Update comments to refer SDL_GetWindowSizeInPixels (thanks @NoelFB!)

Many SDL Window comments referenced SDL_GL_GetDrawableSize but not the new SDL_GetWindowSizeInPixels.

Closes https://github.com/libsdl-org/SDL/pull/6666
This commit is contained in:
Sam Lantinga 2022-11-27 08:27:00 -08:00
parent 80a9397459
commit 4958dafdc3

View File

@ -464,11 +464,11 @@ extern DECLSPEC int SDLCALL SDL_GetDisplayUsableBounds(int displayIndex, SDL_Rec
* **WARNING**: This reports the DPI that the hardware reports, and it is not
* always reliable! It is almost always better to use SDL_GetWindowSize() to
* find the window size, which might be in logical points instead of pixels,
* and then SDL_GL_GetDrawableSize(), SDL_Vulkan_GetDrawableSize(),
* SDL_Metal_GetDrawableSize(), or SDL_GetRendererOutputSize(), and compare
* the two values to get an actual scaling value between the two. We will be
* rethinking how high-dpi details should be managed in SDL3 to make things
* more consistent, reliable, and clear.
* and then SDL_GetWindowSizeInPixels(), SDL_GL_GetDrawableSize(),
* SDL_Vulkan_GetDrawableSize(), SDL_Metal_GetDrawableSize(), or
* SDL_GetRendererOutputSize(), and compare the two values to get an actual
* scaling value between the two. We will be rethinking how high-dpi details
* should be managed in SDL3 to make things more consistent, reliable, and clear.
*
* \param displayIndex the index of the display from which DPI information
* should be queried
@ -751,7 +751,7 @@ extern DECLSPEC Uint32 SDLCALL SDL_GetWindowPixelFormat(SDL_Window * window);
* If the window is created with the `SDL_WINDOW_ALLOW_HIGHDPI` flag, its size
* in pixels may differ from its size in screen coordinates on platforms with
* high-DPI support (e.g. iOS and macOS). Use SDL_GetWindowSize() to query the
* client area's size in screen coordinates, and SDL_GL_GetDrawableSize() or
* client area's size in screen coordinates, and SDL_GetWindowSizeInPixels() or
* SDL_GetRendererOutputSize() to query the drawable size in pixels. Note that
* when this flag is set, the drawable size can vary after the window is
* created and should be queried after major window events such as when the
@ -1007,9 +1007,9 @@ extern DECLSPEC void SDLCALL SDL_SetWindowSize(SDL_Window * window, int w,
*
* The window size in screen coordinates may differ from the size in pixels,
* if the window was created with `SDL_WINDOW_ALLOW_HIGHDPI` on a platform
* with high-dpi support (e.g. iOS or macOS). Use SDL_GL_GetDrawableSize(),
* SDL_Vulkan_GetDrawableSize(), or SDL_GetRendererOutputSize() to get the
* real client area size in pixels.
* with high-dpi support (e.g. iOS or macOS). Use SDL_GetWindowSizeInPixels(),
* SDL_GL_GetDrawableSize(), SDL_Vulkan_GetDrawableSize(), or
* SDL_GetRendererOutputSize() to get the real client area size in pixels.
*
* \param window the window to query the width and height from
* \param w a pointer filled in with the width of the window, in screen
@ -1021,6 +1021,7 @@ extern DECLSPEC void SDLCALL SDL_SetWindowSize(SDL_Window * window, int w,
*
* \sa SDL_GL_GetDrawableSize
* \sa SDL_Vulkan_GetDrawableSize
* \sa SDL_GetWindowSizeInPixels
* \sa SDL_SetWindowSize
*/
extern DECLSPEC void SDLCALL SDL_GetWindowSize(SDL_Window * window, int *w,