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Add missing SDL_main.h includes to remaining libSDLmain implementations
this should hopefully make the automated builds work again (this commit can probably be removed once all affected platforms are converted to header-only SDL_main)
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@ -2,6 +2,7 @@
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SDL_dummy_main.c, placed in the public domain by Sam Lantinga 3/13/14
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*/
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#include <SDL3/SDL.h>
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#include <SDL3/SDL_main.h> /* until this SDL_main impl is converted to header-only.. */
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#ifdef main
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#undef main
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@ -19,6 +19,7 @@
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include <SDL3/SDL.h>
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#include <SDL3/SDL_main.h> /* until this SDL_main impl is converted to header-only.. */
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/* Include this so we define UNICODE properly */
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#include "../../core/windows/SDL_windows.h"
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@ -19,6 +19,7 @@
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include <SDL3/SDL.h>
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#include <SDL3/SDL_main.h> /* until this SDL_main impl is converted to header-only.. */
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#ifdef __3DS__
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SDL_ngage_main.c, originally for SDL 1.2 by Hannu Viitala
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*/
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#include <SDL3/SDL.h>
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#include <SDL3/SDL_main.h> /* until this SDL_main impl is converted to header-only.. */
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#include <e32std.h>
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#include <e32def.h>
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@ -2,6 +2,7 @@
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SDL_ps2_main.c, fjtrujy@gmail.com
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*/
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#include <SDL3/SDL.h>
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#include <SDL3/SDL_main.h> /* until this SDL_main impl is converted to header-only.. */
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#ifdef __PS2__
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SDL_psp_main.c, placed in the public domain by Sam Lantinga 3/13/14
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*/
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#include <SDL3/SDL.h>
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#include <SDL3/SDL_main.h> /* until this SDL_main impl is converted to header-only.. */
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#ifdef __PSP__
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SDL_uikit_main.c, placed in the public domain by Sam Lantinga 3/18/2019
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*/
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#include <SDL3/SDL.h>
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#include <SDL3/SDL_main.h> /* until this SDL_main impl is converted to header-only.. */
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#if defined(__IOS__) || defined(__TVOS__)
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SDL_winrt_main_NonXAML.cpp, placed in the public domain by David Ludwig 3/13/14
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*/
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#include <SDL3/SDL.h>
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#include <SDL3/SDL_main.h> /* until this SDL_main impl is converted to header-only.. */
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#include <wrl.h>
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