group init flag defines into an enum (#7137)

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Lokathor 2023-01-23 23:04:43 -07:00 committed by GitHub
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commit 74697bc351
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@ -39,25 +39,32 @@ extern "C" {
/* As of version 0.5, SDL is loaded dynamically into the application */
/**
* \name SDL_INIT_*
* \brief Initialization flags for SDL_Init and/or SDL_InitSubSystem
*
* These are the flags which may be passed to SDL_Init(). You should
* specify the subsystems which you will be using in your application.
* These are the flags which may be passed to SDL_Init(). You should
* specify the subsystems which you will be using in your application.
*
* \sa SDL_Init
* \sa SDL_Quit
* \sa SDL_InitSubSystem
* \sa SDL_QuitSubSystem
* \sa SDL_WasInit
*/
/* @{ */
#define SDL_INIT_TIMER 0x00000001u
#define SDL_INIT_AUDIO 0x00000010u
#define SDL_INIT_VIDEO 0x00000020u /**< SDL_INIT_VIDEO implies SDL_INIT_EVENTS */
#define SDL_INIT_JOYSTICK 0x00000200u /**< SDL_INIT_JOYSTICK implies SDL_INIT_EVENTS */
#define SDL_INIT_HAPTIC 0x00001000u
#define SDL_INIT_GAMEPAD 0x00002000u /**< SDL_INIT_GAMEPAD implies SDL_INIT_JOYSTICK */
#define SDL_INIT_EVENTS 0x00004000u
#define SDL_INIT_SENSOR 0x00008000u
typedef enum
{
SDL_INIT_TIMER = 0x00000001,
SDL_INIT_AUDIO = 0x00000010,
SDL_INIT_VIDEO = 0x00000020, /**< `SDL_INIT_VIDEO` implies `SDL_INIT_EVENTS` */
SDL_INIT_JOYSTICK = 0x00000200, /**< `SDL_INIT_JOYSTICK` implies `SDL_INIT_EVENTS` */
SDL_INIT_HAPTIC = 0x00001000,
SDL_INIT_GAMEPAD = 0x00002000, /**< `SDL_INIT_GAMEPAD` implies `SDL_INIT_JOYSTICK` */
SDL_INIT_EVENTS = 0x00004000,
SDL_INIT_SENSOR = 0x00008000
} SDL_InitFlags;
#define SDL_INIT_EVERYTHING ( \
SDL_INIT_TIMER | SDL_INIT_AUDIO | SDL_INIT_VIDEO | SDL_INIT_EVENTS | \
SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC | SDL_INIT_GAMEPAD | SDL_INIT_SENSOR \
)
/* @} */
/**
* Initialize the SDL library.