mirror of
https://github.com/shadps4-emu/ext-SDL.git
synced 2024-11-30 13:30:36 +00:00
Don't leak if realloc fails
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parent
36b2d2e463
commit
8708ba7393
@ -1124,6 +1124,7 @@ static int SDL_PrivateParseGamepadElement(SDL_Gamepad *gamepad, const char *szGa
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SDL_bool invert_input = SDL_FALSE;
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char half_axis_input = 0;
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char half_axis_output = 0;
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SDL_GamepadBinding *new_bindings;
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SDL_AssertJoysticksLocked();
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@ -1198,11 +1199,14 @@ static int SDL_PrivateParseGamepadElement(SDL_Gamepad *gamepad, const char *szGa
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}
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++gamepad->num_bindings;
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gamepad->bindings = (SDL_GamepadBinding *)SDL_realloc(gamepad->bindings, gamepad->num_bindings * sizeof(*gamepad->bindings));
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if (!gamepad->bindings) {
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new_bindings = (SDL_GamepadBinding *)SDL_realloc(gamepad->bindings, gamepad->num_bindings * sizeof(*gamepad->bindings));
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if (!new_bindings) {
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SDL_free(gamepad->bindings);
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gamepad->num_bindings = 0;
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gamepad->bindings = NULL;
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return SDL_OutOfMemory();
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}
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gamepad->bindings = new_bindings;
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gamepad->bindings[gamepad->num_bindings - 1] = bind;
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return 0;
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}
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@ -615,16 +615,18 @@ static int RAWINPUT_UpdateWindowsGamingInput()
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if (!found) {
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/* New device, add it */
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WindowsGamingInputGamepadState *gamepad_state;
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wgi_state.per_gamepad_count++;
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wgi_state.per_gamepad = SDL_realloc(wgi_state.per_gamepad, sizeof(wgi_state.per_gamepad[0]) * wgi_state.per_gamepad_count);
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if (!wgi_state.per_gamepad) {
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return SDL_OutOfMemory();
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}
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WindowsGamingInputGamepadState **new_per_gamepad;
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gamepad_state = SDL_calloc(1, sizeof(*gamepad_state));
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if (!gamepad_state) {
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return SDL_OutOfMemory();
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}
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new_per_gamepad = SDL_realloc(wgi_state.per_gamepad, sizeof(wgi_state.per_gamepad[0]) * (wgi_state.per_gamepad_count + 1));
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if (!new_per_gamepad) {
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SDL_free(gamepad_state);
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return SDL_OutOfMemory();
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}
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wgi_state.per_gamepad = new_per_gamepad;
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wgi_state.per_gamepad_count++;
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wgi_state.per_gamepad[wgi_state.per_gamepad_count - 1] = gamepad_state;
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gamepad_state->gamepad = gamepad;
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gamepad_state->connected = SDL_TRUE;
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@ -54,13 +54,15 @@ int SDL_SetTLS(SDL_TLSID id, const void *value, void(SDLCALL *destructor)(void *
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storage = SDL_SYS_GetTLSData();
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if (!storage || (id > storage->limit)) {
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unsigned int i, oldlimit, newlimit;
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SDL_TLSData *new_storage;
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oldlimit = storage ? storage->limit : 0;
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newlimit = (id + TLS_ALLOC_CHUNKSIZE);
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storage = (SDL_TLSData *)SDL_realloc(storage, sizeof(*storage) + (newlimit - 1) * sizeof(storage->array[0]));
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if (!storage) {
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new_storage = (SDL_TLSData *)SDL_realloc(storage, sizeof(*storage) + (newlimit - 1) * sizeof(storage->array[0]));
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if (!new_storage) {
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return SDL_OutOfMemory();
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}
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storage = new_storage;
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storage->limit = newlimit;
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for (i = oldlimit; i < newlimit; ++i) {
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storage->array[i].data = NULL;
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@ -1555,13 +1555,14 @@ int KMSDRM_CreateWindow(SDL_VideoDevice *_this, SDL_Window *window)
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extra window as a dummy surface when working with multiple contexts */
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if (viddata->num_windows >= viddata->max_windows) {
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unsigned int new_max_windows = viddata->max_windows + 1;
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viddata->windows = (SDL_Window **)SDL_realloc(viddata->windows,
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new_max_windows * sizeof(SDL_Window *));
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viddata->max_windows = new_max_windows;
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if (!viddata->windows) {
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SDL_Window **new_windows = (SDL_Window **)SDL_realloc(viddata->windows,
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new_max_windows * sizeof(SDL_Window *));
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if (!new_windows) {
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return SDL_OutOfMemory();
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}
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viddata->windows = new_windows;
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viddata->max_windows = new_max_windows;
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}
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viddata->windows[viddata->num_windows++] = window;
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@ -297,12 +297,13 @@ static SDL_bool wayland_get_system_cursor(SDL_VideoData *vdata, Wayland_CursorDa
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if (!theme) {
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const char *xcursor_theme = dbus_cursor_theme;
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vdata->cursor_themes = SDL_realloc(vdata->cursor_themes,
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sizeof(SDL_WaylandCursorTheme) * (vdata->num_cursor_themes + 1));
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if (!vdata->cursor_themes) {
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SDL_WaylandCursorTheme *new_cursor_themes = SDL_realloc(vdata->cursor_themes,
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sizeof(SDL_WaylandCursorTheme) * (vdata->num_cursor_themes + 1));
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if (!new_cursor_themes) {
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SDL_OutOfMemory();
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return SDL_FALSE;
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}
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vdata->cursor_themes = new_cursor_themes;
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/* Fallback envvar if the DBus properties don't exist */
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if (!xcursor_theme) {
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@ -1196,13 +1196,18 @@ static void handle_surface_enter(void *data, struct wl_surface *surface,
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{
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SDL_WindowData *window = data;
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SDL_DisplayData *driverdata = wl_output_get_user_data(output);
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SDL_DisplayData **new_outputs;
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if (!SDL_WAYLAND_own_output(output) || !SDL_WAYLAND_own_surface(surface)) {
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return;
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}
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window->outputs = SDL_realloc(window->outputs,
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sizeof(SDL_DisplayData *) * (window->num_outputs + 1));
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new_outputs = SDL_realloc(window->outputs,
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sizeof(SDL_DisplayData *) * (window->num_outputs + 1));
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if (!new_outputs) {
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return;
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}
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window->outputs = new_outputs;
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window->outputs[window->num_outputs++] = driverdata;
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/* Update the scale factor after the move so that fullscreen outputs are updated. */
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@ -329,11 +329,12 @@ static int SetupWindowData(SDL_VideoDevice *_this, SDL_Window *window, Window w,
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windowlist[numwindows] = data;
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videodata->numwindows++;
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} else {
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windowlist = (SDL_WindowData **)SDL_realloc(windowlist, (numwindows + 1) * sizeof(*windowlist));
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if (!windowlist) {
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SDL_WindowData ** new_windowlist = (SDL_WindowData **)SDL_realloc(windowlist, (numwindows + 1) * sizeof(*windowlist));
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if (!new_windowlist) {
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SDL_free(data);
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return SDL_OutOfMemory();
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}
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windowlist = new_windowlist;
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windowlist[numwindows] = data;
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videodata->numwindows++;
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videodata->windowlistlength++;
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