mirror of
https://github.com/shadps4-emu/ext-SDL.git
synced 2024-12-14 14:28:43 +00:00
reworked GetBasePath on OS X to use Contents/Resource by default if bundled, or exedir if not bundled.
- also adds OS X specific magic for bundled apps adding an Info.plist property of name SDL_FILESYSTEM_BASE_DIR_TYPE to the following values will change the bahaviour. * bundle -- use the bundle directory e.g. "/Applications/MyGame/Blah.app/" * parent -- use the bundle parent directory e.g. "/Applications/MyGame/" * resource -- use the bundle resource directory (default) e.g. "/Applications/MyGame/Blah.app/Contents/Resources/"
This commit is contained in:
parent
9ce449e6cd
commit
833fd30eb8
@ -37,8 +37,21 @@ char *
|
||||
SDL_GetBasePath(void)
|
||||
{
|
||||
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
|
||||
const char *base = [[[NSBundle mainBundle] bundlePath] UTF8String];
|
||||
NSBundle *bundle = [NSBundle mainBundle];
|
||||
const char* baseType = [[[bundle infoDictionary] objectForKey:@"SDL_FILESYSTEM_BASE_DIR_TYPE"] UTF8String];
|
||||
const char *base = NULL;
|
||||
char *retval = NULL;
|
||||
if (baseType == NULL) {
|
||||
baseType = "resource";
|
||||
}
|
||||
if (SDL_strcasecmp(baseType, "bundle")==0) {
|
||||
base = [[bundle bundlePath] UTF8String];
|
||||
} else if (SDL_strcasecmp(baseType, "parent")==0) {
|
||||
base = [[[bundle bundlePath] stringByDeletingLastPathComponent] UTF8String];
|
||||
} else {
|
||||
/* this returns the exedir for non-bundled and the resourceDir for bundled apps */
|
||||
base = [[bundle resourcePath] UTF8String];
|
||||
}
|
||||
if (base) {
|
||||
const size_t len = SDL_strlen(base) + 2;
|
||||
retval = (char *) SDL_malloc(len);
|
||||
|
Loading…
Reference in New Issue
Block a user