mirror of
https://github.com/shadps4-emu/ext-SDL.git
synced 2024-12-11 04:24:21 +00:00
Backed out changeset cec31de4e126
This was meant to migrate CoreAudio onto the same SDL_RunAudio() path that most other audio drivers are on, but it introduced a bug because it doesn't deal with dropped audio buffers...and fixing that properly just introduces latency. I might revisit this later, perhaps by reworking SDL_RunAudio to allow for this sort of API better, or redesigning the whole subsystem or something, I don't know. I'm not super-thrilled that this has to exist outside of the usual codepaths, though. Fixes Bugzilla #4481.
This commit is contained in:
parent
8ab698af15
commit
6a3356ab3f
@ -896,8 +896,6 @@ SDL_CaptureAudio(void *devicep)
|
||||
}
|
||||
}
|
||||
|
||||
current_audio.impl.PrepareToClose(device);
|
||||
|
||||
current_audio.impl.FlushCapture(device);
|
||||
|
||||
current_audio.impl.ThreadDeinit(device);
|
||||
|
@ -45,14 +45,16 @@
|
||||
|
||||
struct SDL_PrivateAudioData
|
||||
{
|
||||
SDL_Thread *thread;
|
||||
AudioQueueRef audioQueue;
|
||||
int numAudioBuffers;
|
||||
AudioQueueBufferRef *audioBuffer;
|
||||
void *buffer;
|
||||
UInt32 bufferOffset;
|
||||
UInt32 bufferSize;
|
||||
AudioStreamBasicDescription strdesc;
|
||||
SDL_bool refill;
|
||||
SDL_AudioStream *capturestream;
|
||||
SDL_sem *ready_semaphore;
|
||||
char *thread_error;
|
||||
SDL_atomic_t shutdown;
|
||||
#if MACOSX_COREAUDIO
|
||||
AudioDeviceID deviceID;
|
||||
#else
|
||||
|
@ -26,7 +26,6 @@
|
||||
|
||||
#include "SDL_audio.h"
|
||||
#include "SDL_hints.h"
|
||||
#include "SDL_timer.h"
|
||||
#include "../SDL_audio_c.h"
|
||||
#include "../SDL_sysaudio.h"
|
||||
#include "SDL_coreaudio.h"
|
||||
@ -410,27 +409,43 @@ static void
|
||||
outputCallback(void *inUserData, AudioQueueRef inAQ, AudioQueueBufferRef inBuffer)
|
||||
{
|
||||
SDL_AudioDevice *this = (SDL_AudioDevice *) inUserData;
|
||||
SDL_assert(inBuffer->mAudioDataBytesCapacity == this->hidden->bufferSize);
|
||||
SDL_memcpy(inBuffer->mAudioData, this->hidden->buffer, this->hidden->bufferSize);
|
||||
SDL_memset(this->hidden->buffer, '\0', this->hidden->bufferSize); /* zero out in case we have to fill again without new data. */
|
||||
inBuffer->mAudioDataByteSize = this->hidden->bufferSize;
|
||||
AudioQueueEnqueueBuffer(this->hidden->audioQueue, inBuffer, 0, NULL);
|
||||
this->hidden->refill = SDL_TRUE;
|
||||
}
|
||||
|
||||
static Uint8 *
|
||||
COREAUDIO_GetDeviceBuf(_THIS)
|
||||
{
|
||||
return this->hidden->buffer;
|
||||
}
|
||||
|
||||
static void
|
||||
COREAUDIO_WaitDevice(_THIS)
|
||||
{
|
||||
while (SDL_AtomicGet(&this->enabled) && !this->hidden->refill) {
|
||||
CFRunLoopRunInMode(kCFRunLoopDefaultMode, 0.10, 1);
|
||||
if (SDL_AtomicGet(&this->hidden->shutdown)) {
|
||||
return; /* don't do anything. */
|
||||
}
|
||||
this->hidden->refill = SDL_FALSE;
|
||||
|
||||
if (!SDL_AtomicGet(&this->enabled) || SDL_AtomicGet(&this->paused)) {
|
||||
/* Supply silence if audio is not enabled or paused */
|
||||
SDL_memset(inBuffer->mAudioData, this->spec.silence, inBuffer->mAudioDataBytesCapacity);
|
||||
} else {
|
||||
UInt32 remaining = inBuffer->mAudioDataBytesCapacity;
|
||||
Uint8 *ptr = (Uint8 *) inBuffer->mAudioData;
|
||||
|
||||
while (remaining > 0) {
|
||||
UInt32 len;
|
||||
if (this->hidden->bufferOffset >= this->hidden->bufferSize) {
|
||||
/* Generate the data */
|
||||
SDL_LockMutex(this->mixer_lock);
|
||||
(*this->callbackspec.callback)(this->callbackspec.userdata,
|
||||
this->hidden->buffer, this->hidden->bufferSize);
|
||||
SDL_UnlockMutex(this->mixer_lock);
|
||||
this->hidden->bufferOffset = 0;
|
||||
}
|
||||
|
||||
len = this->hidden->bufferSize - this->hidden->bufferOffset;
|
||||
if (len > remaining) {
|
||||
len = remaining;
|
||||
}
|
||||
SDL_memcpy(ptr, (char *)this->hidden->buffer +
|
||||
this->hidden->bufferOffset, len);
|
||||
ptr = ptr + len;
|
||||
remaining -= len;
|
||||
this->hidden->bufferOffset += len;
|
||||
}
|
||||
}
|
||||
|
||||
AudioQueueEnqueueBuffer(this->hidden->audioQueue, inBuffer, 0, NULL);
|
||||
|
||||
inBuffer->mAudioDataByteSize = inBuffer->mAudioDataBytesCapacity;
|
||||
}
|
||||
|
||||
static void
|
||||
@ -439,46 +454,36 @@ inputCallback(void *inUserData, AudioQueueRef inAQ, AudioQueueBufferRef inBuffer
|
||||
const AudioStreamPacketDescription *inPacketDescs )
|
||||
{
|
||||
SDL_AudioDevice *this = (SDL_AudioDevice *) inUserData;
|
||||
if (SDL_AtomicGet(&this->enabled)) {
|
||||
SDL_AudioStream *stream = this->hidden->capturestream;
|
||||
if (SDL_AudioStreamPut(stream, inBuffer->mAudioData, inBuffer->mAudioDataByteSize) == -1) {
|
||||
/* yikes, out of memory or something. I guess drop the buffer. Our WASAPI target kills the device in this case, though */
|
||||
}
|
||||
AudioQueueEnqueueBuffer(this->hidden->audioQueue, inBuffer, 0, NULL);
|
||||
this->hidden->refill = SDL_TRUE;
|
||||
}
|
||||
}
|
||||
|
||||
static int
|
||||
COREAUDIO_CaptureFromDevice(_THIS, void *buffer, int buflen)
|
||||
{
|
||||
SDL_AudioStream *stream = this->hidden->capturestream;
|
||||
while (SDL_AtomicGet(&this->enabled)) {
|
||||
const int avail = SDL_AudioStreamAvailable(stream);
|
||||
if (avail > 0) {
|
||||
const int cpy = SDL_min(buflen, avail);
|
||||
SDL_AudioStreamGet(stream, buffer, cpy);
|
||||
return cpy;
|
||||
}
|
||||
|
||||
/* wait for more data, try again. */
|
||||
while (SDL_AtomicGet(&this->enabled) && !this->hidden->refill) {
|
||||
CFRunLoopRunInMode(kCFRunLoopDefaultMode, 0.10, 1);
|
||||
}
|
||||
this->hidden->refill = SDL_FALSE;
|
||||
if (SDL_AtomicGet(&this->shutdown)) {
|
||||
return; /* don't do anything. */
|
||||
}
|
||||
|
||||
return 0; /* not enabled, giving up. */
|
||||
}
|
||||
/* ignore unless we're active. */
|
||||
if (!SDL_AtomicGet(&this->paused) && SDL_AtomicGet(&this->enabled) && !SDL_AtomicGet(&this->paused)) {
|
||||
const Uint8 *ptr = (const Uint8 *) inBuffer->mAudioData;
|
||||
UInt32 remaining = inBuffer->mAudioDataByteSize;
|
||||
while (remaining > 0) {
|
||||
UInt32 len = this->hidden->bufferSize - this->hidden->bufferOffset;
|
||||
if (len > remaining) {
|
||||
len = remaining;
|
||||
}
|
||||
|
||||
static void
|
||||
COREAUDIO_FlushCapture(_THIS)
|
||||
{
|
||||
while (CFRunLoopRunInMode(kCFRunLoopDefaultMode, 0, 1) == kCFRunLoopRunHandledSource) {
|
||||
/* spin. */
|
||||
SDL_memcpy((char *)this->hidden->buffer + this->hidden->bufferOffset, ptr, len);
|
||||
ptr += len;
|
||||
remaining -= len;
|
||||
this->hidden->bufferOffset += len;
|
||||
|
||||
if (this->hidden->bufferOffset >= this->hidden->bufferSize) {
|
||||
SDL_LockMutex(this->mixer_lock);
|
||||
(*this->callbackspec.callback)(this->callbackspec.userdata, this->hidden->buffer, this->hidden->bufferSize);
|
||||
SDL_UnlockMutex(this->mixer_lock);
|
||||
this->hidden->bufferOffset = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
this->hidden->refill = SDL_FALSE;
|
||||
SDL_AudioStreamClear(this->hidden->capturestream);
|
||||
|
||||
AudioQueueEnqueueBuffer(this->hidden->audioQueue, inBuffer, 0, NULL);
|
||||
}
|
||||
|
||||
|
||||
@ -536,16 +541,25 @@ COREAUDIO_CloseDevice(_THIS)
|
||||
update_audio_session(this, SDL_FALSE);
|
||||
#endif
|
||||
|
||||
/* if callback fires again, feed silence; don't call into the app. */
|
||||
SDL_AtomicSet(&this->paused, 1);
|
||||
|
||||
if (this->hidden->audioQueue) {
|
||||
AudioQueueDispose(this->hidden->audioQueue, 1);
|
||||
}
|
||||
|
||||
if (this->hidden->capturestream) {
|
||||
SDL_FreeAudioStream(this->hidden->capturestream);
|
||||
if (this->hidden->thread) {
|
||||
SDL_AtomicSet(&this->hidden->shutdown, 1);
|
||||
SDL_WaitThread(this->hidden->thread, NULL);
|
||||
}
|
||||
|
||||
if (this->hidden->ready_semaphore) {
|
||||
SDL_DestroySemaphore(this->hidden->ready_semaphore);
|
||||
}
|
||||
|
||||
/* AudioQueueDispose() frees the actual buffer objects. */
|
||||
SDL_free(this->hidden->audioBuffer);
|
||||
SDL_free(this->hidden->thread_error);
|
||||
SDL_free(this->hidden->buffer);
|
||||
SDL_free(this->hidden);
|
||||
|
||||
@ -611,8 +625,6 @@ prepare_device(_THIS, void *handle, int iscapture)
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
/* this all happens in the audio thread, since it needs a separate runloop. */
|
||||
static int
|
||||
prepare_audioqueue(_THIS)
|
||||
{
|
||||
@ -652,6 +664,19 @@ prepare_audioqueue(_THIS)
|
||||
}
|
||||
#endif
|
||||
|
||||
/* Calculate the final parameters for this audio specification */
|
||||
SDL_CalculateAudioSpec(&this->spec);
|
||||
|
||||
/* Allocate a sample buffer */
|
||||
this->hidden->bufferSize = this->spec.size;
|
||||
this->hidden->bufferOffset = iscapture ? 0 : this->hidden->bufferSize;
|
||||
|
||||
this->hidden->buffer = SDL_malloc(this->hidden->bufferSize);
|
||||
if (this->hidden->buffer == NULL) {
|
||||
SDL_OutOfMemory();
|
||||
return 0;
|
||||
}
|
||||
|
||||
/* Make sure we can feed the device a minimum amount of time */
|
||||
double MINIMUM_AUDIO_BUFFER_TIME_MS = 15.0;
|
||||
#if defined(__IPHONEOS__)
|
||||
@ -666,7 +691,6 @@ prepare_audioqueue(_THIS)
|
||||
numAudioBuffers = ((int)SDL_ceil(MINIMUM_AUDIO_BUFFER_TIME_MS / msecs) * 2);
|
||||
}
|
||||
|
||||
this->hidden->numAudioBuffers = numAudioBuffers;
|
||||
this->hidden->audioBuffer = SDL_calloc(1, sizeof (AudioQueueBufferRef) * numAudioBuffers);
|
||||
if (this->hidden->audioBuffer == NULL) {
|
||||
SDL_OutOfMemory();
|
||||
@ -693,23 +717,29 @@ prepare_audioqueue(_THIS)
|
||||
return 1;
|
||||
}
|
||||
|
||||
static void
|
||||
COREAUDIO_ThreadInit(_THIS)
|
||||
static int
|
||||
audioqueue_thread(void *arg)
|
||||
{
|
||||
SDL_AudioDevice *this = (SDL_AudioDevice *) arg;
|
||||
const int rc = prepare_audioqueue(this);
|
||||
if (!rc) {
|
||||
/* !!! FIXME: do this in RunAudio, and maybe block OpenDevice until ThreadInit finishes, too, to report an opening error */
|
||||
SDL_OpenedAudioDeviceDisconnected(this); /* oh well. */
|
||||
this->hidden->thread_error = SDL_strdup(SDL_GetError());
|
||||
SDL_SemPost(this->hidden->ready_semaphore);
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
COREAUDIO_PrepareToClose(_THIS)
|
||||
{
|
||||
/* run long enough to queue some silence, so we know our actual audio
|
||||
has been played */
|
||||
CFRunLoopRunInMode(kCFRunLoopDefaultMode, (((this->spec.samples * 1000) / this->spec.freq) * 2) / 1000.0f, 0);
|
||||
AudioQueueStop(this->hidden->audioQueue, 1);
|
||||
/* init was successful, alert parent thread and start running... */
|
||||
SDL_SemPost(this->hidden->ready_semaphore);
|
||||
while (!SDL_AtomicGet(&this->hidden->shutdown)) {
|
||||
CFRunLoopRunInMode(kCFRunLoopDefaultMode, 0.10, 1);
|
||||
}
|
||||
|
||||
if (!this->iscapture) { /* Drain off any pending playback. */
|
||||
const CFTimeInterval secs = (((this->spec.size / (SDL_AUDIO_BITSIZE(this->spec.format) / 8)) / this->spec.channels) / ((CFTimeInterval) this->spec.freq)) * 2.0;
|
||||
CFRunLoopRunInMode(kCFRunLoopDefaultMode, secs, 0);
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int
|
||||
@ -796,23 +826,28 @@ COREAUDIO_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
|
||||
}
|
||||
#endif
|
||||
|
||||
/* Calculate the final parameters for this audio specification */
|
||||
SDL_CalculateAudioSpec(&this->spec);
|
||||
|
||||
if (iscapture) {
|
||||
this->hidden->capturestream = SDL_NewAudioStream(this->spec.format, this->spec.channels, this->spec.freq, this->spec.format, this->spec.channels, this->spec.freq);
|
||||
if (!this->hidden->capturestream) {
|
||||
return -1; /* already set SDL_Error */
|
||||
}
|
||||
} else {
|
||||
this->hidden->bufferSize = this->spec.size;
|
||||
this->hidden->buffer = SDL_malloc(this->hidden->bufferSize);
|
||||
if (this->hidden->buffer == NULL) {
|
||||
return SDL_OutOfMemory();
|
||||
}
|
||||
/* This has to init in a new thread so it can get its own CFRunLoop. :/ */
|
||||
SDL_AtomicSet(&this->hidden->shutdown, 0);
|
||||
this->hidden->ready_semaphore = SDL_CreateSemaphore(0);
|
||||
if (!this->hidden->ready_semaphore) {
|
||||
return -1; /* oh well. */
|
||||
}
|
||||
|
||||
return 0;
|
||||
this->hidden->thread = SDL_CreateThreadInternal(audioqueue_thread, "AudioQueue thread", 512 * 1024, this);
|
||||
if (!this->hidden->thread) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
SDL_SemWait(this->hidden->ready_semaphore);
|
||||
SDL_DestroySemaphore(this->hidden->ready_semaphore);
|
||||
this->hidden->ready_semaphore = NULL;
|
||||
|
||||
if ((this->hidden->thread != NULL) && (this->hidden->thread_error != NULL)) {
|
||||
SDL_SetError("%s", this->hidden->thread_error);
|
||||
return -1;
|
||||
}
|
||||
|
||||
return (this->hidden->thread != NULL) ? 0 : -1;
|
||||
}
|
||||
|
||||
static void
|
||||
@ -832,12 +867,6 @@ COREAUDIO_Init(SDL_AudioDriverImpl * impl)
|
||||
impl->OpenDevice = COREAUDIO_OpenDevice;
|
||||
impl->CloseDevice = COREAUDIO_CloseDevice;
|
||||
impl->Deinitialize = COREAUDIO_Deinitialize;
|
||||
impl->ThreadInit = COREAUDIO_ThreadInit;
|
||||
impl->WaitDevice = COREAUDIO_WaitDevice;
|
||||
impl->GetDeviceBuf = COREAUDIO_GetDeviceBuf;
|
||||
impl->PrepareToClose = COREAUDIO_PrepareToClose;
|
||||
impl->CaptureFromDevice = COREAUDIO_CaptureFromDevice;
|
||||
impl->FlushCapture = COREAUDIO_FlushCapture;
|
||||
|
||||
#if MACOSX_COREAUDIO
|
||||
impl->DetectDevices = COREAUDIO_DetectDevices;
|
||||
@ -847,6 +876,7 @@ COREAUDIO_Init(SDL_AudioDriverImpl * impl)
|
||||
impl->OnlyHasDefaultCaptureDevice = 1;
|
||||
#endif
|
||||
|
||||
impl->ProvidesOwnCallbackThread = 1;
|
||||
impl->HasCaptureSupport = 1;
|
||||
|
||||
return 1; /* this audio target is available. */
|
||||
|
Loading…
Reference in New Issue
Block a user