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Removed obsolete documentation
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@ -327,11 +327,6 @@ extern SDLMAIN_DECLSPEC int SDLCALL SDL_AppIterate(void *appstate);
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* Events sent to this function are not owned by the app; if you need to save
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* the data, you should copy it.
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*
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* You do not need to free event data (such as the `file` string in
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* SDL_EVENT_DROP_FILE), as SDL will free it once this function returns. Note
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* that this is different than one might expect when using a standard "main"
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* function!
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*
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* This function should not go into an infinite mainloop; it should handle the
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* provided event appropriately and return.
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*
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