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initial work
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VisualC.html
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VisualC.html
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<HTML>
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<HEAD>
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<TITLE>Using SDL with Microsoft Visual C++</TITLE>
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</HEAD>
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<BODY>
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<H1>
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Using SDL with Microsoft Visual C++
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</H1>
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<H3>
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by <A HREF="mailto:snowlion@sprynet.com">Lion Kimbro </A>and additions by <A HREF="mailto:james@conceptofzero.net">
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James Turk</A>
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</H3>
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<p>
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You can either use the precompiled libraries from <A HREF="http://www.libsdl.org/download.php"> the SDL Download web site </A>, or you can build SDL yourself.
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</p>
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<H3>
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Building SDL
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</H3>
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<P>
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Go into the VisualC directory and double-click on the Visual Studio solution for your version of Visual Studio, e.g. <CODE>SDL_VS2008.sln</CODE> This should open up the IDE.
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</P>
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<P>
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There are different solution files for the various
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versions of the IDE. Please use the appropriate version
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2008, 2010, 2012 or 2013.
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</P>
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<P>
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Build the <CODE>.dll</CODE> and <CODE>.lib</CODE> files.
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</P>
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<P>
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This is done by right clicking on each project in turn (Projects are listed in
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the Workspace panel in the FileView tab), and selecting "Build".
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</P>
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<P>
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You may get a few warnings, but you should not get any errors. You do have to
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have at least the DirectX 9 SDK installed, however. The latest
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version of DirectX can be downloaded from <A HREF="http://www.microsoft.com">Microsoft</A>.
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</P>
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<P>
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Later, we will refer to the following .lib and .dll files that have just been
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generated:
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</P>
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<ul>
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<li> SDL2.dll</li>
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<li> SDL2.lib</li>
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<li> SDL2main.lib</li>
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</ul>
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<P>
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Search for these using the Windows Find (Windows-F) utility inside the VisualC directory.
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</P>
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<H3>
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Creating a Project with SDL
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</H3>
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<P>
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Create a project as a Win32 Application.
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</P>
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<P>
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Create a C++ file for your project.
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</P>
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<P>
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Set the C runtime to "Multi-threaded DLL" in the menu: <CODE>Project|Settings|C/C++
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tab|Code Generation|Runtime Library </CODE>.
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</P>
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<P>
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Add the SDL <CODE>include</CODE> directory to your list of includes in the
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menu: <CODE>Project|Settings|C/C++ tab|Preprocessor|Additional include directories </CODE>
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.
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<br>
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<STRONG><FONT color="#009900">VC7 Specific: Instead of doing this I find it easier to
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add the include and library directories to the list that VC7 keeps. Do this by
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selecting Tools|Options|Projects|VC++ Directories and under the "Show
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Directories For:" dropbox select "Include Files", and click the "New Directory
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Icon" and add the [SDLROOT]\include directory (e.g. If you installed to
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c:\SDL\ add c:\SDL\include). Proceed to change the
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dropbox selection to "Library Files" and add [SDLROOT]\lib.</FONT></STRONG>
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</P>
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<P>
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The "include directory" I am referring to is the <CODE>include</CODE> folder
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within the main SDL directory (the one that this HTML file located within).
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</P>
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<P>
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Now we're going to use the files that we had created earlier in the Build SDL
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step.
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</P>
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<P>
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Copy the following files into your Project directory:
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</P>
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<ul>
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<li> SDL2.dll</li>
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</ul>
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<P>
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Add the following files to your project (It is not necessary to copy them to
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your project directory):
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</P>
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<ul>
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<li> SDL2.lib </li>
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<li> SDL2main.lib</li>
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</ul>
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<P>
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(To add them to your project, right click on your project, and select "Add
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files to project")
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</P>
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<P><STRONG><FONT color="#009900">Instead of adding the files to your project it is more
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desirable to add them to the linker options: Project|Properties|Linker|Command
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Line and type the names of the libraries to link with in the "Additional
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Options:" box. Note: This must be done for each build
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configuration (e.g. Release,Debug).</FONT></STRONG></P>
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<H3>
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SDL 101, First Day of Class
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</H3>
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<P>
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Now create the basic body of your project. The body of your program should take
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the following form:
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<PRE><CODE>
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#include "SDL.h"
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int main( int argc, char* argv[] )
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{
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// Body of the program goes here.
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return 0;
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}
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</CODE></PRE>
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<P></P>
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<H3>
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That's it!
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</H3>
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<P>
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I hope that this document has helped you get through the most difficult part of
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using the SDL: installing it. Suggestions for improvements to this document
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should be sent to the writers of this document.
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</P>
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<P>
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Thanks to Paulus Esterhazy (pesterhazy@gmx.net), for the work on VC++ port.
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</P>
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<P>
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This document was originally called "VisualC.txt", and was written by <A HREF="mailto:slouken@libsdl.org">
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Sam Lantinga</A>.
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</P>
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<P>
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Later, it was converted to HTML and expanded into the document that you see
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today by <A HREF="mailto:snowlion@sprynet.com">Lion Kimbro</A>.
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</P>
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<P>Minor Fixes and Visual C++ 7 Information (In Green) was added by <A HREF="mailto:james@conceptofzero.net">James Turk</A>
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</P>
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</BODY>
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</HTML>
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106
docs/README-visualc.md
Normal file
106
docs/README-visualc.md
Normal file
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Using SDL with Microsoft Visual C++
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===================================
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### by [Lion Kimbro](mailto:snowlion@sprynet.com) with additions by [James Turk](mailto:james@conceptofzero.net)
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You can either use the precompiled libraries from the [SDL](https://www.libsdl.org/download.php) web site, or you can build SDL
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yourself.
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### Building SDL
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0. To build SDL, your machine must, at a minimum, have the DirectX9.0c SDK installed. It may or may not be retrievable from
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the [Microsoft](https://www.microsoft.com) website, so you might need to locate it [online](https://duckduckgo.com/?q=directx9.0c+sdk+download&t=h_&ia=web.
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_Editor's note: I've been able to successfully build SDL using Visual Studio 2019 without the DX9.0c SDK_
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1. Open the Visual Studio solution file at `./VisualC/SDL.sln`.
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2. Your IDE will likely prompt you to upgrade this solution file to whatever later version of the IDE you're using. In the `Retarget Projects` dialog,
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all of the affected project files should be checked allowing you to use the latest `Windows SDK Version` you have installed, along with
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the `Platform Toolset`.
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If you choose NOT to upgrade to use the latest `Windows SDK Version` or `Platform Toolset`, then you'll need the `Visual Studio 2010 Platform Toolset`.
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3. Build the `.dll` and `.lib` files by right clicking on each project in turn (Projects are listed in the _Workspace_
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panel in the _FileView_ tab), and selecting `Build`.
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You may get a few warnings, but you should not get any errors.
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Later, we will refer to the following `.lib` and `.dll` files that have just been generated:
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- `SDL2.dll`
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- `SDL2.lib`
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- `SDL2main.lib`
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Search for these using the Windows Find (Windows-F) utility inside the `VisualC` directory.
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### Creating a Project with SDL
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- Create a project as a `Win32 Application`.
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- Create a C++ file for your project.
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- Set the C runtime to `Multi-threaded DLL` in the menu:
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`Project|Settings|C/C++ tab|Code Generation|Runtime Library `.
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- Add the SDL `include` directory to your list of includes in the menu:
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`Project|Settings|C/C++ tab|Preprocessor|Additional include directories `
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** VC7 Specific: Instead of doing this, I find it easier to add the
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include and library directories to the list that VC7 keeps. Do this by
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selecting Tools|Options|Projects|VC++ Directories and under the "Show
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Directories For:" dropbox select "Include Files", and click the "New
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Directory Icon" and add the [SDLROOT]\\include directory (e.g. If you
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installed to c:\\SDL\\ add c:\\SDL\\include). Proceed to change the
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dropbox selection to "Library Files" and add [SDLROOT]\\lib.**
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The `include directory` I am referring to is the `include` folder within the main SDL directory (the one that this HTML file located within).
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Now we're going to use the files that we had created earlier in the Build SDL step.
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Copy the following file into your Project directory:
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- `SDL2.dll`
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Add the following files to your project (It is not necessary to copy them to your project directory):
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- `SDL2.lib`
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- `SDL2main.lib`
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To add them to your project, right click on your project, and select
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`Add files to project`.
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**Instead of adding the files to your project, it is more desirable to
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add them to the linker options: Project|Properties|Linker|Command Line
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and type the names of the libraries to link with in the "Additional
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Options:" box. Note: This must be done for each build configuration
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(e.g. Release,Debug).**
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### SDL 101, First Day of Class
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Now create the basic body of your project. The body of your program
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should take the following form:
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```
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#include "SDL.h"
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int main( int argc, char* argv[] )
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{
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// Body of the program goes here.
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return 0;
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}
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```
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### That's it!
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I hope that this document has helped you get through the most difficult part of using the SDL: installing it. Suggestions for improvements to
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this document should be sent to the writers of this document.
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### Credits
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Thanks to [Paulus Esterhazy](mailto:pesterhazy@gmx.net), for the work on VC++ port.
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This document was originally called "VisualC.txt", and was written by [Sam Lantinga](mailto:slouken@libsdl.org).
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Later, it was converted to HTML and expanded into the document that you see today by [Lion Kimbro](mailto:snowlion@sprynet.com).
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Minor Fixes and Visual C++ 7 Information (In Green) was added by [James Turk](mailto:james@conceptofzero.net)
|
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