3_SOURCE_DIR}/src/video/psp/*.c" )
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set ( SDL_VIDEO_OPENGL 1 )
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set ( HAVE_SDL_VIDEO TRUE )
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endif ( )
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sdl_link_dependency ( base
L I B S
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G L
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p s p v r a m
p s p a u d i o
p s p v f p u
p s p d i s p l a y
p s p g u
p s p g e
p s p h p r m
p s p c t r l
p s p p o w e r
2022-06-16 14:38:58 +00:00
)
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elseif ( PS2 )
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sdl_compile_definitions ( PRIVATE "PS2" "__PS2__" )
sdl_include_directories ( PRIVATE SYSTEM "$ENV{PS2SDK}/ports/include" "$ENV{PS2DEV}/gsKit/include" )
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sdl_glob_sources ( "${SDL3_SOURCE_DIR}/src/core/ps2/*.c" )
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if ( SDL_AUDIO )
set ( SDL_AUDIO_DRIVER_PS2 1 )
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sdl_glob_sources ( "${SDL3_SOURCE_DIR}/src/audio/ps2/*.c" )
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set ( HAVE_SDL_AUDIO TRUE )
endif ( )
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if ( SDL_FILESYSTEM )
set ( SDL_FILESYSTEM_PS2 1 )
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sdl_glob_sources ( "${SDL3_SOURCE_DIR}/src/filesystem/ps2/*.c" )
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set ( HAVE_SDL_FILESYSTEM TRUE )
endif ( )
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if ( SDL_JOYSTICK )
set ( SDL_JOYSTICK_PS2 1 )
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sdl_glob_sources ( "${SDL3_SOURCE_DIR}/src/joystick/ps2/*.c" )
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set ( HAVE_SDL_JOYSTICK TRUE )
endif ( )
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if ( SDL_THREADS )
set ( SDL_THREAD_PS2 1 )
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sdl_glob_sources (
" $ { S D L 3 _ S O U R C E _ D I R } / s r c / t h r e a d / g e n e r i c / S D L _ s y s c o n d . c "
" $ { S D L 3 _ S O U R C E _ D I R } / s r c / t h r e a d / g e n e r i c / S D L _ s y s m u t e x . c "
" $ { S D L 3 _ S O U R C E _ D I R } / s r c / t h r e a d / g e n e r i c / S D L _ s y s r w l o c k . c "
" $ { S D L 3 _ S O U R C E _ D I R } / s r c / t h r e a d / g e n e r i c / S D L _ s y s t l s . c "
" $ { S D L 3 _ S O U R C E _ D I R } / s r c / t h r e a d / p s 2 / * . c "
)
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set ( HAVE_SDL_THREADS TRUE )
endif ( )
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if ( SDL_TIMERS )
set ( SDL_TIMER_PS2 1 )
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sdl_glob_sources ( "${SDL3_SOURCE_DIR}/src/timer/ps2/*.c" )
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set ( HAVE_SDL_TIMERS TRUE )
endif ( )
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if ( SDL_VIDEO )
set ( SDL_VIDEO_DRIVER_PS2 1 )
set ( SDL_VIDEO_RENDER_PS2 1 )
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sdl_glob_sources (
" $ { S D L 3 _ S O U R C E _ D I R } / s r c / v i d e o / p s 2 / * . c "
" $ { S D L 3 _ S O U R C E _ D I R } / s r c / r e n d e r / p s 2 / * . c "
)
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set ( SDL_VIDEO_OPENGL 0 )
set ( HAVE_SDL_VIDEO TRUE )
endif ( )
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sdl_link_dependency ( base
L I B S
p a t c h e s
g s k i t
d m a k i t
p s 2 _ d r i v e r s
2022-03-20 18:42:06 +00:00
)
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elseif ( N3DS )
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sdl_glob_sources ( "${SDL3_SOURCE_DIR}/src/core/n3ds/*.c" )
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if ( SDL_AUDIO )
set ( SDL_AUDIO_DRIVER_N3DS 1 )
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sdl_glob_sources ( "${SDL3_SOURCE_DIR}/src/audio/n3ds/*.c" )
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set ( HAVE_SDL_AUDIO TRUE )
endif ( )
if ( SDL_FILESYSTEM )
set ( SDL_FILESYSTEM_N3DS 1 )
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sdl_glob_sources ( "${SDL3_SOURCE_DIR}/src/filesystem/n3ds/*.c" )
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set ( HAVE_SDL_FILESYSTEM TRUE )
endif ( )
if ( SDL_JOYSTICK )
set ( SDL_JOYSTICK_N3DS 1 )
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sdl_glob_sources ( "${SDL3_SOURCE_DIR}/src/joystick/n3ds/*.c" )
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set ( HAVE_SDL_JOYSTICK TRUE )
endif ( )
if ( SDL_POWER )
set ( SDL_POWER_N3DS 1 )
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sdl_glob_sources ( "${SDL3_SOURCE_DIR}/src/power/n3ds/*.c" )
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set ( HAVE_SDL_POWER TRUE )
endif ( )
if ( SDL_THREADS )
set ( SDL_THREAD_N3DS 1 )
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sdl_glob_sources ( "${SDL3_SOURCE_DIR}/src/thread/n3ds/*.c" )
sdl_sources (
" $ { S D L 3 _ S O U R C E _ D I R } / s r c / t h r e a d / g e n e r i c / S D L _ s y s t l s . c "
" $ { S D L 3 _ S O U R C E _ D I R } / s r c / t h r e a d / g e n e r i c / S D L _ s y s r w l o c k . c "
)
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set ( HAVE_SDL_THREADS TRUE )
endif ( )
if ( SDL_TIMERS )
set ( SDL_TIMER_N3DS 1 )
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sdl_glob_sources ( "${SDL3_SOURCE_DIR}/src/timer/n3ds/*.c" )
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set ( HAVE_SDL_TIMERS TRUE )
endif ( )
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if ( SDL_SENSOR )
set ( SDL_SENSOR_N3DS 1 )
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sdl_glob_sources ( "${SDL3_SOURCE_DIR}/src/sensor/n3ds/*.c" )
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set ( HAVE_SDL_SENSORS TRUE )
endif ( )
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if ( SDL_VIDEO )
set ( SDL_VIDEO_DRIVER_N3DS 1 )
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sdl_glob_sources ( "${SDL3_SOURCE_DIR}/src/video/n3ds/*.c" )
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set ( HAVE_SDL_VIDEO TRUE )
endif ( )
if ( SDL_LOCALE )
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sdl_glob_sources ( "${SDL3_SOURCE_DIR}/src/locale/n3ds/*.c" )
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set ( HAVE_SDL_LOCALE TRUE )
endif ( )
# Requires the n3ds file implementation
if ( SDL_FILE )
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sdl_glob_sources ( "${SDL3_SOURCE_DIR}/src/file/n3ds/*.c" )
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set ( HAVE_SDL_FILE TRUE )
else ( )
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message ( FATAL_ERROR "SDL_FILE must be enabled to build on N3DS" )
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endif ( )
2015-06-21 15:33:46 +00:00
endif ( )
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if ( HAVE_VULKAN AND NOT SDL_LOADSO )
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message ( STATUS "Vulkan support is available, but disabled because there's no loadso." )
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set ( HAVE_VULKAN FALSE )
set ( SDL_VIDEO_VULKAN 0 )
2017-08-28 02:15:57 +00:00
endif ( )
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# Platform-independent options
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if ( SDL_VIDEO )
if ( SDL_OFFSCREEN AND SDL_VIDEO_OPENGL_EGL )
set ( SDL_VIDEO_DRIVER_OFFSCREEN 1 )
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sdl_glob_sources ( "${SDL3_SOURCE_DIR}/src/video/offscreen/*.c" )
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set ( HAVE_OFFSCREEN TRUE )
set ( HAVE_SDL_VIDEO TRUE )
endif ( )
endif ( )
2015-06-21 15:33:46 +00:00
# Dummies
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# configure.ac does it differently:
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# if not have X
# if enable_X { SDL_X_DISABLED = 1 }
# [add dummy sources]
# so it always adds a dummy, without checking, if it was actually requested.
# This leads to missing internal references on building, since the
# src/X/*.c does not get included.
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if ( NOT HAVE_SDL_AUDIO )
set ( SDL_AUDIO_DRIVER_DUMMY 1 )
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sdl_glob_sources ( "${SDL3_SOURCE_DIR}/src/audio/dummy/*.c" )
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endif ( )
if ( NOT HAVE_SDL_VIDEO )
set ( SDL_VIDEO_DRIVER_DUMMY 1 )
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sdl_glob_sources ( "${SDL3_SOURCE_DIR}/src/video/dummy/*.c" )
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endif ( )
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if ( NOT HAVE_SDL_JOYSTICK )
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set ( SDL_JOYSTICK_DUMMY 1 )
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sdl_glob_sources ( "${SDL3_SOURCE_DIR}/src/joystick/dummy/*.c" )
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endif ( )
if ( NOT HAVE_SDL_HAPTIC )
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set ( SDL_HAPTIC_DUMMY 1 )
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sdl_glob_sources ( "${SDL3_SOURCE_DIR}/src/haptic/dummy/*.c" )
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endif ( )
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if ( NOT HAVE_SDL_SENSORS )
set ( SDL_SENSOR_DUMMY 1 )
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sdl_glob_sources ( "${SDL3_SOURCE_DIR}/src/sensor/dummy/*.c" )
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endif ( )
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if ( NOT HAVE_SDL_LOADSO )
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set ( SDL_LOADSO_DUMMY 1 )
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sdl_glob_sources ( "${SDL3_SOURCE_DIR}/src/loadso/dummy/*.c" )
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endif ( )
if ( NOT HAVE_SDL_FILESYSTEM )
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set ( SDL_FILESYSTEM_DUMMY 1 )
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sdl_glob_sources ( "${SDL3_SOURCE_DIR}/src/filesystem/dummy/*.c" )
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endif ( )
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if ( NOT HAVE_SDL_LOCALE )
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set ( SDL_LOCALE_DUMMY 1 )
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sdl_glob_sources ( "${SDL3_SOURCE_DIR}/src/locale/dummy/*.c" )
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endif ( )
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if ( NOT HAVE_SDL_MISC )
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set ( SDL_MISC_DUMMY 1 )
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sdl_glob_sources ( "${SDL3_SOURCE_DIR}/src/misc/dummy/*.c" )
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endif ( )
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# We always need to have threads and timers around
if ( NOT HAVE_SDL_THREADS )
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# The emscripten platform has been carefully vetted to work without threads
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if ( EMSCRIPTEN )
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set ( SDL_THREADS_DISABLED 1 )
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sdl_glob_sources ( "${SDL3_SOURCE_DIR}/src/thread/generic/*.c" )
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else ( )
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message ( FATAL_ERROR "Threads are needed by many SDL subsystems and may not be disabled" )
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endif ( )
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endif ( )
if ( NOT HAVE_SDL_TIMERS )
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set ( SDL_TIMER_DUMMY 1 )
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sdl_glob_sources ( "${SDL3_SOURCE_DIR}/src/timer/dummy/*.c" )
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endif ( )
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# config variables may contain generator expression, so we need to generate SDL_build_config.h in 2 steps:
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# 1. replace all `#cmakedefine`'s and `@abc@`
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configure_file ( "${SDL3_SOURCE_DIR}/include/build_config/SDL_build_config.h.cmake"
" $ { S D L 3 _ B I N A R Y _ D I R } / S D L _ b u i l d _ c o n f i g . h . i n t e r m e d i a t e " )
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# 2. generate SDL_build_config.h in an build_type-dependent folder (which should be first in the include search path)
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file ( GENERATE
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O U T P U T " $ { S D L 3 _ B I N A R Y _ D I R } / i n c l u d e - c o n f i g - $ < L O W E R _ C A S E : $ < C O N F I G > > / b u i l d _ c o n f i g / S D L _ b u i l d _ c o n f i g . h "
I N P U T " $ { S D L 3 _ B I N A R Y _ D I R } / S D L _ b u i l d _ c o n f i g . h . i n t e r m e d i a t e "
)
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file ( GLOB SDL3_INCLUDE_FILES "${SDL3_SOURCE_DIR}/include/SDL3/*.h" )
file ( GLOB SDL3_TEST_INCLUDE_FILES "${SDL3_SOURCE_DIR}/include/SDL3/SDL_test*.h" )
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foreach ( _hdr IN LISTS SDL3_INCLUDE_FILES )
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if ( _hdr MATCHES ".*SDL_revision\\.h" OR _hdr MATCHES ".*SDL_test.*\\.h" )
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list ( REMOVE_ITEM SDL3_INCLUDE_FILES "${_hdr}" )
endif ( )
endforeach ( )
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set ( SDL_REVISION "" CACHE STRING "Custom SDL revision (overrides SDL_REVISION_SUFFIX)" )
if ( NOT SDL_REVISION )
set ( SDL_REVISION_SUFFIX "" CACHE STRING "Suffix for the SDL revision" )
if ( EXISTS "${CMAKE_CURRENT_SOURCE_DIR}/VERSION.txt" )
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# If VERSION.txt exists, it contains the SDL version
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file ( READ "${CMAKE_CURRENT_SOURCE_DIR}/VERSION.txt" SDL_REVISION_CENTER )
string ( STRIP "${SDL_REVISION_CENTER}" SDL_REVISION_CENTER )
else ( )
# If VERSION does not exist, use git to calculate a version
git_describe ( SDL_REVISION_CENTER )
if ( NOT SDL_REVISION_CENTER )
set ( SDL_REVISION_CENTER "${SDL3_VERSION}-no-vcs" )
endif ( )
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endif ( )
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set ( SDL_REVISION "SDL-${SDL_REVISION_CENTER}${SDL_REVISION_SUFFIX}" )
2020-10-13 11:45:10 +00:00
endif ( )
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execute_process ( COMMAND "${CMAKE_COMMAND}" -E make_directory "${SDL3_BINARY_DIR}/include/SDL3" )
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configure_file ( include/build_config/SDL_revision.h.cmake include/SDL3/SDL_revision.h @ONLY )
list ( APPEND SDL3_INCLUDE_FILES "${SDL3_BINARY_DIR}/include/SDL3/SDL_revision.h" )
if ( SDL_FRAMEWORK )
# With Apple frameworks, headers in the PUBLIC_HEADER property also need to be added as sources
list ( APPEND SDL3_INCLUDE_FILES ${ SDL3_TEST_INCLUDE_FILES } )
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sdl_sources ( ${ SDL3_INCLUDE_FILES } )
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endif ( )
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if ( ( CMAKE_STATIC_LIBRARY_PREFIX STREQUAL "" AND CMAKE_STATIC_LIBRARY_SUFFIX STREQUAL ".lib" ) OR SDL_FRAMEWORK )
# - Avoid conflict between the dll import library and the static library
# - Create SDL3-static Apple Framework
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set ( sdl_static_libname "SDL3-static" )
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else ( )
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set ( sdl_static_libname "SDL3" )
2022-10-04 19:17:10 +00:00
endif ( )
2020-12-18 13:42:57 +00:00
2021-04-11 22:05:58 +00:00
macro ( check_add_debug_flag FLAG SUFFIX )
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check_c_compiler_flag ( ${ FLAG } HAS_C_FLAG_ ${ SUFFIX } )
if ( HAS_C_FLAG_ ${ SUFFIX } )
string ( APPEND CMAKE_C_FLAGS_DEBUG " ${FLAG}" )
endif ( )
2021-04-11 22:05:58 +00:00
2023-02-28 03:20:30 +00:00
check_cxx_compiler_flag ( ${ FLAG } HAS_CXX_ ${ SUFFIX } )
if ( HAS_CXX_ ${ SUFFIX } )
string ( APPEND CMAKE_CXX_FLAGS_DEBUG " ${FLAG}" )
endif ( )
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endmacro ( )
macro ( asan_check_add_debug_flag ASAN_FLAG )
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check_add_debug_flag ( "-fsanitize=${ASAN_FLAG}" "${ASAN_FLAG}" )
if ( HAS_C_ ${ ASAN_FLAG } OR HAS_CXX_ ${ ASAN_FLAG } )
set ( HAVE_ASAN ON )
endif ( )
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endmacro ( )
macro ( asan_check_add_debug_flag2 ASAN_FLAG )
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# for some sanitize flags we have to manipulate the CMAKE_REQUIRED_LIBRARIES:
# http://cmake.3232098.n2.nabble.com/CHECK-CXX-COMPILER-FLAG-doesn-t-give-correct-result-for-fsanitize-address-tp7600216p7600217.html
2021-04-11 22:05:58 +00:00
2023-02-28 03:20:30 +00:00
set ( FLAG "-fsanitize=${ASAN_FLAG}" )
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2023-02-28 03:20:30 +00:00
cmake_push_check_state ( )
list ( APPEND CMAKE_REQUIRED_LIBRARIES ${ FLAG } asan )
check_c_compiler_flag ( ${ FLAG } HAS_C_FLAG_ ${ ASAN_FLAG } )
check_cxx_compiler_flag ( ${ FLAG } HAS_CXX_FLAG_ ${ ASAN_FLAG } )
cmake_pop_check_state ( )
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2023-02-28 03:20:30 +00:00
if ( HAS_C_FLAG_ ${ ASAN_FLAG } )
string ( APPEND CMAKE_C_FLAGS_DEBUG " ${FLAG}" )
endif ( )
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2023-02-28 03:20:30 +00:00
if ( HAS_CXX_ ${ ASAN_FLAG } )
string ( APPEND CMAKE_CXX_FLAGS_DEBUG " ${FLAG}" )
endif ( )
2021-04-11 22:10:28 +00:00
2023-02-28 03:20:30 +00:00
if ( HAS_C_ ${ ASAN_FLAG } OR HAS_CXX_ ${ ASAN_FLAG } )
set ( HAVE_ASAN ON )
endif ( )
2021-04-11 22:05:58 +00:00
endmacro ( )
# enable AddressSanitizer if supported
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if ( SDL_ASAN )
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asan_check_add_debug_flag2 ( "address" )
asan_check_add_debug_flag ( "bool" )
asan_check_add_debug_flag ( "bounds" )
asan_check_add_debug_flag ( "enum" )
asan_check_add_debug_flag ( "float-cast-overflow" )
asan_check_add_debug_flag ( "float-divide-by-zero" )
asan_check_add_debug_flag ( "nonnull-attribute" )
asan_check_add_debug_flag ( "returns-nonnull-attribute" )
asan_check_add_debug_flag ( "signed-integer-overflow" )
asan_check_add_debug_flag ( "undefined" )
asan_check_add_debug_flag ( "vla-bound" )
asan_check_add_debug_flag ( "leak" )
# The object size sanitizer has no effect on unoptimized builds on Clang,
# but causes warnings.
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if ( NOT USE_CLANG OR CMAKE_BUILD_TYPE STREQUAL "" )
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asan_check_add_debug_flag ( "object-size" )
endif ( )
endif ( )
2023-02-28 03:20:30 +00:00
if ( SDL_CCACHE )
2022-11-15 18:04:22 +00:00
find_program ( CCACHE_BINARY ccache )
if ( CCACHE_BINARY )
set ( CMAKE_C_COMPILER_LAUNCHER ${ CCACHE_BINARY } )
set ( CMAKE_CXX_COMPILER_LAUNCHER ${ CCACHE_BINARY } )
set ( CMAKE_OBJC_COMPILER_LAUNCHER ${ CCACHE_BINARY } )
set ( HAVE_CCACHE ON )
else ( )
set ( HAVE_CCACHE OFF )
endif ( )
2022-12-11 23:18:06 +00:00
else ( )
set ( HAVE_CCACHE OFF )
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endif ( )
2022-10-26 03:26:42 +00:00
if ( SDL_CLANG_TIDY )
cmake_minimum_required ( VERSION 3.6 )
find_program ( CLANG_TIDY_BINARY clang-tidy )
if ( CLANG_TIDY_BINARY )
set ( HAVE_CLANG_TIDY ON )
get_clang_tidy_ignored_files ( CLANG_TIDY_IGNORED_FILES )
set ( CLANG_TIDY_COMMAND "${CLANG_TIDY_BINARY}" "-extra-arg=-Wno-unknown-warning-option" "--line-filter=[${CLANG_TIDY_IGNORED_FILES}]" )
if ( SDL_WERROR )
list ( APPEND CLANG_TIDY_COMMAND "--warnings-as-errors=*" )
endif ( )
set ( CMAKE_C_CLANG_TIDY ${ CLANG_TIDY_COMMAND } )
set ( CMAKE_CXX_CLANG_TIDY ${ CLANG_TIDY_COMMAND } )
set ( CMAKE_OBJC_CLANG_TIDY ${ CLANG_TIDY_COMMAND } )
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get_property ( shared_sources TARGET SDL3-collector PROPERTY INTERFACE_SOURCES )
set_source_files_properties ( ${ shared_sources } PROPERTIES SKIP_PRECOMPILE_HEADERS TRUE )
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file ( GLOB STDLIB_SOURCES "${SDL3_SOURCE_DIR}/src/stdlib/*.c" )
set_property ( SOURCE ${ STDLIB_SOURCES } APPEND PROPERTY COMPILE_DEFINITIONS "SDL_DISABLE_ANALYZE_MACROS" )
else ( )
set ( HAVE_CLANG_TIDY OFF )
endif ( )
endif ( )
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if ( SDL_TESTS )
set ( HAVE_TESTS ON )
endif ( )
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if ( CMAKE_SIZEOF_VOID_P EQUAL 8 )
set ( ARCH_64 TRUE )
else ( )
set ( ARCH_64 FALSE )
2019-10-25 03:17:19 +00:00
endif ( )
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if ( ANDROID )
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sdl_include_directories ( PRIVATE SYSTEM "${ANDROID_NDK}/sources/android/cpufeatures" )
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endif ( )
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if ( APPLE )
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sdl_compile_options ( PRIVATE "-fobjc-arc" )
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endif ( )
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if ( PS2 )
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sdl_compile_options ( PRIVATE "-Wno-error=declaration-after-statement" )
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endif ( )
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if ( APPLE )
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get_property ( sources TARGET SDL3-collector PROPERTY INTERFACE_SOURCES )
foreach ( SOURCE_FILE IN LISTS sources )
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get_filename_component ( FILE_EXTENSION ${ SOURCE_FILE } EXT )
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if ( FILE_EXTENSION STREQUAL ".m" )
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set_property ( SOURCE ${ SOURCE_FILE } APPEND_STRING PROPERTY COMPILE_FLAGS " -x objective-c" )
endif ( )
2023-03-14 23:32:14 +00:00
if ( NOT FILE_EXTENSION STREQUAL ".c" AND NOT FILE_EXTENSION STREQUAL ".cpp" )
set_property ( SOURCE ${ SOURCE_FILE } PROPERTY SKIP_PRECOMPILE_HEADERS 1 )
endif ( )
2022-09-07 10:21:56 +00:00
endforeach ( )
endif ( )
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# Disable precompiled headers on SDL_dynapi.c to avoid applying dynapi overrides
set_source_files_properties ( src/dynapi/SDL_dynapi.c PROPERTIES SKIP_PRECOMPILE_HEADERS 1 )
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set ( SDL_FRAMEWORK_RESOURCES
X c o d e / S D L / p k g - s u p p o r t / r e s o u r c e s / R e a d M e . t x t
L I C E N S E . t x t
)
if ( SDL_FRAMEWORK )
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sdl_sources ( ${ SDL_FRAMEWORK_RESOURCES } )
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endif ( )
2023-01-21 23:01:52 +00:00
add_library ( SDL3_Headers INTERFACE )
add_library ( SDL3::Headers ALIAS SDL3_Headers )
set_target_properties ( SDL3_Headers PROPERTIES
E X P O R T _ N A M E " H e a d e r s "
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)
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target_include_directories ( SDL3_Headers
2023-01-20 23:55:44 +00:00
I N T E R F A C E
" $ < B U I L D _ I N T E R F A C E : $ { S D L 3 _ B I N A R Y _ D I R } / i n c l u d e > "
" $ < B U I L D _ I N T E R F A C E : $ { S D L 3 _ S O U R C E _ D I R } / i n c l u d e > "
" $ < B U I L D _ I N T E R F A C E : $ { S D L 3 _ S O U R C E _ D I R } / i n c l u d e / S D L 3 > "
)
if ( SDL_FRAMEWORK )
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target_include_directories ( SDL3_Headers
2023-01-20 23:55:44 +00:00
I N T E R F A C E
2023-02-13 04:14:40 +00:00
" $ < I N S T A L L _ I N T E R F A C E : $ < I N S T A L L _ P R E F I X > / S D L 3 . f r a m e w o r k / H e a d e r s > "
)
# Add `-F <parent folder of SDL3.framework>` to make sure `#include "SDL3/..."` works.
target_compile_options ( SDL3_Headers
I N T E R F A C E
" $ < I N S T A L L _ I N T E R F A C E : S H E L L : - F $ < I N S T A L L _ P R E F I X > > "
2023-01-20 23:55:44 +00:00
)
else ( )
2023-01-21 23:01:52 +00:00
target_include_directories ( SDL3_Headers
2023-01-20 23:55:44 +00:00
I N T E R F A C E
" $ < I N S T A L L _ I N T E R F A C E : $ { C M A K E _ I N S T A L L _ I N C L U D E D I R } > "
" $ < I N S T A L L _ I N T E R F A C E : $ { C M A K E _ I N S T A L L _ I N C L U D E D I R } / S D L 3 > "
)
endif ( )
2015-06-21 15:33:46 +00:00
if ( SDL_SHARED )
2023-02-16 22:30:20 +00:00
set_target_properties ( SDL3-shared PROPERTIES
O U T P U T _ N A M E " S D L 3 "
2023-01-07 14:06:21 +00:00
P O S I T I O N _ I N D E P E N D E N T _ C O D E T R U E
L I N K _ D E P E N D S " $ { C M A K E _ C U R R E N T _ S O U R C E _ D I R } / s r c / d y n a p i / S D L _ d y n a p i . s y m "
I N T E R F A C E _ L I N K _ D E P E N D S " $ < B U I L D _ I N T E R F A C E : $ { C M A K E _ C U R R E N T _ S O U R C E _ D I R } / s r c / d y n a p i / S D L _ d y n a p i . s y m > "
2023-07-04 22:12:10 +00:00
W I N D O W S _ E X P O R T _ A L L _ S Y M B O L S F A L S E
2023-02-28 03:20:30 +00:00
D E F I N E _ S Y M B O L " D L L _ E X P O R T "
2023-01-07 14:06:21 +00:00
)
2023-01-25 21:27:47 +00:00
if ( HAVE_GCC_FVISIBILITY )
2023-02-16 22:30:20 +00:00
set_target_properties ( SDL3-shared PROPERTIES
2023-01-25 21:27:47 +00:00
C _ V I S I B I L I T Y _ P R E S E T " h i d d e n "
C X X _ V I S I B I L I T Y _ P R E S E T " h i d d e n "
O B J C _ V I S I B I L I T Y _ P R E S E T " h i d d e n "
)
endif ( )
2022-10-21 16:32:53 +00:00
if ( NOT SDL_LIBC )
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if ( MSVC AND SDL_CPU_X86 )
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# FIXME: should be added for all architectures (missing symbols for ARM)
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target_link_libraries ( SDL3-shared PRIVATE "-nodefaultlib:MSVCRT" )
2022-10-21 16:32:53 +00:00
endif ( )
2023-03-23 06:30:23 +00:00
if ( HAS_Q_NO_USE_LIBIRC )
target_compile_options ( SDL3-shared PRIVATE /Q_no-use-libirc )
endif ( )
2022-10-21 16:32:53 +00:00
endif ( )
2017-08-10 02:43:16 +00:00
if ( APPLE )
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set_target_properties ( SDL3-shared PROPERTIES
2023-01-09 12:41:54 +00:00
M A C O S X _ R P A T H T R U E
2023-01-21 00:08:32 +00:00
F R A M E W O R K " $ { S D L _ F R A M E W O R K } "
2023-01-07 17:08:46 +00:00
)
2023-01-21 00:08:32 +00:00
if ( SDL_FRAMEWORK )
2023-02-16 22:30:20 +00:00
set_target_properties ( SDL3-shared PROPERTIES
2023-01-21 00:08:32 +00:00
P U B L I C _ H E A D E R " $ { S D L 3 _ I N C L U D E _ F I L E S } "
2023-01-29 05:12:40 +00:00
F R A M E W O R K _ V E R S I O N " $ { S D L _ F R A M E W O R K _ V E R S I O N } "
2023-01-21 00:08:32 +00:00
M A C O S X _ F R A M E W O R K _ I D E N T I F I E R " o r g . l i b s d l . S D L 3 "
R E S O U R C E " $ { S D L _ F R A M E W O R K _ R E S O U R C E S } "
)
endif ( )
2023-02-28 03:20:30 +00:00
set_target_properties ( SDL3-shared PROPERTIES
S O V E R S I O N " $ { S D L _ D Y L I B _ C O M P A T _ V E R S I O N } " # SOVERSION corresponds to compatibility version
V E R S I O N " $ { S D L _ D Y L I B _ C U R R E N T _ V E R S I O N } " # VERSION corresponds to the current version
)
2017-08-10 02:43:16 +00:00
elseif ( UNIX AND NOT ANDROID )
2023-02-16 22:30:20 +00:00
set_target_properties ( SDL3-shared PROPERTIES
2022-11-29 19:36:46 +00:00
V E R S I O N " $ { S D L _ S O _ V E R S I O N } "
2023-02-28 03:20:30 +00:00
S O V E R S I O N " $ { S D L _ S O _ V E R S I O N _ M A J O R } "
)
2015-06-21 15:33:46 +00:00
else ( )
2020-12-09 09:01:10 +00:00
if ( WINDOWS OR CYGWIN )
2023-02-16 22:30:20 +00:00
set_target_properties ( SDL3-shared PROPERTIES
2023-02-28 03:20:30 +00:00
P R E F I X " "
)
2020-12-09 09:01:10 +00:00
endif ( )
2015-06-21 15:33:46 +00:00
endif ( )
2021-11-17 23:04:34 +00:00
# Note: The clang toolset for Visual Studio does not support /NODEFAULTLIB.
2023-07-01 20:30:31 +00:00
if ( MSVC AND NOT SDL_LIBC AND NOT MSVC_CLANG AND NOT SDL_CPU_ARM32 )
2015-12-31 19:26:40 +00:00
# Don't try to link with the default set of libraries.
2022-11-23 18:41:43 +00:00
if ( NOT WINDOWS_STORE )
2023-02-28 03:20:30 +00:00
# FIXME: is this needed? "-nodefaultlib:MSVCRT" ia already added when SDL_LIBC is false
target_link_options ( SDL3-shared PRIVATE "/NODEFAULTLIB" )
2022-11-23 18:41:43 +00:00
endif ( )
2015-12-31 19:26:40 +00:00
endif ( )
2023-02-28 03:20:30 +00:00
target_link_libraries ( SDL3-shared PRIVATE ${ SDL_CMAKE_DEPENDS } )
2023-02-16 22:30:20 +00:00
target_include_directories ( SDL3-shared
2022-11-26 20:25:31 +00:00
P R I V A T E
2022-11-22 04:28:58 +00:00
" $ < B U I L D _ I N T E R F A C E : $ { S D L 3 _ B I N A R Y _ D I R } / i n c l u d e - c o n f i g - $ < L O W E R _ C A S E : $ < C O N F I G > > > "
2022-11-30 02:34:15 +00:00
" $ < B U I L D _ I N T E R F A C E : $ { S D L 3 _ S O U R C E _ D I R } / s r c > "
2022-11-26 20:25:31 +00:00
)
2023-02-16 22:30:20 +00:00
target_link_libraries ( SDL3-shared PUBLIC $< TARGET_NAME:SDL3::Headers > )
2022-06-03 18:12:52 +00:00
if ( MINGW OR CYGWIN )
2023-02-28 03:20:30 +00:00
target_link_options ( SDL3-shared PRIVATE -static-libgcc )
2022-06-03 18:12:52 +00:00
endif ( )
2023-03-01 03:33:30 +00:00
# Use `Compatible Interface Properties` to:
# - allow consumers to enforce a shared/static library
# - block linking to SDL libraries of different major version
2023-02-16 22:30:20 +00:00
set_property ( TARGET SDL3-shared APPEND PROPERTY COMPATIBLE_INTERFACE_BOOL SDL3_SHARED )
2023-03-01 03:33:30 +00:00
set_property ( TARGET SDL3-shared PROPERTY INTERFACE_SDL3_SHARED TRUE )
set_property ( TARGET SDL3-shared APPEND PROPERTY COMPATIBLE_INTERFACE_STRING "SDL_VERSION" )
set_property ( TARGET SDL3-shared PROPERTY INTERFACE_SDL_VERSION "SDL${SDL3_VERSION_MAJOR}" )
2022-07-25 20:21:11 +00:00
if ( NOT CMAKE_VERSION VERSION_LESS "3.16" )
2023-03-14 23:32:14 +00:00
target_precompile_headers ( SDL3-shared PRIVATE "$<$<OR:$<COMPILE_LANGUAGE:C>,$<COMPILE_LANGUAGE:CXX>>:${PROJECT_SOURCE_DIR}/src/SDL_internal.h>" )
2022-07-25 20:21:11 +00:00
endif ( )
2015-06-21 15:33:46 +00:00
endif ( )
if ( SDL_STATIC )
2022-11-22 04:28:58 +00:00
set_target_properties ( SDL3-static PROPERTIES
2022-10-04 19:17:10 +00:00
O U T P U T _ N A M E " $ { s d l _ s t a t i c _ l i b n a m e } "
2023-01-07 15:15:28 +00:00
P O S I T I O N _ I N D E P E N D E N T _ C O D E " $ { S D L _ S T A T I C _ P I C } "
)
2022-11-22 04:28:58 +00:00
target_compile_definitions ( SDL3-static PRIVATE SDL_STATIC_LIB )
2023-02-28 03:20:30 +00:00
target_link_libraries ( SDL3-static PRIVATE ${ SDL_CMAKE_DEPENDS } )
2022-11-26 20:25:31 +00:00
target_include_directories ( SDL3-static
P R I V A T E
2022-11-22 04:28:58 +00:00
" $ < B U I L D _ I N T E R F A C E : $ { S D L 3 _ B I N A R Y _ D I R } / i n c l u d e - c o n f i g - $ < L O W E R _ C A S E : $ < C O N F I G > > > "
2022-11-30 02:34:15 +00:00
" $ < B U I L D _ I N T E R F A C E : $ { S D L 3 _ S O U R C E _ D I R } / s r c > "
2022-11-26 20:25:31 +00:00
)
2023-01-21 23:01:52 +00:00
target_link_libraries ( SDL3-static PUBLIC $< TARGET_NAME:SDL3::Headers > )
2023-03-01 03:33:30 +00:00
# Use `Compatible Interface Properties` to:
# - allow consumers to enforce a shared/static library
# - block linking to SDL libraries of different major version
2022-11-22 04:28:58 +00:00
set_property ( TARGET SDL3-static APPEND PROPERTY COMPATIBLE_INTERFACE_BOOL SDL3_SHARED )
2023-03-01 03:33:30 +00:00
set_property ( TARGET SDL3-static PROPERTY INTERFACE_SDL3_SHARED FALSE )
set_property ( TARGET SDL3-static APPEND PROPERTY COMPATIBLE_INTERFACE_STRING "SDL_VERSION" )
set_property ( TARGET SDL3-static PROPERTY INTERFACE_SDL_VERSION "SDL${SDL3_VERSION_MAJOR}" )
2022-07-25 20:21:11 +00:00
if ( NOT CMAKE_VERSION VERSION_LESS "3.16" )
2023-03-14 23:32:14 +00:00
target_precompile_headers ( SDL3-static PRIVATE "$<$<OR:$<COMPILE_LANGUAGE:C>,$<COMPILE_LANGUAGE:CXX>>:${PROJECT_SOURCE_DIR}/src/SDL_internal.h>" )
2022-07-25 20:21:11 +00:00
endif ( )
2015-06-21 15:33:46 +00:00
endif ( )
2023-02-28 03:20:30 +00:00
sdl_compile_definitions (
P R I V A T E
" S D L _ B U I L D _ M A J O R _ V E R S I O N = $ { P R O J E C T _ V E R S I O N _ M A J O R } "
" S D L _ B U I L D _ M I N O R _ V E R S I O N = $ { P R O J E C T _ V E R S I O N _ M I N O R } "
" S D L _ B U I L D _ M I C R O _ V E R S I O N = $ { P R O J E C T _ V E R S I O N _ P A T C H } "
2023-01-07 15:15:28 +00:00
)
2022-05-03 13:39:00 +00:00
2018-02-24 16:59:58 +00:00
##### Tests #####
2023-07-27 23:51:01 +00:00
if ( SDL_TEST_LIBRARY )
2023-02-28 03:20:30 +00:00
file ( GLOB TEST_SOURCES "${SDL3_SOURCE_DIR}/src/test/*.c" )
target_sources ( SDL3_test PRIVATE ${ TEST_SOURCES } )
2023-01-21 00:08:32 +00:00
if ( APPLE )
set_target_properties ( SDL3_test PROPERTIES
F R A M E W O R K " $ { S D L _ F R A M E W O R K } "
)
if ( SDL_FRAMEWORK )
set_target_properties ( SDL3_test PROPERTIES
2023-01-29 05:12:40 +00:00
F R A M E W O R K _ V E R S I O N " $ { S D L _ F R A M E W O R K _ V E R S I O N } "
2023-01-21 00:08:32 +00:00
M A C O S X _ F R A M E W O R K _ I D E N T I F I E R " o r g . l i b s d l . S D L 3 _ t e s t "
R E S O U R C E " $ { S D L _ F R A M E W O R K _ R E S O U R C E S } "
)
endif ( )
endif ( )
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target_link_libraries ( SDL3_test PUBLIC $< TARGET_NAME:SDL3::Headers > )
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# FIXME: get rid of EXTRA_TEST_LIBS variable
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target_link_libraries ( SDL3_test PRIVATE ${ EXTRA_TEST_LIBS } )
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set_property ( TARGET SDL3_test APPEND PROPERTY COMPATIBLE_INTERFACE_STRING "SDL_VERSION" )
set_property ( TARGET SDL3_test PROPERTY INTERFACE_SDL_VERSION "SDL${SDL3_VERSION_MAJOR}" )
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endif ( )
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##### Configure installation folders #####
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if ( WINDOWS AND NOT MINGW )
set ( SDL_INSTALL_CMAKEDIR_ROOT_DEFAULT "cmake" )
else ( )
set ( SDL_INSTALL_CMAKEDIR_ROOT_DEFAULT "${CMAKE_INSTALL_LIBDIR}/cmake" )
endif ( )
set ( SDL_INSTALL_CMAKEDIR_ROOT "${SDL_INSTALL_CMAKEDIR_ROOT_DEFAULT}" CACHE STRING "Root folder where to install SDL3Config.cmake related files (SDL3 subfolder for MSVC projects)" )
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if ( FREEBSD )
# FreeBSD uses ${PREFIX}/libdata/pkgconfig
set ( SDL_PKGCONFIG_INSTALLDIR "libdata/pkgconfig" )
else ( )
set ( SDL_PKGCONFIG_INSTALLDIR "${CMAKE_INSTALL_LIBDIR}/pkgconfig" )
endif ( )
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if ( WINDOWS AND NOT MINGW )
set ( SDL_INSTALL_CMAKEDIR "${SDL_INSTALL_CMAKEDIR_ROOT}" )
set ( SDL_INSTALL_LICENSEDIR "licenses/SDL3" )
set ( SDL_INSTALL_HEADERSDIR "${CMAKE_INSTALL_INCLUDEDIR}/SDL3" )
elseif ( SDL_FRAMEWORK )
set ( SDL_INSTALL_CMAKEDIR "SDL3.framework/Versions/${SDL_FRAMEWORK_VERSION}/Resources/CMake" )
set ( SDL_INSTALL_LICENSEDIR "Resources" )
set ( SDL_INSTALL_HEADERSDIR "Headers" )
else ( )
set ( SDL_INSTALL_CMAKEDIR "${SDL_INSTALL_CMAKEDIR_ROOT}/SDL3" )
set ( SDL_INSTALL_LICENSEDIR "${CMAKE_INSTALL_DATAROOTDIR}/licenses/${PROJECT_NAME}" )
set ( SDL_INSTALL_HEADERSDIR "${CMAKE_INSTALL_INCLUDEDIR}/SDL3" )
endif ( )
if ( SDL_FRAMEWORK )
set ( SDL_SDL_INSTALL_RESOURCEDIR "SDL3.framework/Resources" )
set ( SDL_SDL_INSTALL_CMAKEDIR "${SDL_SDL_INSTALL_RESOURCEDIR}/CMake" )
set ( SDL_SDL_INSTALL_REAL_RESOURCEDIR "SDL3.framework/Versions/${SDL_FRAMEWORK_VERSION}/Resources" )
set ( SDL_SDL_INSTALL_REAL_CMAKEDIR "${SDL_SDL_INSTALL_REAL_RESOURCEDIR}/CMake" )
set ( SDL_SDLtest_INSTALL_RESOURCEDIR "SDL3_test.framework/Resources" )
set ( SDL_SDLtest_INSTALL_CMAKEDIR "${SDL_SDLtest_INSTALL_RESOURCEDIR}/CMake" )
set ( SDL_SDLtest_INSTALL_CMAKEFILENAME "SDL3_testConfig.cmake" )
else ( )
set ( SDL_SDL_INSTALL_RESOURCEDIR "." )
set ( SDL_SDL_INSTALL_CMAKEDIR ${ SDL_INSTALL_CMAKEDIR } )
set ( SDL_SDL_INSTALL_REAL_CMAKEDIR ${ SDL_INSTALL_CMAKEDIR } )
# Install SDL3*Targets.cmake files in lib/cmake/SDL3
set ( SDL_SDLstatic_INSTALL_RESOURCEDIR "." )
set ( SDL_SDLstatic_INSTALL_CMAKEDIR "${SDL_SDL_INSTALL_CMAKEDIR}" )
set ( SDL_SDLstatic_INSTALL_CMAKEFILENAME "SDL3staticTargets.cmake" )
set ( SDL_SDLtest_INSTALL_RESOURCEDIR "." )
set ( SDL_SDLtest_INSTALL_CMAKEDIR "${SDL_SDL_INSTALL_CMAKEDIR}" )
set ( SDL_SDLtest_INSTALL_CMAKEFILENAME "SDL3testTargets.cmake" )
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endif ( )
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export ( TARGETS SDL3_Headers NAMESPACE "SDL3::" FILE "SDL3headersTargets.cmake" )
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if ( SDL_SHARED )
export ( TARGETS SDL3-shared NAMESPACE "SDL3::" FILE "SDL3sharedTargets.cmake" )
endif ( )
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if ( SDL_STATIC )
export ( TARGETS SDL3-static NAMESPACE "SDL3::" FILE "SDL3staticTargets.cmake" )
endif ( )
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if ( SDL_TEST_LIBRARY )
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export ( TARGETS SDL3_test NAMESPACE "SDL3::" FILE "SDL3testTargets.cmake" )
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endif ( )
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sdl_cmake_config_find_pkg_config_commands ( SDL_FIND_PKG_CONFIG_COMMANDS
C O L L E C T O R S D L 3 - c o l l e c t o r
C O N F I G _ C O M P O N E N T _ F O U N D _ N A M E S D L 3 _ S D L 3 - s t a t i c _ F O U N D
)
sdl_cmake_config_find_pkg_config_commands ( SDL_TEST_FIND_PKG_CONFIG_COMMANDS
C O L L E C T O R S D L 3 _ t e s t - c o l l e c t o r
C O N F I G _ C O M P O N E N T _ F O U N D _ N A M E S D L 3 _ S D L 3 _ t e s t _ F O U N D
)
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include ( CMakePackageConfigHelpers )
configure_package_config_file ( cmake/SDL3Config.cmake.in SDL3Config.cmake
P A T H _ V A R S C M A K E _ I N S T A L L _ P R E F I X
I N S T A L L _ D E S T I N A T I O N " $ { S D L _ S D L _ I N S T A L L _ C M A K E D I R } "
)
write_basic_package_version_file ( "${CMAKE_CURRENT_BINARY_DIR}/SDL3ConfigVersion.cmake"
C O M P A T I B I L I T Y A n y N e w e r V e r s i o n
)
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sdl_cmake_config_required_modules ( sdl_cmake_modules )
if ( sdl_cmake_modules )
execute_process ( COMMAND ${ CMAKE_COMMAND } -E copy_if_different ${ sdl_cmake_modules } "${SDL3_BINARY_DIR}" )
endif ( )
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if ( NOT SDL_DISABLE_INSTALL )
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##### sdl3.pc #####
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configure_sdl3_pc ( )
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if ( NOT SDL_FRAMEWORK )
install ( FILES ${ SDL3_BINARY_DIR } /sdl3.pc DESTINATION "${SDL_PKGCONFIG_INSTALLDIR}" )
endif ( )
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##### Installation targets #####()
install ( TARGETS SDL3_Headers EXPORT SDL3headersTargets )
if ( SDL_SHARED )
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install ( TARGETS SDL3-shared EXPORT SDL3sharedTargets
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P U B L I C _ H E A D E R D E S T I N A T I O N " $ { S D L _ I N S T A L L _ H E A D E R S D I R } "
A R C H I V E D E S T I N A T I O N " $ { C M A K E _ I N S T A L L _ L I B D I R } "
L I B R A R Y D E S T I N A T I O N " $ { C M A K E _ I N S T A L L _ L I B D I R } "
R U N T I M E D E S T I N A T I O N " $ { C M A K E _ I N S T A L L _ B I N D I R } "
F R A M E W O R K D E S T I N A T I O N " . "
R E S O U R C E D E S T I N A T I O N " $ { S D L _ S D L _ I N S T A L L _ R E S O U R C E D I R } "
)
endif ( )
if ( SDL_STATIC )
install ( TARGETS SDL3-static EXPORT SDL3staticTargets
A R C H I V E D E S T I N A T I O N " $ { C M A K E _ I N S T A L L _ L I B D I R } "
F R A M E W O R K D E S T I N A T I O N " . "
R E S O U R C E D E S T I N A T I O N " $ { S D L _ S D L s t a t i c _ I N S T A L L _ R E S O U R C E D I R } "
)
endif ( )
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if ( SDL_TEST_LIBRARY )
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install ( TARGETS SDL3_test EXPORT SDL3testTargets
A R C H I V E D E S T I N A T I O N " $ { C M A K E _ I N S T A L L _ L I B D I R } "
F R A M E W O R K D E S T I N A T I O N " . "
R E S O U R C E D E S T I N A T I O N " $ { S D L _ S D L t e s t _ I N S T A L L _ R E S O U R C E D I R } "
)
endif ( )
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##### Install CMake Targets #####
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install ( EXPORT SDL3headersTargets
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F I L E " S D L 3 h e a d e r s T a r g e t s . c m a k e "
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N A M E S P A C E S D L 3 : :
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D E S T I N A T I O N " $ { S D L _ S D L _ I N S T A L L _ C M A K E D I R } "
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)
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if ( SDL_SHARED )
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install ( EXPORT SDL3sharedTargets
F I L E " S D L 3 s h a r e d T a r g e t s . c m a k e "
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N A M E S P A C E S D L 3 : :
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D E S T I N A T I O N " $ { S D L _ S D L _ I N S T A L L _ C M A K E D I R } "
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)
endif ( )
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if ( SDL_STATIC )
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install ( EXPORT SDL3staticTargets
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F I L E " $ { S D L _ S D L s t a t i c _ I N S T A L L _ C M A K E F I L E N A M E } "
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N A M E S P A C E S D L 3 : :
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D E S T I N A T I O N " $ { S D L _ S D L s t a t i c _ I N S T A L L _ C M A K E D I R } "
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)
endif ( )
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if ( SDL_TEST_LIBRARY )
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install ( EXPORT SDL3testTargets
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F I L E " $ { S D L _ S D L t e s t _ I N S T A L L _ C M A K E F I L E N A M E } "
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N A M E S P A C E S D L 3 : :
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D E S T I N A T I O N " $ { S D L _ S D L t e s t _ I N S T A L L _ C M A K E D I R } "
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)
endif ( )
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install ( FILES
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$ { C M A K E _ C U R R E N T _ B I N A R Y _ D I R } / S D L 3 C o n f i g . c m a k e
$ { C M A K E _ C U R R E N T _ B I N A R Y _ D I R } / S D L 3 C o n f i g V e r s i o n . c m a k e
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$ { s d l _ c m a k e _ m o d u l e s }
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D E S T I N A T I O N " $ { S D L _ S D L _ I N S T A L L _ R E A L _ C M A K E D I R } "
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)
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if ( NOT SDL_FRAMEWORK )
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install ( FILES ${ SDL3_INCLUDE_FILES }
D E S T I N A T I O N " $ { C M A K E _ I N S T A L L _ I N C L U D E D I R } / S D L 3 "
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)
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if ( SDL_TEST_LIBRARY )
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install ( FILES ${ SDL3_TEST_INCLUDE_FILES }
D E S T I N A T I O N " $ { C M A K E _ I N S T A L L _ I N C L U D E D I R } / S D L 3 "
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)
endif ( )
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install ( FILES "LICENSE.txt" DESTINATION "${SDL_INSTALL_LICENSEDIR}" )
endif ( )
if ( NOT SDL_DISABLE_INSTALL_CPACK )
if ( SDL_FRAMEWORK )
set ( CPACK_GENERATOR "DragNDrop" )
elseif ( MSVC )
set ( CPACK_GENERATOR "ZIP" )
else ( )
set ( CPACK_GENERATOR "TGZ" )
endif ( )
configure_file ( cmake/CPackProjectConfig.cmake.in CPackProjectConfig.cmake @ONLY )
set ( CPACK_PROJECT_CONFIG_FILE "${SDL3_BINARY_DIR}/CPackProjectConfig.cmake" )
# CPACK_SOURCE_PACKAGE_FILE_NAME must end with "-src" (so we can block creating a source archive)
set ( CPACK_SOURCE_PACKAGE_FILE_NAME "SDL${PROJECT_VERSION_MAJOR}-${PROJECT_VERSION}-src" )
set ( CPACK_PACKAGE_DIRECTORY "${CMAKE_BINARY_DIR}/dist" )
include ( CPack )
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endif ( )
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if ( ANDROID )
set ( SDL_INSTALL_JAVADIR "${CMAKE_INSTALL_DATAROOTDIR}/java" CACHE PATH "Path where to install java clases + java sources" )
if ( TARGET SDL3-jar )
install ( FILES "${SDL3_BINARY_DIR}/SDL3.jar" "${SDL3_BINARY_DIR}/SDL3-${SDL3_VERSION}.jar"
D E S T I N A T I O N " $ { S D L _ I N S T A L L _ J A V A D I R } / S D L 3 " )
endif ( )
if ( TARGET SDL3-javasources )
install ( FILES "${SDL3_BINARY_DIR}/SDL3-${SDL3_VERSION}-sources.jar"
D E S T I N A T I O N " $ { S D L _ I N S T A L L _ J A V A D I R } / S D L 3 " )
endif ( )
endif ( )
if ( NOT SDL_DISABLE_INSTALL_DOCS )
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SDL_generate_manpages (
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H E A D E R S _ D I R " $ { P R O J E C T _ S O U R C E _ D I R } / i n c l u d e / S D L 3 "
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S Y M B O L " S D L _ I n i t "
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W I K I H E A D E R S _ P L _ P A T H " $ { C M A K E _ C U R R E N T _ S O U R C E _ D I R } / b u i l d - s c r i p t s / w i k i h e a d e r s . p l "
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R E V I S I O N " $ { S D L _ R E V I S I O N } "
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)
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if ( TARGET SDL3-javadoc )
set ( SDL_INSTALL_JAVADOCDIR "${CMAKE_INSTALL_DATAROOTDIR}/javadoc" CACHE PATH "Path where to install SDL3 javadoc" )
install ( DIRECTORY "${SDL3_BINARY_DIR}/docs/javadoc/"
D E S T I N A T I O N " $ { S D L _ I N S T A L L _ J A V A D O C D I R } / S D L 3 " )
endif ( )
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endif ( )
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endif ( )
##### Uninstall target #####
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if ( NOT SDL_DISABLE_UNINSTALL )
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if ( NOT TARGET uninstall )
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configure_file ( cmake/cmake_uninstall.cmake.in cmake_uninstall.cmake IMMEDIATE @ONLY )
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add_custom_target ( uninstall
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C O M M A N D $ { C M A K E _ C O M M A N D } - P " $ { C M A K E _ C U R R E N T _ B I N A R Y _ D I R } / c m a k e _ u n i n s t a l l . c m a k e " )
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endif ( )
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endif ( )
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##### Tests subproject (must appear after the install/uninstall targets) #####
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if ( SDL_TESTS )
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set ( HAVE_TESTS ON )
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enable_testing ( )
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add_subdirectory ( test )
endif ( )
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##### Fix Objective C builds #####
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string ( APPEND CMAKE_OBJC_FLAGS " ${CMAKE_C_FLAGS}" )
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SDL_PrintSummary ( )
debug_show_sdl_deps ( )