From 8c7f5b73e8dfeaefeb0e32422bd82d704857f5eb Mon Sep 17 00:00:00 2001 From: Sam Lantinga Date: Sat, 20 Jan 2024 08:42:21 -0800 Subject: [PATCH] Fixed build The flip directions aren't 1 and -1, just use SDL_FLIP_NONE for now --- test/testrendercopyex.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/test/testrendercopyex.c b/test/testrendercopyex.c index f349247a1..2ad1719cc 100644 --- a/test/testrendercopyex.c +++ b/test/testrendercopyex.c @@ -78,7 +78,7 @@ static void Draw(DrawState *s) s->sprite_rect.x = (float)((viewport.w - s->sprite_rect.w) / 2); s->sprite_rect.y = (float)((viewport.h - s->sprite_rect.h) / 2); - SDL_RenderTextureRotated(s->renderer, s->sprite, NULL, &s->sprite_rect, (double)s->sprite_rect.w, center, (SDL_RendererFlip)s->scale_direction); + SDL_RenderTextureRotated(s->renderer, s->sprite, NULL, &s->sprite_rect, (double)s->sprite_rect.w, center, SDL_FLIP_NONE); SDL_SetRenderTarget(s->renderer, NULL); SDL_RenderTexture(s->renderer, target, NULL, NULL);