SDL_mfijoystick.m: remove VLA, so that projects can be built with error on vla

This commit is contained in:
Sylvain Becker 2022-11-24 16:07:03 +01:00
parent f73f23a35c
commit 4f780c7319

View File

@ -956,6 +956,7 @@ IOS_MFIJoystickUpdate(SDL_Joystick *joystick)
#endif
if (controller.extendedGamepad) {
SDL_bool isstack;
GCExtendedGamepad *gamepad = controller.extendedGamepad;
/* Axis order matches the XInput Windows mappings. */
@ -969,9 +970,14 @@ IOS_MFIJoystickUpdate(SDL_Joystick *joystick)
};
/* Button order matches the XInput Windows mappings. */
Uint8 buttons[joystick->nbuttons];
Uint8 *buttons = SDL_small_alloc(Uint8, joystick->nbuttons, &isstack);
int button_count = 0;
if (buttons == NULL) {
SDL_OutOfMemory();
return;
}
/* These buttons are part of the original MFi spec */
buttons[button_count++] = gamepad.buttonA.isPressed;
buttons[button_count++] = gamepad.buttonB.isPressed;
@ -1088,12 +1094,20 @@ IOS_MFIJoystickUpdate(SDL_Joystick *joystick)
}
#endif /* ENABLE_MFI_SENSORS */
SDL_small_free(buttons, isstack);
} else if (controller.gamepad) {
SDL_bool isstack;
GCGamepad *gamepad = controller.gamepad;
/* Button order matches the XInput Windows mappings. */
Uint8 buttons[joystick->nbuttons];
Uint8 *buttons = SDL_small_alloc(Uint8, joystick->nbuttons, &isstack);
int button_count = 0;
if (buttons == NULL) {
SDL_OutOfMemory();
return;
}
buttons[button_count++] = gamepad.buttonA.isPressed;
buttons[button_count++] = gamepad.buttonB.isPressed;
buttons[button_count++] = gamepad.buttonX.isPressed;
@ -1108,6 +1122,8 @@ IOS_MFIJoystickUpdate(SDL_Joystick *joystick)
for (i = 0; i < button_count; i++) {
SDL_PrivateJoystickButton(joystick, i, buttons[i]);
}
SDL_small_free(buttons, isstack);
}
#if TARGET_OS_TV
else if (controller.microGamepad) {