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The clip rect is defined in terms of the current viewport
Don't use the viewport offset when setting the clip rect in the D3D12 renderer. This fixes "testautomation --filter render_testViewport" on Windows
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@ -2604,6 +2604,7 @@ static int D3D12_RunCommandQueue(SDL_Renderer *renderer, SDL_RenderCommand *cmd,
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case SDL_RENDERCMD_SETCLIPRECT:
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{
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const SDL_Rect *rect = &cmd->data.cliprect.rect;
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SDL_Rect viewport_cliprect;
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if (rendererData->currentCliprectEnabled != cmd->data.cliprect.enabled) {
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rendererData->currentCliprectEnabled = cmd->data.cliprect.enabled;
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rendererData->cliprectDirty = SDL_TRUE;
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@ -2611,7 +2612,11 @@ static int D3D12_RunCommandQueue(SDL_Renderer *renderer, SDL_RenderCommand *cmd,
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if (!rendererData->currentCliprectEnabled) {
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/* If the clip rect is disabled, then the scissor rect should be the whole viewport,
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since direct3d12 doesn't allow disabling the scissor rectangle */
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rect = &rendererData->currentViewport;
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viewport_cliprect.x = 0;
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viewport_cliprect.y = 0;
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viewport_cliprect.w = rendererData->currentViewport.w;
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viewport_cliprect.h = rendererData->currentViewport.h;
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rect = &viewport_cliprect;
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}
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if (SDL_memcmp(&rendererData->currentCliprect, rect, sizeof(*rect)) != 0) {
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SDL_copyp(&rendererData->currentCliprect, rect);
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