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Remove unused includes. This only removes includes that aren't used at all, not even in comments.
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@ -94,7 +94,6 @@
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#include <SDL3/SDL_mutex.h>
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#include <SDL3/SDL_properties.h>
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#include <SDL3/SDL_iostream.h>
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#include <SDL3/SDL_thread.h>
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#include <SDL3/SDL_begin_code.h>
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/* Set up for C function definitions, even when using C++ */
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@ -38,7 +38,6 @@
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#include <SDL3/SDL_pixels.h>
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#include <SDL3/SDL_properties.h>
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#include <SDL3/SDL_surface.h>
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#include <SDL3/SDL_video.h>
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#include <SDL3/SDL_begin_code.h>
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/* Set up for C function definitions, even when using C++ */
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@ -32,7 +32,6 @@
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#define SDL_guid_h_
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#include <SDL3/SDL_stdinc.h>
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#include <SDL3/SDL_error.h>
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#include <SDL3/SDL_begin_code.h>
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/* Set up for C function definitions, even when using C++ */
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@ -40,7 +40,6 @@
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#define SDL_pen_h_
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#include <SDL3/SDL_stdinc.h>
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#include <SDL3/SDL_error.h>
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/* Set up for C function definitions, even when using C++ */
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#ifdef __cplusplus
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@ -31,7 +31,6 @@
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#include <SDL3/SDL_stdinc.h>
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#include <SDL3/SDL_error.h>
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#include <SDL3/SDL_keyboard.h>
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#include <SDL3/SDL_render.h>
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#include <SDL3/SDL_video.h>
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#include <SDL3/SDL_begin_code.h>
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@ -34,7 +34,6 @@
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/* Thread synchronization primitives */
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#include <SDL3/SDL_atomic.h>
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#include <SDL3/SDL_mutex.h>
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#if defined(SDL_PLATFORM_WINDOWS)
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#include <process.h> /* _beginthreadex() and _endthreadex() */
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@ -31,7 +31,6 @@
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#include <SDL3/SDL_stdinc.h>
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#include <SDL3/SDL_error.h>
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#include <SDL3/SDL_mouse.h>
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#include <SDL3/SDL_video.h>
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#include <SDL3/SDL_begin_code.h>
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/* Set up for C function definitions, even when using C++ */
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@ -30,7 +30,6 @@
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#define SDL_version_h_
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#include <SDL3/SDL_stdinc.h>
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#include <SDL3/SDL_error.h>
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#include <SDL3/SDL_begin_code.h>
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/* Set up for C function definitions, even when using C++ */
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