[Bug 2042] OpenGL ES renderer tries to load OES functions unconditionally

Also, fail more gracefully when creating texture to avoid double free errors.
This commit is contained in:
Gabriel Jacobo 2013-08-16 13:37:27 -03:00
parent 76b7b1e96c
commit 02868b6903
2 changed files with 30 additions and 11 deletions

View File

@ -1,6 +1,6 @@
SDL_PROC(void, glBindTexture, (GLenum, GLuint))
SDL_PROC(void, glBlendFunc, (GLenum, GLenum))
SDL_PROC(void, glBlendFuncSeparateOES, (GLenum, GLenum, GLenum, GLenum))
SDL_PROC_OES(void, glBlendFuncSeparateOES, (GLenum, GLenum, GLenum, GLenum))
SDL_PROC(void, glClear, (GLbitfield))
SDL_PROC(void, glClearColor, (GLclampf, GLclampf, GLclampf, GLclampf))
SDL_PROC(void, glColor4f, (GLfloat, GLfloat, GLfloat, GLfloat))
@ -8,11 +8,11 @@ SDL_PROC(void, glDeleteTextures, (GLsizei, const GLuint *))
SDL_PROC(void, glDisable, (GLenum))
SDL_PROC(void, glDisableClientState, (GLenum array))
SDL_PROC(void, glDrawArrays, (GLenum, GLint, GLsizei))
SDL_PROC(void, glDrawTexfOES, (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat))
SDL_PROC_OES(void, glDrawTexfOES, (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat))
SDL_PROC(void, glEnable, (GLenum))
SDL_PROC(void, glEnableClientState, (GLenum))
SDL_PROC(void, glFinish, (void))
SDL_PROC(void, glGenFramebuffersOES, (GLsizei, GLuint *))
SDL_PROC_OES(void, glGenFramebuffersOES, (GLsizei, GLuint *))
SDL_PROC(void, glGenTextures, (GLsizei, GLuint *))
SDL_PROC(GLenum, glGetError, (void))
SDL_PROC(void, glGetIntegerv, (GLenum, GLint *))
@ -30,13 +30,13 @@ SDL_PROC(void, glTexParameteriv, (GLenum, GLenum, const GLint *))
SDL_PROC(void, glTexSubImage2D, (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *))
SDL_PROC(void, glVertexPointer, (GLint, GLenum, GLsizei, const GLvoid *))
SDL_PROC(void, glViewport, (GLint, GLint, GLsizei, GLsizei))
SDL_PROC(void, glBindFramebufferOES, (GLenum, GLuint))
SDL_PROC(void, glFramebufferTexture2DOES, (GLenum, GLenum, GLenum, GLuint, GLint))
SDL_PROC(GLenum, glCheckFramebufferStatusOES, (GLenum))
SDL_PROC_OES(void, glBindFramebufferOES, (GLenum, GLuint))
SDL_PROC_OES(void, glFramebufferTexture2DOES, (GLenum, GLenum, GLenum, GLuint, GLint))
SDL_PROC_OES(GLenum, glCheckFramebufferStatusOES, (GLenum))
SDL_PROC(void, glPushMatrix, (void))
SDL_PROC(void, glTranslatef, (GLfloat, GLfloat, GLfloat))
SDL_PROC(void, glRotatef, (GLfloat, GLfloat, GLfloat, GLfloat))
SDL_PROC(void, glPopMatrix, (void))
SDL_PROC(void, glDeleteFramebuffersOES, (GLsizei, const GLuint*))
SDL_PROC_OES(void, glDeleteFramebuffersOES, (GLsizei, const GLuint*))
/* vi: set ts=4 sw=4 expandtab: */

View File

@ -96,7 +96,7 @@ SDL_RenderDriver GLES_RenderDriver = {
GLES_CreateRenderer,
{
"opengles",
(SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC | SDL_RENDERER_TARGETTEXTURE),
(SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC ),
1,
{SDL_PIXELFORMAT_ABGR8888},
0,
@ -113,8 +113,10 @@ typedef struct
} current;
#define SDL_PROC(ret,func,params) ret (APIENTRY *func) params;
#define SDL_PROC_OES SDL_PROC
#include "SDL_glesfuncs.h"
#undef SDL_PROC
#undef SDL_PROC_OES
SDL_bool GL_OES_framebuffer_object_supported;
GLES_FBOList *framebuffers;
GLuint window_framebuffer;
@ -191,10 +193,15 @@ static int GLES_LoadFunctions(GLES_RenderData * data)
return SDL_SetError("Couldn't load GLES function %s: %s\n", #func, SDL_GetError()); \
} \
} while ( 0 );
#define SDL_PROC_OES(ret,func,params) \
do { \
data->func = SDL_GL_GetProcAddress(#func); \
} while ( 0 );
#endif /* _SDL_NOGETPROCADDR_ */
#include "SDL_glesfuncs.h"
#undef SDL_PROC
#undef SDL_PROC_OES
return 0;
}
@ -465,13 +472,18 @@ GLES_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
}
}
texture->driverdata = data;
if (texture->access == SDL_TEXTUREACCESS_TARGET) {
data->fbo = GLES_GetFBO(renderer->driverdata, texture->w, texture->h);
if (!renderdata->GL_OES_framebuffer_object_supported) {
SDL_free(data);
return SDL_SetError("GL_OES_framebuffer_object not supported");
}
data->fbo = GLES_GetFBO(renderer->driverdata, texture->w, texture->h);
} else {
data->fbo = NULL;
data->fbo = NULL;
}
renderdata->glGetError();
renderdata->glEnable(GL_TEXTURE_2D);
renderdata->glGenTextures(1, &data->texture);
@ -503,8 +515,11 @@ GLES_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
result = renderdata->glGetError();
if (result != GL_NO_ERROR) {
SDL_free(data);
return GLES_SetError("glTexImage2D()", result);
}
texture->driverdata = data;
return 0;
}
@ -603,6 +618,10 @@ GLES_SetRenderTarget(SDL_Renderer * renderer, SDL_Texture * texture)
GLES_ActivateRenderer(renderer);
if (!data->GL_OES_framebuffer_object_supported) {
return SDL_SetError("Can't enable render target support in this renderer");
}
if (texture == NULL) {
data->glBindFramebufferOES(GL_FRAMEBUFFER_OES, data->window_framebuffer);
return 0;