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https://github.com/shadps4-emu/ext-SDL.git
synced 2024-12-05 01:17:04 +00:00
SDL_test_font.c: add ability to draw on different SDL_Renderers
fixes `testwm2 --windows 2`
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@ -3109,10 +3109,16 @@ static unsigned char SDLTest_FontData[SDL_TESTFONTDATAMAX] = {
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/* ---- Character */
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struct SDLTest_CharTextureCache {
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SDL_Renderer* renderer;
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SDL_Texture* charTextureCache[256];
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struct SDLTest_CharTextureCache* next;
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};
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/*!
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\brief Global cache for 8x8 pixel font textures created at runtime.
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\brief List of per-renderer caches for 8x8 pixel font textures created at runtime.
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*/
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static SDL_Texture *SDLTest_CharTextureCache[256];
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static SDL_Texture *SDLTest_CharTextureCacheList;
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int SDLTest_DrawCharacter(SDL_Renderer *renderer, int x, int y, char c)
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{
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@ -3131,6 +3137,7 @@ int SDLTest_DrawCharacter(SDL_Renderer *renderer, int x, int y, char c)
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SDL_Surface *character;
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Uint32 ci;
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Uint8 r, g, b, a;
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struct SDLTest_CharTextureCache *cache;
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/*
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* Setup source rectangle
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@ -3151,10 +3158,25 @@ int SDLTest_DrawCharacter(SDL_Renderer *renderer, int x, int y, char c)
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/* Character index in cache */
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ci = (unsigned char)c;
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/* Search for this renderer's cache */
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for (cache = SDLTest_CharTextureCacheList; cache != NULL; cache = cache->next) {
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if (cache->renderer == renderer) {
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break;
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}
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}
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/* Allocate a new cache for this renderer if needed */
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if (cache == NULL) {
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cache = (struct SDLTest_CharTextureCache*)SDL_calloc(1, sizeof(struct SDLTest_CharTextureCache));
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cache->renderer = renderer;
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cache->next = SDLTest_CharTextureCacheList;
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SDLTest_CharTextureCacheList = cache;
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}
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/*
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* Create new charWidth x charHeight bitmap surface if not already present.
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*/
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if (SDLTest_CharTextureCache[ci] == NULL) {
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if (cache->charTextureCache[ci] == NULL) {
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/*
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* Redraw character into surface
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*/
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@ -3191,14 +3213,15 @@ int SDLTest_DrawCharacter(SDL_Renderer *renderer, int x, int y, char c)
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linepos += pitch;
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}
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/* Convert temp surface into texture */
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SDLTest_CharTextureCache[ci] = SDL_CreateTextureFromSurface(renderer, character);
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cache->charTextureCache[ci] = SDL_CreateTextureFromSurface(renderer, character);
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SDL_FreeSurface(character);
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/*
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* Check pointer
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*/
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if (SDLTest_CharTextureCache[ci] == NULL) {
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if (cache->charTextureCache[ci] == NULL) {
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return (-1);
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}
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}
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@ -3208,13 +3231,13 @@ int SDLTest_DrawCharacter(SDL_Renderer *renderer, int x, int y, char c)
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*/
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result = 0;
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result |= SDL_GetRenderDrawColor(renderer, &r, &g, &b, &a);
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result |= SDL_SetTextureColorMod(SDLTest_CharTextureCache[ci], r, g, b);
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result |= SDL_SetTextureAlphaMod(SDLTest_CharTextureCache[ci], a);
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result |= SDL_SetTextureColorMod(cache->charTextureCache[ci], r, g, b);
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result |= SDL_SetTextureAlphaMod(cache->charTextureCache[ci], a);
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/*
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* Draw texture onto destination
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*/
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result |= SDL_RenderCopy(renderer, SDLTest_CharTextureCache[ci], &srect, &drect);
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result |= SDL_RenderCopy(renderer, cache->charTextureCache[ci], &srect, &drect);
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return (result);
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}
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@ -3239,12 +3262,23 @@ int SDLTest_DrawString(SDL_Renderer * renderer, int x, int y, const char *s)
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void SDLTest_CleanupTextDrawing(void)
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{
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unsigned int i;
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for (i = 0; i < SDL_arraysize(SDLTest_CharTextureCache); ++i) {
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if (SDLTest_CharTextureCache[i]) {
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SDL_DestroyTexture(SDLTest_CharTextureCache[i]);
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SDLTest_CharTextureCache[i] = NULL;
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struct SDLTest_CharTextureCache* cache, *next;
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cache = SDLTest_CharTextureCacheList;
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do {
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for (i = 0; i < SDL_arraysize(cache->charTextureCache); ++i) {
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if (cache->charTextureCache[i]) {
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SDL_DestroyTexture(cache->charTextureCache[i]);
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cache->charTextureCache[i] = NULL;
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}
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}
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next = cache->next;
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SDL_free(cache);
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cache = next;
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} while (cache);
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SDLTest_CharTextureCacheList = NULL;
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}
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/* vi: set ts=4 sw=4 expandtab: */
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