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SDL_GLattr: Added some documentation from SDL2.
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@ -248,31 +248,31 @@ typedef SDL_EGLint *(SDLCALL *SDL_EGLIntArrayCallback)(void);
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*/
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typedef enum SDL_GLattr
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{
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SDL_GL_RED_SIZE,
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SDL_GL_GREEN_SIZE,
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SDL_GL_BLUE_SIZE,
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SDL_GL_ALPHA_SIZE,
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SDL_GL_BUFFER_SIZE,
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SDL_GL_DOUBLEBUFFER,
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SDL_GL_DEPTH_SIZE,
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SDL_GL_STENCIL_SIZE,
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SDL_GL_ACCUM_RED_SIZE,
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SDL_GL_ACCUM_GREEN_SIZE,
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SDL_GL_ACCUM_BLUE_SIZE,
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SDL_GL_ACCUM_ALPHA_SIZE,
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SDL_GL_STEREO,
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SDL_GL_MULTISAMPLEBUFFERS,
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SDL_GL_MULTISAMPLESAMPLES,
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SDL_GL_ACCELERATED_VISUAL,
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SDL_GL_RETAINED_BACKING,
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SDL_GL_CONTEXT_MAJOR_VERSION,
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SDL_GL_CONTEXT_MINOR_VERSION,
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SDL_GL_CONTEXT_FLAGS,
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SDL_GL_CONTEXT_PROFILE_MASK,
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SDL_GL_SHARE_WITH_CURRENT_CONTEXT,
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SDL_GL_FRAMEBUFFER_SRGB_CAPABLE,
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SDL_GL_CONTEXT_RELEASE_BEHAVIOR,
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SDL_GL_CONTEXT_RESET_NOTIFICATION,
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SDL_GL_RED_SIZE, /**< the minimum number of bits for the red channel of the color buffer; defaults to 3. */
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SDL_GL_GREEN_SIZE, /**< the minimum number of bits for the green channel of the color buffer; defaults to 3. */
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SDL_GL_BLUE_SIZE, /**< the minimum number of bits for the blue channel of the color buffer; defaults to 2. */
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SDL_GL_ALPHA_SIZE, /**< the minimum number of bits for the alpha channel of the color buffer; defaults to 0. */
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SDL_GL_BUFFER_SIZE, /**< the minimum number of bits for frame buffer size; defaults to 0. */
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SDL_GL_DOUBLEBUFFER, /**< whether the output is single or double buffered; defaults to double buffering on. */
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SDL_GL_DEPTH_SIZE, /**< the minimum number of bits in the depth buffer; defaults to 16. */
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SDL_GL_STENCIL_SIZE, /**< the minimum number of bits in the stencil buffer; defaults to 0. */
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SDL_GL_ACCUM_RED_SIZE, /**< the minimum number of bits for the red channel of the accumulation buffer; defaults to 0. */
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SDL_GL_ACCUM_GREEN_SIZE, /**< the minimum number of bits for the green channel of the accumulation buffer; defaults to 0. */
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SDL_GL_ACCUM_BLUE_SIZE, /**< the minimum number of bits for the blue channel of the accumulation buffer; defaults to 0. */
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SDL_GL_ACCUM_ALPHA_SIZE, /**< the minimum number of bits for the alpha channel of the accumulation buffer; defaults to 0. */
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SDL_GL_STEREO, /**< whether the output is stereo 3D; defaults to off. */
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SDL_GL_MULTISAMPLEBUFFERS, /**< the number of buffers used for multisample anti-aliasing; defaults to 0. */
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SDL_GL_MULTISAMPLESAMPLES, /**< the number of samples used around the current pixel used for multisample anti-aliasing. */
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SDL_GL_ACCELERATED_VISUAL, /**< set to 1 to require hardware acceleration, set to 0 to force software rendering; defaults to allow either. */
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SDL_GL_RETAINED_BACKING, /**< not used (deprecated). */
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SDL_GL_CONTEXT_MAJOR_VERSION, /**< OpenGL context major version. */
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SDL_GL_CONTEXT_MINOR_VERSION, /**< OpenGL context minor version. */
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SDL_GL_CONTEXT_FLAGS, /**< some combination of 0 or more of elements of the SDL_GLcontextFlag enumeration; defaults to 0. */
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SDL_GL_CONTEXT_PROFILE_MASK, /**< type of GL context (Core, Compatibility, ES). See SDL_GLprofile; default value depends on platform. */
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SDL_GL_SHARE_WITH_CURRENT_CONTEXT, /**< OpenGL context sharing; defaults to 0. */
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SDL_GL_FRAMEBUFFER_SRGB_CAPABLE, /**< requests sRGB capable visual; defaults to 0. */
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SDL_GL_CONTEXT_RELEASE_BEHAVIOR, /**< sets context the release behavior. See SDL_GLcontextReleaseFlag; defaults to FLUSH. */
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SDL_GL_CONTEXT_RESET_NOTIFICATION, /**< set context reset notification. See SDL_GLContextResetNotification; defaults to NO_NOTIFICATION. */
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SDL_GL_CONTEXT_NO_ERROR,
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SDL_GL_FLOATBUFFERS,
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SDL_GL_EGL_PLATFORM
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