diff --git a/src/render/ps2/SDL_render_ps2.c b/src/render/ps2/SDL_render_ps2.c index 7d1008012..4e78301fb 100644 --- a/src/render/ps2/SDL_render_ps2.c +++ b/src/render/ps2/SDL_render_ps2.c @@ -208,6 +208,19 @@ PS2_QueueSetViewport(SDL_Renderer * renderer, SDL_RenderCommand *cmd) static int PS2_QueueDrawPoints(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FPoint * points, int count) { + clear_vertex *verts = (clear_vertex *) SDL_AllocateRenderVertices(renderer, count * sizeof (clear_vertex), 4, &cmd->data.draw.first); + int i; + + if (!verts) { + return -1; + } + + cmd->data.draw.count = count; + + for (i = 0; i < count; i++, verts++, points++) { + verts->x = points->x; + verts->y = points->y; + } return 0; } @@ -474,6 +487,32 @@ PS2_FillRects(SDL_Renderer *renderer, void *vertices, SDL_RenderCommand * cmd) return 0; } +int +PS2_RenderPoints(SDL_Renderer *renderer, void *vertices, SDL_RenderCommand * cmd) +{ + PS2_RenderData *data = (PS2_RenderData *)renderer->driverdata; + uint64_t color; + int i; + + const size_t count = cmd->data.draw.count; + + const uint8_t ColorR = cmd->data.draw.r >> 1; + const uint8_t ColorG = cmd->data.draw.g >> 1; + const uint8_t ColorB = cmd->data.draw.b >> 1; + const uint8_t ColorA = cmd->data.draw.a >> 1; + + color = GS_SETREG_RGBAQ(ColorR, ColorG, ColorB, ColorA, 0x00); + + const clear_vertex *verts = (clear_vertex *) (vertices + cmd->data.draw.first); + + for (i = 0; i < count; i++, verts++) { + gsKit_prim_point(data->gsGlobal, verts->x, verts->y, 0, color); + } + + /* We're done! */ + return 0; +} + static int PS2_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *vertices, size_t vertsize) { @@ -487,6 +526,10 @@ PS2_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *verti PS2_RenderClear(renderer, cmd); break; } + case SDL_RENDERCMD_DRAW_POINTS: { + PS2_RenderPoints(renderer, vertices, cmd); + break; + } case SDL_RENDERCMD_FILL_RECTS: { PS2_FillRects(renderer, vertices, cmd); break;