mirror of
https://github.com/shadps4-emu/ext-SDL.git
synced 2024-11-27 12:00:35 +00:00
Add SDL_WindowID type for SDL_Window id
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@ -858,3 +858,5 @@ The following functions have been renamed:
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* SDL_GetPointDisplayIndex() => SDL_GetDisplayIndexForPoint()
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* SDL_GetPointDisplayIndex() => SDL_GetDisplayIndexForPoint()
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* SDL_GetRectDisplayIndex() => SDL_GetDisplayIndexForRect()
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* SDL_GetRectDisplayIndex() => SDL_GetDisplayIndexForRect()
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SDL_Window id type is named SDL_WindowID
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@ -230,7 +230,7 @@ typedef struct SDL_WindowEvent
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{
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{
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Uint32 type; /**< ::SDL_WINDOWEVENT_* */
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Uint32 type; /**< ::SDL_WINDOWEVENT_* */
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Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
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Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
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Uint32 windowID; /**< The associated window */
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SDL_WindowID windowID;/**< The associated window */
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Sint32 data1; /**< event dependent data */
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Sint32 data1; /**< event dependent data */
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Sint32 data2; /**< event dependent data */
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Sint32 data2; /**< event dependent data */
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} SDL_WindowEvent;
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} SDL_WindowEvent;
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@ -242,7 +242,7 @@ typedef struct SDL_KeyboardEvent
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{
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{
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Uint32 type; /**< ::SDL_KEYDOWN or ::SDL_KEYUP */
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Uint32 type; /**< ::SDL_KEYDOWN or ::SDL_KEYUP */
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Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
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Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
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Uint32 windowID; /**< The window with keyboard focus, if any */
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SDL_WindowID windowID;/**< The window with keyboard focus, if any */
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Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED */
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Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED */
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Uint8 repeat; /**< Non-zero if this is a key repeat */
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Uint8 repeat; /**< Non-zero if this is a key repeat */
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Uint8 padding2;
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Uint8 padding2;
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@ -258,7 +258,7 @@ typedef struct SDL_TextEditingEvent
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{
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{
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Uint32 type; /**< ::SDL_TEXTEDITING */
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Uint32 type; /**< ::SDL_TEXTEDITING */
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Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
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Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
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Uint32 windowID; /**< The window with keyboard focus, if any */
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SDL_WindowID windowID; /**< The window with keyboard focus, if any */
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char text[SDL_TEXTEDITINGEVENT_TEXT_SIZE]; /**< The editing text */
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char text[SDL_TEXTEDITINGEVENT_TEXT_SIZE]; /**< The editing text */
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Sint32 start; /**< The start cursor of selected editing text */
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Sint32 start; /**< The start cursor of selected editing text */
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Sint32 length; /**< The length of selected editing text */
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Sint32 length; /**< The length of selected editing text */
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@ -272,7 +272,7 @@ typedef struct SDL_TextEditingExtEvent
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{
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{
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Uint32 type; /**< ::SDL_TEXTEDITING_EXT */
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Uint32 type; /**< ::SDL_TEXTEDITING_EXT */
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Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
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Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
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Uint32 windowID; /**< The window with keyboard focus, if any */
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SDL_WindowID windowID; /**< The window with keyboard focus, if any */
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char* text; /**< The editing text, which should be freed with SDL_free(), and will not be NULL */
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char* text; /**< The editing text, which should be freed with SDL_free(), and will not be NULL */
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Sint32 start; /**< The start cursor of selected editing text */
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Sint32 start; /**< The start cursor of selected editing text */
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Sint32 length; /**< The length of selected editing text */
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Sint32 length; /**< The length of selected editing text */
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@ -286,7 +286,7 @@ typedef struct SDL_TextInputEvent
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{
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{
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Uint32 type; /**< ::SDL_TEXTINPUT */
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Uint32 type; /**< ::SDL_TEXTINPUT */
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Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
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Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
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Uint32 windowID; /**< The window with keyboard focus, if any */
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SDL_WindowID windowID; /**< The window with keyboard focus, if any */
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char text[SDL_TEXTINPUTEVENT_TEXT_SIZE]; /**< The input text */
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char text[SDL_TEXTINPUTEVENT_TEXT_SIZE]; /**< The input text */
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} SDL_TextInputEvent;
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} SDL_TextInputEvent;
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@ -297,7 +297,7 @@ typedef struct SDL_MouseMotionEvent
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{
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{
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Uint32 type; /**< ::SDL_MOUSEMOTION */
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Uint32 type; /**< ::SDL_MOUSEMOTION */
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Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
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Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
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Uint32 windowID; /**< The window with mouse focus, if any */
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SDL_WindowID windowID;/**< The window with mouse focus, if any */
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SDL_MouseID which; /**< The mouse instance id, or SDL_TOUCH_MOUSEID */
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SDL_MouseID which; /**< The mouse instance id, or SDL_TOUCH_MOUSEID */
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Uint32 state; /**< The current button state */
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Uint32 state; /**< The current button state */
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float x; /**< X coordinate, relative to window */
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float x; /**< X coordinate, relative to window */
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@ -313,7 +313,7 @@ typedef struct SDL_MouseButtonEvent
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{
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{
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Uint32 type; /**< ::SDL_MOUSEBUTTONDOWN or ::SDL_MOUSEBUTTONUP */
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Uint32 type; /**< ::SDL_MOUSEBUTTONDOWN or ::SDL_MOUSEBUTTONUP */
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Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
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Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
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Uint32 windowID; /**< The window with mouse focus, if any */
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SDL_WindowID windowID;/**< The window with mouse focus, if any */
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SDL_MouseID which; /**< The mouse instance id, or SDL_TOUCH_MOUSEID */
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SDL_MouseID which; /**< The mouse instance id, or SDL_TOUCH_MOUSEID */
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Uint8 button; /**< The mouse button index */
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Uint8 button; /**< The mouse button index */
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Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED */
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Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED */
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@ -330,7 +330,7 @@ typedef struct SDL_MouseWheelEvent
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{
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{
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Uint32 type; /**< ::SDL_MOUSEWHEEL */
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Uint32 type; /**< ::SDL_MOUSEWHEEL */
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Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
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Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
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Uint32 windowID; /**< The window with mouse focus, if any */
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SDL_WindowID windowID;/**< The window with mouse focus, if any */
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SDL_MouseID which; /**< The mouse instance id, or SDL_TOUCH_MOUSEID */
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SDL_MouseID which; /**< The mouse instance id, or SDL_TOUCH_MOUSEID */
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float x; /**< The amount scrolled horizontally, positive to the right and negative to the left */
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float x; /**< The amount scrolled horizontally, positive to the right and negative to the left */
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float y; /**< The amount scrolled vertically, positive away from the user and negative toward the user */
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float y; /**< The amount scrolled vertically, positive away from the user and negative toward the user */
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@ -509,7 +509,7 @@ typedef struct SDL_TouchFingerEvent
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float dx; /**< Normalized in the range -1...1 */
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float dx; /**< Normalized in the range -1...1 */
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float dy; /**< Normalized in the range -1...1 */
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float dy; /**< Normalized in the range -1...1 */
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float pressure; /**< Normalized in the range 0...1 */
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float pressure; /**< Normalized in the range 0...1 */
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Uint32 windowID; /**< The window underneath the finger, if any */
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SDL_WindowID windowID;/**< The window underneath the finger, if any */
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} SDL_TouchFingerEvent;
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} SDL_TouchFingerEvent;
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@ -523,7 +523,7 @@ typedef struct SDL_DropEvent
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Uint32 type; /**< ::SDL_DROPBEGIN or ::SDL_DROPFILE or ::SDL_DROPTEXT or ::SDL_DROPCOMPLETE */
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Uint32 type; /**< ::SDL_DROPBEGIN or ::SDL_DROPFILE or ::SDL_DROPTEXT or ::SDL_DROPCOMPLETE */
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Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
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Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
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char *file; /**< The file name, which should be freed with SDL_free(), is NULL on begin/complete */
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char *file; /**< The file name, which should be freed with SDL_free(), is NULL on begin/complete */
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Uint32 windowID; /**< The window that was dropped on, if any */
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SDL_WindowID windowID;/**< The window that was dropped on, if any */
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} SDL_DropEvent;
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} SDL_DropEvent;
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@ -564,7 +564,7 @@ typedef struct SDL_UserEvent
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{
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{
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Uint32 type; /**< ::SDL_USEREVENT through ::SDL_LASTEVENT-1 */
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Uint32 type; /**< ::SDL_USEREVENT through ::SDL_LASTEVENT-1 */
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Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
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Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
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Uint32 windowID; /**< The associated window if any */
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SDL_WindowID windowID;/**< The associated window if any */
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Sint32 code; /**< User defined event code */
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Sint32 code; /**< User defined event code */
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void *data1; /**< User defined data pointer */
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void *data1; /**< User defined data pointer */
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void *data2; /**< User defined data pointer */
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void *data2; /**< User defined data pointer */
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@ -39,6 +39,9 @@
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extern "C" {
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extern "C" {
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#endif
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#endif
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typedef Uint32 SDL_WindowID;
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/**
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/**
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* \brief The structure that defines a display mode
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* \brief The structure that defines a display mode
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*
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*
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@ -743,7 +746,7 @@ extern DECLSPEC SDL_Window * SDLCALL SDL_CreateWindowFrom(const void *data);
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*
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*
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* \sa SDL_GetWindowFromID
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* \sa SDL_GetWindowFromID
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*/
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*/
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extern DECLSPEC Uint32 SDLCALL SDL_GetWindowID(SDL_Window * window);
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extern DECLSPEC SDL_WindowID SDLCALL SDL_GetWindowID(SDL_Window * window);
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/**
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/**
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* Get a window from a stored ID.
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* Get a window from a stored ID.
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@ -759,7 +762,7 @@ extern DECLSPEC Uint32 SDLCALL SDL_GetWindowID(SDL_Window * window);
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*
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*
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* \sa SDL_GetWindowID
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* \sa SDL_GetWindowID
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*/
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*/
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extern DECLSPEC SDL_Window * SDLCALL SDL_GetWindowFromID(Uint32 id);
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extern DECLSPEC SDL_Window * SDLCALL SDL_GetWindowFromID(SDL_WindowID id);
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/**
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/**
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* Get the window flags.
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* Get the window flags.
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@ -69,7 +69,7 @@ typedef struct SDL_WindowUserData
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struct SDL_Window
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struct SDL_Window
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{
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{
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const void *magic;
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const void *magic;
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Uint32 id;
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SDL_WindowID id;
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char *title;
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char *title;
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SDL_Surface *icon;
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SDL_Surface *icon;
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int x, y;
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int x, y;
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@ -349,7 +349,7 @@ struct SDL_VideoDevice
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SDL_Window *windows;
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SDL_Window *windows;
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SDL_Window *grabbed_window;
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SDL_Window *grabbed_window;
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Uint8 window_magic;
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Uint8 window_magic;
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Uint32 next_object_id;
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SDL_WindowID next_object_id;
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char *clipboard_text;
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char *clipboard_text;
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char *primary_selection_text;
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char *primary_selection_text;
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SDL_bool setting_display_mode;
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SDL_bool setting_display_mode;
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@ -1990,7 +1990,7 @@ SDL_HasWindows(void)
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return _this && _this->windows != NULL;
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return _this && _this->windows != NULL;
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}
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}
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Uint32
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SDL_WindowID
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SDL_GetWindowID(SDL_Window *window)
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SDL_GetWindowID(SDL_Window *window)
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{
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{
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CHECK_WINDOW_MAGIC(window, 0);
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CHECK_WINDOW_MAGIC(window, 0);
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@ -1999,7 +1999,7 @@ SDL_GetWindowID(SDL_Window *window)
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}
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}
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SDL_Window *
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SDL_Window *
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SDL_GetWindowFromID(Uint32 id)
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SDL_GetWindowFromID(SDL_WindowID id)
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{
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{
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SDL_Window *window;
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SDL_Window *window;
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