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More property documentation clarification
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@ -187,7 +187,7 @@ extern SDL_DECLSPEC void SDLCALL SDL_UnlockProperties(SDL_PropertiesID props);
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typedef void (SDLCALL *SDL_CleanupPropertyCallback)(void *userdata, void *value);
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/**
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* Set a property on a group of properties with a cleanup function that is
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* Set a pointer property in a group of properties with a cleanup function that is
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* called when the property is deleted.
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*
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* The cleanup function is also called if setting the property fails for any
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@ -218,7 +218,7 @@ typedef void (SDLCALL *SDL_CleanupPropertyCallback)(void *userdata, void *value)
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extern SDL_DECLSPEC int SDLCALL SDL_SetPointerPropertyWithCleanup(SDL_PropertiesID props, const char *name, void *value, SDL_CleanupPropertyCallback cleanup, void *userdata);
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/**
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* Set a property on a group of properties.
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* Set a pointer property in a group of properties.
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*
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* \param props the properties to modify.
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* \param name the name of the property to modify.
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@ -241,7 +241,7 @@ extern SDL_DECLSPEC int SDLCALL SDL_SetPointerPropertyWithCleanup(SDL_Properties
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extern SDL_DECLSPEC int SDLCALL SDL_SetPointerProperty(SDL_PropertiesID props, const char *name, void *value);
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/**
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* Set a string property on a group of properties.
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* Set a string property in a group of properties.
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*
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* This function makes a copy of the string; the caller does not have to
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* preserve the data after this call completes.
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@ -261,7 +261,7 @@ extern SDL_DECLSPEC int SDLCALL SDL_SetPointerProperty(SDL_PropertiesID props, c
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extern SDL_DECLSPEC int SDLCALL SDL_SetStringProperty(SDL_PropertiesID props, const char *name, const char *value);
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/**
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* Set an integer property on a group of properties.
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* Set an integer property in a group of properties.
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*
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* \param props the properties to modify.
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* \param name the name of the property to modify.
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@ -278,7 +278,7 @@ extern SDL_DECLSPEC int SDLCALL SDL_SetStringProperty(SDL_PropertiesID props, co
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extern SDL_DECLSPEC int SDLCALL SDL_SetNumberProperty(SDL_PropertiesID props, const char *name, Sint64 value);
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/**
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* Set a floating point property on a group of properties.
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* Set a floating point property in a group of properties.
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*
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* \param props the properties to modify.
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* \param name the name of the property to modify.
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@ -295,7 +295,7 @@ extern SDL_DECLSPEC int SDLCALL SDL_SetNumberProperty(SDL_PropertiesID props, co
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extern SDL_DECLSPEC int SDLCALL SDL_SetFloatProperty(SDL_PropertiesID props, const char *name, float value);
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/**
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* Set a boolean property on a group of properties.
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* Set a boolean property in a group of properties.
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*
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* \param props the properties to modify.
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* \param name the name of the property to modify.
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@ -327,7 +327,7 @@ extern SDL_DECLSPEC int SDLCALL SDL_SetBooleanProperty(SDL_PropertiesID props, c
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extern SDL_DECLSPEC SDL_bool SDLCALL SDL_HasProperty(SDL_PropertiesID props, const char *name);
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/**
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* Get the type of a property on a group of properties.
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* Get the type of a property in a group of properties.
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*
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* \param props the properties to query.
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* \param name the name of the property to query.
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@ -343,7 +343,7 @@ extern SDL_DECLSPEC SDL_bool SDLCALL SDL_HasProperty(SDL_PropertiesID props, con
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extern SDL_DECLSPEC SDL_PropertyType SDLCALL SDL_GetPropertyType(SDL_PropertiesID props, const char *name);
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/**
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* Get a property on a group of properties.
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* Get a pointer property from a group of properties.
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*
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* By convention, the names of properties that SDL exposes on objects will
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* start with "SDL.", and properties that SDL uses internally will start with
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@ -376,7 +376,7 @@ extern SDL_DECLSPEC SDL_PropertyType SDLCALL SDL_GetPropertyType(SDL_PropertiesI
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extern SDL_DECLSPEC void *SDLCALL SDL_GetPointerProperty(SDL_PropertiesID props, const char *name, void *default_value);
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/**
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* Get a string property on a group of properties.
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* Get a string property from a group of properties.
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*
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* The returned string follows the SDL_GetStringRule.
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*
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@ -397,7 +397,7 @@ extern SDL_DECLSPEC void *SDLCALL SDL_GetPointerProperty(SDL_PropertiesID props,
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extern SDL_DECLSPEC const char *SDLCALL SDL_GetStringProperty(SDL_PropertiesID props, const char *name, const char *default_value);
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/**
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* Get a number property on a group of properties.
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* Get a number property from a group of properties.
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*
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* You can use SDL_GetPropertyType() to query whether the property exists and
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* is a number property.
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@ -419,7 +419,7 @@ extern SDL_DECLSPEC const char *SDLCALL SDL_GetStringProperty(SDL_PropertiesID p
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extern SDL_DECLSPEC Sint64 SDLCALL SDL_GetNumberProperty(SDL_PropertiesID props, const char *name, Sint64 default_value);
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/**
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* Get a floating point property on a group of properties.
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* Get a floating point property from a group of properties.
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*
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* You can use SDL_GetPropertyType() to query whether the property exists and
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* is a floating point property.
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@ -441,7 +441,7 @@ extern SDL_DECLSPEC Sint64 SDLCALL SDL_GetNumberProperty(SDL_PropertiesID props,
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extern SDL_DECLSPEC float SDLCALL SDL_GetFloatProperty(SDL_PropertiesID props, const char *name, float default_value);
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/**
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* Get a boolean property on a group of properties.
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* Get a boolean property from a group of properties.
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*
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* You can use SDL_GetPropertyType() to query whether the property exists and
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* is a boolean property.
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@ -463,7 +463,7 @@ extern SDL_DECLSPEC float SDLCALL SDL_GetFloatProperty(SDL_PropertiesID props, c
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extern SDL_DECLSPEC SDL_bool SDLCALL SDL_GetBooleanProperty(SDL_PropertiesID props, const char *name, SDL_bool default_value);
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/**
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* Clear a property on a group of properties.
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* Clear a property from a group of properties.
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*
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* \param props the properties to modify.
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* \param name the name of the property to clear.
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