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https://github.com/shadps4-emu/ext-SDL.git
synced 2025-01-26 21:05:13 +00:00
iostream: "free*" params should be "closeio".
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@ -1317,7 +1317,7 @@ extern DECLSPEC int SDLCALL SDL_SetAudioPostmixCallback(SDL_AudioDeviceID devid,
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* ```
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*
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* \param src The data source for the WAVE data
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* \param freesrc If SDL_TRUE, calls SDL_CloseIO() on `src` before returning,
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* \param closeio If SDL_TRUE, calls SDL_CloseIO() on `src` before returning,
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* even in the case of an error
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* \param spec A pointer to an SDL_AudioSpec that will be set to the WAVE
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* data's format details on successful return
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@ -1344,7 +1344,7 @@ extern DECLSPEC int SDLCALL SDL_SetAudioPostmixCallback(SDL_AudioDeviceID devid,
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* \sa SDL_free
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* \sa SDL_LoadWAV
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*/
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extern DECLSPEC int SDLCALL SDL_LoadWAV_IO(SDL_IOStream * src, SDL_bool freesrc,
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extern DECLSPEC int SDLCALL SDL_LoadWAV_IO(SDL_IOStream * src, SDL_bool closeio,
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SDL_AudioSpec * spec, Uint8 ** audio_buf,
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Uint32 * audio_len);
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@ -268,7 +268,7 @@ extern DECLSPEC int SDLCALL SDL_AddGamepadMapping(const char *mapping);
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* constrained environment.
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*
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* \param src the data stream for the mappings to be added
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* \param freesrc if SDL_TRUE, calls SDL_CloseIO() on `src` before returning,
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* \param closeio if SDL_TRUE, calls SDL_CloseIO() on `src` before returning,
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* even in the case of an error
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* \returns the number of mappings added or -1 on error; call SDL_GetError()
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* for more information.
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@ -279,7 +279,7 @@ extern DECLSPEC int SDLCALL SDL_AddGamepadMapping(const char *mapping);
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* \sa SDL_AddGamepadMappingsFromFile
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* \sa SDL_GetGamepadMappingForGUID
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*/
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extern DECLSPEC int SDLCALL SDL_AddGamepadMappingsFromIO(SDL_IOStream *src, SDL_bool freesrc);
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extern DECLSPEC int SDLCALL SDL_AddGamepadMappingsFromIO(SDL_IOStream *src, SDL_bool closeio);
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/**
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* Load a set of gamepad mappings from a file.
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@ -290,10 +290,10 @@ extern DECLSPEC SDL_IOStream *SDLCALL SDL_OpenIO(const SDL_IOStreamInterface *if
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/**
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* Close and free an allocated SDL_IOStream structure.
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*
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* SDL_CloseIO() closes and cleans up the SDL_IOStream stream. It releases any
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* resources used by the stream and frees the SDL_IOStream itself with
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* SDL_CloseIO(). This returns 0 on success, or -1 if the stream failed to
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* flush to its output (e.g. to disk).
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* SDL_CloseIO() closes and cleans up the SDL_IOStream stream. It releases
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* any resources used by the stream and frees the SDL_IOStream itself. This
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* returns 0 on success, or -1 if the stream failed to flush to its output
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* (e.g. to disk).
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*
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* Note that if this fails to flush the stream to disk, this function reports
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* an error, but the SDL_IOStream is still invalid once this function returns.
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@ -542,13 +542,13 @@ extern DECLSPEC size_t SDLCALL SDL_IOvprintf(SDL_IOStream *context, SDL_PRINTF_F
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*
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* \param src the SDL_IOStream to read all available data from
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* \param datasize if not NULL, will store the number of bytes read
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* \param freesrc if SDL_TRUE, calls SDL_CloseIO() on `src` before returning,
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* \param closeio if SDL_TRUE, calls SDL_CloseIO() on `src` before returning,
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* even in the case of an error
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* \returns the data, or NULL if there was an error.
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*
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* \since This function is available since SDL 3.0.0.
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*/
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extern DECLSPEC void *SDLCALL SDL_LoadFile_IO(SDL_IOStream *src, size_t *datasize, SDL_bool freesrc);
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extern DECLSPEC void *SDLCALL SDL_LoadFile_IO(SDL_IOStream *src, size_t *datasize, SDL_bool closeio);
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/**
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* Load all the data from a file path.
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@ -328,7 +328,7 @@ extern DECLSPEC void SDLCALL SDL_UnlockSurface(SDL_Surface *surface);
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* will result in a memory leak.
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*
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* \param src the data stream for the surface
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* \param freesrc if SDL_TRUE, calls SDL_CloseIO() on `src` before returning,
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* \param closeio if SDL_TRUE, calls SDL_CloseIO() on `src` before returning,
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* even in the case of an error
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* \returns a pointer to a new SDL_Surface structure or NULL if there was an
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* error; call SDL_GetError() for more information.
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@ -339,7 +339,7 @@ extern DECLSPEC void SDLCALL SDL_UnlockSurface(SDL_Surface *surface);
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* \sa SDL_LoadBMP
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* \sa SDL_SaveBMP_IO
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*/
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extern DECLSPEC SDL_Surface *SDLCALL SDL_LoadBMP_IO(SDL_IOStream *src, SDL_bool freesrc);
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extern DECLSPEC SDL_Surface *SDLCALL SDL_LoadBMP_IO(SDL_IOStream *src, SDL_bool closeio);
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/**
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* Load a BMP image from a file.
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@ -370,7 +370,7 @@ extern DECLSPEC SDL_Surface *SDLCALL SDL_LoadBMP(const char *file);
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*
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* \param surface the SDL_Surface structure containing the image to be saved
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* \param dst a data stream to save to
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* \param freedst if SDL_TRUE, calls SDL_CloseIO() on `dst` before returning,
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* \param closeio if SDL_TRUE, calls SDL_CloseIO() on `dst` before returning,
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* even in the case of an error
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* \returns 0 on success or a negative error code on failure; call
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* SDL_GetError() for more information.
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@ -380,7 +380,7 @@ extern DECLSPEC SDL_Surface *SDLCALL SDL_LoadBMP(const char *file);
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* \sa SDL_LoadBMP_IO
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* \sa SDL_SaveBMP
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*/
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extern DECLSPEC int SDLCALL SDL_SaveBMP_IO(SDL_Surface *surface, SDL_IOStream *dst, SDL_bool freedst);
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extern DECLSPEC int SDLCALL SDL_SaveBMP_IO(SDL_Surface *surface, SDL_IOStream *dst, SDL_bool closeio);
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/**
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* Save a surface to a file.
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@ -2075,7 +2075,7 @@ static int WaveLoad(SDL_IOStream *src, WaveFile *file, SDL_AudioSpec *spec, Uint
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return 0;
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}
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int SDL_LoadWAV_IO(SDL_IOStream *src, SDL_bool freesrc, SDL_AudioSpec *spec, Uint8 **audio_buf, Uint32 *audio_len)
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int SDL_LoadWAV_IO(SDL_IOStream *src, SDL_bool closeio, SDL_AudioSpec *spec, Uint8 **audio_buf, Uint32 *audio_len)
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{
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int result = -1;
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WaveFile file;
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@ -2110,13 +2110,13 @@ int SDL_LoadWAV_IO(SDL_IOStream *src, SDL_bool freesrc, SDL_AudioSpec *spec, Uin
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}
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/* Cleanup */
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if (!freesrc) {
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if (!closeio) {
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SDL_SeekIO(src, file.chunk.position, SDL_IO_SEEK_SET);
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}
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WaveFreeChunkData(&file.chunk);
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SDL_free(file.decoderdata);
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done:
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if (freesrc && src) {
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if (closeio && src) {
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SDL_CloseIO(src);
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}
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return result;
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@ -763,7 +763,7 @@ int SDL_CloseIO(SDL_IOStream *iostr)
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}
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/* Load all the data from an SDL data stream */
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void *SDL_LoadFile_IO(SDL_IOStream *src, size_t *datasize, SDL_bool freesrc)
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void *SDL_LoadFile_IO(SDL_IOStream *src, size_t *datasize, SDL_bool closeio)
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{
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const int FILE_CHUNK_SIZE = 1024;
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Sint64 size, size_total = 0;
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@ -824,7 +824,7 @@ done:
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if (datasize) {
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*datasize = (size_t)size_total;
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}
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if (freesrc && src) {
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if (closeio && src) {
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SDL_CloseIO(src);
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}
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return data;
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@ -1789,7 +1789,7 @@ static GamepadMapping_t *SDL_PrivateGetGamepadMapping(SDL_JoystickID instance_id
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/*
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* Add or update an entry into the Mappings Database
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*/
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int SDL_AddGamepadMappingsFromIO(SDL_IOStream *src, SDL_bool freesrc)
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int SDL_AddGamepadMappingsFromIO(SDL_IOStream *src, SDL_bool closeio)
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{
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const char *platform = SDL_GetPlatform();
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int gamepads = 0;
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@ -1797,7 +1797,7 @@ int SDL_AddGamepadMappingsFromIO(SDL_IOStream *src, SDL_bool freesrc)
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size_t db_size;
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size_t platform_len;
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buf = (char *)SDL_LoadFile_IO(src, &db_size, freesrc);
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buf = (char *)SDL_LoadFile_IO(src, &db_size, closeio);
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if (!buf) {
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return SDL_SetError("Could not allocate space to read DB into memory");
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}
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@ -193,7 +193,7 @@ static void CorrectAlphaChannel(SDL_Surface *surface)
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}
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}
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SDL_Surface *SDL_LoadBMP_IO(SDL_IOStream *src, SDL_bool freesrc)
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SDL_Surface *SDL_LoadBMP_IO(SDL_IOStream *src, SDL_bool closeio)
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{
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SDL_bool was_error = SDL_TRUE;
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Sint64 fp_offset = 0;
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@ -577,7 +577,7 @@ done:
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SDL_DestroySurface(surface);
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surface = NULL;
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}
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if (freesrc && src) {
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if (closeio && src) {
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SDL_CloseIO(src);
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}
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return surface;
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@ -588,7 +588,7 @@ SDL_Surface *SDL_LoadBMP(const char *file)
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return SDL_LoadBMP_IO(SDL_IOFromFile(file, "rb"), 1);
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}
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int SDL_SaveBMP_IO(SDL_Surface *surface, SDL_IOStream *dst, SDL_bool freedst)
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int SDL_SaveBMP_IO(SDL_Surface *surface, SDL_IOStream *dst, SDL_bool closeio)
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{
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SDL_bool was_error = SDL_TRUE;
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Sint64 fp_offset, new_offset;
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@ -856,7 +856,7 @@ done:
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if (intermediate_surface && intermediate_surface != surface) {
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SDL_DestroySurface(intermediate_surface);
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}
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if (freedst && dst) {
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if (closeio && dst) {
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if (SDL_CloseIO(dst) < 0) {
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was_error = SDL_TRUE;
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}
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