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group init flag defines into an enum (#7137)
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@ -39,25 +39,32 @@ extern "C" {
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/* As of version 0.5, SDL is loaded dynamically into the application */
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/**
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* \name SDL_INIT_*
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* \brief Initialization flags for SDL_Init and/or SDL_InitSubSystem
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*
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* These are the flags which may be passed to SDL_Init(). You should
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* specify the subsystems which you will be using in your application.
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*
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* \sa SDL_Init
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* \sa SDL_Quit
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* \sa SDL_InitSubSystem
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* \sa SDL_QuitSubSystem
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* \sa SDL_WasInit
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*/
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/* @{ */
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#define SDL_INIT_TIMER 0x00000001u
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#define SDL_INIT_AUDIO 0x00000010u
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#define SDL_INIT_VIDEO 0x00000020u /**< SDL_INIT_VIDEO implies SDL_INIT_EVENTS */
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#define SDL_INIT_JOYSTICK 0x00000200u /**< SDL_INIT_JOYSTICK implies SDL_INIT_EVENTS */
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#define SDL_INIT_HAPTIC 0x00001000u
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#define SDL_INIT_GAMEPAD 0x00002000u /**< SDL_INIT_GAMEPAD implies SDL_INIT_JOYSTICK */
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#define SDL_INIT_EVENTS 0x00004000u
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#define SDL_INIT_SENSOR 0x00008000u
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typedef enum
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{
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SDL_INIT_TIMER = 0x00000001,
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SDL_INIT_AUDIO = 0x00000010,
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SDL_INIT_VIDEO = 0x00000020, /**< `SDL_INIT_VIDEO` implies `SDL_INIT_EVENTS` */
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SDL_INIT_JOYSTICK = 0x00000200, /**< `SDL_INIT_JOYSTICK` implies `SDL_INIT_EVENTS` */
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SDL_INIT_HAPTIC = 0x00001000,
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SDL_INIT_GAMEPAD = 0x00002000, /**< `SDL_INIT_GAMEPAD` implies `SDL_INIT_JOYSTICK` */
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SDL_INIT_EVENTS = 0x00004000,
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SDL_INIT_SENSOR = 0x00008000
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} SDL_InitFlags;
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#define SDL_INIT_EVERYTHING ( \
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SDL_INIT_TIMER | SDL_INIT_AUDIO | SDL_INIT_VIDEO | SDL_INIT_EVENTS | \
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SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC | SDL_INIT_GAMEPAD | SDL_INIT_SENSOR \
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)
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/* @} */
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/**
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* Initialize the SDL library.
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