Add Steam Virtual Gamepad and Xbox 360 Wired Controller defines instead of magic values

See  https://partner.steamgames.com/doc/features/steam_controller/steam_input_gamepad_emulation_bestpractices for details on what is Steam Virtual Gamepad.
This commit is contained in:
Dimitriy Ryazantcev 2021-06-02 14:28:33 +03:00 committed by Sam Lantinga
parent 0c4ac33a09
commit 39302c9214
3 changed files with 6 additions and 3 deletions

View File

@ -1779,11 +1779,12 @@ SDL_bool SDL_ShouldIgnoreGameController(const char *name, SDL_JoystickGUID guid)
if (SDL_GetHintBoolean("SDL_GAMECONTROLLER_ALLOW_STEAM_VIRTUAL_GAMEPAD", SDL_FALSE)) {
/* We shouldn't ignore Steam's virtual gamepad since it's using the hints to filter out the real controllers so it can remap input for the virtual controller */
/* https://partner.steamgames.com/doc/features/steam_controller/steam_input_gamepad_emulation_bestpractices */
SDL_bool bSteamVirtualGamepad = SDL_FALSE;
#if defined(__LINUX__)
bSteamVirtualGamepad = (vendor == 0x28DE && product == 0x11FF);
bSteamVirtualGamepad = (vendor == USB_VENDOR_VALVE && product == USB_PRODUCT_STEAM_VIRTUAL_GAMEPAD);
#elif defined(__MACOSX__)
bSteamVirtualGamepad = (vendor == 0x045E && product == 0x028E && version == 1);
bSteamVirtualGamepad = (vendor == USB_VENDOR_MICROSOFT && product == USB_PRODUCT_XBOX360_WIRED_CONTROLLER && version == 1);
#elif defined(__WIN32__)
/* We can't tell on Windows, but Steam will block others in input hooks */
bSteamVirtualGamepad = SDL_TRUE;

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@ -52,6 +52,7 @@
#define USB_PRODUCT_SONY_DS4_SLIM 0x09cc
#define USB_PRODUCT_SONY_DS5 0x0ce6
#define USB_PRODUCT_XBOX360_XUSB_CONTROLLER 0x02a1 /* XUSB driver software PID */
#define USB_PRODUCT_XBOX360_WIRED_CONTROLLER 0x028e
#define USB_PRODUCT_XBOX360_WIRELESS_RECEIVER 0x0719
#define USB_PRODUCT_XBOX_ONE_ELITE_SERIES_1 0x02e3
#define USB_PRODUCT_XBOX_ONE_ELITE_SERIES_2 0x0b00
@ -67,6 +68,7 @@
#define USB_PRODUCT_XBOX_SERIES_X_POWERA_FUSION_PRO2 0x4001
#define USB_PRODUCT_XBOX_ONE_XBOXGIP_CONTROLLER 0x02ff /* XBOXGIP driver software PID */
#define USB_PRODUCT_XBOX_ONE_XINPUT_CONTROLLER 0x02fe /* Made up product ID for XInput */
#define USB_PRODUCT_STEAM_VIRTUAL_GAMEPAD 0x11ff
/* USB usage pages */
#define USB_USAGEPAGE_GENERIC_DESKTOP 0x0001

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@ -245,7 +245,7 @@ SDL_IsXInputDevice(Uint16 vendor_id, Uint16 product_id, const char* hidPath)
type = SDL_GetJoystickGameControllerType("", vendor_id, product_id, -1, 0, 0, 0);
if (type == SDL_CONTROLLER_TYPE_XBOX360 ||
type == SDL_CONTROLLER_TYPE_XBOXONE ||
(vendor_id == 0x28DE && product_id == 0x11FF)) {
(vendor_id == USB_VENDOR_VALVE && product_id == USB_PRODUCT_STEAM_VIRTUAL_GAMEPAD)) {
return SDL_TRUE;
}