mirror of
https://github.com/shadps4-emu/ext-SDL.git
synced 2025-04-01 20:51:47 +00:00
cocoa: Fix the window position when resizing
Cocoa will resize the window from the bottom-left instead of the top-left, so the position must be preserved when setting the new size.
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54fb629da5
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@ -332,7 +332,7 @@ static NSScreen *ScreenForRect(const NSRect *rect)
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return ScreenForPoint(¢er);
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}
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static void ConvertNSRect(BOOL fullscreen, NSRect *r)
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static void ConvertNSRect(NSRect *r)
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{
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r->origin.y = CGDisplayPixelsHigh(kCGDirectMainDisplay) - r->origin.y - r->size.height;
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}
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@ -943,9 +943,8 @@ static NSCursor *Cocoa_GetDesiredCursor(void)
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int x, y;
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SDL_Window *window = _data.window;
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NSWindow *nswindow = _data.nswindow;
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BOOL fullscreen = (window->flags & SDL_WINDOW_FULLSCREEN) ? YES : NO;
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NSRect rect = [nswindow contentRectForFrameRect:[nswindow frame]];
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ConvertNSRect(fullscreen, &rect);
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ConvertNSRect(&rect);
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if (inFullscreenTransition || b_inModeTransition) {
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/* We'll take care of this at the end of the transition */
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@ -980,7 +979,7 @@ static NSCursor *Cocoa_GetDesiredCursor(void)
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rect.origin.y = window->floating.y;
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rect.size.width = window->floating.w;
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rect.size.height = window->floating.h;
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ConvertNSRect(SDL_FALSE, &rect);
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ConvertNSRect(&rect);
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frameSize = rect.size;
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}
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@ -997,7 +996,6 @@ static NSCursor *Cocoa_GetDesiredCursor(void)
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NSRect rect;
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int x, y, w, h;
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BOOL zoomed;
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BOOL fullscreen;
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if (inFullscreenTransition || b_inModeTransition) {
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/* We'll take care of this at the end of the transition */
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@ -1011,8 +1009,7 @@ static NSCursor *Cocoa_GetDesiredCursor(void)
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window = _data.window;
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nswindow = _data.nswindow;
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rect = [nswindow contentRectForFrameRect:[nswindow frame]];
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fullscreen = (window->flags & SDL_WINDOW_FULLSCREEN) ? YES : NO;
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ConvertNSRect(fullscreen, &rect);
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ConvertNSRect(&rect);
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x = (int)rect.origin.x;
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y = (int)rect.origin.y;
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w = (int)rect.size.width;
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@ -1337,7 +1334,7 @@ static NSCursor *Cocoa_GetDesiredCursor(void)
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rect.origin.y = _data.was_zoomed ? window->windowed.y : window->floating.y;
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rect.size.width = _data.was_zoomed ? window->windowed.w : window->floating.w;
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rect.size.height = _data.was_zoomed ? window->windowed.h : window->floating.h;
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ConvertNSRect(NO, &rect);
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ConvertNSRect(&rect);
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_data.send_floating_position = NO;
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_data.send_floating_size = NO;
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@ -1934,8 +1931,7 @@ static int SetupWindowData(SDL_VideoDevice *_this, SDL_Window *window, NSWindow
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{
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int x, y;
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NSRect rect = [nswindow contentRectForFrameRect:[nswindow frame]];
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BOOL fullscreen = (window->flags & SDL_WINDOW_FULLSCREEN) ? YES : NO;
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ConvertNSRect(fullscreen, &rect);
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ConvertNSRect(&rect);
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SDL_GlobalToRelativeForWindow(window, (int)rect.origin.x, (int)rect.origin.y, &x, &y);
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window->x = x;
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window->y = y;
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@ -2078,7 +2074,6 @@ int Cocoa_CreateWindow(SDL_VideoDevice *_this, SDL_Window *window, SDL_Propertie
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int x, y;
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NSScreen *screen;
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NSRect rect, screenRect;
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BOOL fullscreen;
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NSUInteger style;
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SDLView *contentView;
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@ -2087,8 +2082,7 @@ int Cocoa_CreateWindow(SDL_VideoDevice *_this, SDL_Window *window, SDL_Propertie
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rect.origin.y = y;
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rect.size.width = window->w;
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rect.size.height = window->h;
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fullscreen = (window->flags & SDL_WINDOW_FULLSCREEN) ? YES : NO;
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ConvertNSRect(fullscreen, &rect);
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ConvertNSRect(&rect);
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style = GetWindowStyle(window);
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@ -2258,7 +2252,7 @@ int Cocoa_SetWindowPosition(SDL_VideoDevice *_this, SDL_Window *window)
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rect.origin.x = x;
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rect.origin.y = y;
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}
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ConvertNSRect(fullscreen, &rect);
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ConvertNSRect(&rect);
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/* Position and constrain the popup */
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if (SDL_WINDOW_IS_POPUP(window)) {
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@ -2289,10 +2283,6 @@ void Cocoa_SetWindowSize(SDL_VideoDevice *_this, SDL_Window *window)
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@autoreleasepool {
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SDL_CocoaWindowData *windata = (__bridge SDL_CocoaWindowData *)window->driverdata;
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NSWindow *nswindow = windata.nswindow;
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NSRect rect = [nswindow contentRectForFrameRect:[nswindow frame]];
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rect.size.width = window->floating.w;
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rect.size.height = window->floating.h;
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if ([windata.listener windowOperationIsPending:(PENDING_OPERATION_ENTER_FULLSCREEN | PENDING_OPERATION_LEAVE_FULLSCREEN)] ||
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[windata.listener isInFullscreenSpaceTransition]) {
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@ -2302,6 +2292,18 @@ void Cocoa_SetWindowSize(SDL_VideoDevice *_this, SDL_Window *window)
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/* isZoomed always returns true if the window is not resizable */
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if (!(window->flags & SDL_WINDOW_RESIZABLE) || !Cocoa_IsZoomed(window)) {
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if (!(window->flags & SDL_WINDOW_FULLSCREEN)) {
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NSRect rect = [nswindow contentRectForFrameRect:[nswindow frame]];
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/* Cocoa will resize the window from the bottom-left rather than the
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* top-left when -[nswindow setContentSize:] is used, so we must set the
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* entire frame based on the new size, in order to preserve the position.
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*/
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rect.origin.x = window->floating.x;
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rect.origin.y = window->floating.y;
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rect.size.width = window->floating.w;
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rect.size.height = window->floating.h;
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ConvertNSRect(&rect);
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[nswindow setFrame:[nswindow frameRectForContentRect:rect] display:YES];
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ScheduleContextUpdates(windata);
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} else if (windata.was_zoomed) {
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@ -2527,7 +2529,7 @@ void Cocoa_RestoreWindow(SDL_VideoDevice *_this, SDL_Window *window)
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rect.size.width = window->floating.w;
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rect.size.height = window->floating.h;
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ConvertNSRect(SDL_FALSE, &rect);
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ConvertNSRect(&rect);
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if (data.send_floating_position) {
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data.send_floating_position = SDL_FALSE;
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@ -2624,7 +2626,7 @@ int Cocoa_SetWindowFullscreen(SDL_VideoDevice *_this, SDL_Window *window, SDL_Vi
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rect.origin.y = bounds.y;
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rect.size.width = bounds.w;
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rect.size.height = bounds.h;
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ConvertNSRect(fullscreen, &rect);
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ConvertNSRect(&rect);
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/* Hack to fix origin on macOS 10.4
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This is no longer needed as of macOS 10.15, according to bug 4822.
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@ -2647,7 +2649,7 @@ int Cocoa_SetWindowFullscreen(SDL_VideoDevice *_this, SDL_Window *window, SDL_Vi
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rect.size.width = data.was_zoomed ? window->windowed.w : window->floating.w;
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rect.size.height = data.was_zoomed ? window->windowed.h : window->floating.h;
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ConvertNSRect(fullscreen, &rect);
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ConvertNSRect(&rect);
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/* The window is not meant to be fullscreen, but its flags might have a
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* fullscreen bit set if it's scheduled to go fullscreen immediately
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