mirror of
https://github.com/shadps4-emu/ext-SDL.git
synced 2024-11-23 18:19:40 +00:00
CMake: Fixed to work on Windows 8 SDK (thanks, Martin!).
Fixes Bugzilla #3207.
This commit is contained in:
parent
2f59284971
commit
7ca3b27064
@ -900,7 +900,10 @@ elseif(WINDOWS)
|
||||
|
||||
# Check for DirectX
|
||||
if(DIRECTX)
|
||||
if(NOT CMAKE_COMPILER_IS_MINGW)
|
||||
if(DEFINED MSVC_VERSION AND NOT ${MSVC_VERSION} LESS 1700)
|
||||
set(USE_WINSDK_DIRECTX TRUE)
|
||||
endif()
|
||||
if(NOT CMAKE_COMPILER_IS_MINGW AND NOT USE_WINSDK_DIRECTX)
|
||||
if("$ENV{DXSDK_DIR}" STREQUAL "")
|
||||
message_error("DIRECTX requires the \$DXSDK_DIR environment variable to be set")
|
||||
endif()
|
||||
@ -926,7 +929,7 @@ elseif(WINDOWS)
|
||||
check_include_file(dxgi.h HAVE_DXGI_H)
|
||||
if(HAVE_D3D_H OR HAVE_D3D11_H OR HAVE_DDRAW_H OR HAVE_DSOUND_H OR HAVE_DINPUT_H OR HAVE_XAUDIO2_H)
|
||||
set(HAVE_DIRECTX TRUE)
|
||||
if(NOT CMAKE_COMPILER_IS_MINGW)
|
||||
if(NOT CMAKE_COMPILER_IS_MINGW AND NOT USE_WINSDK_DIRECTX)
|
||||
# TODO: change $ENV{DXSDL_DIR} to get the path from the include checks
|
||||
link_directories($ENV{DXSDK_DIR}\\lib\\${PROCESSOR_ARCH})
|
||||
include_directories($ENV{DXSDK_DIR}\\Include)
|
||||
@ -1044,7 +1047,7 @@ elseif(WINDOWS)
|
||||
list(APPEND EXTRA_LIBS dinput8 dxguid)
|
||||
if(CMAKE_COMPILER_IS_MINGW)
|
||||
list(APPEND EXTRA_LIBS dxerr8)
|
||||
else()
|
||||
elseif (NOT USE_WINSDK_DIRECTX)
|
||||
list(APPEND EXTRA_LIBS dxerr)
|
||||
endif()
|
||||
endif()
|
||||
|
Loading…
Reference in New Issue
Block a user