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Sync SDL3 wiki -> header
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@ -1401,8 +1401,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_ConvertEventToRenderCoordinates(SDL_Rendere
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* Set the drawing area for rendering on the current target.
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*
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* Drawing will clip to this area (separately from any clipping done with
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* SDL_SetRenderClipRect), and the top left of the area will become
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* coordinate (0, 0) for future drawing commands.
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* SDL_SetRenderClipRect), and the top left of the area will become coordinate
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* (0, 0) for future drawing commands.
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*
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* The area's width and height must be >= 0.
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*
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@ -2065,8 +2065,8 @@ extern SDL_DECLSPEC SDL_Surface * SDLCALL SDL_RenderReadPixels(SDL_Renderer *ren
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* should not be done; you are only required to change back the rendering
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* target to default via `SDL_SetRenderTarget(renderer, NULL)` afterwards, as
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* textures by themselves do not have a concept of backbuffers. Calling
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* SDL_RenderPresent while rendering to a texture will still update the
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* screen with any current drawing that has been done _to the window itself_.
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* SDL_RenderPresent while rendering to a texture will still update the screen
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* with any current drawing that has been done _to the window itself_.
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*
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* \param renderer the rendering context.
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* \returns true on success or false on failure; call SDL_GetError() for more
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