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macOS: Fix SDL_GL_CreateContext/MakeCurrent on non-main threads causing a Main Thread Checker warning when built with Xcode 11 / the macOS 10.15 SDK.
Fixes bug #4714.
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@ -95,6 +95,18 @@
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if (newWindow) {
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SDL_WindowData *windowdata = (SDL_WindowData *)newWindow->driverdata;
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NSView *contentview = windowdata->sdlContentView;
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/* This should never be nil since sdlContentView is only nil if the
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window was created via SDL_CreateWindowFrom, and SDL doesn't allow
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OpenGL contexts to be created in that case. However, it doesn't hurt
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to check. */
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if (contentview == nil) {
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/* Prefer to access the cached content view above instead of this,
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since as of Xcode 11 + SDK 10.15, [window contentView] causes
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Apple's Main Thread Checker to output a warning. */
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contentview = [windowdata->nswindow contentView];
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}
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/* Now sign up for scheduled updates for the new window. */
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NSMutableArray *contexts = windowdata->nscontexts;
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@ -102,8 +114,8 @@
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[contexts addObject:self];
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}
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if ([self view] != [windowdata->nswindow contentView]) {
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[self setView:[windowdata->nswindow contentView]];
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if ([self view] != contentview) {
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[self setView:contentview];
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if (self == [NSOpenGLContext currentContext]) {
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[self update];
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} else {
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@ -113,6 +113,7 @@ struct SDL_WindowData
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{
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SDL_Window *window;
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NSWindow *nswindow;
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NSView *sdlContentView; /* nil if window is created via CreateWindowFrom */
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NSMutableArray *nscontexts;
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SDL_bool created;
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SDL_bool inWindowMove;
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@ -1307,6 +1307,11 @@ SetupWindowData(_THIS, SDL_Window * window, NSWindow *nswindow, SDL_bool created
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data->videodata = videodata;
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data->nscontexts = [[NSMutableArray alloc] init];
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/* Only store this for windows created by us since the content view might
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* get replaced from under us otherwise, and we only need it when the
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* window is guaranteed to be created by us (OpenGL contexts). */
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data->sdlContentView = created ? [nswindow contentView] : nil;
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/* Create an event listener for the window */
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data->listener = [[Cocoa_WindowListener alloc] init];
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