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https://github.com/shadps4-emu/ext-SDL.git
synced 2024-11-23 18:19:40 +00:00
cmake: Allow build system to disable loongarch intrinsics
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99b8313eb1
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@ -1020,6 +1020,14 @@ if(NOT HAVE_SSE3)
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set(SDL_DISABLE_SSE3 1)
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endif()
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if(NOT HAVE_LSX)
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set(SDL_DISABLE_LSX 1)
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endif()
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if(NOT HAVE_LASX)
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set(SDL_DISABLE_LASX 1)
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endif()
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# TODO: Can't deactivate on FreeBSD? w/o LIBC, SDL_stdinc.h can't define
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# anything.
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if(SDL_LIBC)
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@ -93,13 +93,11 @@ _m_prefetch(void *__P)
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#endif
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#endif /* compiler version */
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#if defined(__loongarch_sx) && !defined(SDL_DISABLE_LSX_H)
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#if defined(__loongarch_sx) && !defined(SDL_DISABLE_LSX)
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#include <lsxintrin.h>
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#define __LSX__
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#endif
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#if defined(__loongarch_asx) && !defined(SDL_DISABLE_LASX_H)
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#if defined(__loongarch_asx) && !defined(SDL_DISABLE_LASX)
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#include <lasxintrin.h>
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#define __LASX__
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#endif
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#if defined(__AVX__) && !defined(SDL_DISABLE_AVX)
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#include <immintrin.h>
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@ -592,5 +592,7 @@ typedef unsigned int uintptr_t;
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#cmakedefine SDL_DISABLE_SSE3 1
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#cmakedefine SDL_DISABLE_AVX 1
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#cmakedefine SDL_DISABLE_MMX 1
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#cmakedefine SDL_DISABLE_LSX 1
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#cmakedefine SDL_DISABLE_LASX 1
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#endif /* SDL_build_config_h_ */
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@ -211,6 +211,14 @@
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#define HAVE_AVX_INTRINSICS 1
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#endif
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#if defined(__loongarch_sx) && !defined(SDL_DISABLE_LSX)
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#define HAVE_LSX_INTRINSICS 1
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#endif
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#if defined(__loongarch_asx) && !defined(SDL_DISABLE_LASX)
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#define HAVE_LASX_INTRINSICS 1
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#endif
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#if defined __clang__
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#if (!__has_attribute(target))
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#undef HAVE_AVX_INTRINSICS
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@ -419,7 +419,7 @@ static SDL_bool yuv_rgb_lsx(
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Uint8 *rgb, Uint32 rgb_stride,
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YCbCrType yuv_type)
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{
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#ifdef __loongarch_sx
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#if HAVE_LSX_INTRINSICS
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if (!SDL_HasLSX()) {
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return SDL_FALSE;
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}
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@ -73,7 +73,7 @@ static const RGB2YUVParam RGB2YUV[3] = {
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// input must be in the [-128*PRECISION_FACTOR:384*PRECISION_FACTOR] range
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static uint8_t clampU8(int32_t v)
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{
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static const uint8_t lut[512] =
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static const uint8_t lut[512] =
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{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,
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@ -183,52 +183,52 @@ static uint8_t clampU8(int32_t v)
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#include "yuv_rgb_std_func.h"
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void rgb24_yuv420_std(
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uint32_t width, uint32_t height,
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const uint8_t *RGB, uint32_t RGB_stride,
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uint8_t *Y, uint8_t *U, uint8_t *V, uint32_t Y_stride, uint32_t UV_stride,
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uint32_t width, uint32_t height,
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const uint8_t *RGB, uint32_t RGB_stride,
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uint8_t *Y, uint8_t *U, uint8_t *V, uint32_t Y_stride, uint32_t UV_stride,
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YCbCrType yuv_type)
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{
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const RGB2YUVParam *const param = &(RGB2YUV[yuv_type]);
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uint32_t x, y;
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for(y=0; y<(height-1); y+=2)
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{
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const uint8_t *rgb_ptr1=RGB+y*RGB_stride,
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*rgb_ptr2=RGB+(y+1)*RGB_stride;
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uint8_t *y_ptr1=Y+y*Y_stride,
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*y_ptr2=Y+(y+1)*Y_stride,
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*u_ptr=U+(y/2)*UV_stride,
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*v_ptr=V+(y/2)*UV_stride;
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for(x=0; x<(width-1); x+=2)
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{
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// compute yuv for the four pixels, u and v values are summed
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int32_t y_tmp, u_tmp, v_tmp;
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y_tmp = param->matrix[0][0]*rgb_ptr1[0] + param->matrix[0][1]*rgb_ptr1[1] + param->matrix[0][2]*rgb_ptr1[2];
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u_tmp = param->matrix[1][0]*rgb_ptr1[0] + param->matrix[1][1]*rgb_ptr1[1] + param->matrix[1][2]*rgb_ptr1[2];
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v_tmp = param->matrix[2][0]*rgb_ptr1[0] + param->matrix[2][1]*rgb_ptr1[1] + param->matrix[2][2]*rgb_ptr1[2];
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y_ptr1[0]=clampU8(y_tmp+((param->y_shift)<<PRECISION));
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y_tmp = param->matrix[0][0]*rgb_ptr1[3] + param->matrix[0][1]*rgb_ptr1[4] + param->matrix[0][2]*rgb_ptr1[5];
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u_tmp += param->matrix[1][0]*rgb_ptr1[3] + param->matrix[1][1]*rgb_ptr1[4] + param->matrix[1][2]*rgb_ptr1[5];
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v_tmp += param->matrix[2][0]*rgb_ptr1[3] + param->matrix[2][1]*rgb_ptr1[4] + param->matrix[2][2]*rgb_ptr1[5];
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y_ptr1[1]=clampU8(y_tmp+((param->y_shift)<<PRECISION));
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y_tmp = param->matrix[0][0]*rgb_ptr2[0] + param->matrix[0][1]*rgb_ptr2[1] + param->matrix[0][2]*rgb_ptr2[2];
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u_tmp += param->matrix[1][0]*rgb_ptr2[0] + param->matrix[1][1]*rgb_ptr2[1] + param->matrix[1][2]*rgb_ptr2[2];
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v_tmp += param->matrix[2][0]*rgb_ptr2[0] + param->matrix[2][1]*rgb_ptr2[1] + param->matrix[2][2]*rgb_ptr2[2];
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y_ptr2[0]=clampU8(y_tmp+((param->y_shift)<<PRECISION));
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y_tmp = param->matrix[0][0]*rgb_ptr2[3] + param->matrix[0][1]*rgb_ptr2[4] + param->matrix[0][2]*rgb_ptr2[5];
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u_tmp += param->matrix[1][0]*rgb_ptr2[3] + param->matrix[1][1]*rgb_ptr2[4] + param->matrix[1][2]*rgb_ptr2[5];
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v_tmp += param->matrix[2][0]*rgb_ptr2[3] + param->matrix[2][1]*rgb_ptr2[4] + param->matrix[2][2]*rgb_ptr2[5];
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y_ptr2[1]=clampU8(y_tmp+((param->y_shift)<<PRECISION));
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u_ptr[0] = clampU8(u_tmp/4+(128<<PRECISION));
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v_ptr[0] = clampU8(v_tmp/4+(128<<PRECISION));
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rgb_ptr1 += 6;
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rgb_ptr2 += 6;
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y_ptr1 += 2;
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@ -609,35 +609,35 @@ V = _mm_srai_epi16(V, PRECISION);
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SAVE_SI128((__m128i*)(u_ptr), u1); \
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SAVE_SI128((__m128i*)(v_ptr), v1);
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void rgb24_yuv420_sse(uint32_t width, uint32_t height,
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const uint8_t *RGB, uint32_t RGB_stride,
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uint8_t *Y, uint8_t *U, uint8_t *V, uint32_t Y_stride, uint32_t UV_stride,
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void rgb24_yuv420_sse(uint32_t width, uint32_t height,
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const uint8_t *RGB, uint32_t RGB_stride,
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uint8_t *Y, uint8_t *U, uint8_t *V, uint32_t Y_stride, uint32_t UV_stride,
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YCbCrType yuv_type)
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{
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#define LOAD_SI128 _mm_load_si128
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#define SAVE_SI128 _mm_stream_si128
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const RGB2YUVParam *const param = &(RGB2YUV[yuv_type]);
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uint32_t xpos, ypos;
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for(ypos=0; ypos<(height-1); ypos+=2)
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{
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const uint8_t *rgb_ptr1=RGB+ypos*RGB_stride,
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*rgb_ptr2=RGB+(ypos+1)*RGB_stride;
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uint8_t *y_ptr1=Y+ypos*Y_stride,
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*y_ptr2=Y+(ypos+1)*Y_stride,
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*u_ptr=U+(ypos/2)*UV_stride,
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*v_ptr=V+(ypos/2)*UV_stride;
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for(xpos=0; xpos<(width-31); xpos+=32)
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{
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RGB2YUV_32
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rgb_ptr1+=96;
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rgb_ptr2+=96;
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y_ptr1+=32;
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y_ptr2+=32;
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u_ptr+=16;
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u_ptr+=16;
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v_ptr+=16;
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}
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}
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@ -645,35 +645,35 @@ void rgb24_yuv420_sse(uint32_t width, uint32_t height,
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#undef SAVE_SI128
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}
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void rgb24_yuv420_sseu(uint32_t width, uint32_t height,
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const uint8_t *RGB, uint32_t RGB_stride,
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uint8_t *Y, uint8_t *U, uint8_t *V, uint32_t Y_stride, uint32_t UV_stride,
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void rgb24_yuv420_sseu(uint32_t width, uint32_t height,
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const uint8_t *RGB, uint32_t RGB_stride,
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uint8_t *Y, uint8_t *U, uint8_t *V, uint32_t Y_stride, uint32_t UV_stride,
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YCbCrType yuv_type)
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{
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#define LOAD_SI128 _mm_loadu_si128
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#define SAVE_SI128 _mm_storeu_si128
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const RGB2YUVParam *const param = &(RGB2YUV[yuv_type]);
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uint32_t xpos, ypos;
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for(ypos=0; ypos<(height-1); ypos+=2)
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{
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const uint8_t *rgb_ptr1=RGB+ypos*RGB_stride,
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*rgb_ptr2=RGB+(ypos+1)*RGB_stride;
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uint8_t *y_ptr1=Y+ypos*Y_stride,
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*y_ptr2=Y+(ypos+1)*Y_stride,
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*u_ptr=U+(ypos/2)*UV_stride,
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*v_ptr=V+(ypos/2)*UV_stride;
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for(xpos=0; xpos<(width-31); xpos+=32)
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{
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RGB2YUV_32
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rgb_ptr1+=96;
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rgb_ptr2+=96;
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y_ptr1+=32;
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y_ptr2+=32;
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u_ptr+=16;
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u_ptr+=16;
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v_ptr+=16;
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}
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}
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@ -684,7 +684,7 @@ void rgb24_yuv420_sseu(uint32_t width, uint32_t height,
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#endif //HAVE_SSE2_INTRINSICS
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#ifdef __loongarch_sx
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#if HAVE_LSX_INTRINSICS
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#define LSX_FUNCTION_NAME yuv420_rgb24_lsx
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#define STD_FUNCTION_NAME yuv420_rgb24_std
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@ -716,6 +716,6 @@ void rgb24_yuv420_sseu(uint32_t width, uint32_t height,
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#define RGB_FORMAT RGB_FORMAT_ABGR
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#include "yuv_rgb_lsx_func.h"
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#endif //__loongarch_sx
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#endif //HAVE_LSX_INTRINSICS
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#endif /* SDL_HAVE_YUV */
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