cocoa: OpenGL setView and update must be used on main thread (thanks, Tim!).

If called from background threads, use Grand Central Dispatch to use the
main thread instead. On the main thread, just call them directly.

Fixes Bugzilla #4932.
This commit is contained in:
Ryan C. Gordon 2020-04-07 14:01:25 -04:00
parent 486f0b6c60
commit 309d6137ae
2 changed files with 29 additions and 11 deletions

View File

@ -49,6 +49,8 @@ struct SDL_GLDriverData
- (void)scheduleUpdate; - (void)scheduleUpdate;
- (void)updateIfNeeded; - (void)updateIfNeeded;
- (void)setWindow:(SDL_Window *)window; - (void)setWindow:(SDL_Window *)window;
- (SDL_Window*)window;
- (void)explicitUpdate;
@end @end

View File

@ -63,14 +63,10 @@
/* This should only be called on the thread on which a user is using the context. */ /* This should only be called on the thread on which a user is using the context. */
- (void)updateIfNeeded - (void)updateIfNeeded
{ {
int value = SDL_AtomicSet(&self->dirty, 0); const int value = SDL_AtomicSet(&self->dirty, 0);
if (value > 0) { if (value > 0) {
/* We call the real underlying update here, since -[SDLOpenGLContext update] just calls us. */ /* We call the real underlying update here, since -[SDLOpenGLContext update] just calls us. */
if ([NSThread isMainThread]) { [self explicitUpdate];
[super update];
} else {
[super performSelectorOnMainThread:@selector(update) withObject:nil waitUntilDone:NO];
}
} }
} }
@ -119,9 +115,13 @@
} }
if ([self view] != contentview) { if ([self view] != contentview) {
[self setView:contentview]; if ([NSThread isMainThread]) {
[self setView:contentview];
} else {
dispatch_sync(dispatch_get_main_queue(), ^{ [self setView:contentview]; });
}
if (self == [NSOpenGLContext currentContext]) { if (self == [NSOpenGLContext currentContext]) {
[self update]; [self explicitUpdate];
} else { } else {
[self scheduleUpdate]; [self scheduleUpdate];
} }
@ -129,13 +129,27 @@
} else { } else {
[self clearDrawable]; [self clearDrawable];
if (self == [NSOpenGLContext currentContext]) { if (self == [NSOpenGLContext currentContext]) {
[self update]; [self explicitUpdate];
} else { } else {
[self scheduleUpdate]; [self scheduleUpdate];
} }
} }
} }
- (SDL_Window*)window
{
return self->window;
}
- (void)explicitUpdate
{
if ([NSThread isMainThread]) {
[super update];
} else {
dispatch_sync(dispatch_get_main_queue(), ^{ [super update]; });
}
}
@end @end
@ -352,8 +366,10 @@ Cocoa_GL_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context)
{ {
if (context) { if (context) {
SDLOpenGLContext *nscontext = (SDLOpenGLContext *)context; SDLOpenGLContext *nscontext = (SDLOpenGLContext *)context;
[nscontext setWindow:window]; if ([nscontext window] != window) {
[nscontext updateIfNeeded]; [nscontext setWindow:window];
[nscontext updateIfNeeded];
}
[nscontext makeCurrentContext]; [nscontext makeCurrentContext];
} else { } else {
[NSOpenGLContext clearCurrentContext]; [NSOpenGLContext clearCurrentContext];