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https://github.com/shadps4-emu/ext-SDL.git
synced 2025-03-01 15:07:16 +00:00
SDL_Log: don't rely on printf to forward stderr to the debug stream
This partially reverts 125ce7137987ec91b931b4fb97d9c3c7af88c377
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@ -512,12 +512,11 @@ void SDL_LogMessageV(int category, SDL_LogPriority priority, SDL_PRINTF_FORMAT_S
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}
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#if defined(SDL_PLATFORM_WIN32) && !defined(SDL_PLATFORM_WINRT) && !defined(SDL_PLATFORM_GDK)
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#if defined(SDL_PLATFORM_WIN32) && !defined(HAVE_STDIO_H) && !defined(SDL_PLATFORM_WINRT) && !defined(SDL_PLATFORM_GDK)
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enum {
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CONSOLE_UNATTACHED = 0,
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CONSOLE_ATTACHED_CONSOLE = 1,
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CONSOLE_ATTACHED_FILE = 2,
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CONSOLE_ATTACHED_MSVC = 3,
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CONSOLE_ATTACHED_ERROR = -1,
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} consoleAttached = CONSOLE_UNATTACHED;
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@ -537,13 +536,11 @@ static void SDLCALL SDL_LogOutput(void *userdata, int category, SDL_LogPriority
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LPTSTR tstr;
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bool isstack;
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#if !defined(SDL_PLATFORM_WINRT) && !defined(SDL_PLATFORM_GDK)
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#if !defined(HAVE_STDIO_H) && !defined(SDL_PLATFORM_WINRT) && !defined(SDL_PLATFORM_GDK)
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BOOL attachResult;
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DWORD attachError;
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DWORD consoleMode;
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#if !defined(HAVE_STDIO_H)
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DWORD charsWritten;
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#endif
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// Maybe attach console and get stderr handle
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if (consoleAttached == CONSOLE_UNATTACHED) {
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@ -553,7 +550,7 @@ static void SDLCALL SDL_LogOutput(void *userdata, int category, SDL_LogPriority
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if (attachError == ERROR_INVALID_HANDLE) {
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// This is expected when running from Visual Studio
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// OutputDebugString(TEXT("Parent process has no console\r\n"));
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consoleAttached = CONSOLE_ATTACHED_MSVC;
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consoleAttached = CONSOLE_ATTACHED_ERROR;
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} else if (attachError == ERROR_GEN_FAILURE) {
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OutputDebugString(TEXT("Could not attach to console of parent process\r\n"));
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consoleAttached = CONSOLE_ATTACHED_ERROR;
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@ -584,17 +581,8 @@ static void SDLCALL SDL_LogOutput(void *userdata, int category, SDL_LogPriority
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(void)SDL_snprintf(output, length, "%s%s\r\n", SDL_GetLogPriorityPrefix(priority), message);
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tstr = WIN_UTF8ToString(output);
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#if defined(HAVE_STDIO_H) && !defined(SDL_PLATFORM_WINRT) && !defined(SDL_PLATFORM_GDK)
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// When running in MSVC and using stdio, rely on forwarding of stderr to the debug stream
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if (consoleAttached != CONSOLE_ATTACHED_MSVC) {
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// Output to debugger
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OutputDebugString(tstr);
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}
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#else
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// Output to debugger
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OutputDebugString(tstr);
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#endif
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#if !defined(HAVE_STDIO_H) && !defined(SDL_PLATFORM_WINRT) && !defined(SDL_PLATFORM_GDK)
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// Screen output to stderr, if console was attached.
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