Don't crash if SDL functions are passed a closed joystick or gamecontroller

This commit is contained in:
Sam Lantinga 2022-08-30 12:39:23 -07:00
parent 675d90c708
commit 0e4baf1c4e
4 changed files with 257 additions and 142 deletions

View File

@ -126,8 +126,8 @@ typedef enum
*
* As of SDL 2.26.0, you can take the joystick lock around reinitializing the
* joystick subsystem, to prevent other threads from seeing joysticks in an
* uninitialized state. However, all open joysticks will be closed and calling
* SDL functions using them will potentially cause a crash.
* uninitialized state. However, all open joysticks will be closed and SDL
* functions called with them will fail.
*
* \since This function is available since SDL 2.0.7.
*/

View File

@ -107,10 +107,13 @@ static SDL_JoystickGUID s_zeroGUID;
static ControllerMapping_t *s_pSupportedControllers = NULL;
static ControllerMapping_t *s_pDefaultMapping = NULL;
static ControllerMapping_t *s_pXInputMapping = NULL;
static char gamecontroller_magic;
/* The SDL game controller structure */
struct _SDL_GameController
{
const void *magic;
SDL_Joystick *joystick; /* underlying joystick device */
int ref_count;
@ -125,6 +128,13 @@ struct _SDL_GameController
};
#define CHECK_GAMECONTROLLER_MAGIC(gamecontroller, retval) \
if (!gamecontroller || gamecontroller->magic != &gamecontroller_magic || \
!SDL_PrivateJoystickValid(gamecontroller->joystick)) { \
SDL_InvalidParamError("gamecontroller"); \
return retval; \
}
typedef struct
{
int num_entries;
@ -222,9 +232,12 @@ static void ResetOutput(SDL_GameController *gamecontroller, SDL_ExtendedGameCont
static void HandleJoystickAxis(SDL_GameController *gamecontroller, int axis, int value)
{
int i;
SDL_ExtendedGameControllerBind *last_match = gamecontroller->last_match_axis[axis];
SDL_ExtendedGameControllerBind *last_match;
SDL_ExtendedGameControllerBind *match = NULL;
CHECK_GAMECONTROLLER_MAGIC(gamecontroller, );
last_match = gamecontroller->last_match_axis[axis];
for (i = 0; i < gamecontroller->num_bindings; ++i) {
SDL_ExtendedGameControllerBind *binding = &gamecontroller->bindings[i];
if (binding->inputType == SDL_CONTROLLER_BINDTYPE_AXIS &&
@ -275,6 +288,8 @@ static void HandleJoystickButton(SDL_GameController *gamecontroller, int button,
{
int i;
CHECK_GAMECONTROLLER_MAGIC(gamecontroller, );
for (i = 0; i < gamecontroller->num_bindings; ++i) {
SDL_ExtendedGameControllerBind *binding = &gamecontroller->bindings[i];
if (binding->inputType == SDL_CONTROLLER_BINDTYPE_BUTTON &&
@ -293,9 +308,12 @@ static void HandleJoystickButton(SDL_GameController *gamecontroller, int button,
static void HandleJoystickHat(SDL_GameController *gamecontroller, int hat, Uint8 value)
{
int i;
Uint8 last_mask = gamecontroller->last_hat_mask[hat];
Uint8 changed_mask = (last_mask ^ value);
Uint8 last_mask, changed_mask;
CHECK_GAMECONTROLLER_MAGIC(gamecontroller, );
last_mask = gamecontroller->last_hat_mask[hat];
changed_mask = (last_mask ^ value);
for (i = 0; i < gamecontroller->num_bindings; ++i) {
SDL_ExtendedGameControllerBind *binding = &gamecontroller->bindings[i];
if (binding->inputType == SDL_CONTROLLER_BINDTYPE_HAT && hat == binding->input.hat.hat) {
@ -327,6 +345,8 @@ static void RecenterGameController(SDL_GameController *gamecontroller)
SDL_GameControllerButton button;
SDL_GameControllerAxis axis;
CHECK_GAMECONTROLLER_MAGIC(gamecontroller, );
for (button = (SDL_GameControllerButton) 0; button < SDL_CONTROLLER_BUTTON_MAX; button++) {
if (SDL_GameControllerGetButton(gamecontroller, button)) {
SDL_PrivateGameControllerButton(gamecontroller, button, SDL_RELEASED);
@ -850,6 +870,8 @@ static void SDL_PrivateGameControllerParseElement(SDL_GameController *gamecontro
char half_axis_input = 0;
char half_axis_output = 0;
CHECK_GAMECONTROLLER_MAGIC(gamecontroller, );
if (*szGameButton == '+' || *szGameButton == '-') {
half_axis_output = *szGameButton++;
}
@ -945,6 +967,8 @@ SDL_PrivateGameControllerParseControllerConfigString(SDL_GameController *gamecon
int i = 0;
const char *pchPos = pchString;
CHECK_GAMECONTROLLER_MAGIC(gamecontroller, );
SDL_zeroa(szGameButton);
SDL_zeroa(szJoystickButton);
@ -992,6 +1016,8 @@ static void SDL_PrivateLoadButtonMapping(SDL_GameController *gamecontroller, con
{
int i;
CHECK_GAMECONTROLLER_MAGIC(gamecontroller, );
gamecontroller->name = pchName;
gamecontroller->num_bindings = 0;
if (gamecontroller->joystick->naxes) {
@ -1679,9 +1705,7 @@ SDL_GameControllerMappingForGUID(SDL_JoystickGUID guid)
char *
SDL_GameControllerMapping(SDL_GameController *gamecontroller)
{
if (!gamecontroller) {
return NULL;
}
CHECK_GAMECONTROLLER_MAGIC(gamecontroller, NULL);
return SDL_GameControllerMappingForGUID(gamecontroller->joystick->guid);
}
@ -2001,6 +2025,7 @@ SDL_GameControllerOpen(int device_index)
SDL_UnlockJoysticks();
return NULL;
}
gamecontroller->magic = &gamecontroller_magic;
gamecontroller->joystick = SDL_JoystickOpen(device_index);
if (!gamecontroller->joystick) {
@ -2060,7 +2085,11 @@ SDL_GameControllerUpdate(void)
SDL_bool
SDL_GameControllerHasAxis(SDL_GameController *gamecontroller, SDL_GameControllerAxis axis)
{
SDL_GameControllerButtonBind bind = SDL_GameControllerGetBindForAxis(gamecontroller, axis);
SDL_GameControllerButtonBind bind;
CHECK_GAMECONTROLLER_MAGIC(gamecontroller, SDL_FALSE);
bind = SDL_GameControllerGetBindForAxis(gamecontroller, axis);
return (bind.bindType != SDL_CONTROLLER_BINDTYPE_NONE) ? SDL_TRUE : SDL_FALSE;
}
@ -2072,8 +2101,7 @@ SDL_GameControllerGetAxis(SDL_GameController *gamecontroller, SDL_GameController
{
int i;
if (!gamecontroller)
return 0;
CHECK_GAMECONTROLLER_MAGIC(gamecontroller, 0);
for (i = 0; i < gamecontroller->num_bindings; ++i) {
SDL_ExtendedGameControllerBind *binding = &gamecontroller->bindings[i];
@ -2129,7 +2157,11 @@ SDL_GameControllerGetAxis(SDL_GameController *gamecontroller, SDL_GameController
SDL_bool
SDL_GameControllerHasButton(SDL_GameController *gamecontroller, SDL_GameControllerButton button)
{
SDL_GameControllerButtonBind bind = SDL_GameControllerGetBindForButton(gamecontroller, button);
SDL_GameControllerButtonBind bind;
CHECK_GAMECONTROLLER_MAGIC(gamecontroller, SDL_FALSE);
bind = SDL_GameControllerGetBindForButton(gamecontroller, button);
return (bind.bindType != SDL_CONTROLLER_BINDTYPE_NONE) ? SDL_TRUE : SDL_FALSE;
}
@ -2141,8 +2173,7 @@ SDL_GameControllerGetButton(SDL_GameController *gamecontroller, SDL_GameControll
{
int i;
if (!gamecontroller)
return 0;
CHECK_GAMECONTROLLER_MAGIC(gamecontroller, 0);
for (i = 0; i < gamecontroller->num_bindings; ++i) {
SDL_ExtendedGameControllerBind *binding = &gamecontroller->bindings[i];
@ -2267,7 +2298,7 @@ int SDL_GameControllerSetSensorEnabled(SDL_GameController *gamecontroller, SDL_S
int i;
if (!joystick) {
return SDL_InvalidParamError("gamecontroller");
return -1;
}
for (i = 0; i < joystick->nsensors; ++i) {
@ -2352,7 +2383,7 @@ SDL_GameControllerGetSensorData(SDL_GameController *gamecontroller, SDL_SensorTy
int i;
if (!joystick) {
return SDL_InvalidParamError("gamecontroller");
return -1;
}
for (i = 0; i < joystick->nsensors; ++i) {
@ -2370,8 +2401,7 @@ SDL_GameControllerGetSensorData(SDL_GameController *gamecontroller, SDL_SensorTy
const char *
SDL_GameControllerName(SDL_GameController *gamecontroller)
{
if (!gamecontroller)
return NULL;
CHECK_GAMECONTROLLER_MAGIC(gamecontroller, NULL);
if (SDL_strcmp(gamecontroller->name, "*") == 0) {
return SDL_JoystickName(SDL_GameControllerGetJoystick(gamecontroller));
@ -2383,22 +2413,34 @@ SDL_GameControllerName(SDL_GameController *gamecontroller)
const char *
SDL_GameControllerPath(SDL_GameController *gamecontroller)
{
if (!gamecontroller)
return NULL;
SDL_Joystick *joystick = SDL_GameControllerGetJoystick(gamecontroller);
return SDL_JoystickPath(SDL_GameControllerGetJoystick(gamecontroller));
if (!joystick) {
return NULL;
}
return SDL_JoystickPath(joystick);
}
SDL_GameControllerType
SDL_GameControllerGetType(SDL_GameController *gamecontroller)
{
return SDL_GetJoystickGameControllerTypeFromGUID(SDL_JoystickGetGUID(SDL_GameControllerGetJoystick(gamecontroller)), SDL_JoystickName(SDL_GameControllerGetJoystick(gamecontroller)));
SDL_Joystick *joystick = SDL_GameControllerGetJoystick(gamecontroller);
if (!joystick) {
return SDL_CONTROLLER_TYPE_UNKNOWN;
}
return SDL_GetJoystickGameControllerTypeFromGUID(SDL_JoystickGetGUID(joystick), SDL_JoystickName(joystick));
}
int
SDL_GameControllerGetPlayerIndex(SDL_GameController *gamecontroller)
{
return SDL_JoystickGetPlayerIndex(SDL_GameControllerGetJoystick(gamecontroller));
SDL_Joystick *joystick = SDL_GameControllerGetJoystick(gamecontroller);
if (!joystick) {
return -1;
}
return SDL_JoystickGetPlayerIndex(joystick);
}
/**
@ -2407,37 +2449,67 @@ SDL_GameControllerGetPlayerIndex(SDL_GameController *gamecontroller)
void
SDL_GameControllerSetPlayerIndex(SDL_GameController *gamecontroller, int player_index)
{
SDL_JoystickSetPlayerIndex(SDL_GameControllerGetJoystick(gamecontroller), player_index);
SDL_Joystick *joystick = SDL_GameControllerGetJoystick(gamecontroller);
if (!joystick) {
return;
}
SDL_JoystickSetPlayerIndex(joystick, player_index);
}
Uint16
SDL_GameControllerGetVendor(SDL_GameController *gamecontroller)
{
return SDL_JoystickGetVendor(SDL_GameControllerGetJoystick(gamecontroller));
SDL_Joystick *joystick = SDL_GameControllerGetJoystick(gamecontroller);
if (!joystick) {
return 0;
}
return SDL_JoystickGetVendor(joystick);
}
Uint16
SDL_GameControllerGetProduct(SDL_GameController *gamecontroller)
{
return SDL_JoystickGetProduct(SDL_GameControllerGetJoystick(gamecontroller));
SDL_Joystick *joystick = SDL_GameControllerGetJoystick(gamecontroller);
if (!joystick) {
return 0;
}
return SDL_JoystickGetProduct(joystick);
}
Uint16
SDL_GameControllerGetProductVersion(SDL_GameController *gamecontroller)
{
return SDL_JoystickGetProductVersion(SDL_GameControllerGetJoystick(gamecontroller));
SDL_Joystick *joystick = SDL_GameControllerGetJoystick(gamecontroller);
if (!joystick) {
return 0;
}
return SDL_JoystickGetProductVersion(joystick);
}
Uint16
SDL_GameControllerGetFirmwareVersion(SDL_GameController *gamecontroller)
{
return SDL_JoystickGetFirmwareVersion(SDL_GameControllerGetJoystick(gamecontroller));
SDL_Joystick *joystick = SDL_GameControllerGetJoystick(gamecontroller);
if (!joystick) {
return 0;
}
return SDL_JoystickGetFirmwareVersion(joystick);
}
const char *
SDL_GameControllerGetSerial(SDL_GameController *gamecontroller)
{
return SDL_JoystickGetSerial(SDL_GameControllerGetJoystick(gamecontroller));
SDL_Joystick *joystick = SDL_GameControllerGetJoystick(gamecontroller);
if (!joystick) {
return NULL;
}
return SDL_JoystickGetSerial(joystick);
}
/*
@ -2447,8 +2519,7 @@ SDL_GameControllerGetSerial(SDL_GameController *gamecontroller)
SDL_bool
SDL_GameControllerGetAttached(SDL_GameController *gamecontroller)
{
if (!gamecontroller)
return SDL_FALSE;
CHECK_GAMECONTROLLER_MAGIC(gamecontroller, SDL_FALSE);
return SDL_JoystickGetAttached(gamecontroller->joystick);
}
@ -2459,8 +2530,7 @@ SDL_GameControllerGetAttached(SDL_GameController *gamecontroller)
SDL_Joystick *
SDL_GameControllerGetJoystick(SDL_GameController *gamecontroller)
{
if (!gamecontroller)
return NULL;
CHECK_GAMECONTROLLER_MAGIC(gamecontroller, NULL);
return gamecontroller->joystick;
}
@ -2510,7 +2580,9 @@ SDL_GameControllerButtonBind SDL_GameControllerGetBindForAxis(SDL_GameController
SDL_GameControllerButtonBind bind;
SDL_zero(bind);
if (!gamecontroller || axis == SDL_CONTROLLER_AXIS_INVALID)
CHECK_GAMECONTROLLER_MAGIC(gamecontroller, bind);
if (axis == SDL_CONTROLLER_AXIS_INVALID)
return bind;
for (i = 0; i < gamecontroller->num_bindings; ++i) {
@ -2542,7 +2614,9 @@ SDL_GameControllerButtonBind SDL_GameControllerGetBindForButton(SDL_GameControll
SDL_GameControllerButtonBind bind;
SDL_zero(bind);
if (!gamecontroller || button == SDL_CONTROLLER_BUTTON_INVALID)
CHECK_GAMECONTROLLER_MAGIC(gamecontroller, bind);
if (button == SDL_CONTROLLER_BUTTON_INVALID)
return bind;
for (i = 0; i < gamecontroller->num_bindings; ++i) {
@ -2567,43 +2641,78 @@ SDL_GameControllerButtonBind SDL_GameControllerGetBindForButton(SDL_GameControll
int
SDL_GameControllerRumble(SDL_GameController *gamecontroller, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms)
{
return SDL_JoystickRumble(SDL_GameControllerGetJoystick(gamecontroller), low_frequency_rumble, high_frequency_rumble, duration_ms);
SDL_Joystick *joystick = SDL_GameControllerGetJoystick(gamecontroller);
if (!joystick) {
return -1;
}
return SDL_JoystickRumble(joystick, low_frequency_rumble, high_frequency_rumble, duration_ms);
}
int
SDL_GameControllerRumbleTriggers(SDL_GameController *gamecontroller, Uint16 left_rumble, Uint16 right_rumble, Uint32 duration_ms)
{
return SDL_JoystickRumbleTriggers(SDL_GameControllerGetJoystick(gamecontroller), left_rumble, right_rumble, duration_ms);
SDL_Joystick *joystick = SDL_GameControllerGetJoystick(gamecontroller);
if (!joystick) {
return -1;
}
return SDL_JoystickRumbleTriggers(joystick, left_rumble, right_rumble, duration_ms);
}
SDL_bool
SDL_GameControllerHasLED(SDL_GameController *gamecontroller)
{
return SDL_JoystickHasLED(SDL_GameControllerGetJoystick(gamecontroller));
SDL_Joystick *joystick = SDL_GameControllerGetJoystick(gamecontroller);
if (!joystick) {
return SDL_FALSE;
}
return SDL_JoystickHasLED(joystick);
}
SDL_bool
SDL_GameControllerHasRumble(SDL_GameController *gamecontroller)
{
return SDL_JoystickHasRumble(SDL_GameControllerGetJoystick(gamecontroller));
SDL_Joystick *joystick = SDL_GameControllerGetJoystick(gamecontroller);
if (!joystick) {
return SDL_FALSE;
}
return SDL_JoystickHasRumble(joystick);
}
SDL_bool
SDL_GameControllerHasRumbleTriggers(SDL_GameController *gamecontroller)
{
return SDL_JoystickHasRumbleTriggers(SDL_GameControllerGetJoystick(gamecontroller));
SDL_Joystick *joystick = SDL_GameControllerGetJoystick(gamecontroller);
if (!joystick) {
return SDL_FALSE;
}
return SDL_JoystickHasRumbleTriggers(joystick);
}
int
SDL_GameControllerSetLED(SDL_GameController *gamecontroller, Uint8 red, Uint8 green, Uint8 blue)
{
return SDL_JoystickSetLED(SDL_GameControllerGetJoystick(gamecontroller), red, green, blue);
SDL_Joystick *joystick = SDL_GameControllerGetJoystick(gamecontroller);
if (!joystick) {
return -1;
}
return SDL_JoystickSetLED(joystick, red, green, blue);
}
int
SDL_GameControllerSendEffect(SDL_GameController *gamecontroller, const void *data, int size)
{
return SDL_JoystickSendEffect(SDL_GameControllerGetJoystick(gamecontroller), data, size);
SDL_Joystick *joystick = SDL_GameControllerGetJoystick(gamecontroller);
if (!joystick) {
return -1;
}
return SDL_JoystickSendEffect(joystick, data, size);
}
void
@ -2611,7 +2720,7 @@ SDL_GameControllerClose(SDL_GameController *gamecontroller)
{
SDL_GameController *gamecontrollerlist, *gamecontrollerlistprev;
if (!gamecontroller)
if (!gamecontroller || gamecontroller->magic != &gamecontroller_magic)
return;
SDL_LockJoysticks();
@ -2640,6 +2749,7 @@ SDL_GameControllerClose(SDL_GameController *gamecontroller)
gamecontrollerlist = gamecontrollerlist->next;
}
gamecontroller->magic = NULL;
SDL_free(gamecontroller->bindings);
SDL_free(gamecontroller->last_match_axis);
SDL_free(gamecontroller->last_hat_mask);
@ -2701,6 +2811,8 @@ SDL_PrivateGameControllerAxis(SDL_GameController *gamecontroller, SDL_GameContro
{
int posted;
CHECK_GAMECONTROLLER_MAGIC(gamecontroller, 0);
/* translate the event, if desired */
posted = 0;
#if !SDL_EVENTS_DISABLED
@ -2727,8 +2839,11 @@ SDL_PrivateGameControllerButton(SDL_GameController *gamecontroller, SDL_GameCont
#if !SDL_EVENTS_DISABLED
SDL_Event event;
if (button == SDL_CONTROLLER_BUTTON_INVALID)
return (0);
CHECK_GAMECONTROLLER_MAGIC(gamecontroller, 0);
if (button == SDL_CONTROLLER_BUTTON_INVALID) {
return 0;
}
switch (state) {
case SDL_PRESSED:
@ -2828,6 +2943,9 @@ SDL_GameControllerGetAppleSFSymbolsNameForButton(SDL_GameController *gamecontrol
{
#if defined(SDL_JOYSTICK_MFI)
const char *IOS_GameControllerGetAppleSFSymbolsNameForButton(SDL_GameController *gamecontroller, SDL_GameControllerButton button);
CHECK_GAMECONTROLLER_MAGIC(gamecontroller, NULL);
return IOS_GameControllerGetAppleSFSymbolsNameForButton(gamecontroller, button);
#else
return NULL;
@ -2839,6 +2957,9 @@ SDL_GameControllerGetAppleSFSymbolsNameForAxis(SDL_GameController *gamecontrolle
{
#if defined(SDL_JOYSTICK_MFI)
const char *IOS_GameControllerGetAppleSFSymbolsNameForAxis(SDL_GameController *gamecontroller, SDL_GameControllerAxis axis);
CHECK_GAMECONTROLLER_MAGIC(gamecontroller, NULL);
return IOS_GameControllerGetAppleSFSymbolsNameForAxis(gamecontroller, axis);
#else
return NULL;

View File

@ -115,6 +115,14 @@ static SDL_atomic_t SDL_next_joystick_instance_id;
static int SDL_joystick_player_count = 0;
static SDL_JoystickID *SDL_joystick_players = NULL;
static SDL_bool SDL_joystick_allows_background_events = SDL_FALSE;
static char joystick_magic;
#define CHECK_JOYSTICK_MAGIC(joystick, retval) \
if (!joystick || joystick->magic != &joystick_magic) { \
SDL_InvalidParamError("joystick"); \
return retval; \
}
SDL_bool
SDL_JoysticksInitialized(void)
@ -497,6 +505,7 @@ SDL_JoystickOpen(int device_index)
SDL_UnlockJoysticks();
return NULL;
}
joystick->magic = &joystick_magic;
joystick->driver = driver;
joystick->instance_id = instance_id;
joystick->attached = SDL_TRUE;
@ -648,6 +657,8 @@ SDL_JoystickIsVirtual(int device_index)
int
SDL_JoystickSetVirtualAxis(SDL_Joystick *joystick, int axis, Sint16 value)
{
CHECK_JOYSTICK_MAGIC(joystick, -1);
#if SDL_JOYSTICK_VIRTUAL
return SDL_JoystickSetVirtualAxisInner(joystick, axis, value);
#else
@ -658,6 +669,8 @@ SDL_JoystickSetVirtualAxis(SDL_Joystick *joystick, int axis, Sint16 value)
int
SDL_JoystickSetVirtualButton(SDL_Joystick *joystick, int button, Uint8 value)
{
CHECK_JOYSTICK_MAGIC(joystick, -1);
#if SDL_JOYSTICK_VIRTUAL
return SDL_JoystickSetVirtualButtonInner(joystick, button, value);
#else
@ -668,6 +681,8 @@ SDL_JoystickSetVirtualButton(SDL_Joystick *joystick, int button, Uint8 value)
int
SDL_JoystickSetVirtualHat(SDL_Joystick *joystick, int hat, Uint8 value)
{
CHECK_JOYSTICK_MAGIC(joystick, -1);
#if SDL_JOYSTICK_VIRTUAL
return SDL_JoystickSetVirtualHatInner(joystick, hat, value);
#else
@ -681,16 +696,8 @@ SDL_JoystickSetVirtualHat(SDL_Joystick *joystick, int hat, Uint8 value)
SDL_bool
SDL_PrivateJoystickValid(SDL_Joystick *joystick)
{
SDL_bool valid;
if (joystick == NULL) {
SDL_SetError("Joystick hasn't been opened yet");
valid = SDL_FALSE;
} else {
valid = SDL_TRUE;
}
return valid;
CHECK_JOYSTICK_MAGIC(joystick, SDL_FALSE);
return SDL_TRUE;
}
SDL_bool
@ -714,9 +721,8 @@ SDL_PrivateJoystickGetAutoGamepadMapping(int device_index, SDL_GamepadMapping *
int
SDL_JoystickNumAxes(SDL_Joystick *joystick)
{
if (!SDL_PrivateJoystickValid(joystick)) {
return -1;
}
CHECK_JOYSTICK_MAGIC(joystick, -1);
return joystick->naxes;
}
@ -726,9 +732,8 @@ SDL_JoystickNumAxes(SDL_Joystick *joystick)
int
SDL_JoystickNumHats(SDL_Joystick *joystick)
{
if (!SDL_PrivateJoystickValid(joystick)) {
return -1;
}
CHECK_JOYSTICK_MAGIC(joystick, -1);
return joystick->nhats;
}
@ -738,9 +743,8 @@ SDL_JoystickNumHats(SDL_Joystick *joystick)
int
SDL_JoystickNumBalls(SDL_Joystick *joystick)
{
if (!SDL_PrivateJoystickValid(joystick)) {
return -1;
}
CHECK_JOYSTICK_MAGIC(joystick, -1);
return joystick->nballs;
}
@ -750,9 +754,8 @@ SDL_JoystickNumBalls(SDL_Joystick *joystick)
int
SDL_JoystickNumButtons(SDL_Joystick *joystick)
{
if (!SDL_PrivateJoystickValid(joystick)) {
return -1;
}
CHECK_JOYSTICK_MAGIC(joystick, -1);
return joystick->nbuttons;
}
@ -764,9 +767,8 @@ SDL_JoystickGetAxis(SDL_Joystick *joystick, int axis)
{
Sint16 state;
if (!SDL_PrivateJoystickValid(joystick)) {
return 0;
}
CHECK_JOYSTICK_MAGIC(joystick, 0);
if (axis < joystick->naxes) {
state = joystick->axes[axis].value;
} else {
@ -782,9 +784,8 @@ SDL_JoystickGetAxis(SDL_Joystick *joystick, int axis)
SDL_bool
SDL_JoystickGetAxisInitialState(SDL_Joystick *joystick, int axis, Sint16 *state)
{
if (!SDL_PrivateJoystickValid(joystick)) {
return SDL_FALSE;
}
CHECK_JOYSTICK_MAGIC(joystick, SDL_FALSE);
if (axis >= joystick->naxes) {
SDL_SetError("Joystick only has %d axes", joystick->naxes);
return SDL_FALSE;
@ -803,9 +804,8 @@ SDL_JoystickGetHat(SDL_Joystick *joystick, int hat)
{
Uint8 state;
if (!SDL_PrivateJoystickValid(joystick)) {
return 0;
}
CHECK_JOYSTICK_MAGIC(joystick, 0);
if (hat < joystick->nhats) {
state = joystick->hats[hat];
} else {
@ -823,9 +823,7 @@ SDL_JoystickGetBall(SDL_Joystick *joystick, int ball, int *dx, int *dy)
{
int retval;
if (!SDL_PrivateJoystickValid(joystick)) {
return -1;
}
CHECK_JOYSTICK_MAGIC(joystick, -1);
retval = 0;
if (ball < joystick->nballs) {
@ -851,9 +849,8 @@ SDL_JoystickGetButton(SDL_Joystick *joystick, int button)
{
Uint8 state;
if (!SDL_PrivateJoystickValid(joystick)) {
return 0;
}
CHECK_JOYSTICK_MAGIC(joystick, 0);
if (button < joystick->nbuttons) {
state = joystick->buttons[button];
} else {
@ -870,9 +867,7 @@ SDL_JoystickGetButton(SDL_Joystick *joystick, int button)
SDL_bool
SDL_JoystickGetAttached(SDL_Joystick *joystick)
{
if (!joystick) {
return SDL_FALSE;
}
CHECK_JOYSTICK_MAGIC(joystick, SDL_FALSE);
return joystick->attached;
}
@ -883,9 +878,7 @@ SDL_JoystickGetAttached(SDL_Joystick *joystick)
SDL_JoystickID
SDL_JoystickInstanceID(SDL_Joystick *joystick)
{
if (!SDL_PrivateJoystickValid(joystick)) {
return -1;
}
CHECK_JOYSTICK_MAGIC(joystick, -1);
return joystick->instance_id;
}
@ -934,9 +927,7 @@ SDL_JoystickFromPlayerIndex(int player_index)
const char *
SDL_JoystickName(SDL_Joystick *joystick)
{
if (!SDL_PrivateJoystickValid(joystick)) {
return NULL;
}
CHECK_JOYSTICK_MAGIC(joystick, NULL);
return joystick->name;
}
@ -947,9 +938,7 @@ SDL_JoystickName(SDL_Joystick *joystick)
const char *
SDL_JoystickPath(SDL_Joystick *joystick)
{
if (!SDL_PrivateJoystickValid(joystick)) {
return NULL;
}
CHECK_JOYSTICK_MAGIC(joystick, NULL);
if (!joystick->path) {
SDL_Unsupported();
@ -966,9 +955,7 @@ SDL_JoystickGetPlayerIndex(SDL_Joystick *joystick)
{
int player_index;
if (!SDL_PrivateJoystickValid(joystick)) {
return -1;
}
CHECK_JOYSTICK_MAGIC(joystick, -1);
SDL_LockJoysticks();
player_index = SDL_GetPlayerIndexForJoystickID(joystick->instance_id);
@ -983,9 +970,7 @@ SDL_JoystickGetPlayerIndex(SDL_Joystick *joystick)
void
SDL_JoystickSetPlayerIndex(SDL_Joystick *joystick, int player_index)
{
if (!SDL_PrivateJoystickValid(joystick)) {
return;
}
CHECK_JOYSTICK_MAGIC(joystick, );
SDL_LockJoysticks();
SDL_SetJoystickIDForPlayerIndex(player_index, joystick->instance_id);
@ -997,9 +982,7 @@ SDL_JoystickRumble(SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 h
{
int result;
if (!SDL_PrivateJoystickValid(joystick)) {
return -1;
}
CHECK_JOYSTICK_MAGIC(joystick, -1);
SDL_LockJoysticks();
if (low_frequency_rumble == joystick->low_frequency_rumble &&
@ -1033,9 +1016,7 @@ SDL_JoystickRumbleTriggers(SDL_Joystick *joystick, Uint16 left_rumble, Uint16 ri
{
int result;
if (!SDL_PrivateJoystickValid(joystick)) {
return -1;
}
CHECK_JOYSTICK_MAGIC(joystick, -1);
SDL_LockJoysticks();
if (left_rumble == joystick->left_trigger_rumble && right_rumble == joystick->right_trigger_rumble) {
@ -1068,9 +1049,7 @@ SDL_JoystickHasLED(SDL_Joystick *joystick)
{
SDL_bool result;
if (!SDL_PrivateJoystickValid(joystick)) {
return SDL_FALSE;
}
CHECK_JOYSTICK_MAGIC(joystick, SDL_FALSE);
SDL_LockJoysticks();
@ -1086,9 +1065,7 @@ SDL_JoystickHasRumble(SDL_Joystick *joystick)
{
SDL_bool result;
if (!SDL_PrivateJoystickValid(joystick)) {
return SDL_FALSE;
}
CHECK_JOYSTICK_MAGIC(joystick, SDL_FALSE);
SDL_LockJoysticks();
@ -1104,9 +1081,7 @@ SDL_JoystickHasRumbleTriggers(SDL_Joystick *joystick)
{
SDL_bool result;
if (!SDL_PrivateJoystickValid(joystick)) {
return SDL_FALSE;
}
CHECK_JOYSTICK_MAGIC(joystick, SDL_FALSE);
SDL_LockJoysticks();
@ -1123,9 +1098,7 @@ SDL_JoystickSetLED(SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue)
int result;
SDL_bool isfreshvalue;
if (!SDL_PrivateJoystickValid(joystick)) {
return -1;
}
CHECK_JOYSTICK_MAGIC(joystick, -1);
SDL_LockJoysticks();
@ -1156,9 +1129,7 @@ SDL_JoystickSendEffect(SDL_Joystick *joystick, const void *data, int size)
{
int result;
if (!SDL_PrivateJoystickValid(joystick)) {
return -1;
}
CHECK_JOYSTICK_MAGIC(joystick, -1);
SDL_LockJoysticks();
@ -1179,9 +1150,7 @@ SDL_JoystickClose(SDL_Joystick *joystick)
SDL_Joystick *joysticklistprev;
int i;
if (!SDL_PrivateJoystickValid(joystick)) {
return;
}
CHECK_JOYSTICK_MAGIC(joystick, );
SDL_LockJoysticks();
@ -1200,6 +1169,7 @@ SDL_JoystickClose(SDL_Joystick *joystick)
joystick->driver->Close(joystick);
joystick->hwdata = NULL;
joystick->magic = NULL;
joysticklist = SDL_joysticks;
joysticklistprev = NULL;
@ -1297,8 +1267,13 @@ SDL_PrivateJoystickShouldIgnoreEvent()
void SDL_PrivateJoystickAddTouchpad(SDL_Joystick *joystick, int nfingers)
{
int ntouchpads = joystick->ntouchpads + 1;
SDL_JoystickTouchpadInfo *touchpads = (SDL_JoystickTouchpadInfo *)SDL_realloc(joystick->touchpads, (ntouchpads * sizeof(SDL_JoystickTouchpadInfo)));
int ntouchpads;
SDL_JoystickTouchpadInfo *touchpads;
CHECK_JOYSTICK_MAGIC(joystick, );
ntouchpads = joystick->ntouchpads + 1;
touchpads = (SDL_JoystickTouchpadInfo *)SDL_realloc(joystick->touchpads, (ntouchpads * sizeof(SDL_JoystickTouchpadInfo)));
if (touchpads) {
SDL_JoystickTouchpadInfo *touchpad = &touchpads[ntouchpads - 1];
SDL_JoystickTouchpadFingerInfo *fingers = (SDL_JoystickTouchpadFingerInfo *)SDL_calloc(nfingers, sizeof(SDL_JoystickTouchpadFingerInfo));
@ -1319,8 +1294,13 @@ void SDL_PrivateJoystickAddTouchpad(SDL_Joystick *joystick, int nfingers)
void SDL_PrivateJoystickAddSensor(SDL_Joystick *joystick, SDL_SensorType type, float rate)
{
int nsensors = joystick->nsensors + 1;
SDL_JoystickSensorInfo *sensors = (SDL_JoystickSensorInfo *)SDL_realloc(joystick->sensors, (nsensors * sizeof(SDL_JoystickSensorInfo)));
int nsensors;
SDL_JoystickSensorInfo *sensors;
CHECK_JOYSTICK_MAGIC(joystick, );
nsensors = joystick->nsensors + 1;
sensors = (SDL_JoystickSensorInfo *)SDL_realloc(joystick->sensors, (nsensors * sizeof(SDL_JoystickSensorInfo)));
if (sensors) {
SDL_JoystickSensorInfo *sensor = &sensors[nsensors - 1];
@ -1438,6 +1418,8 @@ SDL_PrivateJoystickForceRecentering(SDL_Joystick *joystick)
{
int i, j;
CHECK_JOYSTICK_MAGIC(joystick, );
/* Tell the app that everything is centered/unpressed... */
for (i = 0; i < joystick->naxes; i++) {
if (joystick->axes[i].has_initial_value) {
@ -1512,6 +1494,8 @@ SDL_PrivateJoystickAxis(SDL_Joystick *joystick, Uint8 axis, Sint16 value)
SDL_AssertJoysticksLocked();
CHECK_JOYSTICK_MAGIC(joystick, 0);
/* Make sure we're not getting garbage or duplicate events */
if (axis >= joystick->naxes) {
return 0;
@ -1577,6 +1561,8 @@ SDL_PrivateJoystickHat(SDL_Joystick *joystick, Uint8 hat, Uint8 value)
SDL_AssertJoysticksLocked();
CHECK_JOYSTICK_MAGIC(joystick, 0);
/* Make sure we're not getting garbage or duplicate events */
if (hat >= joystick->nhats) {
return 0;
@ -1620,6 +1606,8 @@ SDL_PrivateJoystickBall(SDL_Joystick *joystick, Uint8 ball,
SDL_AssertJoysticksLocked();
CHECK_JOYSTICK_MAGIC(joystick, 0);
/* Make sure we're not getting garbage events */
if (ball >= joystick->nballs) {
return 0;
@ -1657,6 +1645,8 @@ SDL_PrivateJoystickButton(SDL_Joystick *joystick, Uint8 button, Uint8 state)
#if !SDL_EVENTS_DISABLED
SDL_Event event;
CHECK_JOYSTICK_MAGIC(joystick, 0);
switch (state) {
case SDL_PRESSED:
event.type = SDL_JOYBUTTONDOWN;
@ -2808,11 +2798,10 @@ int SDL_JoystickGetDeviceIndexFromInstanceID(SDL_JoystickID instance_id)
SDL_JoystickGUID SDL_JoystickGetGUID(SDL_Joystick *joystick)
{
if (!SDL_PrivateJoystickValid(joystick)) {
SDL_JoystickGUID emptyGUID;
SDL_zero(emptyGUID);
return emptyGUID;
}
static SDL_JoystickGUID emptyGUID;
CHECK_JOYSTICK_MAGIC(joystick, emptyGUID);
return joystick->guid;
}
@ -2845,17 +2834,15 @@ Uint16 SDL_JoystickGetProductVersion(SDL_Joystick *joystick)
Uint16 SDL_JoystickGetFirmwareVersion(SDL_Joystick *joystick)
{
if (!SDL_PrivateJoystickValid(joystick)) {
return 0;
}
CHECK_JOYSTICK_MAGIC(joystick, 0);
return joystick->firmware_version;
}
const char *SDL_JoystickGetSerial(SDL_Joystick *joystick)
{
if (!SDL_PrivateJoystickValid(joystick)) {
return NULL;
}
CHECK_JOYSTICK_MAGIC(joystick, NULL);
return joystick->serial;
}
@ -2888,6 +2875,8 @@ SDL_JoystickGUID SDL_JoystickGetGUIDFromString(const char *pchGUID)
/* update the power level for this joystick */
void SDL_PrivateJoystickBatteryLevel(SDL_Joystick *joystick, SDL_JoystickPowerLevel ePowerLevel)
{
CHECK_JOYSTICK_MAGIC(joystick, );
SDL_assert(joystick->ref_count); /* make sure we are calling this only for update, not for initialisation */
if (ePowerLevel != joystick->epowerlevel) {
#if !SDL_EVENTS_DISABLED
@ -2906,9 +2895,8 @@ void SDL_PrivateJoystickBatteryLevel(SDL_Joystick *joystick, SDL_JoystickPowerLe
/* return its power level */
SDL_JoystickPowerLevel SDL_JoystickCurrentPowerLevel(SDL_Joystick *joystick)
{
if (!SDL_PrivateJoystickValid(joystick)) {
return SDL_JOYSTICK_POWER_UNKNOWN;
}
CHECK_JOYSTICK_MAGIC(joystick, SDL_JOYSTICK_POWER_UNKNOWN);
return joystick->epowerlevel;
}
@ -2919,6 +2907,8 @@ int SDL_PrivateJoystickTouchpad(SDL_Joystick *joystick, int touchpad, int finger
int posted;
Uint32 event_type;
CHECK_JOYSTICK_MAGIC(joystick, 0);
if (touchpad < 0 || touchpad >= joystick->ntouchpads) {
return 0;
}
@ -3005,6 +2995,8 @@ int SDL_PrivateJoystickSensor(SDL_Joystick *joystick, SDL_SensorType type, const
int i;
int posted = 0;
CHECK_JOYSTICK_MAGIC(joystick, 0);
/* We ignore events if we don't have keyboard focus */
if (SDL_PrivateJoystickShouldIgnoreEvent()) {
return 0;

View File

@ -68,6 +68,8 @@ typedef struct _SDL_JoystickSensorInfo
struct _SDL_Joystick
{
const void *magic;
SDL_JoystickID instance_id; /* Device instance, monotonically increasing from 0 */
char *name; /* Joystick name - system dependent */
char *path; /* Joystick path - system dependent */