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https://github.com/shadps4-emu/ext-SDL.git
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SDL_XINPUT_Enabled() returns false until XInput DLL is successfully loaded
We make sure we initialize XInput first, so that anything checking whether it's enabled gets a valid result based on whether we were able to load it or not.
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@ -61,7 +61,7 @@ static SDL_JoystickDriver *SDL_joystick_drivers[] = {
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#if defined(SDL_JOYSTICK_DINPUT) || defined(SDL_JOYSTICK_XINPUT)
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&SDL_WINDOWS_JoystickDriver,
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#endif
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#ifdef SDL_JOYSTICK_WGI
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#ifdef SDL_JOYSTICK_WGI // Lower priority than other Windows drivers
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&SDL_WGI_JoystickDriver,
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#endif
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#ifdef SDL_JOYSTICK_WINMM
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@ -241,7 +241,7 @@ static int SDLCALL SDL_JoystickThread(void *_data)
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#ifdef SDL_JOYSTICK_XINPUT
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// WM_DEVICECHANGE not working, poll for new XINPUT controllers
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SDL_WaitConditionTimeout(s_condJoystickThread, s_mutexJoyStickEnum, 1000);
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if (SDL_XINPUT_Enabled() && XINPUTGETCAPABILITIES) {
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if (SDL_XINPUT_Enabled()) {
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// scan for any change in XInput devices
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Uint8 userId;
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for (userId = 0; userId < XUSER_MAX_COUNT; userId++) {
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@ -329,15 +329,14 @@ void WINDOWS_AddJoystickDevice(JoyStick_DeviceData *device)
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void WINDOWS_JoystickDetect(void);
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void WINDOWS_JoystickQuit(void);
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// Function to scan the system for joysticks.
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static bool WINDOWS_JoystickInit(void)
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{
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if (!SDL_DINPUT_JoystickInit()) {
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if (!SDL_XINPUT_JoystickInit()) {
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WINDOWS_JoystickQuit();
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return false;
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}
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if (!SDL_XINPUT_JoystickInit()) {
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if (!SDL_DINPUT_JoystickInit()) {
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WINDOWS_JoystickQuit();
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return false;
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}
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@ -37,7 +37,7 @@ extern "C" {
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/*
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* Internal stuff.
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*/
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static bool s_bXInputEnabled = true;
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static bool s_bXInputEnabled = false;
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bool SDL_XINPUT_Enabled(void)
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{
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