Backed out local changes to build with libusb on Windows

This commit is contained in:
Sam Lantinga 2023-06-01 08:30:10 -07:00
parent b36679b90e
commit 0ad089de21
2 changed files with 2005 additions and 2008 deletions

View File

@ -83,11 +83,10 @@
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|x64'">AllRules.ruleset</CodeAnalysisRuleSet> <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|x64'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|x64'" /> <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|x64'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|x64'" /> <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|x64'" />
<LibraryPath Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">C:\Program Files %28x86%29\Microsoft DirectX SDK %28June 2010%29\Lib\x86;C:\projects\libusb-1.0.26-binaries\VS2015-Win32\lib;$(LibraryPath)</LibraryPath> <LibraryPath Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">C:\Program Files %28x86%29\Microsoft DirectX SDK %28June 2010%29\Lib\x86;$(LibraryPath)</LibraryPath>
</PropertyGroup> </PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<IncludePath>$(ProjectDir)/../../src;$(IncludePath)</IncludePath> <IncludePath>$(ProjectDir)/../../src;$(IncludePath)</IncludePath>
<ExternalIncludePath>C:\projects\libusb-1.0.26\libusb;$(ExternalIncludePath)</ExternalIncludePath>
</PropertyGroup> </PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<IncludePath>$(ProjectDir)/../../src;$(IncludePath)</IncludePath> <IncludePath>$(ProjectDir)/../../src;$(IncludePath)</IncludePath>
@ -114,7 +113,7 @@
<Optimization>Disabled</Optimization> <Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>$(ProjectDir)/../../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(ProjectDir)/../../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories> <AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
<PreprocessorDefinitions>DLL_EXPORT;_DEBUG;_WINDOWS;HAVE_LIBUSB;SDL_LIBUSB_DYNAMIC="libusb-1.0.dll";%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>DLL_EXPORT;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BufferSecurityCheck>false</BufferSecurityCheck> <BufferSecurityCheck>false</BufferSecurityCheck>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet> <EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
<WarningLevel>Level3</WarningLevel> <WarningLevel>Level3</WarningLevel>

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@ -809,7 +809,6 @@
<Filter>render\direct3d12</Filter> <Filter>render\direct3d12</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\src\hidapi\SDL_hidapi_c.h" /> <ClInclude Include="..\..\src\hidapi\SDL_hidapi_c.h" />
<ClInclude Include="..\..\src\thread\generic\SDL_sysrwlock_c.h" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi.c" /> <ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi.c" />
@ -1341,7 +1340,6 @@
<ClCompile Include="..\..\src\stdlib\SDL_mslibc.c"> <ClCompile Include="..\..\src\stdlib\SDL_mslibc.c">
<Filter>stdlib</Filter> <Filter>stdlib</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\src\thread\generic\SDL_sysrwlock.c" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ResourceCompile Include="..\..\src\core\windows\version.rc" /> <ResourceCompile Include="..\..\src\core\windows\version.rc" />