Fix /W3 warnings in examples

This commit is contained in:
Anonymous Maarten 2024-08-08 00:43:44 +02:00 committed by Anonymous Maarten
parent 8714de9f46
commit 00b59c96f1
2 changed files with 3 additions and 3 deletions

View File

@ -80,7 +80,7 @@ int SDL_AppIterate(void *appstate)
We're being lazy here, but if there's less than the entire wav file left to play,
just shove a whole copy of it into the queue, so we always have _tons_ of
data queued for playback. */
if (SDL_GetAudioStreamAvailable(stream) < wav_data_len) {
if (SDL_GetAudioStreamAvailable(stream) < (int)wav_data_len) {
/* feed more data to the stream. It will queue at the end, and trickle out as the hardware needs more data. */
SDL_PutAudioStreamData(stream, wav_data, wav_data_len);
}

View File

@ -72,8 +72,8 @@ static int handle_key_event_(SnakeContext *ctx, SDL_Scancode key_code)
static void set_rect_xy_(SDL_FRect *r, short x, short y)
{
r->x = x * SNAKE_BLOCK_SIZE_IN_PIXELS;
r->y = y * SNAKE_BLOCK_SIZE_IN_PIXELS;
r->x = (float)(x * SNAKE_BLOCK_SIZE_IN_PIXELS);
r->y = (float)(y * SNAKE_BLOCK_SIZE_IN_PIXELS);
}
int SDL_AppIterate(void *appstate)