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https://github.com/shadps4-emu/ext-SDL.git
synced 2024-11-23 10:09:48 +00:00
Add SDL_IsTV()
(#11004)
Moved SDL_IsAndroidTV() out of public API, to match SDL_IsAndroidTablet(). Added SDL_IsTV(), to mirror existing SDL_IsTablet().
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@ -3699,3 +3699,8 @@ identifier func =~ "^(SDL_AddEventWatch|SDL_AddHintCallback|SDL_AddSurfaceAltern
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@@
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- SDL_FALSE
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+ false
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@@
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@@
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- SDL_IsAndroidTV
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+ SDL_IsTV
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(...)
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@ -1888,6 +1888,8 @@ SDL_RequestAndroidPermission is no longer a blocking call; the caller now provid
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SDL_iPhoneSetAnimationCallback() and SDL_iPhoneSetEventPump() have been renamed to SDL_SetiOSAnimationCallback() and SDL_SetiOSEventPump(), respectively. SDL2 has had macros to provide this new name with the old symbol since the introduction of the iPad, but now the correctly-named symbol is the only option.
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SDL_IsAndroidTV() has been renamed SDL_IsTV() and is no longer Android-specific; an app running on an Apple TV device will also return true, for example.
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The following functions have been removed:
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* SDL_GetWinRTFSPathUNICODE() - WinRT support was removed in SDL3.
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* SDL_GetWinRTFSPathUTF8() - WinRT support was removed in SDL3.
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@ -1911,6 +1913,7 @@ The following functions have been renamed:
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* SDL_Direct3D9GetAdapterIndex() => SDL_GetDirect3D9AdapterIndex()
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* SDL_GDKGetDefaultUser() => SDL_GetGDKDefaultUser(), returns bool
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* SDL_GDKGetTaskQueue() => SDL_GetGDKTaskQueue(), returns bool
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* SDL_IsAndroidTV() => SDL_IsTV()
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* SDL_LinuxSetThreadPriority() => SDL_SetLinuxThreadPriority(), returns bool
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* SDL_LinuxSetThreadPriorityAndPolicy() => SDL_SetLinuxThreadPriorityAndPolicy(), returns bool
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* SDL_OnApplicationDidBecomeActive() => SDL_OnApplicationDidEnterForeground()
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@ -346,15 +346,6 @@ extern SDL_DECLSPEC void * SDLCALL SDL_GetAndroidActivity(void);
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*/
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extern SDL_DECLSPEC int SDLCALL SDL_GetAndroidSDKVersion(void);
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/**
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* Query if the application is running on Android TV.
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*
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* \returns true if this is Android TV, false otherwise.
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*
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* \since This function is available since SDL 3.0.0.
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*/
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extern SDL_DECLSPEC bool SDLCALL SDL_IsAndroidTV(void);
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/**
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* Query if the application is running on a Chromebook.
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*
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@ -563,6 +554,17 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SendAndroidMessage(Uint32 command, int para
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*/
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extern SDL_DECLSPEC bool SDLCALL SDL_IsTablet(void);
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/**
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* Query if the current device is a TV.
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*
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* If SDL can't determine this, it will return false.
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*
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* \returns true if the device is a TV, false otherwise.
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*
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* \since This function is available since SDL 3.0.0.
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*/
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extern SDL_DECLSPEC bool SDLCALL SDL_IsTV(void);
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/* Functions used by iOS app delegates to notify SDL about state changes. */
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/**
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13
src/SDL.c
13
src/SDL.c
@ -721,6 +721,19 @@ bool SDL_IsTablet(void)
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#endif
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}
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bool SDL_IsTV(void)
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{
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#ifdef SDL_PLATFORM_ANDROID
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extern bool SDL_IsAndroidTV(void);
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return SDL_IsAndroidTV();
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#elif defined(SDL_PLATFORM_IOS)
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extern bool SDL_IsAppleTV(void);
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return SDL_IsAppleTV();
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#else
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return false;
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#endif
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}
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#ifdef SDL_PLATFORM_WIN32
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#if (!defined(HAVE_LIBC) || defined(__WATCOMC__)) && !defined(SDL_STATIC_LIB)
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@ -188,13 +188,6 @@ int SDL_GetAndroidSDKVersion(void)
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return SDL_Unsupported();
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}
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SDL_DECLSPEC bool SDLCALL SDL_IsAndroidTV(void);
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bool SDL_IsAndroidTV(void)
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{
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SDL_Unsupported();
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return false;
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}
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SDL_DECLSPEC bool SDLCALL SDL_IsChromebook(void);
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bool SDL_IsChromebook(void)
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{
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@ -594,7 +594,6 @@ SDL3_0.0.0 {
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SDL_InitHapticRumble;
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SDL_InitSubSystem;
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SDL_InsertGPUDebugLabel;
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SDL_IsAndroidTV;
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SDL_IsChromebook;
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SDL_IsDeXMode;
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SDL_IsGamepad;
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@ -602,6 +601,7 @@ SDL3_0.0.0 {
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SDL_IsJoystickVirtual;
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SDL_IsMouseHaptic;
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SDL_IsTablet;
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SDL_IsTV;
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SDL_JoystickConnected;
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SDL_JoystickEventsEnabled;
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SDL_KillProcess;
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@ -619,7 +619,6 @@
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#define SDL_InitHapticRumble SDL_InitHapticRumble_REAL
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#define SDL_InitSubSystem SDL_InitSubSystem_REAL
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#define SDL_InsertGPUDebugLabel SDL_InsertGPUDebugLabel_REAL
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#define SDL_IsAndroidTV SDL_IsAndroidTV_REAL
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#define SDL_IsChromebook SDL_IsChromebook_REAL
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#define SDL_IsDeXMode SDL_IsDeXMode_REAL
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#define SDL_IsGamepad SDL_IsGamepad_REAL
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@ -627,6 +626,7 @@
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#define SDL_IsJoystickVirtual SDL_IsJoystickVirtual_REAL
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#define SDL_IsMouseHaptic SDL_IsMouseHaptic_REAL
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#define SDL_IsTablet SDL_IsTablet_REAL
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#define SDL_IsTV SDL_IsTV_REAL
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#define SDL_JoystickConnected SDL_JoystickConnected_REAL
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#define SDL_JoystickEventsEnabled SDL_JoystickEventsEnabled_REAL
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#define SDL_KillProcess SDL_KillProcess_REAL
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@ -639,7 +639,6 @@ SDL_DYNAPI_PROC(bool,SDL_Init,(SDL_InitFlags a),(a),return)
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SDL_DYNAPI_PROC(bool,SDL_InitHapticRumble,(SDL_Haptic *a),(a),return)
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SDL_DYNAPI_PROC(bool,SDL_InitSubSystem,(SDL_InitFlags a),(a),return)
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SDL_DYNAPI_PROC(void,SDL_InsertGPUDebugLabel,(SDL_GPUCommandBuffer *a, const char *b),(a,b),)
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SDL_DYNAPI_PROC(bool,SDL_IsAndroidTV,(void),(),return)
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SDL_DYNAPI_PROC(bool,SDL_IsChromebook,(void),(),return)
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SDL_DYNAPI_PROC(bool,SDL_IsDeXMode,(void),(),return)
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SDL_DYNAPI_PROC(bool,SDL_IsGamepad,(SDL_JoystickID a),(a),return)
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@ -647,6 +646,7 @@ SDL_DYNAPI_PROC(bool,SDL_IsJoystickHaptic,(SDL_Joystick *a),(a),return)
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SDL_DYNAPI_PROC(bool,SDL_IsJoystickVirtual,(SDL_JoystickID a),(a),return)
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SDL_DYNAPI_PROC(bool,SDL_IsMouseHaptic,(void),(),return)
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SDL_DYNAPI_PROC(bool,SDL_IsTablet,(void),(),return)
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SDL_DYNAPI_PROC(bool,SDL_IsTV,(void),(),return)
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SDL_DYNAPI_PROC(bool,SDL_JoystickConnected,(SDL_Joystick *a),(a),return)
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SDL_DYNAPI_PROC(bool,SDL_JoystickEventsEnabled,(void),(),return)
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SDL_DYNAPI_PROC(bool,SDL_KillProcess,(SDL_Process *a, bool b),(a,b),return)
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@ -297,7 +297,7 @@ void SDL_NSLog(const char *prefix, const char *text)
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#endif // SDL_VIDEO_DRIVER_COCOA
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/*
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* iOS Tablet detection
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* iOS Tablet, etc, detection
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*
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* This doesn't really have anything to do with the interfaces of the SDL video
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* subsystem, but we need to stuff this into an Objective-C source code file.
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@ -307,4 +307,9 @@ bool SDL_IsIPad(void)
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return ([UIDevice currentDevice].userInterfaceIdiom == UIUserInterfaceIdiomPad);
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}
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bool SDL_IsAppleTV(void)
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{
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return ([UIDevice currentDevice].userInterfaceIdiom == UIUserInterfaceIdiomTV);
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}
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#endif // SDL_VIDEO_DRIVER_UIKIT
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