mirror of
https://github.com/shadps4-emu/ext-SDL.git
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include: add \brief to includes
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.gitignore
vendored
5
.gitignore
vendored
@ -148,3 +148,8 @@ test/testvulkan
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test/testwm
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test/testyuv
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test/torturethread
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# for Doxygen
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docs/output
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SDL.tag
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doxygen_warn.txt
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@ -19,6 +19,12 @@
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3. This notice may not be removed or altered from any source distribution.
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*/
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/**
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* \file SDL_assert.h
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*
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* \brief Header file for assertion SDL API functions
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*/
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#ifndef SDL_assert_h_
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#define SDL_assert_h_
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@ -22,7 +22,7 @@
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/**
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* \file SDL_atomic.h
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*
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* Atomic operations.
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* \brief Atomic operations.
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*
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* IMPORTANT:
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* If you are not an expert in concurrent lockless programming, you should
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@ -41,7 +41,7 @@
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*
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* You can find out a little more about lockless programming and the
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* subtle issues that can arise here:
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* http://msdn.microsoft.com/en-us/library/ee418650%28v=vs.85%29.aspx
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* https://learn.microsoft.com/en-us/windows/win32/dxtecharts/lockless-programming
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*
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* There's also lots of good information here:
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* http://www.1024cores.net/home/lock-free-algorithms
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@ -24,7 +24,7 @@
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/**
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* \file SDL_audio.h
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*
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* Access to the raw audio mixing buffer for the SDL library.
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* \brief Access to the raw audio mixing buffer for the SDL library.
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*/
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#ifndef SDL_audio_h_
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@ -22,7 +22,7 @@
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/**
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* \file SDL_bits.h
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*
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* Functions for fiddling with bits and bitmasks.
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* \brief Functions for fiddling with bits and bitmasks.
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*/
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#ifndef SDL_bits_h_
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@ -22,7 +22,7 @@
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/**
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* \file SDL_blendmode.h
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*
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* Header file declaring the SDL_BlendMode enumeration
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* \brief Header file declaring the SDL_BlendMode enumeration
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*/
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#ifndef SDL_blendmode_h_
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@ -22,7 +22,7 @@
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/**
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* \file SDL_clipboard.h
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*
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* Include file for SDL clipboard handling
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* \brief Include file for SDL clipboard handling
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*/
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#ifndef SDL_clipboard_h_
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@ -18,3 +18,9 @@
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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/**
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* \file SDL_copying.h
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*
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* \brief Header file containing SDL's license.
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*/
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@ -22,7 +22,7 @@
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/**
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* \file SDL_cpuinfo.h
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*
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* CPU feature detection for SDL.
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* \brief CPU feature detection for SDL.
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*/
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#ifndef SDL_cpuinfo_h_
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@ -22,8 +22,9 @@
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/**
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* \file SDL_egl.h
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*
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* This is a simple file to encapsulate the EGL API headers.
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* \brief This is a simple file to encapsulate the EGL API headers.
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*/
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#if !defined(_MSC_VER) && !defined(__ANDROID__) && !defined(SDL_USE_BUILTIN_OPENGL_DEFINITIONS)
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#if defined(__vita__) || defined(__psp2__)
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/**
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* \file SDL_endian.h
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*
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* Functions for reading and writing endian-specific values
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* \brief Functions for reading and writing endian-specific values
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*/
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#ifndef SDL_endian_h_
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/**
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* \file SDL_gamepad.h
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*
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* Include file for SDL gamepad event handling
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* \brief Include file for SDL gamepad event handling
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*/
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#ifndef SDL_gamepad_h_
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/**
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* \file SDL_guid.h
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*
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* Include file for handling ::SDL_GUID values.
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* \brief Include file for handling ::SDL_GUID values.
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*/
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#ifndef SDL_guid_h_
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/**
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* \file SDL_hidapi.h
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*
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* Header file for SDL HIDAPI functions.
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* \brief Header file for SDL HIDAPI functions.
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*
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* This is an adaptation of the original HIDAPI interface by Alan Ott,
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* and includes source code licensed under the following BSD license:
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/**
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* \file SDL_hints.h
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*
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* Official documentation for SDL configuration variables
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* \brief Official documentation for SDL configuration variables
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*
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* This file contains functions to set and get configuration hints,
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* as well as listing each of them alphabetically.
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@ -22,7 +22,7 @@
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/**
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* \file SDL_init.h
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*
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* Init and quit header for the SDL library
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* \brief Init and quit header for the SDL library
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*/
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#ifndef SDL_init_h_
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/**
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* \file SDL_intrin.h
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*
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* Header file for CPU intrinsics for SDL
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* \brief Header file for CPU intrinsics for SDL
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*/
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#ifndef SDL_intrin_h_
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/**
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* \file SDL_joystick.h
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*
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* Include file for SDL joystick event handling
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* \brief Include file for SDL joystick event handling
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*
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* The term "instance_id" is the current instantiation of a joystick device in the system, if the joystick is removed and then re-inserted
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* then it will get a new instance_id, instance_id's are monotonically increasing identifiers of a joystick plugged in.
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* The term "instance_id" is the current instantiation of a joystick device in the system, if the joystick is removed and then re-inserted
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* then it will get a new instance_id, instance_id's are monotonically increasing identifiers of a joystick plugged in.
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*
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* The term "player_index" is the number assigned to a player on a specific
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* controller. For XInput controllers this returns the XInput user index.
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* Many joysticks will not be able to supply this information.
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* The term "player_index" is the number assigned to a player on a specific
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* controller. For XInput controllers this returns the XInput user index.
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* Many joysticks will not be able to supply this information.
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*
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* The term JoystickGUID is a stable 128-bit identifier for a joystick device that does not change over time, it identifies class of
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* the device (a X360 wired controller for example). This identifier is platform dependent.
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* The term JoystickGUID is a stable 128-bit identifier for a joystick device that does not change over time, it identifies class of
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* the device (a X360 wired controller for example). This identifier is platform dependent.
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*/
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#ifndef SDL_joystick_h_
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/**
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* \file SDL_keyboard.h
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*
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* Include file for SDL keyboard event handling
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* \brief Include file for SDL keyboard event handling
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*/
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#ifndef SDL_keyboard_h_
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/**
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* \file SDL_keycode.h
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*
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* Defines constants which identify keyboard keys and modifiers.
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* \brief Defines constants which identify keyboard keys and modifiers.
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*/
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#ifndef SDL_keycode_h_
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/**
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* \file SDL_loadso.h
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*
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* System dependent library loading routines
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* \brief System dependent library loading routines
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*
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* Some things to keep in mind:
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* \li These functions only work on C function names. Other languages may
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/**
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* \file SDL_locale.h
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*
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* Include file for SDL locale services
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* \brief Include file for SDL locale services
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*/
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#ifndef SDL_locale_h
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/**
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* \file SDL_log.h
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*
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* Simple log messages with categories and priorities.
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* \brief Simple log messages with categories and priorities.
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*
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* By default logs are quiet, but if you're debugging SDL you might want:
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*
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/**
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* \file SDL_main.h
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*
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* Redefine main() on some platforms so that it is called by SDL.
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* \brief Redefine main() on some platforms so that it is called by SDL.
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*/
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#ifndef SDL_MAIN_HANDLED
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/**
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* \file SDL_metal.h
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*
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* Header file for functions to creating Metal layers and views on SDL windows.
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* \brief Header file for functions to creating Metal layers and views on SDL windows.
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*/
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#ifndef SDL_metal_h_
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/**
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* \file SDL_mouse.h
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*
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* Include file for SDL mouse event handling.
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* \brief Include file for SDL mouse event handling.
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*/
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#ifndef SDL_mouse_h_
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/**
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* \file SDL_mutex.h
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*
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* Functions to provide thread synchronization primitives.
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* \brief Functions to provide thread synchronization primitives.
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*/
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#include <SDL3/SDL_stdinc.h>
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/**
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* \file SDL_oldnames.h
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*
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* Definitions to ease transition from SDL2 code
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* \brief Definitions to ease transition from SDL2 code
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*/
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#ifndef SDL_oldnames_h_
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/**
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* \file SDL_opengl.h
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*
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* This is a simple file to encapsulate the OpenGL API headers.
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* \brief This is a simple file to encapsulate the OpenGL API headers.
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*/
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/**
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/**
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* \file SDL_opengles.h
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*
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* This is a simple file to encapsulate the OpenGL ES 1.X API headers.
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* \brief This is a simple file to encapsulate the OpenGL ES 1.X API headers.
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*/
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#include <SDL3/SDL_platform_defines.h>
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/**
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* \file SDL_opengles2.h
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*
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* This is a simple file to encapsulate the OpenGL ES 2.0 API headers.
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* \brief This is a simple file to encapsulate the OpenGL ES 2.0 API headers.
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*/
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#include <SDL3/SDL_platform_defines.h>
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/**
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* \file SDL_pixels.h
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*
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* Header for the enumerated pixel format definitions.
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* \brief Header for the enumerated pixel format definitions.
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*/
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#ifndef SDL_pixels_h_
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/**
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* \file SDL_platform.h
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*
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* Header file for platform functions.
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* \brief Header file for platform functions.
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*/
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#ifndef SDL_platform_h_
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/**
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* \file SDL_platform_defines.h
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*
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* Try to get a standard set of platform defines.
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* \brief Try to get a standard set of platform defines.
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*/
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#ifndef SDL_platform_defines_h_
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/**
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* \file SDL_power.h
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*
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* Header for the SDL power management routines.
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* \brief Header for the SDL power management routines.
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*/
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#include <SDL3/SDL_stdinc.h>
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/**
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* \file SDL_quit.h
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*
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* Include file for SDL quit event handling.
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* \brief Include file for SDL quit event handling.
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*/
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#ifndef SDL_quit_h_
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/**
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* \file SDL_rect.h
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*
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* Header file for SDL_rect definition and management functions.
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* \brief Header file for SDL_rect definition and management functions.
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*/
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#ifndef SDL_rect_h_
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/**
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* \file SDL_render.h
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*
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* Header file for SDL 2D rendering functions.
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* \brief Header file for SDL 2D rendering functions.
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*
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* This API supports the following features:
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* * single pixel points
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@ -1,5 +1,37 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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/**
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* \file SDL_revision.h
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*
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* \brief Header file containing the SDL revision
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*/
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#ifndef SDL_revision_h_
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#define SDL_revision_h_
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#ifdef SDL_VENDOR_INFO
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#define SDL_REVISION SDL_VENDOR_INFO
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#else
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#define SDL_REVISION ""
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#endif
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#endif /* SDL_revision_h_ */
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/**
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* \file SDL_scancode.h
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*
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* Defines keyboard scancodes.
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* \brief Defines keyboard scancodes.
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*/
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#ifndef SDL_scancode_h_
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|
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/**
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* \file SDL_sensor.h
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*
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* Include file for SDL sensor event handling
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*
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* \brief Include file for SDL sensor event handling
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*/
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#ifndef SDL_sensor_h_
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/** \file SDL_shape.h
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*
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* Header file for the shaped window API.
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* \brief Header file for the shaped window API.
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*/
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#define SDL_NONSHAPEABLE_WINDOW -1
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/**
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* \file SDL_stdinc.h
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*
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* This is a general header that includes C language support.
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* \brief This is a general header that includes C language support.
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*/
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#ifndef SDL_stdinc_h_
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|
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/**
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* \file SDL_surface.h
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*
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* Header file for ::SDL_Surface definition and management functions.
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* \brief Header file for ::SDL_Surface definition and management functions.
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*/
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#ifndef SDL_surface_h_
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/**
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* \file SDL_system.h
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*
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* Include file for platform specific SDL API functions
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* \brief Include file for platform specific SDL API functions
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*/
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#ifndef SDL_system_h_
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|
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/**
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* \file SDL_syswm.h
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*
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* Include file for SDL custom system window manager hooks.
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* \brief Include file for SDL custom system window manager hooks.
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*/
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#ifndef SDL_syswm_h_
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/**
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* \file SDL_test.h
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*
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* Include file for SDL test framework.
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* \brief Include file for SDL test framework.
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*
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* This code is a part of the SDL test library, not the main SDL library.
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*/
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@ -22,7 +22,7 @@
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/**
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* \file SDL_test_assert.h
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*
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* Include file for SDL test framework.
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* \brief Assertion functions of SDL test framework.
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*
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* This code is a part of the SDL test library, not the main SDL library.
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*/
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|
@ -22,7 +22,7 @@
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/**
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* \file SDL_test_common.h
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*
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* Include file for SDL test framework.
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* \brief Common functions of SDL test framework.
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*
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* This code is a part of the SDL test library, not the main SDL library.
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*/
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|
@ -22,7 +22,7 @@
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/**
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* \file SDL_test_compare.h
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*
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||||
* Include file for SDL test framework.
|
||||
* \brief Comparison function of SDL test framework.
|
||||
*
|
||||
* This code is a part of the SDL test library, not the main SDL library.
|
||||
*/
|
||||
|
@ -22,7 +22,7 @@
|
||||
/**
|
||||
* \file SDL_test_crc32.h
|
||||
*
|
||||
* Include file for SDL test framework.
|
||||
* \brief CRC32 functions of SDL test framework.
|
||||
*
|
||||
* This code is a part of the SDL test library, not the main SDL library.
|
||||
*/
|
||||
|
@ -22,7 +22,7 @@
|
||||
/**
|
||||
* \file SDL_test_font.h
|
||||
*
|
||||
* Include file for SDL test framework.
|
||||
* \brief Font related functions of SDL test framework.
|
||||
*
|
||||
* This code is a part of the SDL test library, not the main SDL library.
|
||||
*/
|
||||
|
@ -22,7 +22,7 @@
|
||||
/**
|
||||
* \file SDL_test_fuzzer.h
|
||||
*
|
||||
* Include file for SDL test framework.
|
||||
* \brief Fuzzer functions of SDL test framework.
|
||||
*
|
||||
* This code is a part of the SDL test library, not the main SDL library.
|
||||
*/
|
||||
|
@ -22,7 +22,7 @@
|
||||
/**
|
||||
* \file SDL_test_harness.h
|
||||
*
|
||||
* Include file for SDL test framework.
|
||||
* \brief Test suite related functions of SDL test framework.
|
||||
*
|
||||
* This code is a part of the SDL test library, not the main SDL library.
|
||||
*/
|
||||
|
@ -22,7 +22,7 @@
|
||||
/**
|
||||
* \file SDL_test_log.h
|
||||
*
|
||||
* Include file for SDL test framework.
|
||||
* \brief Logging related functions of SDL test framework.
|
||||
*
|
||||
* This code is a part of the SDL test library, not the main SDL library.
|
||||
*/
|
||||
|
@ -22,7 +22,7 @@
|
||||
/**
|
||||
* \file SDL_test_md5.h
|
||||
*
|
||||
* Include file for SDL test framework.
|
||||
* \brief MD5 related functions of SDL test framework.
|
||||
*
|
||||
* This code is a part of the SDL test library, not the main SDL library.
|
||||
*/
|
||||
|
@ -22,7 +22,7 @@
|
||||
/**
|
||||
* \file SDL_test_memory.h
|
||||
*
|
||||
* Include file for SDL test framework.
|
||||
* \brief Memory tracking related functions of SDL test framework.
|
||||
*
|
||||
* This code is a part of the SDL test library, not the main SDL library.
|
||||
*/
|
||||
|
@ -22,7 +22,7 @@
|
||||
/**
|
||||
* \file SDL_test_random.h
|
||||
*
|
||||
* Include file for SDL test framework.
|
||||
* \brief Random number generator related function of SDL test framework.
|
||||
*
|
||||
* This code is a part of the SDL test library, not the main SDL library.
|
||||
*/
|
||||
|
@ -25,7 +25,7 @@
|
||||
/**
|
||||
* \file SDL_thread.h
|
||||
*
|
||||
* Header for the SDL thread management routines.
|
||||
* \brief Header for the SDL thread management routines.
|
||||
*/
|
||||
|
||||
#include <SDL3/SDL_stdinc.h>
|
||||
|
@ -25,7 +25,7 @@
|
||||
/**
|
||||
* \file SDL_timer.h
|
||||
*
|
||||
* Header for the SDL time management routines.
|
||||
* \brief Header for the SDL time management routines.
|
||||
*/
|
||||
|
||||
#include <SDL3/SDL_stdinc.h>
|
||||
|
@ -22,7 +22,7 @@
|
||||
/**
|
||||
* \file SDL_touch.h
|
||||
*
|
||||
* Include file for SDL touch event handling.
|
||||
* \brief Include file for SDL touch event handling.
|
||||
*/
|
||||
|
||||
#ifndef SDL_touch_h_
|
||||
|
@ -22,7 +22,7 @@
|
||||
/**
|
||||
* \file SDL_version.h
|
||||
*
|
||||
* This header defines the current SDL version.
|
||||
* \brief This header defines the current SDL version.
|
||||
*/
|
||||
|
||||
#ifndef SDL_version_h_
|
||||
|
@ -22,7 +22,7 @@
|
||||
/**
|
||||
* \file SDL_video.h
|
||||
*
|
||||
* Header file for SDL video functions.
|
||||
* \brief Header file for SDL video functions.
|
||||
*/
|
||||
|
||||
#ifndef SDL_video_h_
|
||||
|
@ -22,7 +22,7 @@
|
||||
/**
|
||||
* \file SDL_vulkan.h
|
||||
*
|
||||
* Header file for functions to creating Vulkan surfaces on SDL windows.
|
||||
* \brief Header file for functions to creating Vulkan surfaces on SDL windows.
|
||||
*/
|
||||
|
||||
#ifndef SDL_vulkan_h_
|
||||
|
@ -26,6 +26,8 @@
|
||||
|
||||
/**
|
||||
* \file SDL_build_config.h
|
||||
*
|
||||
* \brief This is a set of defines to configure the SDL features
|
||||
*/
|
||||
|
||||
/* Add any platform that doesn't build using the configure system. */
|
||||
|
@ -19,15 +19,15 @@
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
/**
|
||||
* \file SDL_build_config.h
|
||||
*
|
||||
* \brief This is a set of defines to configure the SDL features
|
||||
*/
|
||||
|
||||
#ifndef SDL_build_config_h_
|
||||
#define SDL_build_config_h_
|
||||
|
||||
/**
|
||||
* \file SDL_build_config.h.in
|
||||
*
|
||||
* This is a set of defines to configure the SDL features
|
||||
*/
|
||||
|
||||
/* General platform specific identifiers */
|
||||
#include <SDL3/SDL_platform_defines.h>
|
||||
|
||||
|
@ -21,6 +21,7 @@
|
||||
|
||||
#ifndef SDL_build_config_emscripten_h
|
||||
#define SDL_build_config_emscripten_h
|
||||
#define SDL_build_config_h_
|
||||
|
||||
#include <SDL3/SDL_platform_defines.h>
|
||||
|
||||
|
@ -1,3 +1,33 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
/**
|
||||
* \file SDL_revision.h
|
||||
*
|
||||
* \brief Header file containing the SDL revision.
|
||||
*/
|
||||
|
||||
#ifndef SDL_revision_h_
|
||||
#define SDL_revision_h_
|
||||
|
||||
#cmakedefine SDL_VENDOR_INFO "@SDL_VENDOR_INFO@"
|
||||
|
||||
#ifdef SDL_VENDOR_INFO
|
||||
@ -5,3 +35,5 @@
|
||||
#else
|
||||
#define SDL_REVISION "@SDL_REVISION@"
|
||||
#endif
|
||||
|
||||
#endif /* SDL_revision_h_ */
|
||||
|
Loading…
Reference in New Issue
Block a user