mirror of
https://github.com/shadps4-emu/ext-SDL.git
synced 2024-11-23 18:19:40 +00:00
Renamed *FromID() to *ForID()
While it makes sense to get an object pointer from an object ID, you want to get object attributes for an ID, otherwise e.g. GetNameFromID() sounds like it's a name ID, not an object ID. This is also consistent with the function naming convention in SDL2.
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@ -461,7 +461,7 @@ SDL_gamecontroller.h has been renamed SDL_gamepad.h, and all APIs have been rena
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The SDL_EVENT_GAMEPAD_ADDED event now provides the joystick instance ID in the which member of the cdevice event structure.
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The functions SDL_GetGamepads(), SDL_GetGamepadNameFromID(), SDL_GetGamepadPathFromID(), SDL_GetGamepadPlayerIndexFromID(), SDL_GetGamepadGUIDFromID(), SDL_GetGamepadVendorFromID(), SDL_GetGamepadProductFromID(), SDL_GetGamepadProductVersionFromID(), and SDL_GetGamepadTypeFromID() have been added to directly query the list of available gamepads.
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The functions SDL_GetGamepads(), SDL_GetGamepadNameForID(), SDL_GetGamepadPathForID(), SDL_GetGamepadPlayerIndexForID(), SDL_GetGamepadGUIDForID(), SDL_GetGamepadVendorForID(), SDL_GetGamepadProductForID(), SDL_GetGamepadProductVersionForID(), and SDL_GetGamepadTypeForID() have been added to directly query the list of available gamepads.
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The gamepad face buttons have been renamed from A/B/X/Y to North/South/East/West to indicate that they are positional rather than hardware-specific. You can use SDL_GetGamepadButtonLabel() to get the labels for the face buttons, e.g. A/B/X/Y or Cross/Circle/Square/Triangle. The hint SDL_HINT_GAMECONTROLLER_USE_BUTTON_LABELS is ignored, and mappings that use this hint are translated correctly into positional buttons. Applications should provide a way for users to swap between South/East as their accept/cancel buttons, as this varies based on region and muscle memory. You can use an approach similar to the following to handle this:
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@ -624,12 +624,12 @@ The following functions have been removed:
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* SDL_GameControllerHasLED() - replaced with SDL_PROP_GAMEPAD_CAP_RGB_LED_BOOLEAN
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* SDL_GameControllerHasRumble() - replaced with SDL_PROP_GAMEPAD_CAP_RUMBLE_BOOLEAN
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* SDL_GameControllerHasRumbleTriggers() - replaced with SDL_PROP_GAMEPAD_CAP_TRIGGER_RUMBLE_BOOLEAN
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* SDL_GameControllerMappingForDeviceIndex() - replaced with SDL_GetGamepadMappingFromID()
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* SDL_GameControllerMappingForDeviceIndex() - replaced with SDL_GetGamepadMappingForID()
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* SDL_GameControllerMappingForIndex() - replaced with SDL_GetGamepadMappings()
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* SDL_GameControllerNameForIndex() - replaced with SDL_GetGamepadNameFromID()
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* SDL_GameControllerNameForIndex() - replaced with SDL_GetGamepadNameForID()
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* SDL_GameControllerNumMappings() - replaced with SDL_GetGamepadMappings()
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* SDL_GameControllerPathForIndex() - replaced with SDL_GetGamepadPathFromID()
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* SDL_GameControllerTypeForIndex() - replaced with SDL_GetGamepadTypeFromID()
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* SDL_GameControllerPathForIndex() - replaced with SDL_GetGamepadPathForID()
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* SDL_GameControllerTypeForIndex() - replaced with SDL_GetGamepadTypeForID()
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The following symbols have been renamed:
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* SDL_CONTROLLER_AXIS_INVALID => SDL_GAMEPAD_AXIS_INVALID
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@ -700,7 +700,7 @@ Rather than iterating over haptic devices using device index, there is a new fun
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if (haptics) {
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for (i = 0; i < num_haptics; ++i) {
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SDL_HapticID instance_id = haptics[i];
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const char *name = SDL_GetHapticNameFromID(instance_id);
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const char *name = SDL_GetHapticNameForID(instance_id);
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SDL_Log("Haptic %" SDL_PRIu32 ": %s\n",
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instance_id, name ? name : "Unknown");
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@ -742,7 +742,7 @@ The following functions have been renamed:
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The following functions have been removed:
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* SDL_HapticIndex() - replaced with SDL_GetHapticID()
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* SDL_HapticName() - replaced with SDL_GetHapticNameFromID()
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* SDL_HapticName() - replaced with SDL_GetHapticNameForID()
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* SDL_HapticOpened() - replaced with SDL_GetHapticFromID()
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* SDL_NumHaptics() - replaced with SDL_GetHaptics()
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@ -830,11 +830,11 @@ Rather than iterating over joysticks using device index, there is a new function
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if (joysticks) {
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for (i = 0; i < num_joysticks; ++i) {
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SDL_JoystickID instance_id = joysticks[i];
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const char *name = SDL_GetJoystickNameFromID(instance_id);
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const char *path = SDL_GetJoystickPathFromID(instance_id);
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const char *name = SDL_GetJoystickNameForID(instance_id);
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const char *path = SDL_GetJoystickPathForID(instance_id);
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SDL_Log("Joystick %" SDL_PRIu32 ": %s%s%s VID 0x%.4x, PID 0x%.4x\n",
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instance_id, name ? name : "Unknown", path ? ", " : "", path ? path : "", SDL_GetJoystickVendorFromID(instance_id), SDL_GetJoystickProductFromID(instance_id));
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instance_id, name ? name : "Unknown", path ? ", " : "", path ? path : "", SDL_GetJoystickVendorForID(instance_id), SDL_GetJoystickProductForID(instance_id));
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}
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SDL_free(joysticks);
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}
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@ -845,7 +845,7 @@ Rather than iterating over joysticks using device index, there is a new function
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The SDL_EVENT_JOYSTICK_ADDED event now provides the joystick instance ID in the `which` member of the jdevice event structure.
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The functions SDL_GetJoysticks(), SDL_GetJoystickNameFromID(), SDL_GetJoystickPathFromID(), SDL_GetJoystickPlayerIndexFromID(), SDL_GetJoystickGUIDFromID(), SDL_GetJoystickVendorFromID(), SDL_GetJoystickProductFromID(), SDL_GetJoystickProductVersionFromID(), and SDL_GetJoystickTypeFromID() have been added to directly query the list of available joysticks.
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The functions SDL_GetJoysticks(), SDL_GetJoystickNameForID(), SDL_GetJoystickPathForID(), SDL_GetJoystickPlayerIndexForID(), SDL_GetJoystickGUIDForID(), SDL_GetJoystickVendorForID(), SDL_GetJoystickProductForID(), SDL_GetJoystickProductVersionForID(), and SDL_GetJoystickTypeForID() have been added to directly query the list of available joysticks.
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SDL_AttachVirtualJoystick() now returns the joystick instance ID instead of a device index, and returns 0 if there was an error.
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@ -899,18 +899,18 @@ The following functions have been removed:
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* SDL_JoystickAttachVirtual() - replaced with SDL_AttachVirtualJoystick()
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* SDL_JoystickCurrentPowerLevel() - replaced with SDL_GetJoystickConnectionState() and SDL_GetJoystickPowerInfo()
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* SDL_JoystickEventState() - replaced with SDL_SetJoystickEventsEnabled() and SDL_JoystickEventsEnabled()
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* SDL_JoystickGetDeviceGUID() - replaced with SDL_GetJoystickGUIDFromID()
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* SDL_JoystickGetDeviceGUID() - replaced with SDL_GetJoystickGUIDForID()
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* SDL_JoystickGetDeviceInstanceID()
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* SDL_JoystickGetDevicePlayerIndex() - replaced with SDL_GetJoystickPlayerIndexFromID()
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* SDL_JoystickGetDeviceProduct() - replaced with SDL_GetJoystickProductFromID()
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* SDL_JoystickGetDeviceProductVersion() - replaced with SDL_GetJoystickProductVersionFromID()
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* SDL_JoystickGetDeviceType() - replaced with SDL_GetJoystickTypeFromID()
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* SDL_JoystickGetDeviceVendor() - replaced with SDL_GetJoystickVendorFromID()
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* SDL_JoystickGetDevicePlayerIndex() - replaced with SDL_GetJoystickPlayerIndexForID()
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* SDL_JoystickGetDeviceProduct() - replaced with SDL_GetJoystickProductForID()
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* SDL_JoystickGetDeviceProductVersion() - replaced with SDL_GetJoystickProductVersionForID()
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* SDL_JoystickGetDeviceType() - replaced with SDL_GetJoystickTypeForID()
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* SDL_JoystickGetDeviceVendor() - replaced with SDL_GetJoystickVendorForID()
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* SDL_JoystickHasLED() - replaced with SDL_PROP_JOYSTICK_CAP_RGB_LED_BOOLEAN
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* SDL_JoystickHasRumble() - replaced with SDL_PROP_JOYSTICK_CAP_RUMBLE_BOOLEAN
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* SDL_JoystickHasRumbleTriggers() - replaced with SDL_PROP_JOYSTICK_CAP_TRIGGER_RUMBLE_BOOLEAN
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* SDL_JoystickNameForIndex() - replaced with SDL_GetJoystickNameFromID()
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* SDL_JoystickPathForIndex() - replaced with SDL_GetJoystickPathFromID()
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* SDL_JoystickNameForIndex() - replaced with SDL_GetJoystickNameForID()
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* SDL_JoystickPathForIndex() - replaced with SDL_GetJoystickPathForID()
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* SDL_NumJoysticks() - replaced with SDL_GetJoysticks()
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* SDL_VIRTUAL_JOYSTICK_DESC_VERSION - no longer needed, version info has been removed from SDL_VirtualJoystickDesc.
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@ -1571,9 +1571,9 @@ Rather than iterating over sensors using device index, there is a new function S
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for (i = 0; i < num_sensors; ++i) {
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SDL_Log("Sensor %" SDL_PRIu32 ": %s, type %d, platform type %d\n",
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sensors[i],
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SDL_GetSensorNameFromID(sensors[i]),
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SDL_GetSensorTypeFromID(sensors[i]),
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SDL_GetSensorNonPortableTypeFromID(sensors[i]));
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SDL_GetSensorNameForID(sensors[i]),
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SDL_GetSensorTypeForID(sensors[i]),
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SDL_GetSensorNonPortableTypeForID(sensors[i]));
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}
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SDL_free(sensors);
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}
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@ -1600,9 +1600,9 @@ The following functions have been removed:
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* SDL_LockSensors()
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* SDL_NumSensors() - replaced with SDL_GetSensors()
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* SDL_SensorGetDeviceInstanceID()
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* SDL_SensorGetDeviceName() - replaced with SDL_GetSensorNameFromID()
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* SDL_SensorGetDeviceNonPortableType() - replaced with SDL_GetSensorNonPortableTypeFromID()
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* SDL_SensorGetDeviceType() - replaced with SDL_GetSensorTypeFromID()
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* SDL_SensorGetDeviceName() - replaced with SDL_GetSensorNameForID()
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* SDL_SensorGetDeviceNonPortableType() - replaced with SDL_GetSensorNonPortableTypeForID()
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* SDL_SensorGetDeviceType() - replaced with SDL_GetSensorTypeForID()
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* SDL_UnlockSensors()
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## SDL_shape.h
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@ -412,7 +412,7 @@ extern SDL_DECLSPEC char ** SDLCALL SDL_GetGamepadMappings(int *count);
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_GetJoystickGUIDFromID
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* \sa SDL_GetJoystickGUIDForID
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* \sa SDL_GetJoystickGUID
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*/
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extern SDL_DECLSPEC char * SDLCALL SDL_GetGamepadMappingForGUID(SDL_JoystickGUID guid);
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@ -431,7 +431,7 @@ extern SDL_DECLSPEC char * SDLCALL SDL_GetGamepadMappingForGUID(SDL_JoystickGUID
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_AddGamepadMapping
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* \sa SDL_GetGamepadMappingFromID
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* \sa SDL_GetGamepadMappingForID
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* \sa SDL_GetGamepadMappingForGUID
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* \sa SDL_SetGamepadMapping
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*/
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@ -511,7 +511,7 @@ extern SDL_DECLSPEC SDL_bool SDLCALL SDL_IsGamepad(SDL_JoystickID instance_id);
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* \sa SDL_GetGamepadName
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* \sa SDL_GetGamepads
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*/
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extern SDL_DECLSPEC const char *SDLCALL SDL_GetGamepadNameFromID(SDL_JoystickID instance_id);
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extern SDL_DECLSPEC const char *SDLCALL SDL_GetGamepadNameForID(SDL_JoystickID instance_id);
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/**
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* Get the implementation dependent path of a gamepad.
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@ -529,7 +529,7 @@ extern SDL_DECLSPEC const char *SDLCALL SDL_GetGamepadNameFromID(SDL_JoystickID
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* \sa SDL_GetGamepadPath
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* \sa SDL_GetGamepads
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*/
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extern SDL_DECLSPEC const char *SDLCALL SDL_GetGamepadPathFromID(SDL_JoystickID instance_id);
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extern SDL_DECLSPEC const char *SDLCALL SDL_GetGamepadPathForID(SDL_JoystickID instance_id);
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/**
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* Get the player index of a gamepad.
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@ -544,7 +544,7 @@ extern SDL_DECLSPEC const char *SDLCALL SDL_GetGamepadPathFromID(SDL_JoystickID
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* \sa SDL_GetGamepadPlayerIndex
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* \sa SDL_GetGamepads
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*/
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extern SDL_DECLSPEC int SDLCALL SDL_GetGamepadPlayerIndexFromID(SDL_JoystickID instance_id);
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extern SDL_DECLSPEC int SDLCALL SDL_GetGamepadPlayerIndexForID(SDL_JoystickID instance_id);
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/**
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* Get the implementation-dependent GUID of a gamepad.
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@ -561,7 +561,7 @@ extern SDL_DECLSPEC int SDLCALL SDL_GetGamepadPlayerIndexFromID(SDL_JoystickID i
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* \sa SDL_GetGamepadGUIDString
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* \sa SDL_GetGamepads
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*/
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extern SDL_DECLSPEC SDL_JoystickGUID SDLCALL SDL_GetGamepadGUIDFromID(SDL_JoystickID instance_id);
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extern SDL_DECLSPEC SDL_JoystickGUID SDLCALL SDL_GetGamepadGUIDForID(SDL_JoystickID instance_id);
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/**
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* Get the USB vendor ID of a gamepad, if available.
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@ -578,7 +578,7 @@ extern SDL_DECLSPEC SDL_JoystickGUID SDLCALL SDL_GetGamepadGUIDFromID(SDL_Joysti
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* \sa SDL_GetGamepadVendor
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* \sa SDL_GetGamepads
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*/
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extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetGamepadVendorFromID(SDL_JoystickID instance_id);
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extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetGamepadVendorForID(SDL_JoystickID instance_id);
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/**
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* Get the USB product ID of a gamepad, if available.
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@ -595,7 +595,7 @@ extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetGamepadVendorFromID(SDL_JoystickID ins
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* \sa SDL_GetGamepadProduct
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* \sa SDL_GetGamepads
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*/
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extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetGamepadProductFromID(SDL_JoystickID instance_id);
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extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetGamepadProductForID(SDL_JoystickID instance_id);
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/**
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* Get the product version of a gamepad, if available.
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@ -612,7 +612,7 @@ extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetGamepadProductFromID(SDL_JoystickID in
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* \sa SDL_GetGamepadProductVersion
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* \sa SDL_GetGamepads
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*/
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extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetGamepadProductVersionFromID(SDL_JoystickID instance_id);
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extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetGamepadProductVersionForID(SDL_JoystickID instance_id);
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/**
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* Get the type of a gamepad.
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@ -626,9 +626,9 @@ extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetGamepadProductVersionFromID(SDL_Joysti
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*
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* \sa SDL_GetGamepadType
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* \sa SDL_GetGamepads
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* \sa SDL_GetRealGamepadTypeFromID
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* \sa SDL_GetRealGamepadTypeForID
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*/
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extern SDL_DECLSPEC SDL_GamepadType SDLCALL SDL_GetGamepadTypeFromID(SDL_JoystickID instance_id);
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extern SDL_DECLSPEC SDL_GamepadType SDLCALL SDL_GetGamepadTypeForID(SDL_JoystickID instance_id);
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/**
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* Get the type of a gamepad, ignoring any mapping override.
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@ -640,11 +640,11 @@ extern SDL_DECLSPEC SDL_GamepadType SDLCALL SDL_GetGamepadTypeFromID(SDL_Joystic
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_GetGamepadTypeFromID
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* \sa SDL_GetGamepadTypeForID
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* \sa SDL_GetGamepads
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* \sa SDL_GetRealGamepadType
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*/
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extern SDL_DECLSPEC SDL_GamepadType SDLCALL SDL_GetRealGamepadTypeFromID(SDL_JoystickID instance_id);
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extern SDL_DECLSPEC SDL_GamepadType SDLCALL SDL_GetRealGamepadTypeForID(SDL_JoystickID instance_id);
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/**
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* Get the mapping of a gamepad.
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@ -660,7 +660,7 @@ extern SDL_DECLSPEC SDL_GamepadType SDLCALL SDL_GetRealGamepadTypeFromID(SDL_Joy
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* \sa SDL_GetGamepads
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* \sa SDL_GetGamepadMapping
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*/
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extern SDL_DECLSPEC char *SDLCALL SDL_GetGamepadMappingFromID(SDL_JoystickID instance_id);
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extern SDL_DECLSPEC char *SDLCALL SDL_GetGamepadMappingForID(SDL_JoystickID instance_id);
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/**
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* Open a gamepad for use.
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@ -758,7 +758,7 @@ extern SDL_DECLSPEC SDL_JoystickID SDLCALL SDL_GetGamepadID(SDL_Gamepad *gamepad
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_GetGamepadNameFromID
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* \sa SDL_GetGamepadNameForID
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*/
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extern SDL_DECLSPEC const char *SDLCALL SDL_GetGamepadName(SDL_Gamepad *gamepad);
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@ -774,7 +774,7 @@ extern SDL_DECLSPEC const char *SDLCALL SDL_GetGamepadName(SDL_Gamepad *gamepad)
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_GetGamepadPathFromID
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* \sa SDL_GetGamepadPathForID
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*/
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extern SDL_DECLSPEC const char *SDLCALL SDL_GetGamepadPath(SDL_Gamepad *gamepad);
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@ -787,7 +787,7 @@ extern SDL_DECLSPEC const char *SDLCALL SDL_GetGamepadPath(SDL_Gamepad *gamepad)
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_GetGamepadTypeFromID
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* \sa SDL_GetGamepadTypeForID
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*/
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extern SDL_DECLSPEC SDL_GamepadType SDLCALL SDL_GetGamepadType(SDL_Gamepad *gamepad);
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@ -800,7 +800,7 @@ extern SDL_DECLSPEC SDL_GamepadType SDLCALL SDL_GetGamepadType(SDL_Gamepad *game
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_GetRealGamepadTypeFromID
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* \sa SDL_GetRealGamepadTypeForID
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*/
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extern SDL_DECLSPEC SDL_GamepadType SDLCALL SDL_GetRealGamepadType(SDL_Gamepad *gamepad);
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@ -843,7 +843,7 @@ extern SDL_DECLSPEC int SDLCALL SDL_SetGamepadPlayerIndex(SDL_Gamepad *gamepad,
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_GetGamepadVendorFromID
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* \sa SDL_GetGamepadVendorForID
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*/
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extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetGamepadVendor(SDL_Gamepad *gamepad);
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@ -857,7 +857,7 @@ extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetGamepadVendor(SDL_Gamepad *gamepad);
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_GetGamepadProductFromID
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* \sa SDL_GetGamepadProductForID
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*/
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extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetGamepadProduct(SDL_Gamepad *gamepad);
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@ -871,7 +871,7 @@ extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetGamepadProduct(SDL_Gamepad *gamepad);
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_GetGamepadProductVersionFromID
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* \sa SDL_GetGamepadProductVersionForID
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*/
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extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetGamepadProductVersion(SDL_Gamepad *gamepad);
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@ -961,7 +961,7 @@ extern SDL_DECLSPEC SDL_HapticID *SDLCALL SDL_GetHaptics(int *count);
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* \sa SDL_GetHapticName
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* \sa SDL_OpenHaptic
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*/
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extern SDL_DECLSPEC const char *SDLCALL SDL_GetHapticNameFromID(SDL_HapticID instance_id);
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extern SDL_DECLSPEC const char *SDLCALL SDL_GetHapticNameForID(SDL_HapticID instance_id);
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/**
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* Open a haptic device for use.
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@ -1023,7 +1023,7 @@ extern SDL_DECLSPEC SDL_HapticID SDLCALL SDL_GetHapticID(SDL_Haptic *haptic);
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_GetHapticNameFromID
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* \sa SDL_GetHapticNameForID
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*/
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extern SDL_DECLSPEC const char *SDLCALL SDL_GetHapticName(SDL_Haptic *haptic);
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@ -112,7 +112,7 @@ typedef Uint32 SDL_JoystickID;
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*
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* In some cases, SDL can identify a low-level joystick as being a certain
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* type of device, and will report it through SDL_GetJoystickType (or
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* SDL_GetJoystickTypeFromID).
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* SDL_GetJoystickTypeForID).
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*
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* This is by no means a complete list of everything that can be plugged into
|
||||
* a computer.
|
||||
@ -238,7 +238,7 @@ extern SDL_DECLSPEC SDL_JoystickID *SDLCALL SDL_GetJoysticks(int *count);
|
||||
* \sa SDL_GetJoystickName
|
||||
* \sa SDL_GetJoysticks
|
||||
*/
|
||||
extern SDL_DECLSPEC const char *SDLCALL SDL_GetJoystickNameFromID(SDL_JoystickID instance_id);
|
||||
extern SDL_DECLSPEC const char *SDLCALL SDL_GetJoystickNameForID(SDL_JoystickID instance_id);
|
||||
|
||||
/**
|
||||
* Get the implementation dependent path of a joystick.
|
||||
@ -256,7 +256,7 @@ extern SDL_DECLSPEC const char *SDLCALL SDL_GetJoystickNameFromID(SDL_JoystickID
|
||||
* \sa SDL_GetJoystickPath
|
||||
* \sa SDL_GetJoysticks
|
||||
*/
|
||||
extern SDL_DECLSPEC const char *SDLCALL SDL_GetJoystickPathFromID(SDL_JoystickID instance_id);
|
||||
extern SDL_DECLSPEC const char *SDLCALL SDL_GetJoystickPathForID(SDL_JoystickID instance_id);
|
||||
|
||||
/**
|
||||
* Get the player index of a joystick.
|
||||
@ -271,7 +271,7 @@ extern SDL_DECLSPEC const char *SDLCALL SDL_GetJoystickPathFromID(SDL_JoystickID
|
||||
* \sa SDL_GetJoystickPlayerIndex
|
||||
* \sa SDL_GetJoysticks
|
||||
*/
|
||||
extern SDL_DECLSPEC int SDLCALL SDL_GetJoystickPlayerIndexFromID(SDL_JoystickID instance_id);
|
||||
extern SDL_DECLSPEC int SDLCALL SDL_GetJoystickPlayerIndexForID(SDL_JoystickID instance_id);
|
||||
|
||||
/**
|
||||
* Get the implementation-dependent GUID of a joystick.
|
||||
@ -287,7 +287,7 @@ extern SDL_DECLSPEC int SDLCALL SDL_GetJoystickPlayerIndexFromID(SDL_JoystickID
|
||||
* \sa SDL_GetJoystickGUID
|
||||
* \sa SDL_GetJoystickGUIDString
|
||||
*/
|
||||
extern SDL_DECLSPEC SDL_JoystickGUID SDLCALL SDL_GetJoystickGUIDFromID(SDL_JoystickID instance_id);
|
||||
extern SDL_DECLSPEC SDL_JoystickGUID SDLCALL SDL_GetJoystickGUIDForID(SDL_JoystickID instance_id);
|
||||
|
||||
/**
|
||||
* Get the USB vendor ID of a joystick, if available.
|
||||
@ -304,7 +304,7 @@ extern SDL_DECLSPEC SDL_JoystickGUID SDLCALL SDL_GetJoystickGUIDFromID(SDL_Joyst
|
||||
* \sa SDL_GetJoystickVendor
|
||||
* \sa SDL_GetJoysticks
|
||||
*/
|
||||
extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetJoystickVendorFromID(SDL_JoystickID instance_id);
|
||||
extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetJoystickVendorForID(SDL_JoystickID instance_id);
|
||||
|
||||
/**
|
||||
* Get the USB product ID of a joystick, if available.
|
||||
@ -321,7 +321,7 @@ extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetJoystickVendorFromID(SDL_JoystickID in
|
||||
* \sa SDL_GetJoystickProduct
|
||||
* \sa SDL_GetJoysticks
|
||||
*/
|
||||
extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetJoystickProductFromID(SDL_JoystickID instance_id);
|
||||
extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetJoystickProductForID(SDL_JoystickID instance_id);
|
||||
|
||||
/**
|
||||
* Get the product version of a joystick, if available.
|
||||
@ -338,7 +338,7 @@ extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetJoystickProductFromID(SDL_JoystickID i
|
||||
* \sa SDL_GetJoystickProductVersion
|
||||
* \sa SDL_GetJoysticks
|
||||
*/
|
||||
extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetJoystickProductVersionFromID(SDL_JoystickID instance_id);
|
||||
extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetJoystickProductVersionForID(SDL_JoystickID instance_id);
|
||||
|
||||
/**
|
||||
* Get the type of a joystick, if available.
|
||||
@ -355,7 +355,7 @@ extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetJoystickProductVersionFromID(SDL_Joyst
|
||||
* \sa SDL_GetJoystickType
|
||||
* \sa SDL_GetJoysticks
|
||||
*/
|
||||
extern SDL_DECLSPEC SDL_JoystickType SDLCALL SDL_GetJoystickTypeFromID(SDL_JoystickID instance_id);
|
||||
extern SDL_DECLSPEC SDL_JoystickType SDLCALL SDL_GetJoystickTypeForID(SDL_JoystickID instance_id);
|
||||
|
||||
/**
|
||||
* Open a joystick for use.
|
||||
@ -674,7 +674,7 @@ extern SDL_DECLSPEC SDL_PropertiesID SDLCALL SDL_GetJoystickProperties(SDL_Joyst
|
||||
*
|
||||
* \since This function is available since SDL 3.0.0.
|
||||
*
|
||||
* \sa SDL_GetJoystickNameFromID
|
||||
* \sa SDL_GetJoystickNameForID
|
||||
*/
|
||||
extern SDL_DECLSPEC const char *SDLCALL SDL_GetJoystickName(SDL_Joystick *joystick);
|
||||
|
||||
@ -689,7 +689,7 @@ extern SDL_DECLSPEC const char *SDLCALL SDL_GetJoystickName(SDL_Joystick *joysti
|
||||
*
|
||||
* \since This function is available since SDL 3.0.0.
|
||||
*
|
||||
* \sa SDL_GetJoystickPathFromID
|
||||
* \sa SDL_GetJoystickPathForID
|
||||
*/
|
||||
extern SDL_DECLSPEC const char *SDLCALL SDL_GetJoystickPath(SDL_Joystick *joystick);
|
||||
|
||||
@ -735,7 +735,7 @@ extern SDL_DECLSPEC int SDLCALL SDL_SetJoystickPlayerIndex(SDL_Joystick *joystic
|
||||
*
|
||||
* \since This function is available since SDL 3.0.0.
|
||||
*
|
||||
* \sa SDL_GetJoystickGUIDFromID
|
||||
* \sa SDL_GetJoystickGUIDForID
|
||||
* \sa SDL_GetJoystickGUIDString
|
||||
*/
|
||||
extern SDL_DECLSPEC SDL_JoystickGUID SDLCALL SDL_GetJoystickGUID(SDL_Joystick *joystick);
|
||||
@ -750,7 +750,7 @@ extern SDL_DECLSPEC SDL_JoystickGUID SDLCALL SDL_GetJoystickGUID(SDL_Joystick *j
|
||||
*
|
||||
* \since This function is available since SDL 3.0.0.
|
||||
*
|
||||
* \sa SDL_GetJoystickVendorFromID
|
||||
* \sa SDL_GetJoystickVendorForID
|
||||
*/
|
||||
extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetJoystickVendor(SDL_Joystick *joystick);
|
||||
|
||||
@ -764,7 +764,7 @@ extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetJoystickVendor(SDL_Joystick *joystick)
|
||||
*
|
||||
* \since This function is available since SDL 3.0.0.
|
||||
*
|
||||
* \sa SDL_GetJoystickProductFromID
|
||||
* \sa SDL_GetJoystickProductForID
|
||||
*/
|
||||
extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetJoystickProduct(SDL_Joystick *joystick);
|
||||
|
||||
@ -778,7 +778,7 @@ extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetJoystickProduct(SDL_Joystick *joystick
|
||||
*
|
||||
* \since This function is available since SDL 3.0.0.
|
||||
*
|
||||
* \sa SDL_GetJoystickProductVersionFromID
|
||||
* \sa SDL_GetJoystickProductVersionForID
|
||||
*/
|
||||
extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetJoystickProductVersion(SDL_Joystick *joystick);
|
||||
|
||||
@ -818,7 +818,7 @@ extern SDL_DECLSPEC const char * SDLCALL SDL_GetJoystickSerial(SDL_Joystick *joy
|
||||
*
|
||||
* \since This function is available since SDL 3.0.0.
|
||||
*
|
||||
* \sa SDL_GetJoystickTypeFromID
|
||||
* \sa SDL_GetJoystickTypeForID
|
||||
*/
|
||||
extern SDL_DECLSPEC SDL_JoystickType SDLCALL SDL_GetJoystickType(SDL_Joystick *joystick);
|
||||
|
||||
@ -835,7 +835,7 @@ extern SDL_DECLSPEC SDL_JoystickType SDLCALL SDL_GetJoystickType(SDL_Joystick *j
|
||||
*
|
||||
* \since This function is available since SDL 3.0.0.
|
||||
*
|
||||
* \sa SDL_GetJoystickGUIDFromID
|
||||
* \sa SDL_GetJoystickGUIDForID
|
||||
* \sa SDL_GetJoystickGUID
|
||||
* \sa SDL_GetJoystickGUIDFromString
|
||||
*/
|
||||
@ -872,7 +872,7 @@ extern SDL_DECLSPEC SDL_JoystickGUID SDLCALL SDL_GetJoystickGUIDFromString(const
|
||||
*
|
||||
* \since This function is available since SDL 3.0.0.
|
||||
*
|
||||
* \sa SDL_GetJoystickGUIDFromID
|
||||
* \sa SDL_GetJoystickGUIDForID
|
||||
*/
|
||||
extern SDL_DECLSPEC void SDLCALL SDL_GetJoystickGUIDInfo(SDL_JoystickGUID guid, Uint16 *vendor, Uint16 *product, Uint16 *version, Uint16 *crc16);
|
||||
|
||||
|
@ -80,7 +80,7 @@ extern SDL_DECLSPEC SDL_bool SDLCALL SDL_HasKeyboard(void);
|
||||
*
|
||||
* \since This function is available since SDL 3.0.0.
|
||||
*
|
||||
* \sa SDL_GetKeyboardNameFromID
|
||||
* \sa SDL_GetKeyboardNameForID
|
||||
* \sa SDL_HasKeyboard
|
||||
*/
|
||||
extern SDL_DECLSPEC SDL_KeyboardID *SDLCALL SDL_GetKeyboards(int *count);
|
||||
@ -100,7 +100,7 @@ extern SDL_DECLSPEC SDL_KeyboardID *SDLCALL SDL_GetKeyboards(int *count);
|
||||
*
|
||||
* \sa SDL_GetKeyboards
|
||||
*/
|
||||
extern SDL_DECLSPEC const char *SDLCALL SDL_GetKeyboardNameFromID(SDL_KeyboardID instance_id);
|
||||
extern SDL_DECLSPEC const char *SDLCALL SDL_GetKeyboardNameForID(SDL_KeyboardID instance_id);
|
||||
|
||||
/**
|
||||
* Query the window which currently has keyboard focus.
|
||||
|
@ -142,7 +142,7 @@ extern SDL_DECLSPEC SDL_bool SDLCALL SDL_HasMouse(void);
|
||||
*
|
||||
* \since This function is available since SDL 3.0.0.
|
||||
*
|
||||
* \sa SDL_GetMouseNameFromID
|
||||
* \sa SDL_GetMouseNameForID
|
||||
* \sa SDL_HasMouse
|
||||
*/
|
||||
extern SDL_DECLSPEC SDL_MouseID *SDLCALL SDL_GetMice(int *count);
|
||||
@ -162,7 +162,7 @@ extern SDL_DECLSPEC SDL_MouseID *SDLCALL SDL_GetMice(int *count);
|
||||
*
|
||||
* \sa SDL_GetMice
|
||||
*/
|
||||
extern SDL_DECLSPEC const char *SDLCALL SDL_GetMouseNameFromID(SDL_MouseID instance_id);
|
||||
extern SDL_DECLSPEC const char *SDLCALL SDL_GetMouseNameForID(SDL_MouseID instance_id);
|
||||
|
||||
/**
|
||||
* Get the window which currently has mouse focus.
|
||||
|
@ -167,7 +167,7 @@ extern SDL_DECLSPEC SDL_SensorID *SDLCALL SDL_GetSensors(int *count);
|
||||
*
|
||||
* \since This function is available since SDL 3.0.0.
|
||||
*/
|
||||
extern SDL_DECLSPEC const char *SDLCALL SDL_GetSensorNameFromID(SDL_SensorID instance_id);
|
||||
extern SDL_DECLSPEC const char *SDLCALL SDL_GetSensorNameForID(SDL_SensorID instance_id);
|
||||
|
||||
/**
|
||||
* Get the type of a sensor.
|
||||
@ -180,7 +180,7 @@ extern SDL_DECLSPEC const char *SDLCALL SDL_GetSensorNameFromID(SDL_SensorID ins
|
||||
*
|
||||
* \since This function is available since SDL 3.0.0.
|
||||
*/
|
||||
extern SDL_DECLSPEC SDL_SensorType SDLCALL SDL_GetSensorTypeFromID(SDL_SensorID instance_id);
|
||||
extern SDL_DECLSPEC SDL_SensorType SDLCALL SDL_GetSensorTypeForID(SDL_SensorID instance_id);
|
||||
|
||||
/**
|
||||
* Get the platform dependent type of a sensor.
|
||||
@ -193,7 +193,7 @@ extern SDL_DECLSPEC SDL_SensorType SDLCALL SDL_GetSensorTypeFromID(SDL_SensorID
|
||||
*
|
||||
* \since This function is available since SDL 3.0.0.
|
||||
*/
|
||||
extern SDL_DECLSPEC int SDLCALL SDL_GetSensorNonPortableTypeFromID(SDL_SensorID instance_id);
|
||||
extern SDL_DECLSPEC int SDLCALL SDL_GetSensorNonPortableTypeForID(SDL_SensorID instance_id);
|
||||
|
||||
/**
|
||||
* Open a sensor for use.
|
||||
|
@ -242,24 +242,24 @@ SDL3_0.0.0 {
|
||||
SDL_GetGamepadFirmwareVersion;
|
||||
SDL_GetGamepadFromID;
|
||||
SDL_GetGamepadFromPlayerIndex;
|
||||
SDL_GetGamepadGUIDFromID;
|
||||
SDL_GetGamepadGUIDForID;
|
||||
SDL_GetGamepadID;
|
||||
SDL_GetGamepadJoystick;
|
||||
SDL_GetGamepadMapping;
|
||||
SDL_GetGamepadMappingForGUID;
|
||||
SDL_GetGamepadMappingFromID;
|
||||
SDL_GetGamepadMappingForID;
|
||||
SDL_GetGamepadMappings;
|
||||
SDL_GetGamepadName;
|
||||
SDL_GetGamepadNameFromID;
|
||||
SDL_GetGamepadNameForID;
|
||||
SDL_GetGamepadPath;
|
||||
SDL_GetGamepadPathFromID;
|
||||
SDL_GetGamepadPathForID;
|
||||
SDL_GetGamepadPlayerIndex;
|
||||
SDL_GetGamepadPlayerIndexFromID;
|
||||
SDL_GetGamepadPlayerIndexForID;
|
||||
SDL_GetGamepadPowerInfo;
|
||||
SDL_GetGamepadProduct;
|
||||
SDL_GetGamepadProductFromID;
|
||||
SDL_GetGamepadProductForID;
|
||||
SDL_GetGamepadProductVersion;
|
||||
SDL_GetGamepadProductVersionFromID;
|
||||
SDL_GetGamepadProductVersionForID;
|
||||
SDL_GetGamepadProperties;
|
||||
SDL_GetGamepadSensorData;
|
||||
SDL_GetGamepadSensorDataRate;
|
||||
@ -270,10 +270,10 @@ SDL3_0.0.0 {
|
||||
SDL_GetGamepadStringForType;
|
||||
SDL_GetGamepadTouchpadFinger;
|
||||
SDL_GetGamepadType;
|
||||
SDL_GetGamepadTypeFromID;
|
||||
SDL_GetGamepadTypeForID;
|
||||
SDL_GetGamepadTypeFromString;
|
||||
SDL_GetGamepadVendor;
|
||||
SDL_GetGamepadVendorFromID;
|
||||
SDL_GetGamepadVendorForID;
|
||||
SDL_GetGamepads;
|
||||
SDL_GetGlobalMouseState;
|
||||
SDL_GetGlobalProperties;
|
||||
@ -283,7 +283,7 @@ SDL3_0.0.0 {
|
||||
SDL_GetHapticFromID;
|
||||
SDL_GetHapticID;
|
||||
SDL_GetHapticName;
|
||||
SDL_GetHapticNameFromID;
|
||||
SDL_GetHapticNameForID;
|
||||
SDL_GetHaptics;
|
||||
SDL_GetHint;
|
||||
SDL_GetHintBoolean;
|
||||
@ -299,35 +299,35 @@ SDL3_0.0.0 {
|
||||
SDL_GetJoystickFromID;
|
||||
SDL_GetJoystickFromPlayerIndex;
|
||||
SDL_GetJoystickGUID;
|
||||
SDL_GetJoystickGUIDFromID;
|
||||
SDL_GetJoystickGUIDForID;
|
||||
SDL_GetJoystickGUIDFromString;
|
||||
SDL_GetJoystickGUIDInfo;
|
||||
SDL_GetJoystickGUIDString;
|
||||
SDL_GetJoystickHat;
|
||||
SDL_GetJoystickID;
|
||||
SDL_GetJoystickName;
|
||||
SDL_GetJoystickNameFromID;
|
||||
SDL_GetJoystickNameForID;
|
||||
SDL_GetJoystickPath;
|
||||
SDL_GetJoystickPathFromID;
|
||||
SDL_GetJoystickPathForID;
|
||||
SDL_GetJoystickPlayerIndex;
|
||||
SDL_GetJoystickPlayerIndexFromID;
|
||||
SDL_GetJoystickPlayerIndexForID;
|
||||
SDL_GetJoystickPowerInfo;
|
||||
SDL_GetJoystickProduct;
|
||||
SDL_GetJoystickProductFromID;
|
||||
SDL_GetJoystickProductForID;
|
||||
SDL_GetJoystickProductVersion;
|
||||
SDL_GetJoystickProductVersionFromID;
|
||||
SDL_GetJoystickProductVersionForID;
|
||||
SDL_GetJoystickProperties;
|
||||
SDL_GetJoystickSerial;
|
||||
SDL_GetJoystickType;
|
||||
SDL_GetJoystickTypeFromID;
|
||||
SDL_GetJoystickTypeForID;
|
||||
SDL_GetJoystickVendor;
|
||||
SDL_GetJoystickVendorFromID;
|
||||
SDL_GetJoystickVendorForID;
|
||||
SDL_GetJoysticks;
|
||||
SDL_GetKeyFromName;
|
||||
SDL_GetKeyFromScancode;
|
||||
SDL_GetKeyName;
|
||||
SDL_GetKeyboardFocus;
|
||||
SDL_GetKeyboardNameFromID;
|
||||
SDL_GetKeyboardNameForID;
|
||||
SDL_GetKeyboardState;
|
||||
SDL_GetKeyboards;
|
||||
SDL_GetLogOutputFunction;
|
||||
@ -339,7 +339,7 @@ SDL3_0.0.0 {
|
||||
SDL_GetMice;
|
||||
SDL_GetModState;
|
||||
SDL_GetMouseFocus;
|
||||
SDL_GetMouseNameFromID;
|
||||
SDL_GetMouseNameForID;
|
||||
SDL_GetMouseState;
|
||||
SDL_GetNaturalDisplayOrientation;
|
||||
SDL_GetNumAllocations;
|
||||
@ -380,7 +380,7 @@ SDL3_0.0.0 {
|
||||
SDL_GetRGB;
|
||||
SDL_GetRGBA;
|
||||
SDL_GetRealGamepadType;
|
||||
SDL_GetRealGamepadTypeFromID;
|
||||
SDL_GetRealGamepadTypeForID;
|
||||
SDL_GetRectAndLineIntersection;
|
||||
SDL_GetRectAndLineIntersectionFloat;
|
||||
SDL_GetRectEnclosingPoints;
|
||||
@ -421,12 +421,12 @@ SDL3_0.0.0 {
|
||||
SDL_GetSensorFromID;
|
||||
SDL_GetSensorID;
|
||||
SDL_GetSensorName;
|
||||
SDL_GetSensorNameFromID;
|
||||
SDL_GetSensorNameForID;
|
||||
SDL_GetSensorNonPortableType;
|
||||
SDL_GetSensorNonPortableTypeFromID;
|
||||
SDL_GetSensorNonPortableTypeForID;
|
||||
SDL_GetSensorProperties;
|
||||
SDL_GetSensorType;
|
||||
SDL_GetSensorTypeFromID;
|
||||
SDL_GetSensorTypeForID;
|
||||
SDL_GetSensors;
|
||||
SDL_GetSilenceValueForFormat;
|
||||
SDL_GetStorageFileSize;
|
||||
|
@ -267,24 +267,24 @@
|
||||
#define SDL_GetGamepadFirmwareVersion SDL_GetGamepadFirmwareVersion_REAL
|
||||
#define SDL_GetGamepadFromID SDL_GetGamepadFromID_REAL
|
||||
#define SDL_GetGamepadFromPlayerIndex SDL_GetGamepadFromPlayerIndex_REAL
|
||||
#define SDL_GetGamepadGUIDFromID SDL_GetGamepadGUIDFromID_REAL
|
||||
#define SDL_GetGamepadGUIDForID SDL_GetGamepadGUIDForID_REAL
|
||||
#define SDL_GetGamepadID SDL_GetGamepadID_REAL
|
||||
#define SDL_GetGamepadJoystick SDL_GetGamepadJoystick_REAL
|
||||
#define SDL_GetGamepadMapping SDL_GetGamepadMapping_REAL
|
||||
#define SDL_GetGamepadMappingForGUID SDL_GetGamepadMappingForGUID_REAL
|
||||
#define SDL_GetGamepadMappingFromID SDL_GetGamepadMappingFromID_REAL
|
||||
#define SDL_GetGamepadMappingForID SDL_GetGamepadMappingForID_REAL
|
||||
#define SDL_GetGamepadMappings SDL_GetGamepadMappings_REAL
|
||||
#define SDL_GetGamepadName SDL_GetGamepadName_REAL
|
||||
#define SDL_GetGamepadNameFromID SDL_GetGamepadNameFromID_REAL
|
||||
#define SDL_GetGamepadNameForID SDL_GetGamepadNameForID_REAL
|
||||
#define SDL_GetGamepadPath SDL_GetGamepadPath_REAL
|
||||
#define SDL_GetGamepadPathFromID SDL_GetGamepadPathFromID_REAL
|
||||
#define SDL_GetGamepadPathForID SDL_GetGamepadPathForID_REAL
|
||||
#define SDL_GetGamepadPlayerIndex SDL_GetGamepadPlayerIndex_REAL
|
||||
#define SDL_GetGamepadPlayerIndexFromID SDL_GetGamepadPlayerIndexFromID_REAL
|
||||
#define SDL_GetGamepadPlayerIndexForID SDL_GetGamepadPlayerIndexForID_REAL
|
||||
#define SDL_GetGamepadPowerInfo SDL_GetGamepadPowerInfo_REAL
|
||||
#define SDL_GetGamepadProduct SDL_GetGamepadProduct_REAL
|
||||
#define SDL_GetGamepadProductFromID SDL_GetGamepadProductFromID_REAL
|
||||
#define SDL_GetGamepadProductForID SDL_GetGamepadProductForID_REAL
|
||||
#define SDL_GetGamepadProductVersion SDL_GetGamepadProductVersion_REAL
|
||||
#define SDL_GetGamepadProductVersionFromID SDL_GetGamepadProductVersionFromID_REAL
|
||||
#define SDL_GetGamepadProductVersionForID SDL_GetGamepadProductVersionForID_REAL
|
||||
#define SDL_GetGamepadProperties SDL_GetGamepadProperties_REAL
|
||||
#define SDL_GetGamepadSensorData SDL_GetGamepadSensorData_REAL
|
||||
#define SDL_GetGamepadSensorDataRate SDL_GetGamepadSensorDataRate_REAL
|
||||
@ -295,10 +295,10 @@
|
||||
#define SDL_GetGamepadStringForType SDL_GetGamepadStringForType_REAL
|
||||
#define SDL_GetGamepadTouchpadFinger SDL_GetGamepadTouchpadFinger_REAL
|
||||
#define SDL_GetGamepadType SDL_GetGamepadType_REAL
|
||||
#define SDL_GetGamepadTypeFromID SDL_GetGamepadTypeFromID_REAL
|
||||
#define SDL_GetGamepadTypeForID SDL_GetGamepadTypeForID_REAL
|
||||
#define SDL_GetGamepadTypeFromString SDL_GetGamepadTypeFromString_REAL
|
||||
#define SDL_GetGamepadVendor SDL_GetGamepadVendor_REAL
|
||||
#define SDL_GetGamepadVendorFromID SDL_GetGamepadVendorFromID_REAL
|
||||
#define SDL_GetGamepadVendorForID SDL_GetGamepadVendorForID_REAL
|
||||
#define SDL_GetGamepads SDL_GetGamepads_REAL
|
||||
#define SDL_GetGlobalMouseState SDL_GetGlobalMouseState_REAL
|
||||
#define SDL_GetGlobalProperties SDL_GetGlobalProperties_REAL
|
||||
@ -308,7 +308,7 @@
|
||||
#define SDL_GetHapticFromID SDL_GetHapticFromID_REAL
|
||||
#define SDL_GetHapticID SDL_GetHapticID_REAL
|
||||
#define SDL_GetHapticName SDL_GetHapticName_REAL
|
||||
#define SDL_GetHapticNameFromID SDL_GetHapticNameFromID_REAL
|
||||
#define SDL_GetHapticNameForID SDL_GetHapticNameForID_REAL
|
||||
#define SDL_GetHaptics SDL_GetHaptics_REAL
|
||||
#define SDL_GetHint SDL_GetHint_REAL
|
||||
#define SDL_GetHintBoolean SDL_GetHintBoolean_REAL
|
||||
@ -324,35 +324,35 @@
|
||||
#define SDL_GetJoystickFromID SDL_GetJoystickFromID_REAL
|
||||
#define SDL_GetJoystickFromPlayerIndex SDL_GetJoystickFromPlayerIndex_REAL
|
||||
#define SDL_GetJoystickGUID SDL_GetJoystickGUID_REAL
|
||||
#define SDL_GetJoystickGUIDFromID SDL_GetJoystickGUIDFromID_REAL
|
||||
#define SDL_GetJoystickGUIDForID SDL_GetJoystickGUIDForID_REAL
|
||||
#define SDL_GetJoystickGUIDFromString SDL_GetJoystickGUIDFromString_REAL
|
||||
#define SDL_GetJoystickGUIDInfo SDL_GetJoystickGUIDInfo_REAL
|
||||
#define SDL_GetJoystickGUIDString SDL_GetJoystickGUIDString_REAL
|
||||
#define SDL_GetJoystickHat SDL_GetJoystickHat_REAL
|
||||
#define SDL_GetJoystickID SDL_GetJoystickID_REAL
|
||||
#define SDL_GetJoystickName SDL_GetJoystickName_REAL
|
||||
#define SDL_GetJoystickNameFromID SDL_GetJoystickNameFromID_REAL
|
||||
#define SDL_GetJoystickNameForID SDL_GetJoystickNameForID_REAL
|
||||
#define SDL_GetJoystickPath SDL_GetJoystickPath_REAL
|
||||
#define SDL_GetJoystickPathFromID SDL_GetJoystickPathFromID_REAL
|
||||
#define SDL_GetJoystickPathForID SDL_GetJoystickPathForID_REAL
|
||||
#define SDL_GetJoystickPlayerIndex SDL_GetJoystickPlayerIndex_REAL
|
||||
#define SDL_GetJoystickPlayerIndexFromID SDL_GetJoystickPlayerIndexFromID_REAL
|
||||
#define SDL_GetJoystickPlayerIndexForID SDL_GetJoystickPlayerIndexForID_REAL
|
||||
#define SDL_GetJoystickPowerInfo SDL_GetJoystickPowerInfo_REAL
|
||||
#define SDL_GetJoystickProduct SDL_GetJoystickProduct_REAL
|
||||
#define SDL_GetJoystickProductFromID SDL_GetJoystickProductFromID_REAL
|
||||
#define SDL_GetJoystickProductForID SDL_GetJoystickProductForID_REAL
|
||||
#define SDL_GetJoystickProductVersion SDL_GetJoystickProductVersion_REAL
|
||||
#define SDL_GetJoystickProductVersionFromID SDL_GetJoystickProductVersionFromID_REAL
|
||||
#define SDL_GetJoystickProductVersionForID SDL_GetJoystickProductVersionForID_REAL
|
||||
#define SDL_GetJoystickProperties SDL_GetJoystickProperties_REAL
|
||||
#define SDL_GetJoystickSerial SDL_GetJoystickSerial_REAL
|
||||
#define SDL_GetJoystickType SDL_GetJoystickType_REAL
|
||||
#define SDL_GetJoystickTypeFromID SDL_GetJoystickTypeFromID_REAL
|
||||
#define SDL_GetJoystickTypeForID SDL_GetJoystickTypeForID_REAL
|
||||
#define SDL_GetJoystickVendor SDL_GetJoystickVendor_REAL
|
||||
#define SDL_GetJoystickVendorFromID SDL_GetJoystickVendorFromID_REAL
|
||||
#define SDL_GetJoystickVendorForID SDL_GetJoystickVendorForID_REAL
|
||||
#define SDL_GetJoysticks SDL_GetJoysticks_REAL
|
||||
#define SDL_GetKeyFromName SDL_GetKeyFromName_REAL
|
||||
#define SDL_GetKeyFromScancode SDL_GetKeyFromScancode_REAL
|
||||
#define SDL_GetKeyName SDL_GetKeyName_REAL
|
||||
#define SDL_GetKeyboardFocus SDL_GetKeyboardFocus_REAL
|
||||
#define SDL_GetKeyboardNameFromID SDL_GetKeyboardNameFromID_REAL
|
||||
#define SDL_GetKeyboardNameForID SDL_GetKeyboardNameForID_REAL
|
||||
#define SDL_GetKeyboardState SDL_GetKeyboardState_REAL
|
||||
#define SDL_GetKeyboards SDL_GetKeyboards_REAL
|
||||
#define SDL_GetLogOutputFunction SDL_GetLogOutputFunction_REAL
|
||||
@ -364,7 +364,7 @@
|
||||
#define SDL_GetMice SDL_GetMice_REAL
|
||||
#define SDL_GetModState SDL_GetModState_REAL
|
||||
#define SDL_GetMouseFocus SDL_GetMouseFocus_REAL
|
||||
#define SDL_GetMouseNameFromID SDL_GetMouseNameFromID_REAL
|
||||
#define SDL_GetMouseNameForID SDL_GetMouseNameForID_REAL
|
||||
#define SDL_GetMouseState SDL_GetMouseState_REAL
|
||||
#define SDL_GetNaturalDisplayOrientation SDL_GetNaturalDisplayOrientation_REAL
|
||||
#define SDL_GetNumAllocations SDL_GetNumAllocations_REAL
|
||||
@ -405,7 +405,7 @@
|
||||
#define SDL_GetRGB SDL_GetRGB_REAL
|
||||
#define SDL_GetRGBA SDL_GetRGBA_REAL
|
||||
#define SDL_GetRealGamepadType SDL_GetRealGamepadType_REAL
|
||||
#define SDL_GetRealGamepadTypeFromID SDL_GetRealGamepadTypeFromID_REAL
|
||||
#define SDL_GetRealGamepadTypeForID SDL_GetRealGamepadTypeForID_REAL
|
||||
#define SDL_GetRectAndLineIntersection SDL_GetRectAndLineIntersection_REAL
|
||||
#define SDL_GetRectAndLineIntersectionFloat SDL_GetRectAndLineIntersectionFloat_REAL
|
||||
#define SDL_GetRectEnclosingPoints SDL_GetRectEnclosingPoints_REAL
|
||||
@ -446,12 +446,12 @@
|
||||
#define SDL_GetSensorFromID SDL_GetSensorFromID_REAL
|
||||
#define SDL_GetSensorID SDL_GetSensorID_REAL
|
||||
#define SDL_GetSensorName SDL_GetSensorName_REAL
|
||||
#define SDL_GetSensorNameFromID SDL_GetSensorNameFromID_REAL
|
||||
#define SDL_GetSensorNameForID SDL_GetSensorNameForID_REAL
|
||||
#define SDL_GetSensorNonPortableType SDL_GetSensorNonPortableType_REAL
|
||||
#define SDL_GetSensorNonPortableTypeFromID SDL_GetSensorNonPortableTypeFromID_REAL
|
||||
#define SDL_GetSensorNonPortableTypeForID SDL_GetSensorNonPortableTypeForID_REAL
|
||||
#define SDL_GetSensorProperties SDL_GetSensorProperties_REAL
|
||||
#define SDL_GetSensorType SDL_GetSensorType_REAL
|
||||
#define SDL_GetSensorTypeFromID SDL_GetSensorTypeFromID_REAL
|
||||
#define SDL_GetSensorTypeForID SDL_GetSensorTypeForID_REAL
|
||||
#define SDL_GetSensors SDL_GetSensors_REAL
|
||||
#define SDL_GetSilenceValueForFormat SDL_GetSilenceValueForFormat_REAL
|
||||
#define SDL_GetStorageFileSize SDL_GetStorageFileSize_REAL
|
||||
|
@ -287,24 +287,24 @@ SDL_DYNAPI_PROC(SDL_JoystickConnectionState,SDL_GetGamepadConnectionState,(SDL_G
|
||||
SDL_DYNAPI_PROC(Uint16,SDL_GetGamepadFirmwareVersion,(SDL_Gamepad *a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_Gamepad*,SDL_GetGamepadFromID,(SDL_JoystickID a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_Gamepad*,SDL_GetGamepadFromPlayerIndex,(int a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_JoystickGUID,SDL_GetGamepadGUIDFromID,(SDL_JoystickID a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_JoystickGUID,SDL_GetGamepadGUIDForID,(SDL_JoystickID a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_JoystickID,SDL_GetGamepadID,(SDL_Gamepad *a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_Joystick*,SDL_GetGamepadJoystick,(SDL_Gamepad *a),(a),return)
|
||||
SDL_DYNAPI_PROC(char*,SDL_GetGamepadMapping,(SDL_Gamepad *a),(a),return)
|
||||
SDL_DYNAPI_PROC(char*,SDL_GetGamepadMappingForGUID,(SDL_JoystickGUID a),(a),return)
|
||||
SDL_DYNAPI_PROC(char*,SDL_GetGamepadMappingFromID,(SDL_JoystickID a),(a),return)
|
||||
SDL_DYNAPI_PROC(char*,SDL_GetGamepadMappingForID,(SDL_JoystickID a),(a),return)
|
||||
SDL_DYNAPI_PROC(char**,SDL_GetGamepadMappings,(int *a),(a),return)
|
||||
SDL_DYNAPI_PROC(const char*,SDL_GetGamepadName,(SDL_Gamepad *a),(a),return)
|
||||
SDL_DYNAPI_PROC(const char*,SDL_GetGamepadNameFromID,(SDL_JoystickID a),(a),return)
|
||||
SDL_DYNAPI_PROC(const char*,SDL_GetGamepadNameForID,(SDL_JoystickID a),(a),return)
|
||||
SDL_DYNAPI_PROC(const char*,SDL_GetGamepadPath,(SDL_Gamepad *a),(a),return)
|
||||
SDL_DYNAPI_PROC(const char*,SDL_GetGamepadPathFromID,(SDL_JoystickID a),(a),return)
|
||||
SDL_DYNAPI_PROC(const char*,SDL_GetGamepadPathForID,(SDL_JoystickID a),(a),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_GetGamepadPlayerIndex,(SDL_Gamepad *a),(a),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_GetGamepadPlayerIndexFromID,(SDL_JoystickID a),(a),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_GetGamepadPlayerIndexForID,(SDL_JoystickID a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_PowerState,SDL_GetGamepadPowerInfo,(SDL_Gamepad *a, int *b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(Uint16,SDL_GetGamepadProduct,(SDL_Gamepad *a),(a),return)
|
||||
SDL_DYNAPI_PROC(Uint16,SDL_GetGamepadProductFromID,(SDL_JoystickID a),(a),return)
|
||||
SDL_DYNAPI_PROC(Uint16,SDL_GetGamepadProductForID,(SDL_JoystickID a),(a),return)
|
||||
SDL_DYNAPI_PROC(Uint16,SDL_GetGamepadProductVersion,(SDL_Gamepad *a),(a),return)
|
||||
SDL_DYNAPI_PROC(Uint16,SDL_GetGamepadProductVersionFromID,(SDL_JoystickID a),(a),return)
|
||||
SDL_DYNAPI_PROC(Uint16,SDL_GetGamepadProductVersionForID,(SDL_JoystickID a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_PropertiesID,SDL_GetGamepadProperties,(SDL_Gamepad *a),(a),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_GetGamepadSensorData,(SDL_Gamepad *a, SDL_SensorType b, float *c, int d),(a,b,c,d),return)
|
||||
SDL_DYNAPI_PROC(float,SDL_GetGamepadSensorDataRate,(SDL_Gamepad *a, SDL_SensorType b),(a,b),return)
|
||||
@ -315,10 +315,10 @@ SDL_DYNAPI_PROC(const char*,SDL_GetGamepadStringForButton,(SDL_GamepadButton a),
|
||||
SDL_DYNAPI_PROC(const char*,SDL_GetGamepadStringForType,(SDL_GamepadType a),(a),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_GetGamepadTouchpadFinger,(SDL_Gamepad *a, int b, int c, Uint8 *d, float *e, float *f, float *g),(a,b,c,d,e,f,g),return)
|
||||
SDL_DYNAPI_PROC(SDL_GamepadType,SDL_GetGamepadType,(SDL_Gamepad *a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_GamepadType,SDL_GetGamepadTypeFromID,(SDL_JoystickID a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_GamepadType,SDL_GetGamepadTypeForID,(SDL_JoystickID a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_GamepadType,SDL_GetGamepadTypeFromString,(const char *a),(a),return)
|
||||
SDL_DYNAPI_PROC(Uint16,SDL_GetGamepadVendor,(SDL_Gamepad *a),(a),return)
|
||||
SDL_DYNAPI_PROC(Uint16,SDL_GetGamepadVendorFromID,(SDL_JoystickID a),(a),return)
|
||||
SDL_DYNAPI_PROC(Uint16,SDL_GetGamepadVendorForID,(SDL_JoystickID a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_JoystickID*,SDL_GetGamepads,(int *a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_MouseButtonFlags,SDL_GetGlobalMouseState,(float *a, float *b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(SDL_PropertiesID,SDL_GetGlobalProperties,(void),(),return)
|
||||
@ -328,7 +328,7 @@ SDL_DYNAPI_PROC(Uint32,SDL_GetHapticFeatures,(SDL_Haptic *a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_Haptic*,SDL_GetHapticFromID,(SDL_HapticID a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_HapticID,SDL_GetHapticID,(SDL_Haptic *a),(a),return)
|
||||
SDL_DYNAPI_PROC(const char*,SDL_GetHapticName,(SDL_Haptic *a),(a),return)
|
||||
SDL_DYNAPI_PROC(const char*,SDL_GetHapticNameFromID,(SDL_HapticID a),(a),return)
|
||||
SDL_DYNAPI_PROC(const char*,SDL_GetHapticNameForID,(SDL_HapticID a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_HapticID*,SDL_GetHaptics,(int *a),(a),return)
|
||||
SDL_DYNAPI_PROC(const char*,SDL_GetHint,(const char *a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_GetHintBoolean,(const char *a, SDL_bool b),(a,b),return)
|
||||
@ -344,35 +344,35 @@ SDL_DYNAPI_PROC(Uint16,SDL_GetJoystickFirmwareVersion,(SDL_Joystick *a),(a),retu
|
||||
SDL_DYNAPI_PROC(SDL_Joystick*,SDL_GetJoystickFromID,(SDL_JoystickID a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_Joystick*,SDL_GetJoystickFromPlayerIndex,(int a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_JoystickGUID,SDL_GetJoystickGUID,(SDL_Joystick *a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_JoystickGUID,SDL_GetJoystickGUIDFromID,(SDL_JoystickID a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_JoystickGUID,SDL_GetJoystickGUIDForID,(SDL_JoystickID a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_JoystickGUID,SDL_GetJoystickGUIDFromString,(const char *a),(a),return)
|
||||
SDL_DYNAPI_PROC(void,SDL_GetJoystickGUIDInfo,(SDL_JoystickGUID a, Uint16 *b, Uint16 *c, Uint16 *d, Uint16 *e),(a,b,c,d,e),)
|
||||
SDL_DYNAPI_PROC(int,SDL_GetJoystickGUIDString,(SDL_JoystickGUID a, char *b, int c),(a,b,c),return)
|
||||
SDL_DYNAPI_PROC(Uint8,SDL_GetJoystickHat,(SDL_Joystick *a, int b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(SDL_JoystickID,SDL_GetJoystickID,(SDL_Joystick *a),(a),return)
|
||||
SDL_DYNAPI_PROC(const char*,SDL_GetJoystickName,(SDL_Joystick *a),(a),return)
|
||||
SDL_DYNAPI_PROC(const char*,SDL_GetJoystickNameFromID,(SDL_JoystickID a),(a),return)
|
||||
SDL_DYNAPI_PROC(const char*,SDL_GetJoystickNameForID,(SDL_JoystickID a),(a),return)
|
||||
SDL_DYNAPI_PROC(const char*,SDL_GetJoystickPath,(SDL_Joystick *a),(a),return)
|
||||
SDL_DYNAPI_PROC(const char*,SDL_GetJoystickPathFromID,(SDL_JoystickID a),(a),return)
|
||||
SDL_DYNAPI_PROC(const char*,SDL_GetJoystickPathForID,(SDL_JoystickID a),(a),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_GetJoystickPlayerIndex,(SDL_Joystick *a),(a),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_GetJoystickPlayerIndexFromID,(SDL_JoystickID a),(a),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_GetJoystickPlayerIndexForID,(SDL_JoystickID a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_PowerState,SDL_GetJoystickPowerInfo,(SDL_Joystick *a, int *b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(Uint16,SDL_GetJoystickProduct,(SDL_Joystick *a),(a),return)
|
||||
SDL_DYNAPI_PROC(Uint16,SDL_GetJoystickProductFromID,(SDL_JoystickID a),(a),return)
|
||||
SDL_DYNAPI_PROC(Uint16,SDL_GetJoystickProductForID,(SDL_JoystickID a),(a),return)
|
||||
SDL_DYNAPI_PROC(Uint16,SDL_GetJoystickProductVersion,(SDL_Joystick *a),(a),return)
|
||||
SDL_DYNAPI_PROC(Uint16,SDL_GetJoystickProductVersionFromID,(SDL_JoystickID a),(a),return)
|
||||
SDL_DYNAPI_PROC(Uint16,SDL_GetJoystickProductVersionForID,(SDL_JoystickID a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_PropertiesID,SDL_GetJoystickProperties,(SDL_Joystick *a),(a),return)
|
||||
SDL_DYNAPI_PROC(const char*,SDL_GetJoystickSerial,(SDL_Joystick *a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_JoystickType,SDL_GetJoystickType,(SDL_Joystick *a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_JoystickType,SDL_GetJoystickTypeFromID,(SDL_JoystickID a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_JoystickType,SDL_GetJoystickTypeForID,(SDL_JoystickID a),(a),return)
|
||||
SDL_DYNAPI_PROC(Uint16,SDL_GetJoystickVendor,(SDL_Joystick *a),(a),return)
|
||||
SDL_DYNAPI_PROC(Uint16,SDL_GetJoystickVendorFromID,(SDL_JoystickID a),(a),return)
|
||||
SDL_DYNAPI_PROC(Uint16,SDL_GetJoystickVendorForID,(SDL_JoystickID a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_JoystickID*,SDL_GetJoysticks,(int *a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_Keycode,SDL_GetKeyFromName,(const char *a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_Keycode,SDL_GetKeyFromScancode,(SDL_Scancode a, SDL_Keymod b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(const char*,SDL_GetKeyName,(SDL_Keycode a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_Window*,SDL_GetKeyboardFocus,(void),(),return)
|
||||
SDL_DYNAPI_PROC(const char*,SDL_GetKeyboardNameFromID,(SDL_KeyboardID a),(a),return)
|
||||
SDL_DYNAPI_PROC(const char*,SDL_GetKeyboardNameForID,(SDL_KeyboardID a),(a),return)
|
||||
SDL_DYNAPI_PROC(const Uint8*,SDL_GetKeyboardState,(int *a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_KeyboardID*,SDL_GetKeyboards,(int *a),(a),return)
|
||||
SDL_DYNAPI_PROC(void,SDL_GetLogOutputFunction,(SDL_LogOutputFunction *a, void **b),(a,b),)
|
||||
@ -384,7 +384,7 @@ SDL_DYNAPI_PROC(void,SDL_GetMemoryFunctions,(SDL_malloc_func *a, SDL_calloc_func
|
||||
SDL_DYNAPI_PROC(SDL_MouseID*,SDL_GetMice,(int *a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_Keymod,SDL_GetModState,(void),(),return)
|
||||
SDL_DYNAPI_PROC(SDL_Window*,SDL_GetMouseFocus,(void),(),return)
|
||||
SDL_DYNAPI_PROC(const char*,SDL_GetMouseNameFromID,(SDL_MouseID a),(a),return)
|
||||
SDL_DYNAPI_PROC(const char*,SDL_GetMouseNameForID,(SDL_MouseID a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_MouseButtonFlags,SDL_GetMouseState,(float *a, float *b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(SDL_DisplayOrientation,SDL_GetNaturalDisplayOrientation,(SDL_DisplayID a),(a),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_GetNumAllocations,(void),(),return)
|
||||
@ -425,7 +425,7 @@ SDL_DYNAPI_PROC(SDL_PropertyType,SDL_GetPropertyType,(SDL_PropertiesID a, const
|
||||
SDL_DYNAPI_PROC(void,SDL_GetRGB,(Uint32 a, const SDL_PixelFormatDetails *b, const SDL_Palette *c, Uint8 *d, Uint8 *e, Uint8 *f),(a,b,c,d,e,f),)
|
||||
SDL_DYNAPI_PROC(void,SDL_GetRGBA,(Uint32 a, const SDL_PixelFormatDetails *b, const SDL_Palette *c, Uint8 *d, Uint8 *e, Uint8 *f, Uint8 *g),(a,b,c,d,e,f,g),)
|
||||
SDL_DYNAPI_PROC(SDL_GamepadType,SDL_GetRealGamepadType,(SDL_Gamepad *a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_GamepadType,SDL_GetRealGamepadTypeFromID,(SDL_JoystickID a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_GamepadType,SDL_GetRealGamepadTypeForID,(SDL_JoystickID a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_GetRectAndLineIntersection,(const SDL_Rect *a, int *b, int *c, int *d, int *e),(a,b,c,d,e),return)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_GetRectAndLineIntersectionFloat,(const SDL_FRect *a, float *b, float *c, float *d, float *e),(a,b,c,d,e),return)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_GetRectEnclosingPoints,(const SDL_Point *a, int b, const SDL_Rect *c, SDL_Rect *d),(a,b,c,d),return)
|
||||
@ -466,12 +466,12 @@ SDL_DYNAPI_PROC(int,SDL_GetSensorData,(SDL_Sensor *a, float *b, int c),(a,b,c),r
|
||||
SDL_DYNAPI_PROC(SDL_Sensor*,SDL_GetSensorFromID,(SDL_SensorID a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_SensorID,SDL_GetSensorID,(SDL_Sensor *a),(a),return)
|
||||
SDL_DYNAPI_PROC(const char*,SDL_GetSensorName,(SDL_Sensor *a),(a),return)
|
||||
SDL_DYNAPI_PROC(const char*,SDL_GetSensorNameFromID,(SDL_SensorID a),(a),return)
|
||||
SDL_DYNAPI_PROC(const char*,SDL_GetSensorNameForID,(SDL_SensorID a),(a),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_GetSensorNonPortableType,(SDL_Sensor *a),(a),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_GetSensorNonPortableTypeFromID,(SDL_SensorID a),(a),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_GetSensorNonPortableTypeForID,(SDL_SensorID a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_PropertiesID,SDL_GetSensorProperties,(SDL_Sensor *a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_SensorType,SDL_GetSensorType,(SDL_Sensor *a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_SensorType,SDL_GetSensorTypeFromID,(SDL_SensorID a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_SensorType,SDL_GetSensorTypeForID,(SDL_SensorID a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_SensorID*,SDL_GetSensors,(int *a),(a),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_GetSilenceValueForFormat,(SDL_AudioFormat a),(a),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_GetStorageFileSize,(SDL_Storage *a, const char *b, Uint64 *c),(a,b,c),return)
|
||||
|
@ -201,7 +201,7 @@ SDL_KeyboardID *SDL_GetKeyboards(int *count)
|
||||
return keyboards;
|
||||
}
|
||||
|
||||
const char *SDL_GetKeyboardNameFromID(SDL_KeyboardID instance_id)
|
||||
const char *SDL_GetKeyboardNameForID(SDL_KeyboardID instance_id)
|
||||
{
|
||||
int keyboard_index = SDL_GetKeyboardIndex(instance_id);
|
||||
if (keyboard_index < 0) {
|
||||
|
@ -312,7 +312,7 @@ void SDL_RemoveMouse(SDL_MouseID mouseID, SDL_bool send_event)
|
||||
return;
|
||||
}
|
||||
|
||||
SDL_FreeLater(SDL_mice[mouse_index].name); // SDL_GetMouseNameFromID returns this pointer.
|
||||
SDL_FreeLater(SDL_mice[mouse_index].name); // SDL_GetMouseNameForID returns this pointer.
|
||||
|
||||
if (mouse_index != SDL_mouse_count - 1) {
|
||||
SDL_memcpy(&SDL_mice[mouse_index], &SDL_mice[mouse_index + 1], (SDL_mouse_count - mouse_index - 1) * sizeof(SDL_mice[mouse_index]));
|
||||
@ -370,7 +370,7 @@ SDL_MouseID *SDL_GetMice(int *count)
|
||||
return mice;
|
||||
}
|
||||
|
||||
const char *SDL_GetMouseNameFromID(SDL_MouseID instance_id)
|
||||
const char *SDL_GetMouseNameForID(SDL_MouseID instance_id)
|
||||
{
|
||||
int mouse_index = SDL_GetMouseIndex(instance_id);
|
||||
if (mouse_index < 0) {
|
||||
|
@ -92,7 +92,7 @@ SDL_HapticID *SDL_GetHaptics(int *count)
|
||||
return haptics;
|
||||
}
|
||||
|
||||
const char *SDL_GetHapticNameFromID(SDL_HapticID instance_id)
|
||||
const char *SDL_GetHapticNameForID(SDL_HapticID instance_id)
|
||||
{
|
||||
int device_index;
|
||||
const char *name = NULL;
|
||||
|
@ -1324,7 +1324,7 @@ static void SDL_UpdateGamepadType(SDL_Gamepad *gamepad)
|
||||
}
|
||||
}
|
||||
if (gamepad->type == SDL_GAMEPAD_TYPE_UNKNOWN) {
|
||||
gamepad->type = SDL_GetRealGamepadTypeFromID(gamepad->joystick->instance_id);
|
||||
gamepad->type = SDL_GetRealGamepadTypeForID(gamepad->joystick->instance_id);
|
||||
}
|
||||
}
|
||||
|
||||
@ -1778,8 +1778,8 @@ static GamepadMapping_t *SDL_PrivateGetGamepadMapping(SDL_JoystickID instance_id
|
||||
|
||||
SDL_AssertJoysticksLocked();
|
||||
|
||||
name = SDL_GetJoystickNameFromID(instance_id);
|
||||
guid = SDL_GetJoystickGUIDFromID(instance_id);
|
||||
name = SDL_GetJoystickNameForID(instance_id);
|
||||
guid = SDL_GetJoystickGUIDForID(instance_id);
|
||||
mapping = SDL_PrivateGetGamepadMappingForNameAndGUID(name, guid);
|
||||
if (!mapping && create_mapping) {
|
||||
SDL_GamepadMapping raw_map;
|
||||
@ -2246,7 +2246,7 @@ char *SDL_GetGamepadMapping(SDL_Gamepad *gamepad)
|
||||
*/
|
||||
int SDL_SetGamepadMapping(SDL_JoystickID instance_id, const char *mapping)
|
||||
{
|
||||
SDL_JoystickGUID guid = SDL_GetJoystickGUIDFromID(instance_id);
|
||||
SDL_JoystickGUID guid = SDL_GetJoystickGUIDForID(instance_id);
|
||||
int retval = -1;
|
||||
|
||||
if (SDL_memcmp(&guid, &s_zeroGUID, sizeof(guid)) == 0) {
|
||||
@ -2420,7 +2420,7 @@ SDL_JoystickID *SDL_GetGamepads(int *count)
|
||||
return joysticks;
|
||||
}
|
||||
|
||||
const char *SDL_GetGamepadNameFromID(SDL_JoystickID instance_id)
|
||||
const char *SDL_GetGamepadNameForID(SDL_JoystickID instance_id)
|
||||
{
|
||||
const char *retval = NULL;
|
||||
|
||||
@ -2429,7 +2429,7 @@ const char *SDL_GetGamepadNameFromID(SDL_JoystickID instance_id)
|
||||
GamepadMapping_t *mapping = SDL_PrivateGetGamepadMapping(instance_id, SDL_TRUE);
|
||||
if (mapping) {
|
||||
if (SDL_strcmp(mapping->name, "*") == 0) {
|
||||
retval = SDL_GetJoystickNameFromID(instance_id);
|
||||
retval = SDL_GetJoystickNameForID(instance_id);
|
||||
} else {
|
||||
retval = mapping->name;
|
||||
}
|
||||
@ -2440,37 +2440,37 @@ const char *SDL_GetGamepadNameFromID(SDL_JoystickID instance_id)
|
||||
return retval;
|
||||
}
|
||||
|
||||
const char *SDL_GetGamepadPathFromID(SDL_JoystickID instance_id)
|
||||
const char *SDL_GetGamepadPathForID(SDL_JoystickID instance_id)
|
||||
{
|
||||
return SDL_GetJoystickPathFromID(instance_id);
|
||||
return SDL_GetJoystickPathForID(instance_id);
|
||||
}
|
||||
|
||||
int SDL_GetGamepadPlayerIndexFromID(SDL_JoystickID instance_id)
|
||||
int SDL_GetGamepadPlayerIndexForID(SDL_JoystickID instance_id)
|
||||
{
|
||||
return SDL_GetJoystickPlayerIndexFromID(instance_id);
|
||||
return SDL_GetJoystickPlayerIndexForID(instance_id);
|
||||
}
|
||||
|
||||
SDL_JoystickGUID SDL_GetGamepadGUIDFromID(SDL_JoystickID instance_id)
|
||||
SDL_JoystickGUID SDL_GetGamepadGUIDForID(SDL_JoystickID instance_id)
|
||||
{
|
||||
return SDL_GetJoystickGUIDFromID(instance_id);
|
||||
return SDL_GetJoystickGUIDForID(instance_id);
|
||||
}
|
||||
|
||||
Uint16 SDL_GetGamepadVendorFromID(SDL_JoystickID instance_id)
|
||||
Uint16 SDL_GetGamepadVendorForID(SDL_JoystickID instance_id)
|
||||
{
|
||||
return SDL_GetJoystickVendorFromID(instance_id);
|
||||
return SDL_GetJoystickVendorForID(instance_id);
|
||||
}
|
||||
|
||||
Uint16 SDL_GetGamepadProductFromID(SDL_JoystickID instance_id)
|
||||
Uint16 SDL_GetGamepadProductForID(SDL_JoystickID instance_id)
|
||||
{
|
||||
return SDL_GetJoystickProductFromID(instance_id);
|
||||
return SDL_GetJoystickProductForID(instance_id);
|
||||
}
|
||||
|
||||
Uint16 SDL_GetGamepadProductVersionFromID(SDL_JoystickID instance_id)
|
||||
Uint16 SDL_GetGamepadProductVersionForID(SDL_JoystickID instance_id)
|
||||
{
|
||||
return SDL_GetJoystickProductVersionFromID(instance_id);
|
||||
return SDL_GetJoystickProductVersionForID(instance_id);
|
||||
}
|
||||
|
||||
SDL_GamepadType SDL_GetGamepadTypeFromID(SDL_JoystickID instance_id)
|
||||
SDL_GamepadType SDL_GetGamepadTypeForID(SDL_JoystickID instance_id)
|
||||
{
|
||||
SDL_GamepadType type = SDL_GAMEPAD_TYPE_UNKNOWN;
|
||||
|
||||
@ -2497,21 +2497,21 @@ SDL_GamepadType SDL_GetGamepadTypeFromID(SDL_JoystickID instance_id)
|
||||
if (type != SDL_GAMEPAD_TYPE_UNKNOWN) {
|
||||
return type;
|
||||
}
|
||||
return SDL_GetRealGamepadTypeFromID(instance_id);
|
||||
return SDL_GetRealGamepadTypeForID(instance_id);
|
||||
}
|
||||
|
||||
SDL_GamepadType SDL_GetRealGamepadTypeFromID(SDL_JoystickID instance_id)
|
||||
SDL_GamepadType SDL_GetRealGamepadTypeForID(SDL_JoystickID instance_id)
|
||||
{
|
||||
SDL_GamepadType type = SDL_GAMEPAD_TYPE_UNKNOWN;
|
||||
const SDL_SteamVirtualGamepadInfo *info;
|
||||
|
||||
SDL_LockJoysticks();
|
||||
{
|
||||
info = SDL_GetJoystickVirtualGamepadInfoFromID(instance_id);
|
||||
info = SDL_GetJoystickVirtualGamepadInfoForID(instance_id);
|
||||
if (info) {
|
||||
type = info->type;
|
||||
} else {
|
||||
type = SDL_GetGamepadTypeFromGUID(SDL_GetJoystickGUIDFromID(instance_id), SDL_GetJoystickNameFromID(instance_id));
|
||||
type = SDL_GetGamepadTypeFromGUID(SDL_GetJoystickGUIDForID(instance_id), SDL_GetJoystickNameForID(instance_id));
|
||||
}
|
||||
}
|
||||
SDL_UnlockJoysticks();
|
||||
@ -2519,7 +2519,7 @@ SDL_GamepadType SDL_GetRealGamepadTypeFromID(SDL_JoystickID instance_id)
|
||||
return type;
|
||||
}
|
||||
|
||||
char *SDL_GetGamepadMappingFromID(SDL_JoystickID instance_id)
|
||||
char *SDL_GetGamepadMappingForID(SDL_JoystickID instance_id)
|
||||
{
|
||||
char *retval = NULL;
|
||||
|
||||
@ -2528,7 +2528,7 @@ char *SDL_GetGamepadMappingFromID(SDL_JoystickID instance_id)
|
||||
GamepadMapping_t *mapping = SDL_PrivateGetGamepadMapping(instance_id, SDL_TRUE);
|
||||
if (mapping) {
|
||||
char pchGUID[33];
|
||||
const SDL_JoystickGUID guid = SDL_GetJoystickGUIDFromID(instance_id);
|
||||
const SDL_JoystickGUID guid = SDL_GetJoystickGUIDForID(instance_id);
|
||||
SDL_GetJoystickGUIDString(guid, pchGUID, sizeof(pchGUID));
|
||||
SDL_asprintf(&retval, "%s,%s,%s", pchGUID, mapping->name, mapping->mapping);
|
||||
}
|
||||
@ -3336,7 +3336,7 @@ SDL_GamepadType SDL_GetGamepadType(SDL_Gamepad *gamepad)
|
||||
{
|
||||
CHECK_GAMEPAD_MAGIC(gamepad, SDL_GAMEPAD_TYPE_UNKNOWN);
|
||||
|
||||
info = SDL_GetJoystickVirtualGamepadInfoFromID(gamepad->joystick->instance_id);
|
||||
info = SDL_GetJoystickVirtualGamepadInfoForID(gamepad->joystick->instance_id);
|
||||
if (info) {
|
||||
type = info->type;
|
||||
} else {
|
||||
|
@ -754,7 +754,7 @@ SDL_JoystickID *SDL_GetJoysticks(int *count)
|
||||
return joysticks;
|
||||
}
|
||||
|
||||
const SDL_SteamVirtualGamepadInfo *SDL_GetJoystickVirtualGamepadInfoFromID(SDL_JoystickID instance_id)
|
||||
const SDL_SteamVirtualGamepadInfo *SDL_GetJoystickVirtualGamepadInfoForID(SDL_JoystickID instance_id)
|
||||
{
|
||||
SDL_JoystickDriver *driver;
|
||||
int device_index;
|
||||
@ -770,7 +770,7 @@ const SDL_SteamVirtualGamepadInfo *SDL_GetJoystickVirtualGamepadInfoFromID(SDL_J
|
||||
/*
|
||||
* Get the implementation dependent name of a joystick
|
||||
*/
|
||||
const char *SDL_GetJoystickNameFromID(SDL_JoystickID instance_id)
|
||||
const char *SDL_GetJoystickNameForID(SDL_JoystickID instance_id)
|
||||
{
|
||||
SDL_JoystickDriver *driver;
|
||||
int device_index;
|
||||
@ -778,7 +778,7 @@ const char *SDL_GetJoystickNameFromID(SDL_JoystickID instance_id)
|
||||
const SDL_SteamVirtualGamepadInfo *info;
|
||||
|
||||
SDL_LockJoysticks();
|
||||
info = SDL_GetJoystickVirtualGamepadInfoFromID(instance_id);
|
||||
info = SDL_GetJoystickVirtualGamepadInfoForID(instance_id);
|
||||
if (info) {
|
||||
name = info->name;
|
||||
} else if (SDL_GetDriverAndJoystickIndex(instance_id, &driver, &device_index)) {
|
||||
@ -792,7 +792,7 @@ const char *SDL_GetJoystickNameFromID(SDL_JoystickID instance_id)
|
||||
/*
|
||||
* Get the implementation dependent path of a joystick
|
||||
*/
|
||||
const char *SDL_GetJoystickPathFromID(SDL_JoystickID instance_id)
|
||||
const char *SDL_GetJoystickPathForID(SDL_JoystickID instance_id)
|
||||
{
|
||||
SDL_JoystickDriver *driver;
|
||||
int device_index;
|
||||
@ -813,7 +813,7 @@ const char *SDL_GetJoystickPathFromID(SDL_JoystickID instance_id)
|
||||
/*
|
||||
* Get the player index of a joystick, or -1 if it's not available
|
||||
*/
|
||||
int SDL_GetJoystickPlayerIndexFromID(SDL_JoystickID instance_id)
|
||||
int SDL_GetJoystickPlayerIndexForID(SDL_JoystickID instance_id)
|
||||
{
|
||||
int player_index;
|
||||
|
||||
@ -864,14 +864,14 @@ static SDL_bool IsROGAlly(SDL_Joystick *joystick)
|
||||
for (i = 0; sensors[i]; ++i) {
|
||||
SDL_SensorID sensor = sensors[i];
|
||||
|
||||
if (!has_ally_accel && SDL_GetSensorTypeFromID(sensor) == SDL_SENSOR_ACCEL) {
|
||||
const char *sensor_name = SDL_GetSensorNameFromID(sensor);
|
||||
if (!has_ally_accel && SDL_GetSensorTypeForID(sensor) == SDL_SENSOR_ACCEL) {
|
||||
const char *sensor_name = SDL_GetSensorNameForID(sensor);
|
||||
if (sensor_name && SDL_strcmp(sensor_name, "Sensor BMI320 Acc") == 0) {
|
||||
has_ally_accel = SDL_TRUE;
|
||||
}
|
||||
}
|
||||
if (!has_ally_gyro && SDL_GetSensorTypeFromID(sensor) == SDL_SENSOR_GYRO) {
|
||||
const char *sensor_name = SDL_GetSensorNameFromID(sensor);
|
||||
if (!has_ally_gyro && SDL_GetSensorTypeForID(sensor) == SDL_SENSOR_GYRO) {
|
||||
const char *sensor_name = SDL_GetSensorNameForID(sensor);
|
||||
if (sensor_name && SDL_strcmp(sensor_name, "Sensor BMI320 Gyr") == 0) {
|
||||
has_ally_gyro = SDL_TRUE;
|
||||
}
|
||||
@ -966,14 +966,14 @@ static void AttemptSensorFusion(SDL_Joystick *joystick, SDL_bool invert_sensors)
|
||||
for (i = 0; sensors[i]; ++i) {
|
||||
SDL_SensorID sensor = sensors[i];
|
||||
|
||||
if (!joystick->accel_sensor && SDL_GetSensorTypeFromID(sensor) == SDL_SENSOR_ACCEL) {
|
||||
if (!joystick->accel_sensor && SDL_GetSensorTypeForID(sensor) == SDL_SENSOR_ACCEL) {
|
||||
/* Increment the sensor subsystem reference count */
|
||||
SDL_InitSubSystem(SDL_INIT_SENSOR);
|
||||
|
||||
joystick->accel_sensor = sensor;
|
||||
SDL_PrivateJoystickAddSensor(joystick, SDL_SENSOR_ACCEL, 0.0f);
|
||||
}
|
||||
if (!joystick->gyro_sensor && SDL_GetSensorTypeFromID(sensor) == SDL_SENSOR_GYRO) {
|
||||
if (!joystick->gyro_sensor && SDL_GetSensorTypeForID(sensor) == SDL_SENSOR_GYRO) {
|
||||
/* Increment the sensor subsystem reference count */
|
||||
SDL_InitSubSystem(SDL_INIT_SENSOR);
|
||||
|
||||
@ -1151,7 +1151,7 @@ SDL_Joystick *SDL_OpenJoystick(SDL_JoystickID instance_id)
|
||||
}
|
||||
|
||||
/* Get the Steam Input API handle */
|
||||
info = SDL_GetJoystickVirtualGamepadInfoFromID(instance_id);
|
||||
info = SDL_GetJoystickVirtualGamepadInfoForID(instance_id);
|
||||
if (info) {
|
||||
joystick->steam_handle = info->handle;
|
||||
}
|
||||
@ -1651,7 +1651,7 @@ const char *SDL_GetJoystickName(SDL_Joystick *joystick)
|
||||
{
|
||||
CHECK_JOYSTICK_MAGIC(joystick, NULL);
|
||||
|
||||
info = SDL_GetJoystickVirtualGamepadInfoFromID(joystick->instance_id);
|
||||
info = SDL_GetJoystickVirtualGamepadInfoForID(joystick->instance_id);
|
||||
if (info) {
|
||||
retval = info->name;
|
||||
} else {
|
||||
@ -2362,7 +2362,7 @@ static void SendSteamHandleUpdateEvents(void)
|
||||
continue;
|
||||
}
|
||||
|
||||
info = SDL_GetJoystickVirtualGamepadInfoFromID(joystick->instance_id);
|
||||
info = SDL_GetJoystickVirtualGamepadInfoForID(joystick->instance_id);
|
||||
if (info) {
|
||||
if (joystick->steam_handle != info->handle) {
|
||||
joystick->steam_handle = info->handle;
|
||||
@ -3258,7 +3258,7 @@ SDL_bool SDL_ShouldIgnoreJoystick(const char *name, SDL_JoystickGUID guid)
|
||||
}
|
||||
|
||||
/* return the guid for this index */
|
||||
SDL_JoystickGUID SDL_GetJoystickGUIDFromID(SDL_JoystickID instance_id)
|
||||
SDL_JoystickGUID SDL_GetJoystickGUIDForID(SDL_JoystickID instance_id)
|
||||
{
|
||||
SDL_JoystickDriver *driver;
|
||||
int device_index;
|
||||
@ -3275,17 +3275,17 @@ SDL_JoystickGUID SDL_GetJoystickGUIDFromID(SDL_JoystickID instance_id)
|
||||
return guid;
|
||||
}
|
||||
|
||||
Uint16 SDL_GetJoystickVendorFromID(SDL_JoystickID instance_id)
|
||||
Uint16 SDL_GetJoystickVendorForID(SDL_JoystickID instance_id)
|
||||
{
|
||||
Uint16 vendor;
|
||||
const SDL_SteamVirtualGamepadInfo *info;
|
||||
|
||||
SDL_LockJoysticks();
|
||||
info = SDL_GetJoystickVirtualGamepadInfoFromID(instance_id);
|
||||
info = SDL_GetJoystickVirtualGamepadInfoForID(instance_id);
|
||||
if (info) {
|
||||
vendor = info->vendor_id;
|
||||
} else {
|
||||
SDL_JoystickGUID guid = SDL_GetJoystickGUIDFromID(instance_id);
|
||||
SDL_JoystickGUID guid = SDL_GetJoystickGUIDForID(instance_id);
|
||||
|
||||
SDL_GetJoystickGUIDInfo(guid, &vendor, NULL, NULL, NULL);
|
||||
}
|
||||
@ -3294,17 +3294,17 @@ Uint16 SDL_GetJoystickVendorFromID(SDL_JoystickID instance_id)
|
||||
return vendor;
|
||||
}
|
||||
|
||||
Uint16 SDL_GetJoystickProductFromID(SDL_JoystickID instance_id)
|
||||
Uint16 SDL_GetJoystickProductForID(SDL_JoystickID instance_id)
|
||||
{
|
||||
Uint16 product;
|
||||
const SDL_SteamVirtualGamepadInfo *info;
|
||||
|
||||
SDL_LockJoysticks();
|
||||
info = SDL_GetJoystickVirtualGamepadInfoFromID(instance_id);
|
||||
info = SDL_GetJoystickVirtualGamepadInfoForID(instance_id);
|
||||
if (info) {
|
||||
product = info->product_id;
|
||||
} else {
|
||||
SDL_JoystickGUID guid = SDL_GetJoystickGUIDFromID(instance_id);
|
||||
SDL_JoystickGUID guid = SDL_GetJoystickGUIDForID(instance_id);
|
||||
|
||||
SDL_GetJoystickGUIDInfo(guid, NULL, &product, NULL, NULL);
|
||||
}
|
||||
@ -3313,19 +3313,19 @@ Uint16 SDL_GetJoystickProductFromID(SDL_JoystickID instance_id)
|
||||
return product;
|
||||
}
|
||||
|
||||
Uint16 SDL_GetJoystickProductVersionFromID(SDL_JoystickID instance_id)
|
||||
Uint16 SDL_GetJoystickProductVersionForID(SDL_JoystickID instance_id)
|
||||
{
|
||||
Uint16 version;
|
||||
SDL_JoystickGUID guid = SDL_GetJoystickGUIDFromID(instance_id);
|
||||
SDL_JoystickGUID guid = SDL_GetJoystickGUIDForID(instance_id);
|
||||
|
||||
SDL_GetJoystickGUIDInfo(guid, NULL, NULL, &version, NULL);
|
||||
return version;
|
||||
}
|
||||
|
||||
SDL_JoystickType SDL_GetJoystickTypeFromID(SDL_JoystickID instance_id)
|
||||
SDL_JoystickType SDL_GetJoystickTypeForID(SDL_JoystickID instance_id)
|
||||
{
|
||||
SDL_JoystickType type;
|
||||
SDL_JoystickGUID guid = SDL_GetJoystickGUIDFromID(instance_id);
|
||||
SDL_JoystickGUID guid = SDL_GetJoystickGUIDForID(instance_id);
|
||||
|
||||
type = SDL_GetJoystickGUIDType(guid);
|
||||
if (type == SDL_JOYSTICK_TYPE_UNKNOWN) {
|
||||
@ -3362,7 +3362,7 @@ Uint16 SDL_GetJoystickVendor(SDL_Joystick *joystick)
|
||||
{
|
||||
CHECK_JOYSTICK_MAGIC(joystick, 0);
|
||||
|
||||
info = SDL_GetJoystickVirtualGamepadInfoFromID(joystick->instance_id);
|
||||
info = SDL_GetJoystickVirtualGamepadInfoForID(joystick->instance_id);
|
||||
if (info) {
|
||||
vendor = info->vendor_id;
|
||||
} else {
|
||||
@ -3385,7 +3385,7 @@ Uint16 SDL_GetJoystickProduct(SDL_Joystick *joystick)
|
||||
{
|
||||
CHECK_JOYSTICK_MAGIC(joystick, 0);
|
||||
|
||||
info = SDL_GetJoystickVirtualGamepadInfoFromID(joystick->instance_id);
|
||||
info = SDL_GetJoystickVirtualGamepadInfoForID(joystick->instance_id);
|
||||
if (info) {
|
||||
product = info->product_id;
|
||||
} else {
|
||||
|
@ -170,7 +170,7 @@ extern int SDL_SendJoystickSensor(Uint64 timestamp, SDL_Joystick *joystick, SDL_
|
||||
extern void SDL_SendJoystickPowerInfo(SDL_Joystick *joystick, SDL_PowerState state, int percent);
|
||||
|
||||
/* Function to get the Steam virtual gamepad info for a joystick */
|
||||
extern const struct SDL_SteamVirtualGamepadInfo *SDL_GetJoystickVirtualGamepadInfoFromID(SDL_JoystickID instance_id);
|
||||
extern const struct SDL_SteamVirtualGamepadInfo *SDL_GetJoystickVirtualGamepadInfoForID(SDL_JoystickID instance_id);
|
||||
|
||||
/* Internal sanity checking functions */
|
||||
extern SDL_bool SDL_IsJoystickValid(SDL_Joystick *joystick);
|
||||
|
@ -238,7 +238,7 @@ static SDL_bool SDL_GetDriverAndSensorIndex(SDL_SensorID instance_id, SDL_Sensor
|
||||
/*
|
||||
* Get the implementation dependent name of a sensor
|
||||
*/
|
||||
const char *SDL_GetSensorNameFromID(SDL_SensorID instance_id)
|
||||
const char *SDL_GetSensorNameForID(SDL_SensorID instance_id)
|
||||
{
|
||||
SDL_SensorDriver *driver;
|
||||
int device_index;
|
||||
@ -253,7 +253,7 @@ const char *SDL_GetSensorNameFromID(SDL_SensorID instance_id)
|
||||
return name ? SDL_FreeLater(SDL_strdup(name)) : NULL;
|
||||
}
|
||||
|
||||
SDL_SensorType SDL_GetSensorTypeFromID(SDL_SensorID instance_id)
|
||||
SDL_SensorType SDL_GetSensorTypeForID(SDL_SensorID instance_id)
|
||||
{
|
||||
SDL_SensorDriver *driver;
|
||||
int device_index;
|
||||
@ -268,7 +268,7 @@ SDL_SensorType SDL_GetSensorTypeFromID(SDL_SensorID instance_id)
|
||||
return type;
|
||||
}
|
||||
|
||||
int SDL_GetSensorNonPortableTypeFromID(SDL_SensorID instance_id)
|
||||
int SDL_GetSensorNonPortableTypeForID(SDL_SensorID instance_id)
|
||||
{
|
||||
SDL_SensorDriver *driver;
|
||||
int device_index;
|
||||
|
@ -86,7 +86,7 @@ int main(int argc, char **argv)
|
||||
haptics = SDL_GetHaptics(&num_haptics);
|
||||
SDL_Log("%d Haptic devices detected.\n", num_haptics);
|
||||
for (i = 0; i < num_haptics; ++i) {
|
||||
SDL_Log(" %s\n", SDL_GetHapticNameFromID(haptics[i]));
|
||||
SDL_Log(" %s\n", SDL_GetHapticNameForID(haptics[i]));
|
||||
}
|
||||
if (haptics) {
|
||||
if (num_haptics == 0) {
|
||||
@ -108,7 +108,7 @@ int main(int argc, char **argv)
|
||||
/* Try to find matching device */
|
||||
else {
|
||||
for (i = 0; i < num_haptics; i++) {
|
||||
if (SDL_strstr(SDL_GetHapticNameFromID(haptics[i]), name) != NULL) {
|
||||
if (SDL_strstr(SDL_GetHapticNameForID(haptics[i]), name) != NULL) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -103,13 +103,13 @@ int main(int argc, char *argv[])
|
||||
keepGoing = SDL_FALSE;
|
||||
break;
|
||||
case SDL_EVENT_KEYBOARD_ADDED:
|
||||
SDL_Log("Keyboard '%s' added : %" SDL_PRIu32 "\n", SDL_GetKeyboardNameFromID(event.kdevice.which), event.kdevice.which);
|
||||
SDL_Log("Keyboard '%s' added : %" SDL_PRIu32 "\n", SDL_GetKeyboardNameForID(event.kdevice.which), event.kdevice.which);
|
||||
break;
|
||||
case SDL_EVENT_KEYBOARD_REMOVED:
|
||||
SDL_Log("Keyboard removed: %" SDL_PRIu32 "\n", event.kdevice.which);
|
||||
break;
|
||||
case SDL_EVENT_MOUSE_ADDED:
|
||||
SDL_Log("Mouse '%s' added : %" SDL_PRIu32 "\n", SDL_GetMouseNameFromID(event.mdevice.which), event.mdevice.which);
|
||||
SDL_Log("Mouse '%s' added : %" SDL_PRIu32 "\n", SDL_GetMouseNameForID(event.mdevice.which), event.mdevice.which);
|
||||
break;
|
||||
case SDL_EVENT_MOUSE_REMOVED:
|
||||
SDL_Log("Mouse removed: %" SDL_PRIu32 "\n", event.mdevice.which);
|
||||
|
@ -109,7 +109,7 @@ int main(int argc, char **argv)
|
||||
/* Try to find matching device */
|
||||
else {
|
||||
for (i = 0; i < num_haptics; i++) {
|
||||
if (SDL_strstr(SDL_GetHapticNameFromID(haptics[i]), name) != NULL) {
|
||||
if (SDL_strstr(SDL_GetHapticNameForID(haptics[i]), name) != NULL) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -91,11 +91,11 @@ int main(int argc, char **argv)
|
||||
for (i = 0; i < num_sensors; ++i) {
|
||||
SDL_Log("Sensor %" SDL_PRIu32 ": %s, type %s, platform type %d\n",
|
||||
sensors[i],
|
||||
SDL_GetSensorNameFromID(sensors[i]),
|
||||
GetSensorTypeString(SDL_GetSensorTypeFromID(sensors[i])),
|
||||
SDL_GetSensorNonPortableTypeFromID(sensors[i]));
|
||||
SDL_GetSensorNameForID(sensors[i]),
|
||||
GetSensorTypeString(SDL_GetSensorTypeForID(sensors[i])),
|
||||
SDL_GetSensorNonPortableTypeForID(sensors[i]));
|
||||
|
||||
if (SDL_GetSensorTypeFromID(sensors[i]) != SDL_SENSOR_UNKNOWN) {
|
||||
if (SDL_GetSensorTypeForID(sensors[i]) != SDL_SENSOR_UNKNOWN) {
|
||||
SDL_Sensor *sensor = SDL_OpenSensor(sensors[i]);
|
||||
if (!sensor) {
|
||||
SDL_Log("Couldn't open sensor %" SDL_PRIu32 ": %s\n", sensors[i], SDL_GetError());
|
||||
|
Loading…
Reference in New Issue
Block a user